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Most proficient ammo upgrade?


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20 réponses à ce sujet

#1
Ace of Dawn

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I am replaying ME1 (multiple runs playthrough, btw) to get my preferred Shepard and the sort, but I am curious about something. Now note, I am not specifically going for a purely-optimum build or anything, but just something I could breeze through with and the sort.

I am currently playing on Veteran, and would like to know what the best ammo upgrade would be to use on my guns. Period. I could conceivably switch between shredder and tungsten depending on the situation, but I find that to be needlessly troublesome. I also hate having extra stuff, with me preferring to have my squadmates have all their equipment already loaded, and sell or reduce everything else.

So I am curious what you guys feel? What would be the best ammo upgrades to use? Are there more organic enemies necessitating the use of shredder ammo? Or perhaps the synthetic enemies are the tougher of the two and require the extra kick? Maybe one of the other ammo types would provide better use.

I am trying to think of it from this angle: If it were Shepard all on his own, and it would be impractical to switch out ammo on the fly, what would be the best used ammo types.

I know this may seem a little ridiculous to some, "Why not just spend the extra time having dedicated weapons or upgrading weapons to specific targets?" But that's not really my playstyle in the games. My line of thought in the middle of a fight is "Use the current gun you're holding and fire until dead." If I know what to expect, I'll switch to the appropriate gun at the beginning of the mission, but that's about it. So humor me? Thanks. :)

#2
The Grey Ranger

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Well as far as damage output tungsten or shredder vii vs the appropriate target is the best ammo. If you want something a bit more general purpose, you can stick with something incendiary or cryo.

#3
Waltzingbear

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What class are you playing, what is your main weapon and what is your level range (how far are you into the game)?

#4
Ace of Dawn

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Sorry about that, thought I wrote it down:

Soldier
Level 36
I generally use the Pistol, with the Assault Rifle coming in second. Sniper Rifle when the situation is appropriate, and Shotgun gets used for fun.

#5
mcsupersport

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It would be a choice between Tungsten or Warp ammo. As far as ammo goes those are the two top in the game that are available as BONUS powers. Tungsten will give slightly better damage against health and armor and Warp will do better against Barriers and biotic effected enemies, while still doing good against health and armor. The total difference will be minor at best later in the game between the two, so don't let the big description numbers fool you. Schredder just doesn't come close to either, but on Veteran and below it will be not as bad as the higher levels but still not as good as Warp or Tungsten.

If you have access to non-bonus power ammo skills, then it would probably be better to use that and take a different power as a bonus. About the only classes that really need a bonus ammo power at Veteran difficulty will be Infiltrator(who will probably get the most) plus the Engineer or Sentinel and they have really good options for other more active powers. The only real reasons to take them for Infiltrators are to get one shot kills, and to not have another active power getting in the way of the other active powers of the Infiltrator.

#6
mcsupersport

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Reading and comprehension fail...see posts below for ME1 details......

Maybe I should look into glasses......:?

Modifié par mcsupersport, 27 mai 2011 - 10:09 .


#7
Ace of Dawn

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Ummm, mcsupersport...

Ace of Dawn wrote...

I am replaying ME1



#8
Waltzingbear

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Nor can you get above level 30 in ME2.

Anyway, at this level I think your best bet is to stick with Tungsten and Shredder or even Proton Rounds which I think can compete with the two and save you the hassle of switching.

You didn't say how far are you into the game but at about level 45 (I think) you should get access to High Explosive Rounds which are just ridiculously fun although I mostly use them with shotguns or sniper rifles.

Snowblind Rounds could be nice as well if you pack your gun with heat inducing upgrades and will keep your gun at constant fire if you don't like the 'one punch with all the juice you can get while overheating' approach.

Tungsten and Shredder are only available until rank VII with 40% extra damage.
You can see all available ammo in here for reference.


And by the way, it is sometimes preferable to add a bonus ammo power to a Soldier in ME2.

Modifié par Waltzingbear, 27 mai 2011 - 02:58 .


#9
SLooPPy JOE

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Ace of Dawn wrote...

Ummm, mcsupersport...

Ace of Dawn wrote...

I am replaying ME1

oooooooooooo.... that's embarrassing....

#10
mcsupersport

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LOL, reading and comprehension fail....lol

In ME1, Schredder/Tungsten is the best two to use as an optimum build.

Inferno/poison ammo are decent second choices to not have to swap and still give ok damage bonus as well as stopping regin which is important to do.

