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The Tactical Effect


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#1
Ship.wreck_

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Rather than "accomplishing missions" by brute force, or just persistence, I prefer to pull it off like a heist! In other words: perfectly co-ordinated and by the skin of my teeth! Tactics are by far my favorite part of any combat oriented video game! So I'm starting this thread for everyone to share their favorite and/or most effective tactics that they've used in Mass Effect!

Allow me to start us off:

One of my favorite tactics to use is actually a throw back to ME's highly repetitive yet somehow still fun, Underground Bunker. You know the place, a large round concrete slab on the planet surface. Walk down a long empty tunnel, enter a sort of loby sometimes with a couple pick ups inside, turn left down another long halway, then enter the main chamber.

The main chamber was always FULL of badguys, and often (my favorite format) had a whole LOT of crates consoles etc. spread throughout it for cover. I would always take Garrus and Wrex, perfect squad, good hacking some good biotics and still highly skilled combatants. I would execute a rapid sweep and clear of the main chamber as follows. Immediatly on entering the chamber I would post Wrex at the first piece of cover in the doorway. This is to prevent the enemy from moving around our left flank, and Wrex is perfect for it because his huge bulk, resiliance, high melee damage (Krogans rock) shotgun mastery AND biotics make him ridiculously effective at close quarters. Then I would take Garrus with me along the wall towards the right. I would post Garrus about halfway down this wall, and have him lay suppressive fire on the entire room with an AR equiped with Frictionless Materials and Snowblind rounds so he didn't have to stop for cooldowns at all and lay a continuous blanket of fire. I'd stick close to him for a few seconds with my One Hitter Quiter (SpectreGear Shotgun with two X Scram Rail and High Explosive rounds: Overheats on every shot, but one shot kill on basically anything, even Krogan) Anyone that rushes on Garrus meets an untimely end courtesy of the One Hitter Quiter. Now that all the berserkers are taken out, the remainder of the enemies will hold cover and try to sporadically return fire on Garrus who is not letting up. This leaves them down right defensless as I sweep around the right side, attacking them all one by one from their vulnerable flanks with the OHQ, they don't stand a chance. Then I hit the rear wall and crush the remaining enemies on the left side (relative to the entrance) inbetween myself and Wrex, and have Garrus move up a little so they can't spread over to the now empy right. They never stand a chance, and usually no one on my squad so much as gets their shields broken!!! Posted Image

Modifié par Ship.wreck , 31 mai 2011 - 06:38 .


#2
Aimi

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It depresses me to think that other people play around with decent tactics in either game; I play like Wilt Chamberlain did, turning my squad into "a congress of butlers", the only purpose of which is to improve my personal ability to score and rebound - er, destroy things.

#3
Ship.wreck_

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It depresses me to think that people prefer to mindlessly run and gun rather than use their brains to harness the incredible power of tactics.

#4
Aimi

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Dude, I'm depressed at myself, though I wouldn't say I just mindlessly run and gun (unless it's ME1, I guess); it's just that all of the positioning, etc. of my squad is designed to make my job, killing things, easier. It's not exactly the acme of teamwork. If I'm putting teammates in a certain position, it's to keep them alive so I can use them to continue to help me kill things.

Take the elevator in the Dantius Towers, the one with two Eclipse engineers and a krogan merc. There are two large bits of cover to either side of the door, and a low bit of cover further back, near the central pillar in the tower (closer to the back of the room, hanging over a pit). Usually I pop a sniper behind the lower cover in the back (on that mission, that sniper tends to be Garrus) while I and the other squaddie get behind the other two bits of cover; we then strip shields and kill the engis first, because the krogan merc usually just goes straight ahead, and then hit the merc from all sides. The details are a bit more variable, though, because if I'm playing Adept I'll focus on stripping all defenses and then whomping up some CC, and if I'm playing Soldier I'll focus on killing each enemy individually. I mean, relatively basic stuff.

