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The Tactical Effect


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#51
Golden Owl

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Ship.wreck wrote...

Golden Owl wrote...
I won't tell you about my PC wallpaper then....:unsure:....^_^

TeeHee...:D...I also won't tell you my XBox contains ALL the DLC's....:P....Just tried packing my XBox...but my arm broke in the effort...^_^....I'm sorry...:(....Who am I kidding, no I'm not...:P...:D


Oh dear... what's your wallpaper?

Ha! Bone fractures! A likely excuse! Posted Image


*small voice*...My Shep...looking his most awesome....:wub:...:sick:...:P...and considering the fact that you can't take still shots off an XBox, like you can a PC...that begs the question...how did I get those pic's of him?....:?....:whistle:

Limping works too...:D

Modifié par Golden Owl, 28 mai 2011 - 01:41 .


#52
Ship.wreck_

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Wow haahaha! Bought it twice huh? Good news, my computer's been acting like there is literally no info on my hard drive what so ever. So I just restrarted it and it actually showed data in there, I'm copying it all to my external hd right now and it's taking FOREVER which is good news in that it means that most of the info must still be there! Wish me luck...

#53
Golden Owl

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Ship.wreck wrote...

Wow haahaha! Bought it twice huh?


BEEEEEPPPP!!!!....:pinched:....Nope, wrong...^_^...I couldn't run a keyboard and mouse game if my life depended on it....:crying:...This is called buying my hubby a big a** screen TV for Xmas, then taking advantage of the screen size with a digital camera...Hubby caught me taking pic's of my Shep on the TV and killed himself laughing...:P

Good news, my computer's been acting like there is literally no info on my hard drive what so ever. So I just restrarted it and it actually showed data in there, I'm copying it all to my external hd right now and it's taking FOREVER which is good news in that it means that most of the info must still be there! Wish me luck...


Awesome! Crossing fingers and toes for you....^_^

Modifié par Golden Owl, 28 mai 2011 - 02:24 .


#54
Ship.wreck_

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Golden Owl wrote...

Ship.wreck wrote...

Wow haahaha! Bought it twice huh?


BEEEEEPPPP!!!!....:pinched:....Nope, wrong...^_^...I couldn't run a keyboard and mouse game if my life depended on it....:crying:...This is called buying my hubby a big a** screen TV for Xmas, then taking advantage of the screen size with a digital camera...Hubby caught me taking pic's of my Shep on the TV and killed himself laughing...:P


Good news, my computer's been acting like there is literally no info on my hard drive what so ever. So I just restrarted it and it actually showed data in there, I'm copying it all to my external hd right now and it's taking FOREVER which is good news in that it means that most of the info must still be there! Wish me luck...


Awesome! Crossing fingers and toes for you....^_^


Hahaha! That's even better! If your computer has a digital in line, you can probably hook the tv image straight into it and take screenshots directly, bypass all the glare and funny angles of using a camera...

Currently at 103 out of 500GB! This is gonna take all day...

Signing off...

#55
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Golden Owl, you use a LOT of emoticons, sir/madame. that is all

#56
Ship.wreck_

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It didn't work :|

#57
Golden Owl

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thurmanator692 wrote...

Golden Owl, you use a LOT of emoticons, sir/madame. that is all


Am madame...^_^....Emoticons are a god send....they help make dialog intentions EXTREMELY clear...and their fun...:P.

What no tactical advice?...ya gotta offer that up too....^_^

#58
Golden Owl

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Ship.wreck wrote...

It didn't work :|


Damn...:(...I am really sorry to hear that....Good thing about an XBox, when our last XBox blew its gasket, there was a special cord we could get that downloaded all the saves from it onto the new XBox.

#59
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Golden Owl wrote...
Damn...:(...I am really sorry to hear that....Good thing about an XBox, when our last XBox blew its gasket, there was a special cord we could get that downloaded all the saves from it onto the new XBox.


I'm going to try to install ME to my external hard drive so I can get started on resurecting my Shepard Posted Image

Indeed Thurmanator! The cost of admission to this thread is a word to the wise!