Personally you only really have to swap out once per mission, so I generally give myself the schredder/Tungsten and my squad gets a combo of one each fire/poison. The squad gets different ones so I know who is shooting me int he back so I can move them, and it allows me to see their shots if they are hitting a box a few feet away so I can move them.

#11
Cloaking_Thane

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Garrus + whatever gives +500% bonus on sniper (and 500% heat) = OSOK +overheat, but IMO worth it

Modifié par Cloaking_Thane, 27 mai 2011 - 03:10 .


#12
Aimi

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Cloaking_Thane wrote...

Garrus + whatever gives +500% bonus on sniper (and 500% heat) = OSOK +overheat, but IMO worth it

Alternatively, put the HE Ammo plus a Frictionless Materials upgrade or two on Ash, Wrex, and/or Garrus's assault rifles.

#13
kstarler

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My ME1 Soldier setup is generally to give my main weapon enough cooling to allow for constant firing without overheating (to avoid Sabotage problems). This means a heat sink, another mod of choice (a second heat sink at lower levels, and a scram rail once Spectre weapons are obtained) and Inferno ammo, as it doesn't cause additional heat and has the added benefit of reducing enemy accuracy, plus it does decent damage without having to switch for different enemy types.

Another option is to use two heat sinks and Sledgehammer ammo, as this can basically be used to subdue enemies (once they fall over, they're stuck on the ground provided you keep the trigger down).

For Sniper Rifle as a secondary weapon, I generally go the two rail/High Explosive combination, for big hits when needed (turns it into more or less a heavy weapon). It should be noted that two Rail Extension VII's will net a 6% damage increase over two Scram Rails, and overheating will occur every shot, so it shouldn't be a factor.

For Shotgun, I go again for low heat and use Sledgehammer ammo for staggering/knocking down enemies. This is a favorite setup for husks and thorian creepers.

Modifié par kstarler, 27 mai 2011 - 06:17 .


#14
Senior Cinco

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The Grey Ranger wrote...

Well as far as damage output tungsten or shredder vii vs the appropriate target is the best ammo. If you want something a bit more general purpose, you can stick with something incendiary or cryo.


That pretty much sums it up right there...
The sniper rifle goes along with the guy above me. Although you can get more dam by using tung/shred, the high expl rds are a lot of fun. Especially, when used on humanoid targets, with a foot shot.

#15
Clonedzero

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im fond of snowblind rounds personally. i ALWAYS forget to switch between tung/shred and snowblind + two scramrails makes it impossible to overheat an assaultrifle and each round does something like +80% damage or something silly like that

#16
JockBuster

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He's playing ME ONE. Kaidan likes to "pop off some incendaries" so he gets Inferno, Wrex is a Merc so he gets Polobinum for AR and HighExplosive for his shot gun, this also allows for you to see WHO is shooting you in the back and where their rounds are hitting. Shepard (and the others where appropriate) uses Shredder vs organics & Tungsten vs Synthethics/turrets, Cryo for FUN! All with Spectre X with Frictionless and Scram rails or Optix X with their sniper rifles.

Modifié par JockBuster, 27 mai 2011 - 08:08 .


#17
mcsupersport

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Clonedzero wrote...

im fond of snowblind rounds personally. i ALWAYS forget to switch between tung/shred and snowblind + two scramrails makes it impossible to overheat an assaultrifle and each round does something like +80% damage or something silly like that


The only problem with Snowblind is the 20% reduction in firing speed as well as how the game treats 2 slot modifier guns.  Using snowblind rounds actually REDUCES the damage you do to almost the same an unmodified gun.  The rate of fire reduction is brutal to the damage per second on any fast firing gun, making these rounds almost a complete waste.  If you search the forums this or me1 forum you can probably find the threads that went in great detail about how the numbers crunched out, but snowblind rounds were horible to use.  If you have scram rail X, Frictionless X, and schredder/tungs rounds you will not overheat your guns on specter X weapons and do a huge amount more damage, this is the optimum damage for not overheating your weapons.