I'm crap at small-unit tactics anyway, haha.

#5
Commander_Adept

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I played through Mass 2 six times before really starting to use tactical ideas. Knowing where everything/every enemy was was extremely helpful.

On my tenth playthrough now, and I was doing Grunt's recruitment yesterday. I felt like such a badass so many times...

You know after the tank-grown Krogan moves that big thing out of the way of the fleshy things, and you go down the inside hill only to be ambushed by two guys and slightly afterward, a krogan? Well... I thought it was a good idea for my current sentinel Shepard and Garrus to equip our snipers, while Jack goes down and hides behind something. I walk the necessary distance and Jack does what I expected her to- Shockwave, the bestest thing ever. At that point, Garrus and I both shoot the guys in the face. It's absolutely fantastic.

Afterwards, with all of the angry tank born Krogan charging us, all I needed was incinerate for their armor from Shepard, then pull from Jack and they'd fall down an endless shaft.

Later, all of the stupid ass Blue Suns tried attacking us, but we were smart. Whether we were using snipers or what have you, I liked to use Garrus's overload and some smg action for shields, Jack's pull after that, and if recharged already, Garrus's concussive shot. So freaking amazing. Not to mention that I just kept sniping Jedore in the FACE and she was down quickly. :D

Currently doing Horizon... I hate Horizon. The ending battles are quite annoying and lengthy. Stupid ass praetorian

#6
Golden Owl

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My favorite and most used tactic is what I would call my 'Turkey Shoot'....My best game play is as a sniper and find I work best with other sniper squaddies....I use this tactic in large rooms, send first squaddie to cover on the left side of the room, plant the next one near the entrance, cloak then run to the far right side of the room....double flank...the mooks can't find cover and it literally becomes a three way Turkey Shoot, sometimes I use Dominate as my BP, Dominate a rear mook (one hit with the Widow first if playing Hardcore or Insanity, will strip that single mooks shield for me) and achieve a four way flank....Very effective and a whole lot of fun....watch the mooks scramble...:devil:

Modifié par Golden Owl, 27 mai 2011 - 03:47 .


#7
Ship.wreck_

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daqs wrote...

Dude, I'm depressed at myself, though I wouldn't say I just mindlessly run and gun (unless it's ME1, I guess); it's just that all of the positioning, etc. of my squad is designed to make my job, killing things, easier. It's not exactly the acme of teamwork. If I'm putting teammates in a certain position, it's to keep them alive so I can use them to continue to help me kill things.

Take the elevator in the Dantius Towers, the one with two Eclipse engineers and a krogan merc. There are two large bits of cover to either side of the door, and a low bit of cover further back, near the central pillar in the tower (closer to the back of the room, hanging over a pit). Usually I pop a sniper behind the lower cover in the back (on that mission, that sniper tends to be Garrus) while I and the other squaddie get behind the other two bits of cover; we then strip shields and kill the engis first, because the krogan merc usually just goes straight ahead, and then hit the merc from all sides. The details are a bit more variable, though, because if I'm playing Adept I'll focus on stripping all defenses and then whomping up some CC, and if I'm playing Soldier I'll focus on killing each enemy individually. I mean, relatively basic stuff.

I'm crap at small-unit tactics anyway, haha.


Hahaha! Oh, I thought you were saying we shouldn't use tactics! I was like, "Then why is he posting in a thread called Tactical Effect?"

That doesn't sound like bad tactics at all actually. I usually put Garrus way further back so he's out of harms way, but still with a line of sight and sniper riffle. Then... someone behind that low cover in the middle, and myself on the opposite flank from Garrus...

#8
Ship.wreck_

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Commander_Adept wrote...

I played through Mass 2 six times before really starting to use tactical ideas. Knowing where everything/every enemy was was extremely helpful.

On my tenth playthrough now, and I was doing Grunt's recruitment yesterday. I felt like such a badass so many times...

