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Is Mage THE class? In your opinion?


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#26
TEWR

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Abispa wrote...

I had a lot of fun PLAYING as a mage, even though the mage story-line MAKES NO SENSE. And, sadly, while the Arishock duel in the trailer was NOTHING like the real thing, I did less running around as a mage than I did as a rogue or a warrior (well, maybe not the sword and shield warrior).

But one thing that intrigued me about the trailer, but was never in the game, was mage melee combat. I think the mage SHOULD have been able to kick butt with a staff, and that would have helped with two storyline complaints.

One, it would have allowed Hawke to fight around guards and Templars without using OVERT magical spells (though some defensive spells could be used without being noticed by guards -- Templars are supposed to be able to sense magic, though). Bioware could even had a setting that disables your overt spells when you're trying to be undercover

And two, non-warrior NPCs could have been walking around with staffs for basic self defense, and thus not everyone with a staff would be a mage. Forget lyrium-induced magic sensitivity, in DA2 Templars should just have had a rule that says "kill anyone with a stick."

EDITED for clarity. Maybe.


um.... you can use the staff as a melee weapon in the game.

#27
LobselVith8

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Xilizhra wrote...

Why did you capitalize "homosexual?" We're not a superhero team, although I admit that that would be totally awesome.


Awesome indeed. Well, there is the mHawke/Anders team-up...

Xilizhra wrote...

Anyway, in terms of story, and in my opinion, yes. On the other hand, you have to put up with Carver, and you can come up with cool story things to do with a nonmage Hawke.


I think being a mage is pretty good in the Dragon Age universe. Whether it's a mage Warden who can ask for his people to be given their independence and become a high noble as the new Arl of Amaranthine, or a mage Hawke who goes up against an entire army of templars in the very seat of power for the Chantry over eastern Thedas, I like being a mage.

#28
TheAwesomologist

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I have a Mage play through with Carver as a GW and Isabella romance. Basically a cannon play through (if you follow the commercials and what not).

My favorite though was my 2H Warrior. More fun to play (for me) and Bethany is a better character than Carver either as a GW or Circle Mage.

#29
llandwynwyn

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Bethany is so, so boring and playing mage now is more fun than it was in DAO.
So is a win win situation for me.

#30
Aradace

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It's right behind Archery for me. In Origins the ONLY way mage was fun for me is playing Arcane Warrior. So yea, Mage is a huge improvement from Origins IMO

#31
Aesieru

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UNFORTUNATELY...

I found the Mage underdeveloped in terms of its elemental skill sets and therefore I was forced to go back to fire for pure damage and splash terms... and it was much easier that way.

In Origins I did not like Arcane Warrior and didn't use it, and instead enjoyed my blood magic spam skill (not glad I had to spam it) and some lightning balls and skeletons.

#32
sun-ga89

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Too bad the Mage's melee moves wasn't as awesome as in the trailer with Hawke fighting the Arishok with the Champion Armor (that you don't get in Act 2 DX) and Hawke is showing off his close combat skills (with a nice looking staff!) against the Arishok; and instead the mage does a different melee animation (at least mage's can do "some" melee combat instead of blasting a energy bolt from close distance). But over all in my opinion, I prefer Mage for using different spells in combat while doing some strategy along with it.

#33
haroldhardluck

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ExaltedReign wrote...
So, is Mage the class?


In both DAO and DA2 The class is Rogue and in DA2, it is an Archer Rogue.

Only rogues can open locks and detect and disarm traps. These are significant sources of extra experience points and loot. So you must have a rogue in your party at all times. However you can get by with no mages.

The Archer Rogue has several mass effect attacks such as Hail of Arrows just like a mage, so an Archer Rogue can be a significant killing machine just like a mage.

If your character is a Rogue, you have maximum flexibility in chosing your party members. This can result in some very interesting dialogs. Some are humorous but some provide useful game world information.

So Rogues Rule!

Harold

#34
Aradace

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haroldhardluck wrote...

......These are significant sources of extra experience points.


Fixed that for you because the loot in those chests is less than crap lol.  But I agree with your point none the less :happy:

#35
llandwynwyn

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haroldhardluck wrote...
In DAO  The class is Archer Rogue


I miss being a bard and arrow of slaying. :(

#36
Aradace

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llandwynwyn wrote...

I miss...arrow of slaying. :(


There we go lol....That sums up my sentiments :)

#37
Siansonea

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I honestly preferred playing as a Warrior, and "programming" my mages (I always brought two along) very carefully, as well as my rogue. As a Warrior, I could concentrate on tactical positioning and priority targets (spellcasters and assassins), while letting my party handle the AoE and heavy damage-dealing stuff. I basically played as a tank positioning-wise though I was built as a damage-dealer using two-handed weapons. Worked great.

I played THREE Mages before that though. I enjoyed each of them, but you really have to think on your feet a lot more as a mage.