Never gonna make that mistake again as soon as I get a new hd I'm going to be making a backup on at least a monthly basis Posted Image

#60
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Well, idk if it's been put forward yet, but during Tali's recruitment mission (one of my favorites tactical-wise) I have a few methods that i stick to. First of all, it's ALWAYS Garrus, Grunt, and of course, Shepard. Secondly, when you get pinned down by the Geth while trying to retrive bombs to blow in the rubble (the area with the bridge overhead) I command grunt to go to cover at the opening of the garage thing you happen to be in, then I hit adrenaline rush and bludgeon my way through to the opening on the other side, typically without taking very many hits, due to Grunts serving of a claymore sandwich. once i get to the top, if Garrus hasn't followed me, i order him up there, giving suppressive fire to keep him up. Then i assign him to one of the doorways overlooking the bridge with his sniper rifle. then, i manuver to the bridge itself, being very particular about cover, as my sheilds are fried by the sun, i clear the geth from the bridge, go down the ramp that conveniently leads to the rear of the geth's position, and with them taking cover from Grunt and Garrus, i let loose with assault rifle fire and concussive shots.

Thirdly, when fighting the colossus at the end, i usually order Grunt down the middle, as he can use his fortification ability to clear out the geth there, i order Garrus up the left aproach, which is relatively geth free, so he can take shots at the colossus itself or geth giving Grunt a hard time, while i take the colossus' attention on the right aproach with some serious Revenant/DA or ARC projector fire

#61
Golden Owl

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Ship.wreck wrote...

Golden Owl wrote...
Damn...:(...I am really sorry to hear that....Good thing about an XBox, when our last XBox blew its gasket, there was a special cord we could get that downloaded all the saves from it onto the new XBox.


I'm going to try to install ME to my external hard drive so I can get started on resurecting my Shepard Posted Image

Indeed Thurmanator! The cost of admission to this thread is a word to the wise!

Never gonna make that mistake again as soon as I get a new hd I'm going to be making a backup on at least a monthly basis Posted Image


My tactical advice...try an XBox...^_^...:P

#62
Golden Owl

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thurmanator692 wrote...

Well, idk if it's been put forward yet, but during Tali's recruitment mission (one of my favorites tactical-wise) I have a few methods that i stick to. First of all, it's ALWAYS Garrus, Grunt, and of course, Shepard. Secondly, when you get pinned down by the Geth while trying to retrive bombs to blow in the rubble (the area with the bridge overhead) I command grunt to go to cover at the opening of the garage thing you happen to be in, then I hit adrenaline rush and bludgeon my way through to the opening on the other side, typically without taking very many hits, due to Grunts serving of a claymore sandwich. once i get to the top, if Garrus hasn't followed me, i order him up there, giving suppressive fire to keep him up. Then i assign him to one of the doorways overlooking the bridge with his sniper rifle. then, i manuver to the bridge itself, being very particular about cover, as my sheilds are fried by the sun, i clear the geth from the bridge, go down the ramp that conveniently leads to the rear of the geth's position, and with them taking cover from Grunt and Garrus, i let loose with assault rifle fire and concussive shots.


Nope, no ones posted this one....Hmmm...I hadn't thought about taking Grunt with me, I usually take Garrus and Zaeed, going team sniper with my Infiltrator....I have trouble keeping them alive at the point you have mentioned...and I take the position you assign Garrus, leaving my squad in Grunts position....your going for the three way hit, I like...I will take Grunt with Garrus next time....Thank you thurmanator.


Thirdly, when fighting the colossus at the end, i usually order Grunt down the middle, as he can use his fortification ability to clear out the geth there, i order Garrus up the left aproach, which is relatively geth free, so he can take shots at the colossus itself or geth giving Grunt a hard time, while i take the colossus' attention on the right aproach with some serious Revenant/DA or ARC projector fire


Something you maybe interested in...I posted earlier in this thread: *Snip*...'.The Colossus on Haestrom has a blind spot...[smilie]http://social.bioware.com/images/forum/emoticons/joyful.png[/smilie]....the snipers platform on the right hand side...just as you near the end of the platform and reach the right hand side wall which covers the Colossus....you move forward just far enough to see it's back end....just keep shooting it's back end, it can't turn around or back up far enough to shoot at you.'