You know after the tank-grown Krogan moves that big thing out of the way of the fleshy things, and you go down the inside hill only to be ambushed by two guys and slightly afterward, a krogan? Well... I thought it was a good idea for my current sentinel Shepard and Garrus to equip our snipers, while Jack goes down and hides behind something. I walk the necessary distance and Jack does what I expected her to- Shockwave, the bestest thing ever. At that point, Garrus and I both shoot the guys in the face. It's absolutely fantastic.

Afterwards, with all of the angry tank born Krogan charging us, all I needed was incinerate for their armor from Shepard, then pull from Jack and they'd fall down an endless shaft.

Later, all of the stupid ass Blue Suns tried attacking us, but we were smart. Whether we were using snipers or what have you, I liked to use Garrus's overload and some smg action for shields, Jack's pull after that, and if recharged already, Garrus's concussive shot. So freaking amazing. Not to mention that I just kept sniping Jedore in the FACE and she was down quickly. :D

Currently doing Horizon... I hate Horizon. The ending battles are quite annoying and lengthy. Stupid ass praetorian


Good stuff!

Yeah the Preatorian and husks on Horizon do get annoying. But the Collector hordes? We mop em up! I put em in a three way crossfire between me Grunt  and Garrus. No matter who they're hiding from they're always exposed to at least one of the others. We get a nice fish in a barrel effect as they all cluster together. I strip their shields with disrupter then lay into the unshielded mass with inferno ammo. I get bad guys dropping that I never even shot just from all the secondary flame damage they take from standing next to guys I'm shooting with now shields up! Mwahahahahaha! Then Grunt somtimes rushes into the chaos and stamps out the last couple guys. I always save Harbinger for last so I only have to kill him once...

#9
Golden Owl

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Ship.wreck wrote...

daqs wrote...

Dude, I'm depressed at myself, though I wouldn't say I just mindlessly run and gun (unless it's ME1, I guess); it's just that all of the positioning, etc. of my squad is designed to make my job, killing things, easier. It's not exactly the acme of teamwork. If I'm putting teammates in a certain position, it's to keep them alive so I can use them to continue to help me kill things.

Take the elevator in the Dantius Towers, the one with two Eclipse engineers and a krogan merc. There are two large bits of cover to either side of the door, and a low bit of cover further back, near the central pillar in the tower (closer to the back of the room, hanging over a pit). Usually I pop a sniper behind the lower cover in the back (on that mission, that sniper tends to be Garrus) while I and the other squaddie get behind the other two bits of cover; we then strip shields and kill the engis first, because the krogan merc usually just goes straight ahead, and then hit the merc from all sides. The details are a bit more variable, though, because if I'm playing Adept I'll focus on stripping all defenses and then whomping up some CC, and if I'm playing Soldier I'll focus on killing each enemy individually. I mean, relatively basic stuff.

I'm crap at small-unit tactics anyway, haha.


Hahaha! Oh, I thought you were saying we shouldn't use tactics! I was like, "Then why is he posting in a thread called Tactical Effect?"

That doesn't sound like bad tactics at all actually. I usually put Garrus way further back so he's out of harms way, but still with a line of sight and sniper riffle. Then... someone behind that low cover in the middle, and myself on the opposite flank from Garrus...


Yup, I do something similar...though my Shep tends to take the point position...I then hit them with the Arc Projector first, just enough to strip the shields.

#10
Ship.wreck_

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Golden Owl wrote...

My favorite and most used tactic is what I would call my 'Turkey Shoot'....My best game play is as a sniper and find I work best with other sniper squaddies....I use this tactic in large rooms, send first squaddie to cover on the left side of the room, plant the next one near the entrance, cloak then run to the far right side of the room....double flank...the mooks can't find cover and it literally becomes a three way Turkey Shoot, sometimes I use Dominate as my BP, Dominate a rear mook (one hit with the Widow first if playing Hardcore or Insanity, will strip that single mooks shield for me) and achieve a four way flank....Very effective and a whole lot of fun....watch the mooks scramble...:devil:


Hahaha! Awesome! Sounds like my Horrizon tactic...

