DLC speculation thread.
#26
Posté 27 mai 2011 - 04:52
I like the image of the tower. I'd like to see a Durlags tower type of dungeon. It doesn't even have to have huge meaning to the total story, just a good old fashion great dungeon.
#27
Posté 27 mai 2011 - 05:14
Bobad wrote...
I think I saw John Marston in the second picture.
John Marston is the bacon of gaming. He's great in anything, from RPGs to shooters to dating sims.
On topic, I don't think the Griffon Outpost in pic 3 is something recently made. So it couldn't be an outpost for the Primeval Thaig, which they were looking into and seems like DLC fodder. In the deep roads I imagine statues and things that serve no pratical purpose are far down on the list of what you need down there. But those buildings just look old.
#28
Posté 27 mai 2011 - 10:21
It's the brothel that nice girl with the gryphon tattoos from 'The Pearl' in DA:O set up as her retirement business. It's in the red light district and has statues that look like her tattoos in the front. It's called "The Lay Warden."
#29
Posté 28 mai 2011 - 05:11
#30
Posté 28 mai 2011 - 05:24
#31
Posté 28 mai 2011 - 05:37
#32
Posté 28 mai 2011 - 05:48
And Orlais has horses, and a Fereldan Human noble can compare the Halla to horses which means Warden Cousland has either seen or has owned horses.
#33
Posté 28 mai 2011 - 07:50
#34
Posté 28 mai 2011 - 09:29
I like the idea of Sigrun returning, Valenna is back with her clan in my head canon.
I think pic 2 and 3 are the same place one the above ground town/fortress and then the Gray Warden base underneath.
#35
Guest_Fiddles_stix_*
Posté 28 mai 2011 - 04:27
Guest_Fiddles_stix_*
Also my thoughts on Griffins are...

I don't know how'd you introduce them in DLC. I guess if it was the size of awakening it would be achievable.
#36
Posté 28 mai 2011 - 04:32
I'm pretty sure Hawke didn't disappear instantly after the fighting, I think the disappearances are more recent, seeing as it's 3 years between the Gallows incident and Varric telling the story and it would seem the Seekers would be pretty late otherwise.SilentK wrote...
Hmmm... I would be very surprised if the dlc took place after the big fight in the gallows. They made a big thing about Hawke disappearing
Umm, Velanna's endings pretty much only include her disappearing in the deep roads or staying with the Wardens.Ser Bard wrote...
I like the idea of Sigrun returning, Valenna is back with her clan in my head canon.
Modifié par Nodscouter, 28 mai 2011 - 04:34 .
#37
Posté 28 mai 2011 - 04:39
#38
Posté 29 mai 2011 - 01:24
Nodscouter wrote...
I'm pretty sure Hawke didn't disappear instantly after the fighting, I think the disappearances are more recent, seeing as it's 3 years between the Gallows incident and Varric telling the story and it would seem the Seekers would be pretty late otherwise.SilentK wrote...
Hmmm... I would be very surprised if the dlc took place after the big fight in the gallows. They made a big thing about Hawke disappearingUmm, Velanna's endings pretty much only include her disappearing in the deep roads or staying with the Wardens.Ser Bard wrote...
I like the idea of Sigrun returning, Valenna is back with her clan in my head canon.
epilogues can't be considered the canon endings anymore you know unless stated in game, like how Dworkin's epilogue where he went into hiding is confirmed by his cousin Temmerin
#39
Posté 29 mai 2011 - 09:24
i bet we r gonna find out what was SO much more importaunt than a Quanri anvasion to the gray warens
Modifié par Ericander77, 29 mai 2011 - 09:24 .
#40
Posté 29 mai 2011 - 10:03
SilentK wrote...
Hmmm... I would be very surprised if the dlc took place after the big fight in the gallows. They made a big thing about Hawke disappearing, feels like there is more to it so I'm guessing that it takes place during the 10 years in Kirkwall. Wonder if you can choose yourself in which act you play it? Really happy seeing these pics =) it looks promising!
Yeah I assume it will "fill in the gaps" which is a sort of a nice out for setting these things up. You start with Varric sitting in a tavern telling the story "you didn't know" about the Champion.