Modifié par Golden Owl, 29 mai 2011 - 01:35 .


#63
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@ Thurm: That is one of my fav missions. I always take Grunt, because he takes no sun damage. I do the best with my Vang Char. On the final I keep my Squad back and I charge up to the right approach, calling them in behind me for cover fire. BIG FUN

#64
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Golden Owl wrote...
My tactical advice...try an XBox...^_^...:P


No can do!

I'm not gonna blow the cash on a couple new systems AND rebuy all my video games on console! I'm just gonna get a new hard drive ($50) salvage what  I can from my old one. And then keep a constantly updated backup on my external hard drive. Then 3 or 4 years latter when my new hard drive crashes, I'll just boot off the external like nothing is wrong. Much cheaper, and even more effective, no waiting for the new xbox Posted Image

Anyway, I'm wondering if I can contact EA / Bioware and get some sort of "blank" save where Shepard has maxed out Paragade points and almost maxed out skills and 6 sets of Spectre Weapons, but none of the decisions have been made. So I can play again make the Shepard I want, and NOT have to go through all the trouble of several playthroughs just to get that stuff back first...

#65
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thurmanator692 wrote...
...during Tali's recruitment mission...


Good stuff! Sounds like you used Grunt as a distraction to flank the Geth TWICE and establish a three way crossfire!

#66
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Leap Frogging

One of the things I liked about ME2 was the introduction of single key "move to" orders for each squad member. This made it very easy to use a leap frogging tactic for movement.

Instead of moving together in a tight cluster, risking blundering into a field of enemy fire and getting lit up by all enemies at once; pick out a good point of cover ahead and send one of your squad mates to that point. Then pick out another point of cover further ahead on your path and send your second squad mate to that point. Then pick a thrid point further than the last, and move to that one yourself. From there simply repeat the process, pick a fourth point, and send the first squad member (who's now at the rear of the chain) past everyone to that point, etc, etc.

Now when you do encounter the enemy only one of your squad members will be at risk, and since each individual always has a predetermined point of cover they're moving to, all you or your squad mate will have to do is sprint the last couple of feet to safety. If one of your squad mates encounters the enemy you and your second will be further back, and can backup your buddy directly, or start flanking the enemy. If you encounter the enemy first you can bring your team members up and spread them across the area, dividing the enemy's attention and taking some of the pressure and fire off of your position.

Once you complete a playthrough (or maybe even during depending on how predictable the game is) this technique will be less usefull as you'll pretty much know where all of your enemies are by now. But the technique is still usefull in a firefight as well. By ensuring that your squad is always spread out you reduce the volume of fire that each individual will be subject to. Also with two squad members laying continues fire on the enemy from covered positions, it gets a lot easier for the third to manuver between points of cover while taking less damage in the process, increasing your whole squad's mobility in a firefight while at the same time reducing the damage you take.

Unfortunately, this tactic is is of limited aplicability in the Mass Effect universe. In ME we occassionally got to engage enemies on the open world planet surfaces, which allowed for maximum flanking. But unfortunately this occassion was fairly rare, and even when it does occur there is very little cover on the planet surfaces. In ME2 there is a lot more cover, but EXTREMELY limited ability to flank as there are NO open world format battles. All "levels" are contained in very narrow point to point paths, the best opportunity to flank is usually just a small building that runs parallel to the path. And in BOTH games enemy locations are STATIC as in once you figure out where they are, you know they will ALWAYS be at the exact same location on any subsequent playthrough.

Here's to hoping for a video game in the future where this tactic will be much more usefull. Where evironments will be open world like ME offering the freedom of mobility to flank, yet also very well developed with lots of structures (at least in certain areas), to offer good cover, and enemy locations that randomize on any playthrough, reducing predictability and enhancing suspense...

Modifié par Ship.wreck , 29 mai 2011 - 09:18 .


#67
Golden Owl

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Ship.wreck wrote...

Leap Frogging

One of the things I liked about ME2 was the introduction of single key "move to" orders for each squad member. This made it very easy to use a leap frogging tactic for movement.