#11
Ship.wreck_

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Golden Owl wrote...
Yup, I do something similar...though my Shep tends to take the point position...I then hit them with the Arc Projector first, just enough to strip the shields.


My favorite was always the Collector beam weapon. It was just so... cool! Posted Image

#12
Ragnarok521

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This takes me back to that AI mission on Luna in ME1. Playing the game on insanity, the first two bases were tough, but manageable. Then with the last base...yikes. Rocket drones everywhere, all promising instant 1-hit death with their...rockets. I always made it imperative that I bring Garrus and Tali along for this mission since they're the most effective in dealing with tech enemies, but not even they would be much help in the exposed spaces of the main chamber with a dozen rockets flying at our faces.

So my plan? Leave Garrus and Tali in the hallway immediately prior to the main chamber and have Tali equip her shotgun and Garrus his assault rifle, and mod them with as many anti-synth mods as possible. The intention of choosing the hallway location was that it would keep the drones from swarming around and surrounding us. It also made it easier to target them as they would have to funnel into the hallway. Unfortunately, it worked both ways. While they were easier targets, so were we. Phase II was to step out into the main chamber and get some attention. Basically I just ran out there, fired a few shots, and hauled butt back into the hallway before all the rocket drones could converge on me, and shut the door behind me to buy us some time. I would then position myself between Garrus and Tali so I don't accidentally shoot their shields. In the few seconds left before the drones arrived, I put up every defensive power I could muster. The radar showed a large mass of red dots just outside the door. It was show time.

The moment the door opened I threw a grenade towards it and detonated it when the first group passed through, doing a decent amount of damage. From that point on it was just SHOOT SHOOT SHOOT WHATEVER YOU DO GARRUS DON'T STOP SHOOTING OH MAN TALI'S TECH POWERS ARE RECHARGING COVER HER COVER COVER

Poor guys couldn't always keep at it forever, as they would eventually succumb to the barrage of rockets, leaving me running back into the entrance chamber usually with <50% health, no shields, and the medi-gel recharging. The only thing I could do then was wait in cover until everything was at 100% or as close to it as possible again, with the rocket drones waiting in the hallway as they wouldn't pursue me for some reason. I'd then activate unity. Time for round two.

Anyway, that's just one of my most memorable "Tactical" experiences. I love situations in games like that, having no certainty if the plan would work, knowing that one wrong move could ruin everything...creates a tense and suspenseful atmosphere which I love in games.

Modifié par Ragnarok521, 27 mai 2011 - 04:13 .


#13
Golden Owl

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Ship.wreck wrote...

Golden Owl wrote...
Yup, I do something similar...though my Shep tends to take the point position...I then hit them with the Arc Projector first, just enough to strip the shields.


My favorite was always the Collector beam weapon. It was just so... cool! Posted Image


For all my fine tuning and hard work with the Sniper Rifles...majority shots being head shots, etc...funnily enough, I can't shoot for sh*t with the Collector Beam...<_<...couldn't hit the broad side of a barn with it...:blush:....I would like to try out your tactic's with the ME1 Bunkers, the right side gap always throws me, I hadn't thought of putting Wrex there.

Have you the 'Bring Down the Sky' DLC?....The last Bunker where Kate Bowman is, I discovered a beauty with the turrets there. I come at that Bunker from the right hand side in the Mako, charge down the hill and hide the Mako behind the wall....always take Snipers with me for this one, though I don't think they actually help much here...=]....I position Shep to shoot between the gaps in the railing above, line up the turret and wait for it to slide back to that position, shoot, rinse and repeat...a lot of waiting but the turret eventually explodes....back away from the wall a little and can shoot the near right turret through the gaps in the wall....move to the right and shoot the far right turret through the metal railing at the end of the wall...poke my head just around the far right corner and easy enough to shoot the left hand side turrets...none of them can return fire...takes awhile, but gets the job done with no damage at all.

