It undoubtedly needs to be renamed as Level and area design is far too restrictive. Something broader such as Module and Add-on Development (or Developers if you prefer) would cover a multitude of sins. A separate Toolset tips and tricks forum would be unnecessary since the wiki also exists for capturing much of this information (and so much more).Astorax wrote...
Or alternately, perhaps a renaming of the "Level and area design" forum into something a bit more inclusive for conversation as well since that would fit into that category nicely. Any ideas? Perhaps splitting the toolset forum into something like, building (as you describe) then a toolset tips and tricks or some such. There have been a couple people mention to me just "building" is too generic and not clear about what goes in there though.
I suspect almost none of the cutscene questions will have to do with scripting. It will be all about curve editing, object activation/deactivation, animation blending, etc. The only scripting required is to start a cutscene and that a boilerplate two line script.Astorax wrote...
While I'd applaud having a cinematics forum, there's just not enough of it that gets done to warrant its own forum. Generally the questions about doing cinematics have more to do with scripting than anything else, and those same questions often apply to normal scripting events, not just cutscenes and machinima.
Moreover (as discussed at the Builders Event 2) BioWare is keen to encourage new groups beyond the BG/NWN/CRPG types to produce content with the DA Toolset. This is why, for example, they want to attract the machinima community to pick up the toolset and in turn why I suggested having a separate forum for them.
By the same logic every module, add-on, model, animation, cutscene, etc. is also a project and therefore should not have its own forum. We can't say some things are projects and other things not: they are all projects. Understanding where the responsibilities are shared between the forums, wiki and groups/projects is key to getting this right.Astorax wrote...
Development forum, while it might be useful, it is a project. That's what the project forum is for. If NWN is any indication, there really aren't that many apps like that which get created. They had their own forum, but it was also the first forum to go dead, and even at its busiest it still took two days for a thread to drop off the first page.
For example, a project announcement and recruitment forum is inappropriate (which is why I omitted it). The social site already has an infrastructure to support projects which, if it is deemed inadequate in some way, should be fixed or expanded rather than simply passing the responsibility along to the forums. Duplicating project information in a forum is both unnecessary and undesirable: it is essentially spam.
Incidentally I'm now confused on your position on Programming/Tools having a separate forum: before you were arguing they should have their own (or at any rate not be merged with scripting) but now you appear to be arguing they shouldn't have one at all.
Hence my confusion: I had assumed you were referring to a thread you started to elicit opinion before the subforums were a fait accomplie.Astorax wrote...
As for not soliciting suggestions...my first post in this thread was "I invite you to post here to let us know if there's specific areas that aren't addressed that you're fiending for, and/or if some of the categories don't make sense to you."
I'll happily accept you have a wealth of experience on a different toolset from 3.5 years ago. In fact when I started you were one of the few names worth paying attention to. However the DA toolset isn't NWN toolset and it has a host of new or massively enhanced features: terrain, cutscenes, morphs, VFX, light mapping, materials, database backend, etc. It's a round peg vs. a square hole: the needs of the DA community cannot be forced to fit the NWN model.Astorax wrote...
I definitely hear what you're saying, but I'm not defending the existing choices against what you're proposing for no reason, I moderated the NWN tech forums since day 1, so I watched the traffic on those forums pretty constantly for around 4 years.





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