Closure, please
#26
Posté 27 mai 2011 - 09:50
#27
Posté 27 mai 2011 - 10:17
#28
Posté 27 mai 2011 - 10:25
Zanallen wrote...
Honestly, I doubt think the fanbase would be happy no matter what Bioware gave them as closure. There will always be someone who will complain that their warden wouldn't do anything like that and how it was out of character. Bioware could kill off the warden, but that would most likely also ****** off a number of people. Letting them vanish is probably the best course of action. As for the Warden reappearing in a new game with the option for recreating their face, I doubt the people who hate the elf redesign will be too happy.
I agree with much of what you say, but if the reason for letting them vanish is the risk of upsetting people, the problem is that that solution would upset people too. I think some creative writing could figure something out that would minimize angst - although there would be a need to marginalize the Warden's agency given the personality question.
#29
Posté 27 mai 2011 - 10:34
Satyricon331 wrote...
I agree with much of what you say, but if the reason for letting them vanish is the risk of upsetting people, the problem is that that solution would upset people too. I think some creative writing could figure something out that would minimize angst - although there would be a need to marginalize the Warden's agency given the personality question.
Well, for the Warden, the obvious choice would be to just have them head to the Deep Roads and never be seen again, presumably to die in battle.
#30
Posté 27 mai 2011 - 10:45
Zanallen wrote...
Well, for the Warden, the obvious choice would be to just have them head to the Deep Roads and never be seen again, presumably to die in battle.
But the Warden's disappearance happens long before the calling would happen. IIRC it usually takes about 30 years? They could make the Warden the exception, but then it's just ad hoc and comes across as silly. Personally, I'd prefer no closure at all to something too forced. If they come up with something meaningful that accelerated the issue then it'd be good imo. Perhaps the red lyrium idol has that effect on Wardens in general, accelerating their taint, and that issue is part of a larger plotline... something like that.
#31
Posté 27 mai 2011 - 11:03
lobi wrote...
The Warden and Hawk had a secret meeting in a cave to decide what to do next.
Neither had matches to light the lamp.
*Horrible Gurgling Noise*
I always knew when those two crazy kids got together there would be a Fade to Black....
#32
Posté 27 mai 2011 - 11:06
lobi wrote...
The Warden and Hawk had a secret meeting in a cave to decide what to do next.
Neither had matches to light the lamp.
*Horrible Gurgling Noise*
It is pitch black. You are likely to be eaten by a grue.
#33
Guest_Mash Mashington_*
Posté 27 mai 2011 - 11:08
Guest_Mash Mashington_*
lobi wrote...
The Warden and Hawk had a secret meeting in a cave to decide what to do next.
Neither had matches to light the lamp.
*Horrible Gurgling Noise*
Aw, my Warden always makes gurgling noises during intimate moments
#34
Posté 27 mai 2011 - 12:03
#35
Posté 27 mai 2011 - 12:31
Wulfram wrote...
The Warden had decent closure in Origins, unless perhaps you were a Morrimancer. But then it got messed up by Awakenings, and even more so by DA2.
I agree, there was quality closure at the end of Origins that got mucked up by the decision to basically anull the epilogues with Awakenings and now DA2. Even Morrigan had closure in that you understood all along what the two of you were.
#36
Posté 27 mai 2011 - 01:49
#37
Posté 27 mai 2011 - 01:58
#38
Posté 27 mai 2011 - 02:07
KnightofPhoenix wrote...
I'd prefer having closure for a Morrimancer Warden especially one who followed her in the mirror (a choice that should have never existed). But if they are not planning for that, I'll accept it so long as I never see Hawke again.
Bah- you just know they'll twist the knife even further in the future when they bring back Morrigan without the warden that went through the Eluvian with her. Come up with some stupid reason why the Warden can't be there, when the real reason is BioWare's Sacred Cow of Player VO cant be touched.
BioWare doesn't do closure in their games anymore apparently, just crappy soap opera cliffhangers to string people along to buy the next DLC inflated with promises of closure with no intent to follow through.<_<
#39
Posté 27 mai 2011 - 03:04
Luke Barrett wrote...
Closure does not necessarily mean you need to visibly see The Warden or Champion again, simply that you know what exactly happened to them. Obviously the visual would be nice but it isn't necessary (I don't think) to achieve what the OP was looking for.
This would be fine. Just don't leave the story of the warden as a loose thread forever.
#40
Posté 27 mai 2011 - 04:38
VictorianTrash wrote...
Dave of Canada wrote...
My Warden died.
Always the undead route.
"The Parasol Corporation in Denerim devised a new virus..."
"9:31 Dragon...
I'll never forget it.
'Twas the year those sodding murders occurred in the Frostback Mountains.
Soon after, the news was out to all of Thedas revealing that it was the fault of a secret blood magic experiment conducted by the Chantry-funded Corporation, Parasol."
#41
Posté 27 mai 2011 - 05:10
Luke Barrett wrote...
Closure does not necessarily mean you need to visibly see The Warden or Champion again, simply that you know what exactly happened to them. Obviously the visual would be nice but it isn't necessary (I don't think) to achieve what the OP was looking for.
I agree with this. Many of the interesting people in history had their moment and then their moment ended and they went back to relatively normal lives. My favorite example is Diocletian. He changed Rome forever, then went on to grow cabages after he retired.
#42
Posté 27 mai 2011 - 05:19
Though I would settle for having a main character who isn´t a supporting chracter in his/her own game. Hawke is hardly critical to DA2 plot, has a seat in the first row but doesn´t do much in the play.