#14
LeVaughnX

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I've played through Mass Effect 1 and 2 nearly ten times each; but I have yet to use Squad Tactics at all. My Squad is basically fodder because the A.I. is total garbage. They refuse to enter cover in ME1 (they stand near it but don't enter it / engage in cover). Then in ME2 they crouch behind cover but they never actually enter the cover itself; meaning they can't shoot while in this position and generally die quite often.

I use my A.I. to distract the enemy though so I can use MY tactical knowledge to kill the 20+ enemies that my oh so lovely team left for me to deal with. Usually since I'm an Infiltrator I have to use stealth; hit and run tactics (so to speak).

I would love to use my Squad more but they are down right useless..If only Bioware would sort out the Squad A.I. issues.

#15
Ship.wreck_

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Ragnarok521 wrote...

This takes me back to that AI mission on Luna in ME1. Playing the game on insanity, the first two bases were tough, but manageable. Then with the last base...yikes. Rocket drones everywhere, all promising instant 1-hit death with their...rockets. I always made it imperative that I bring Garrus and Tali along for this mission since they're the most effective in dealing with tech enemies, but not even they would be much help in the exposed spaces of the main chamber with a dozen rockets flying at our faces.

So my plan? Leave Garrus and Tali in the hallway immediately prior to the main chamber and have Tali equip her shotgun and Garrus his assault rifle, and mod them with as many anti-synth mods as possible. The intention of choosing the hallway location was that it would keep the drones from swarming around and surrounding us. It also made it easier to target them as they would have to funnel into the hallway. Unfortunately, it worked both ways. While they were easier targets, so were we. Phase II was to step out into the main chamber and get some attention. Basically I just ran out there, fired a few shots, and hauled butt back into the hallway before all the rocket drones could converge on me, and shut the door behind me to buy us some time. I would then position myself between Garrus and Tali so I don't accidentally shoot their shields. In the few seconds left before the drones arrived, I put up every defensive power I could muster. The radar showed a large mass of red dots just outside the door. It was show time.

The moment the door opened I threw a grenade towards it and detonated it when the first group passed through, doing a decent amount of damage. From that point on it was just SHOOT SHOOT SHOOT WHATEVER YOU DO GARRUS DON'T STOP SHOOTING OH MAN TALI'S TECH POWERS ARE RECHARGING COVER HER COVER COVER

Poor guys couldn't always keep at it forever, as they would eventually succumb to the barrage of rockets, leaving me running back into the entrance chamber usually with <50% health, no shields, and the medi-gel recharging. The only thing I could do then was wait in cover until everything was at 100% or as close to it as possible again, with the rocket drones waiting in the hallway as they wouldn't pursue me for some reason. I'd then activate unity. Time for round two.

Anyway, that's just one of my most memorable "Tactical" experiences. I love situations in games like that, having no certainty if the plan would work, knowing that one wrong move could ruin everything...creates a tense and suspenseful atmosphere which I love in games.


This is awesome! I love using those long hallways on husks, they're just so friggin defensless haha!

#16
Ship.wreck_

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Golden Owl wrote...
For all my fine tuning and hard work with the Sniper Rifles...majority shots being head shots, etc...funnily enough, I can't shoot for sh*t with the Collector Beam...<_<...couldn't hit the broad side of a barn with it...:blush:....I would like to try out your tactic's with the ME1 Bunkers, the right side gap always throws me, I hadn't thought of putting Wrex there.

Have you the 'Bring Down the Sky' DLC?....The last Bunker where Kate Bowman is, I discovered a beauty with the turrets there. I come at that Bunker from the right hand side in the Mako, charge down the hill and hide the Mako behind the wall....always take Snipers with me for this one, though I don't think they actually help much here...=]....I position Shep to shoot between the gaps in the railing above, line up the turret and wait for it to slide back to that position, shoot, rinse and repeat...a lot of waiting but the turret eventually explodes....back away from the wall a little and can shoot the near right turret through the gaps in the wall....move to the right and shoot the far right turret through the metal railing at the end of the wall...poke my head just around the far right corner and easy enough to shoot the left hand side turrets...none of them can return fire...takes awhile, but gets the job done with no damage at all.


