AmstradHero wrote...
-Semper- wrote...
i bet da3 will be the same as da2 with ... all the dumbed down rpg mechanics ...
Such as?
kill this, kill that... butcher everything. there are no soft skills or skill usage in dialogues. there is no quest with a "be clever and kill nobody but talk your way out" solution. in every single quest you have to choose one of the 2 sides and kill the other one.
AmstradHero wrote...
-Semper- wrote...
... horrible desgin decisions ...
Such as?
- voiced pc
- a game based around action and fighting (in terms of ultrakilling everything)
- horrible ui with the total lack of atmosphere
- fast paced in every single way.... but a static world
- equipment rating based on stars... wtf?! is this a facebook game?
- where are the nice looking item icons we all love? let alone the item descriptions -.-
- constant childish sex comments with a girly giggle aspect... god, this was so embarrassing!
- no interesting items... each category pushes the same 2-3 stats constantly oO
- not beeing able to speak to my party when i want to
AmstradHero wrote...
-Semper- wrote...
... watered down inventory management ...
Maybe you played a different DA2, but I stilll got inventory management from weapons, amulets, rings for everybody [...] I do understand that people love customising their entire party to the nth degree, but I'll confess I find it gets a little old after a while for me.
i don't want to get into the companion equipment discussion but i don't want my games to dictate me which weapon my pc can fight with. you want a mage with a crossbow? go for it! you want a dual wield fighter? that's fine. imo da2 comes with too many restrictions.
Uhh, did we play the same game? I didn't get to talk to my companions as much as I would have liked, but the conversations I did have with them were far from meaningless
they talk to me when they want and they dictate the point. there is no character developement and therefore i don't care for them. can i get them to a point where they leave my group or attack me?
We're never going to get Ninja Gaiden or God of War in a BioWare game, they're not that stupid. But up until now, if you asked to declare which combat was more "fun", I'd say DA2 over DAO
the fighting in da2 was interesting the first 2h. afterwards it was boring, less tactical and repetitive. da:o is by far no prime example but at least it feels a lil' bit like the glory dnd days^^
"Dumbed down" means nothing. If you'd said "reduced role-playing flexibilty because in some cases you receive fewer options in how to give a 'flavour' response", you might have a point. Otherwise, dialogue is frequently on-par with DAO.
it's not only the missing rpg aspect but also the drive of the dialogue. first you click the "additional info" button to hear a little snippet of a backstory and then you can choose between 3 different respones. afterwards the npc babbles 2-3 more sentences and that's it. there is no dialogue outside the quests, there are no huge branching backstory information or dialogues just for the fun to talk... it's only about the quest, what to do and this feels rushed and kills the atmosphere.
Modifié par -Semper-, 28 mai 2011 - 01:25 .