Leap FroggingOne of the things I liked about ME2 was the introduction of single key "move to" orders for each squad member. This made it very easy to use a leap frogging tactic for movement.
Instead of moving together in a tight cluster, risking blundering into a field of enemy fire and getting lit up by all enemies at once; pick out a good point of cover ahead and send one of your squad mates to that point. Then pick out another point of cover further ahead on your path and send your second squad mate to that point. Then pick a thrid point further than the last, and move to that one yourself. From there simply repeat the process, pick a fourth point, and send the first squad member (who's now at the rear of the chain) past everyone to that point, etc, etc.
Now when you do encounter the enemy only one of your squad members will be at risk, and since each individual always has a predetermined point of cover they're moving to, all you or your squad mate will have to do is sprint the last couple of feet to safety. If one of your squad mates encounters the enemy you and your second will be further back, and can backup your buddy directly, or start flanking the enemy. If you encounter the enemy first you can bring your team members up and spread them across the area, dividing the enemy's attention and taking some of the pressure and fire off of your position.
Once you complete a playthrough (or maybe even during depending on how predictable the game is) this technique will be less usefull as you'll pretty much know where all of your enemies are by now. But the technique is still usefull in a firefight as well. By ensuring that your squad is always spread out you reduce the volume of fire that each individual will be subject to. Also with two squad members laying continues fire on the enemy from covered positions, it gets a lot easier for the third to manuver between points of cover while taking less damage in the process, increasing your whole squad's mobility in a firefight while at the same time reducing the damage you take.
Unfortunately, this tactic is is of limited aplicability in the Mass Effect universe. In ME we occassionally got to engage enemies on the open world planet surfaces, which allowed for maximum flanking. But unfortunately this occassion was fairly rare, and even when it does occur there is very little cover on the planet surfaces. In ME2 there is a lot more cover, but EXTREMELY limited ability to flank as there are NO open world format battles. All "levels" are contained in very narrow point to point paths, the best opportunity to flank is usually just a small building that runs parallel to the path. And in BOTH games enemy locations are STATIC as in once you figure out where they are, you know they will ALWAYS be at the exact same location on any subsequent playthrough.
Here's to hoping for a video game in the future where this tactic will be much more usefull. Where evironments will be open world like ME offering the freedom of mobility to flank, yet also very well developed with lots of structures (at least in certain areas), to offer good cover, and enemy locations that randomize on any playthrough, reducing predictability and enhancing suspense...
Modifié par Ship.wreck , 29 mai 2011 - 09:18 .