Hahaha! Yeah the Collector Beam was hard to aim! Yes! You must use the Wrex, because...

WREX WRECKS!!!

No I don't really have any of the DLC, except some that came with ME2 but won't f*cking verify anyway, thus un usable Posted Image PC gaming is such a tremendous pain in the ass.

That sounds like an awesome plan of attack though. Reminds me of Liara's recruitment mission in ME where you have to fight a Geth Armature on foot (there really wasn't enough of that, only the one time in the whole game?) I would get everyone behind that large structure on the left (for some reason the Armature won't move up, or around that) then after we take out all the other Geth I would put Garrus and Wrex behind cover right in front of it where you first approach. Then I would move up right next to it o nthe other side of  that structure and shoot inbetween the panels while it was trying to kill the other two. Every once in a while it would turn towards me, but it's big plasma-y thing couldnt get through the gap I was shooting through and my guys would just lay into its side. And so it would go until the thing dropped! haha!

#17
Ship.wreck_

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LeVaughnX wrote...

I've played through Mass Effect 1 and 2 nearly ten times each; but I have yet to use Squad Tactics at all. My Squad is basically fodder because the A.I. is total garbage. They refuse to enter cover in ME1 (they stand near it but don't enter it / engage in cover). Then in ME2 they crouch behind cover but they never actually enter the cover itself; meaning they can't shoot while in this position and generally die quite often.

I use my A.I. to distract the enemy though so I can use MY tactical knowledge to kill the 20+ enemies that my oh so lovely team left for me to deal with. Usually since I'm an Infiltrator I have to use stealth; hit and run tactics (so to speak).

I would love to use my Squad more but they are down right useless..If only Bioware would sort out the Squad A.I. issues.


I've never had that much trouble with my squad. They're not exactly seals, but if you equip them well and place them effectively they can work very well, see my ME2 Horizon and ME Bunker tactics...

#18
Golden Owl

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Ship.wreck wrote...


[/b]No I don't really have any of the DLC, except some that came with ME2 but won't f*cking verify anyway, thus un usable Posted Image PC gaming is such a tremendous pain in the ass.


That's a real shame, I'm sorry to hear that...I think you would have liked LotSB...it's tactic's heaven.



That sounds like an awesome plan of attack though. Reminds me of Liara's recruitment mission in ME where you have to fight a Geth Armature on foot (there really wasn't enough of that, only the one time in the whole game?) I would get everyone behind that large structure on the left (for some reason the Armature won't move up, or around that) then after we take out all the other Geth I would put Garrus and Wrex behind cover right in front of it where you first approach. Then I would move up right next to it o nthe other side of  that structure and shoot inbetween the panels while it was trying to kill the other two. Every once in a while it would turn towards me, but it's big plasma-y thing couldnt get through the gap I was shooting through and my guys would just lay into its side. And so it would go until the thing dropped! haha!


LOL....Would you believe I have never considered that wall beside the Armature is the same kind as in BDtS...I'm usually silly enough to hide behind the crate directly in front of it....As Armature's do that little dance just before they plasma thingy you, it gives enough time to duck back into cover....going to use the wall next time...^_^....And for more of the same, get out of the Mako when you hit the Geth incursion planets...snipe their sniper tower geth and Geth Primes from a distance and then run in for the Armature or snipe the tip of it's head from behind a low hill, it can't hit you then...just make sure the Colossus is all you have left before running in...otherwise it gets real nasty...:pinched:...:blush:....The Colossus on Haestrom has a blind spot...^_^....the snipers platform on the right hand side...just as you near the end of the platform and reach the right hand side wall which covers the Colossus....you move forward just far enough to see it's back end....just keep shooting it's back end, it can't turn around or back up far enough to shoot at you.