Instead of moving together in a tight cluster, risking blundering into a field of enemy fire and getting lit up by all enemies at once; pick out a good point of cover ahead and send one of your squad mates to that point. Then pick out another point of cover further ahead on your path and send your second squad mate to that point. Then pick a thrid point further than the last, and move to that one yourself. From there simply repeat the process, pick a fourth point, and send the first squad member (who's now at the rear of the chain) past everyone to that point, etc, etc.

Now when you do encounter the enemy only one of your squad members will be at risk, and since each individual always has a predetermined point of cover they're moving to, all you or your squad mate will have to do is sprint the last couple of feet to safety. If one of your squad mates encounters the enemy you and your second will be further back, and can backup your buddy directly, or start flanking the enemy. If you encounter the enemy first you can bring your team members up and spread them across the area, dividing the enemy's attention and taking some of the pressure and fire off of your position.

Once you complete a playthrough (or maybe even during depending on how predictable the game is) this technique will be less usefull as you'll pretty much know where all of your enemies are by now. But the technique is still usefull in a firefight as well. By ensuring that your squad is always spread out you reduce the volume of fire that each individual will be subject to. Also with two squad members laying continues fire on the enemy from covered positions, it gets a lot easier for the third to manuver between points of cover while taking less damage in the process, increasing your whole squad's mobility in a firefight while at the same time reducing the damage you take.

Unfortunately, this tactic is is of limited aplicability in the Mass Effect universe. In ME we occassionally got to engage enemies on the open world planet surfaces, which allowed for maximum flanking. But unfortunately this occassion was fairly rare, and even when it does occur there is very little cover on the planet surfaces. In ME2 there is a lot more cover, but EXTREMELY limited ability to flank as there are NO open world format battles. All "levels" are contained in very narrow point to point paths, the best opportunity to flank is usually just a small building that runs parallel to the path. And in BOTH games enemy locations are STATIC as in once you figure out where they are, you know they will ALWAYS be at the exact same location on any subsequent playthrough.

Here's to hoping for a video game in the future where this tactic will be much more usefull. Where evironments will be open world like ME offering the freedom of mobility to flank, yet also very well developed with lots of structures (at least in certain areas), to offer good cover, and enemy locations that randomize on any playthrough, reducing predictability and enhancing suspense...


My hubby does this in the games he plays, he calls it peppering....Yep, ME isn't really all that conducive to this system...though to prove me also wrong, I had that happen as something of an anomoly recently in ME2, I didn't initiate it, it just happened, Garrus peppered with my Shep in one of the wide, longish corridors, I was stunned...and loved it...^_^

Modifié par Golden Owl, 29 mai 2011 - 01:54 .


#68
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Thane's recruitment mission is another fun one, simply because it allows you to utilize the element of suprise so much. getting ready as the mercs come down the elevator is an obvious one, but still fun. My favorite sequence starts when you enter the room across from where you can shove the guy out the window (i prefer the "intimidate" option, myself) anyway, the room is a large, open area with mechs and explosive canisters littered about. The Mercs have absolutely no idea your team has entered the room, allowing me to position my squad (Usually Garrus and Zaeed) in key points, then command them to take shots at canisters near the Mercs while i headshot the Mechs. from there on, the mission is epic. I too utilize 'leap frogging' to move the squad up th bridge, having one person move to cover while the other two give suppressive fire, and then send another further ahead, reapeating untill the bridge is cleared.

#69
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Golden Owl wrote...
My hubby does this in the games he plays, he calls it peppering....Yep, ME isn't really all that conducive to this system...though to prove me also wrong, I had that happen as something of an anomoly recently in ME2, I didn't initiate it, it just happened, Garrus peppered with my Shep in one of the wide, longish corridors, I was stunned...and loved it...^_^


Hahaha awesome! Where'd he pick that up? That's pretty cool, I've never seen it happen like that!

#70
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thurmanator692 wrote...