HE rounds are fun to use, but they too reduce the damage you do to single enemies.  The damage modifier is only 29% while the force modifier(knockdown) is 500%, and heat of course is 500%.  If you take the dual rail extensions VII of 29%  and add them to your damage mods at most(not counting the way mods are handled in dual slot guns) would be 87% damage and around half or less shooting speed.  When you compare this to a Tungsten round of 50% damage mod, plus frictionless mod of around 5% and scram Rail X of 26%, giving at most 81% and you can fire as fast as the gun allows without overheating(at least with infiltrators, been awhile since I played with snipers of other classes so can't remember it they can fire forever or just a long time ie 6-10 shots before overheating).   HE rounds are only better because they knock people around and they MAY damage more than one guy, but on higher levels ie Insanity, they are often thrown someplace annoying instead of being killed.

#18
The Grey Ranger

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Clonedzero wrote...

im fond of snowblind rounds personally. i ALWAYS forget to switch between tung/shred and snowblind + two scramrails makes it impossible to overheat an assaultrifle and each round does something like +80% damage or something silly like that


Snowblind is nasty in a pistol or assault rifle.  Here's a repost of the numbers

I'd suggest swapping one of the rail extensions for a frictionless X and
swapping the snowblind for anything else except HE in pistol/assault
rifles.  

Here are some numbers to play around with (Note these
calculations are just pistol+mods with no skill or achievement bonuses
taken into account)

Spectre X pistol with 2 rail extension VII+ snowblind X= 307 dps (the -40% fire rate really hits pistols/ARs)
Spectre X pistol with 2 rail extension VII + bare ammo slot=400 dps
Spectre X pistol with 1 rail extension VII + 1 frictionless X + tungsten/shredder=504 dps
Spectre X pistol with 2 rail extension VII + tungsten/shredder=560 dps

Note
that 2 rail extensions+ snowblind barely better than a bare pistol at
294 dps.  So if you're worried about heat throw in 2 frictionless+any
decent level VII ammo (anything but proton) is better.

Note with
the last I'd really suggest using marksman to control the heat build up
(but that just helps your damage due the the increase rate of fire.  If
you're looking to kill regening enemies like krogan or want some shield
bypass stick with the other level VII rounds like cryo/incendiary or
polnium rounds.

For shottys go with sledgehammer, the additional crowd control is nice

This is from an ammo discussion about nine months ago.

Modifié par The Grey Ranger, 28 mai 2011 - 01:58 .


#19
Clonedzero

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The Grey Ranger wrote...

Clonedzero wrote...

im fond of snowblind rounds personally. i ALWAYS forget to switch between tung/shred and snowblind + two scramrails makes it impossible to overheat an assaultrifle and each round does something like +80% damage or something silly like that


Snowblind is nasty in a pistol or assault rifle.  Here's a repost of the numbers

I'd suggest swapping one of the rail extensions for a frictionless X and
swapping the snowblind for anything else except HE in pistol/assault
rifles.  

Here are some numbers to play around with (Note these
calculations are just pistol+mods with no skill or achievement bonuses
taken into account)

Spectre X pistol with 2 rail extension VII+ snowblind X= 307 dps (the -40% fire rate really hits pistols/ARs)
Spectre X pistol with 2 rail extension VII + bare ammo slot=400 dps
Spectre X pistol with 1 rail extension VII + 1 frictionless X + tungsten/shredder=504 dps
Spectre X pistol with 2 rail extension VII + tungsten/shredder=560 dps

Note
that 2 rail extensions+ snowblind barely better than a bare pistol at
294 dps.  So if you're worried about heat throw in 2 frictionless+any
decent level VII ammo (anything but proton) is better.

Note with
the last I'd really suggest using marksman to control the heat build up
(but that just helps your damage due the the increase rate of fire.  If
you're looking to kill regening enemies like krogan or want some shield
bypass stick with the other level VII rounds like cryo/incendiary or
polnium rounds.

For shottys go with sledgehammer, the additional crowd control is nice

This is from an ammo discussion about nine months ago.



hmm interesting. i never actually crunched the numbers lol.
i was actually planning on starting a new ME1 game today so ill keep this in mind.

#20
Guest_Aotearas_*

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But Snowblind and Scramrail on a SR is frozen hell on enemies!
Also, if you are using SGs for fun, give them Rail Extension VII and High Explosives Rounds!

#21
The Grey Ranger

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Neofelis Nebulosa wrote...

But Snowblind and Scramrail on a SR is frozen hell on enemies!
Also, if you are using SGs for fun, give them Rail Extension VII and High Explosives Rounds!


So is cryo, and it doesn't have the rate of fire penalties.  Though it does become somewhat more viable for weapons with a lower rate of fire I will admit.  IE SG and SR.

Modifié par The Grey Ranger, 28 mai 2011 - 02:12 .