#19
Ship.wreck_

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Golden Owl wrote...
That's a real shame, I'm sorry to hear that...I think you would have liked LotSB...it's tactic's heaven.


Blargh! Why would you tell me that? Ignorance is bliss... hahaha!

LOL....Would you believe I have never considered that wall beside the Armature is the same kind as in BDtS...I'm usually silly enough to hide behind the crate directly in front of it....As Armature's do that little dance just before they plasma thingy you, it gives enough time to duck back into cover....going to use the wall next time...^_^....And for more of the same, get out of the Mako when you hit the Geth incursion planets...snipe their sniper tower geth and Geth Primes from a distance and then run in for the Armature or snipe the tip of it's head from behind a low hill, it can't hit you then...just make sure the Colossus is all you have left before running in...otherwise it gets real nasty...:pinched:...:blush:....The Colossus on Haestrom has a blind spot...^_^....the snipers platform on the right hand side...just as you near the end of the platform and reach the right hand side wall which covers the Colossus....you move forward just far enough to see it's back end....just keep shooting it's back end, it can't turn around or back up far enough to shoot at you.


Hahaha, whatever works, as long as you kill it in the end!

It's catching on! "Plama, thingy..."

Are we talkign about the Geth mopup at the end? I don't remember there being any arms or colosi, either it's been too long since I completed a play through, or I need to play on a harder setting... probably both Posted Image

#20
Ship.wreck_

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Here's an awesome one I was very proud of!

Tactical Application of the Mako's jump jets! When dealing with heavy turrets or multiple enemies on hilly terrain, I would pull up to the crest of a hill that I knew the enemy was on the other side of, but with the top of the hill inbetween the Mako and them so no line of sight. I would roll up to the top of the hill to see them, then as they opened fire I would roll back below. Their barage would hit the hill and fly over the top harmless. Meanwhile I've memorized the location of one of the enemies, and I'm sighted in on it, "through" the hill. Then I hit the jump jets, pop above the crest of the hill for a split second firing a shot onto and destroying the targeted bad guy, the Mako falls back down and it's impossible for any of their return fire to hit me! Then I remember the position of the next bad guy and repeat.

#21
Golden Owl

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On the outside of the LotSB ship....I outfit my squaddies with short range weapon...me changing between my Widow and Phalnax pistol...Infiltrators Cloak is a benefit with the odd angles.....I place my squaddies in cover to my left and right just a little forward of my position and I take center position....I just keep shooting the Electrical Conductors and sniping the mooks outfitted with Missile launchers and the squaddies mop up what the Conductors haven't killed...plus with my squaddies positioned like that, I don't have trouble with flankers...this tactic made Insanity a walk through.

#22
Golden Owl

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Ship.wreck wrote...

Golden Owl wrote...
That's a real shame, I'm sorry to hear that...I think you would have liked LotSB...it's tactic's heaven.


Blargh! Why would you tell me that? Ignorance is bliss... hahaha!

Sorry...you won't like my new post then...:unsure:...:pinched:

LOL....Would you believe I have never considered that wall beside the Armature is the same kind as in BDtS...I'm usually silly enough to hide behind the crate directly in front of it....As Armature's do that little dance just before they plasma thingy you, it gives enough time to duck back into cover....going to use the wall next time...^_^....And for more of the same, get out of the Mako when you hit the Geth incursion planets...snipe their sniper tower geth and Geth Primes from a distance and then run in for the Armature or snipe the tip of it's head from behind a low hill, it can't hit you then...just make sure the Colossus is all you have left before running in...otherwise it gets real nasty...:pinched:...:blush:....The Colossus on Haestrom has a blind spot...^_^....the snipers platform on the right hand side...just as you near the end of the platform and reach the right hand side wall which covers the Colossus....you move forward just far enough to see it's back end....just keep shooting it's back end, it can't turn around or back up far enough to shoot at you.