The deal made about the Champion and Warden both vanishing seems like the hook in some way for DA3 and dealing with the world in flames that is now out there.
#41
Posté 29 mai 2011 - 10:03
Nodscouter wrote...
SilentK wrote...
I like the idea of Sigrun returning, Valenna is back with her clan in my head canon.
Umm, Velanna's endings pretty much only include her disappearing in the deep roads or staying with the Wardens.
Actually, Velanna always disappears. She either disappears at Vigil's Keep during the battle with the Mother's forces if she was left behind, or she disappears in the Deep Roads years after being with the Wardens (regardless of whether The Warden spared the Architect or not). I'd like to think she would still save the village if she disappeared and changed her opinion about humans because of her friendship with The Warden.
#42
Posté 30 mai 2011 - 10:46
#43
Posté 30 mai 2011 - 11:22
LobselVith8 wrote...
Nodscouter wrote...
SilentK wrote...
I like the idea of Sigrun returning, Valenna is back with her clan in my head canon.
Umm, Velanna's endings pretty much only include her disappearing in the deep roads or staying with the Wardens.
Actually, Velanna always disappears. She either disappears at Vigil's Keep during the battle with the Mother's forces if she was left behind, or she disappears in the Deep Roads years after being with the Wardens (regardless of whether The Warden spared the Architect or not). I'd like to think she would still save the village if she disappeared and changed her opinion about humans because of her friendship with The Warden.
Untrue. If you have high approval with Velanna and do not bring her with you to the dragonbone wastes the epilouge states that Velanna stays with the Wardens. If you bring her with you however she will meet with her sister again and the epilouge later will say something like; "Velanna disappeared one day beliving that she saw her sister".
Modifié par Darker_than_black, 30 mai 2011 - 11:24 .
#44
Posté 30 mai 2011 - 11:31
So unless we get a new DLC during the first half of June I doubt we will be getting any at all until September or maybe late August.
Sorry for posting twice btw. :innocent:
Modifié par Darker_than_black, 30 mai 2011 - 04:08 .
#45
Posté 30 mai 2011 - 12:51
#46
Posté 30 mai 2011 - 01:25
LarryDavid wrote...
You can kill Velanna instead of recruiting her, so I doubt that she will return.
None of the companions in Awakening are mandatory recruits so by that logic nobody could return. Velanna can be killed, Nathaniel can be killed, Justice can be killed (or his body at least). Also even those that cannot be killed by the player can still die defending Vigil's Keep if the Warden choose to save Amarathine instead (except for Oghren, he always survives as far as I know).
Besides we allready know that it doesn't matter to Bioware what you did with your companions in previous games. Zevran and Leliana returns in DA2 even if you killed them in Origins.
#47
Guest_PurebredCorn_*
Posté 30 mai 2011 - 01:40
Guest_PurebredCorn_*
Beerfish wrote...
I like the image of the tower. I'd like to see a Durlags tower type of dungeon. It doesn't even have to have huge meaning to the total story, just a good old fashion great dungeon.
Ha! This is exactly what I was thinking when I saw that tower... scary.
I'm thinking we might be looking at an expansion rather than dlc though. Three new areas seems like a lot just for dlc, but who know.
Modifié par PurebredCorn, 30 mai 2011 - 01:43 .
#48
Posté 30 mai 2011 - 01:45
Zevran's return is a bug as far as I know. Leliana and Anders are the only ones where they retcon it, and it's a pretty okay retcon according to me.Darker_than_black wrote...
LarryDavid wrote...
You can kill Velanna instead of recruiting her, so I doubt that she will return.
None of the companions in Awakening are mandatory recruits so by that logic nobody could return. Velanna can be killed, Nathaniel can be killed, Justice can be killed (or his body at least). Also even those that cannot be killed by the player can still die defending Vigil's Keep if the Warden choose to save Amarathine instead (except for Oghren, he always survives as far as I know).
Besides we allready know that it doesn't matter to Bioware what you did with your companions in previous games. Zevran and Leliana returns in DA2 even if you killed them in Origins.
#49
Posté 31 mai 2011 - 10:07
Modifié par themonty72, 31 mai 2011 - 10:09 .
#50
Posté 31 mai 2011 - 11:02





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