Thane's recruitment mission is another fun one, simply because it allows you to utilize the element of suprise so much. getting ready as the mercs come down the elevator is an obvious one, but still fun. My favorite sequence starts when you enter the room across from where you can shove the guy out the window (i prefer the "intimidate" option, myself) anyway, the room is a large, open area with mechs and explosive canisters littered about. The Mercs have absolutely no idea your team has entered the room, allowing me to position my squad (Usually Garrus and Zaeed) in key points, then command them to take shots at canisters near the Mercs while i headshot the Mechs. from there on, the mission is epic. I too utilize 'leap frogging' to move the squad up th bridge, having one person move to cover while the other two give suppressive fire, and then send another further ahead, reapeating untill the bridge is cleared.


Good call! That bridge now that I think of it, was probably the best place to leap frog in either of the MEs!

#71
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Ship.wreck wrote...

thurmanator692 wrote...
...during Tali's recruitment mission...


Good stuff! Sounds like you used Grunt as a distraction to flank the Geth TWICE and establish a three way crossfire!

pretty much. I would never advise this in any scenario in which friendly fire is an issue, but thats not a problem here, especially since grunt can take it

#72
Golden Owl

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Ship.wreck wrote...

Golden Owl wrote...
My hubby does this in the games he plays, he calls it peppering....Yep, ME isn't really all that conducive to this system...though to prove me also wrong, I had that happen as something of an anomoly recently in ME2, I didn't initiate it, it just happened, Garrus peppered with my Shep in one of the wide, longish corridors, I was stunned...and loved it...^_^


Hahaha awesome! Where'd he pick that up? That's pretty cool, I've never seen it happen like that!


Hubby with the term 'peppering'?....Will ask him him when he gets home from work...as far as I was aware, I thought it was a military term...Australian Military perhaps.

Garrus peppering? Yep, I was shocked....:blink:...called hubby in to verify what I was winessing, he concurred, I have been looking for it since...wondering if it was my intial placement of Shep that intitiated it, etc...Trying a variety of things to re-create it and see what caused it...if I can work it out I will post it and start utilizing it more often.

#73
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Golden Owl wrote...
Hubby with the term 'peppering'?....Will ask him him when he gets home from work...as far as I was aware, I thought it was a military term...Australian Military perhaps.

Garrus peppering? Yep, I was shocked....:blink:...called hubby in to verify what I was winessing, he concurred, I have been looking for it since...wondering if it was my intial placement of Shep that intitiated it, etc...Trying a variety of things to re-create it and see what caused it...if I can work it out I will post it and start utilizing it more often.


The tactic in general...

I'm amazed! If they built that into the game why didn't they make it easier to use? Maybe your xbox is becoming self aware! Posted Image

#74
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thurmanator692 wrote...

Ship.wreck wrote...

thurmanator692 wrote...
...during Tali's recruitment mission...


Good stuff! Sounds like you used Grunt as a distraction to flank the Geth TWICE and establish a three way crossfire!

pretty much. I would never advise this in any scenario in which friendly fire is an issue, but thats not a problem here, especially since grunt can take it


Hahaha! It's been a while since I played ME2, do they shoot eachother as much as they did in ME? In ME it didn't have any effect, you could just see it disrupting the shields... except of course if they were lighting up eachother's shields they weren't shooting the bad guys... that was incredibly annoying. They should've made the AI capable of recognizing the shields and avoiding them, and made the shields closer o the character's body, they were like a 1 foot wide bubble around the character! There were some tight spots where there just wasn't enough room to shoot around your squad mate's sheilds!!!

#75
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Ship.wreck wrote...

Golden Owl wrote...
Hubby with the term 'peppering'?....Will ask him him when he gets home from work...as far as I was aware, I thought it was a military term...Australian Military perhaps.

Garrus peppering? Yep, I was shocked....:blink:...called hubby in to verify what I was winessing, he concurred, I have been looking for it since...wondering if it was my intial placement of Shep that intitiated it, etc...Trying a variety of things to re-create it and see what caused it...if I can work it out I will post it and start utilizing it more often.


The tactic in general...

I'm amazed! If they built that into the game why didn't they make it easier to use? Maybe your xbox is becoming self aware! Posted Image


If my XBox is evolving into an AI...I'm glad I didn't lend it out....:P...It's mine I tell you, it's mine!!....:D...So long as it doesn't start taking control of the house....:crying:....Electric Dreams anyone?....=]

Like I said, if I can re-create the situation, I won't be quiet about it...:o