Hahaha, whatever works, as long as you kill it in the end!

It's catching on! "Plama, thingy..."

Are we talkign about the Geth mopup at the end? I don't remember there being any arms or colosi, either it's been too long since I completed a play through, or I need to play on a harder setting... probably both Posted Image


Side Mission: Geth Incursion in Armstrong Cluster.

Modifié par Golden Owl, 27 mai 2011 - 05:23 .


#23
Golden Owl

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Ship.wreck wrote...

Here's an awesome one I was very proud of!

Tactical Application of the Mako's jump jets! When dealing with heavy turrets or multiple enemies on hilly terrain, I would pull up to the crest of a hill that I knew the enemy was on the other side of, but with the top of the hill inbetween the Mako and them so no line of sight. I would roll up to the top of the hill to see them, then as they opened fire I would roll back below. Their barage would hit the hill and fly over the top harmless. Meanwhile I've memorized the location of one of the enemies, and I'm sighted in on it, "through" the hill. Then I hit the jump jets, pop above the crest of the hill for a split second firing a shot onto and destroying the targeted bad guy, the Mako falls back down and it's impossible for any of their return fire to hit me! Then I remember the position of the next bad guy and repeat.



I like...^_^...I do this one on planets with environmental hazard.....Otherwise I like to park up on a far hill, mountain, cliff above the mooks, etc...with a view, then out of the Mako and out with those Snipers Rifles again...B)

Modifié par Golden Owl, 27 mai 2011 - 05:26 .


#24
Golden Owl

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Ship.wreck...the bane of my ME1 existence are the Thresher Maws...do you have any tactics with them? Some of the nests have conveniently sized hills around them, where you can park up and their spit can't hit you, but they still stay where they are, so just Mako blast away until their dead...But there are two or three Threshers, where those hills just don't seem so available, have you found a tactical solution for them? I spend a lot of time dying with those ones...:(

Modifié par Golden Owl, 27 mai 2011 - 05:31 .


#25
Ship.wreck_

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Golden Owl wrote...

Ship.wreck...the bane of my ME1 existence are the Thresher Maws...do you have any tactics with them? Some of the nests have conveniently sized hills around them, where you can park up and their spit can't hit you, but they still stay where they are, so just Mako blast away until their dead...But there are two or three Threshers, where those hills just don't seem so available, have you found a tactical solution for them? I spend a lot of time dying with those ones...:(


They seem to surface randomly, so I just drive in random loops all over their nest, constantly moving, then hit em with the 105 when they surface, plus constant strafing with the coaxial mg while the 105 is reloading. I've only been killed once, when one surfaced right behind me and for some reason I was reversing, got a little to close and Thresher Smash! Otherwise this seems to work pretty well. But tactics are limited with the Threshers since nothing will kill them effectively except the Mako's 105. You have to use the thing, plus they won't surface unless you're on or very near the nest, so you can't really use surrounding moutains for cover for the most part. With the exception of those occassional convenient hills you just have to get in there and keep moving.

Like I said I drive around constantly in large random loops, then when it surfaces, usually somewhat near me I immediately drive away from it, while firing backwards at it, then when I get a safe distance I start to circle it for as long as it stays surfaced. But then they only stay surfaced for so long, so it becomes a matter of fitting as many 105 shots as possible in that interval with constant mg fire. Very much one of those "rinse and repeat" processes.

Although now that I think of it, I've always thought the power of my SpectreGear Sniper Riffle with HE IX rounds and 2 X Scram Rail IX was comparable to the Mako cannon (about half as powerful) So now I'm going to have to go big game hunter on one of those beasts! It's probably not gonna work out so well, but if and when I bring one down I'm going to be extremely dissapointed that there's not some huge reward and achievement for taking out a Thresher while foot mobile Posted Image