Modifié par Nerevar-as, 27 mai 2011 - 05:20 .
#43
Posté 27 mai 2011 - 05:36
He/she could always get better.Dave of Canada wrote...
My Warden died.
As for the new morph system being the obstacle preventing the appearance of the Warden again... don't think it'd be a problem if the player could simply redo the character in the CC using the new system. Sure, it wouldn't looks 100% the same but then it's not like anything in DA2 looks 100% the same it did in DAO -- new elf shapes being most obvious example.
So what i'm reading from that reply is along the lines, if the Warden was ever to show up in another DA game it'd be some sort of cameo or otherwise minor part, and potentially lacking the player's control over their behaviour... and if that's the only way for them to show up then frankly they're better absent.
#44
Posté 27 mai 2011 - 05:54
tmp7704 wrote...
As for the new morph system being the obstacle preventing the appearance of the Warden again... don't think it'd be a problem if the player could simply redo the character in the CC using the new system.
The thought of re-making my Warden again from scratch fills me with a level of terror I would be incapable of expressing via mortal means. I'm still not happy with the one I'm using.
/ocd
I'm not sure if I'd prefer the Warden to turn up again. I suspect it'd be just too jarring to hear them speak and the like, especially if I'm not the one choosing the words. Learning what they've otherwise been up to? That would be fine. Bioware do love their disappearing protagonists, don't they?
Modifié par bleetman, 27 mai 2011 - 05:54 .
#45
Posté 27 mai 2011 - 06:54
VictorianTrash wrote...
Actually, bad news: I got a thinly-veiled 'no' to the Warden from a message I shot to Laidlaw:
VictorianTrash
9:08 PM 2011-05-26
Mr. Laidlaw:
Your latest thread has me interested, especially your comment (in one of your subsequent posts) about the VOs being perpetuated in the series. That said, do we have a chance of seeing The Warden again? I didn't want to turn your 'Thank You' thread into a Q&A and throw it off-track, so I figured I'd drop you a line and hope for a reply.
I don't expect an outright yes or no, just something satiating to go on. With the addition of a voiced protagonist, I don't see how it's likely. But I'm holding out hope. Anything you can divulge? Ambiguous answers are fine. (:
Thanks!
Wish you luck on the rest of your projects.
Mike Laidlaw
9:53 PM 2011-05-26
I would suggest that it's unlikely, but not impossible. The core reason is that with the face system redesigned, there could be cosmetic differences, and while people might accept some minor changes in Alistair/Zev/Leli, I think that -any- deviation in the character you may have spent hours crafting does a disservice to that character.
So while it could be cool, I don't think we could pull it off as well as we would want to; and the voice thing is problematic.
This post isn't meant to spark animosity between the pro-Warden and pro-Hawke parties and turn the thread into another battle of attrition; nor was it meant to disparage Laidlaw in some catty, underhanded way. I just thought I'd share, as the information seemed relevant to the discussion. I'm a smidge disappointed by the news, but I expected this was the case. At the very least, we'll get closure for Hawke. The Warden, unfortunately, will likely vanish into nothingness like Revan.
I'm sorry - MINOR changes to Zev ?
#46
Posté 27 mai 2011 - 07:03
Luke Barrett wrote...
Closure does not necessarily mean you need to visibly see The Warden or Champion again, simply that you know what exactly happened to them. Obviously the visual would be nice but it isn't necessary (I don't think) to achieve what the OP was looking for.
Could not disagree more.
Providing the closure for a character people have spent 50-100 hours shaping offscreen with some offhand comment or reference would be a massive disservice to both the character and the player.
Also BioWare, leaving threads open is lazy writing. Please stop doing it.
#47
Posté 27 mai 2011 - 07:09
Brockololly wrote...
Bah- you just know they'll twist the knife even further in the future when they bring back Morrigan without the warden that went through the Eluvian with her. Come up with some stupid reason why the Warden can't be there, when the real reason is BioWare's Sacred Cow of Player VO cant be touched.
Right, the real reason why Morrigan won't show up with the Warden is because of the voiced protagonist. Can't possibly be that your Warden isn't everybody else's Warden and not everybody's Warden went with Morrigan.
#48
Posté 27 mai 2011 - 07:18
#49
Posté 27 mai 2011 - 07:23
Zanallen wrote...
Well, for the Warden, the obvious choice would be to just have them head to the Deep Roads and never be seen again, presumably to die in battle.
Nope. You'll quickly get a "My Warden saved Avernus to be free from the taint!" reply.
The best solution would be to have no epilogue for the Warden.
#50
Posté 27 mai 2011 - 07:27
Brockololly wrote...
Bah- you just know they'll twist the knife even further in the future when they bring back Morrigan without the warden that went through the Eluvian with her. Come up with some stupid reason why the Warden can't be there, when the real reason is BioWare's Sacred Cow of Player VO cant be touched.
BioWare doesn't do closure in their games anymore apparently, just crappy soap opera cliffhangers to string people along to buy the next DLC inflated with promises of closure with no intent to follow through.<_<
Bioware didn't give us closure in DA:O. Morrigain told you to go f-yourself, and whereas you went to find her, that was about the opposite of any concrete ending.
I am firmly on the side that the Warden is impossible to use without offending the player base. Either peopl surrender some choice so that Bioware can write a firm story, or they accept that any thread like Morrigain is either solved off screen or is otherwise a minor throw-away.
We'd never get closer without OGB cannon. The possibilities become combinatorially explosive otherwise.





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