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In Regards to Laidlaws Post


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#51
abaris

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Deathwurm wrote...

As for Reviews and Posts and such, I just try to avoid those as much as possible if I think I'm going to want to play a Game...way too many people seem to delight in posting Spoilers (even in Thread Titles) and I HATE spoilers.


Yeah, but it's quite funny you say, you can't afford it yet (60 bucks buy a lot of bread after all), yet you try to be not informed before the purchase.

I played the demo and can honestly say, the game mechanics, especially the combat, were more than enough to put me off. I read the reviews to find any redeeming factors, but they only strenghtened my resolve. I might miss out on something, but as I said above. Its a lot of bread for something I most certainly wouldn't like.

#52
ItsTheTruth

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Savber100 wrote...

Well, there was potential after DA:O... However, it would take to a more 'hero saves world" styled adventure which dev team wanted to avoid hence the more politically-charged DA2 plotline which opens up a flurry of new opportunities to have a similar Witcherish plotine.



That is the BS the marketing department has come up with, but I liked the few parts of the "politically-charged DA2 plotline" that made sense (as opposed to random quests involving Flemeth or the Qunaris) better when it was called the Templar/Mage episode in DA: O.

Modifié par ItsTheTruth, 27 mai 2011 - 04:33 .


#53
Addai

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TeenZombie wrote...

While I appreciate the fact that Mike has always been gracious and kind when addressing the fans on this forum, his post didn't reassure me at all that any future DA titles will be anything I am interested in purchasing. We still haven't heard a word about releasing the updated toolset, which is the only reason I would have for reinstalling DA2 on my computer. Pics of upcoming DLC might be nice for some people, but for many of us, it's not going to change a thing about the main game, and it's not going to create good will when it was so carelessly damaged.

I still don't see any indication that Mike Laidlaw is proud of DA:O or wanted to make a sequel to DA:O. If others enjoy DA2 for what it is and want to continue buying products related to it, good for them, but for me, I've tapped out and will be waiting for DA3 reviews.

I basically agree.  I always appreciate the dev interaction on the forum and applaud them for braving it.  It's something pretty unique to Bioware.  However, I'm afraid I'm skeptical going forward, and they are firm that they're not going back to the things I loved most about Origins, so it's a wait and see for me.

#54
LPPrince

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I know one friend of mine said that he felt DA2 was basically The Circle Tower only bigger and annoying in a different way(since you didn't have to spend a thousand hours in the Fade).

#55
ItsTheTruth

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LPPrince wrote...

I know one friend of mine said that he felt DA2 was basically The Circle Tower only bigger and annoying in a different way(since you didn't have to spend a thousand hours in the Fade).


DA2 = Circle Tower story + Denerim back alley three maps. (+ Dynasty Warrior combat)

Modifié par ItsTheTruth, 27 mai 2011 - 04:39 .


#56
Guest_Alistairlover94_*

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LPPrince wrote...

I know one friend of mine said that he felt DA2 was basically The Circle Tower only bigger and annoying in a different way(since you didn't have to spend a thousand hours in the Fade).


That's a pretty good analogy, IMO. And no, Mr. Laidlaw's post still didn't make me remove my skepticism about future DA products(nor did the low-res screenshots).

#57
v_ware

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Euno17 wrote...

JohnEpler wrote...

v_ware wrote...

This is soooooooooo getting locked.

"No constructive topic"

"Confirmation bias bla bla blaah"

"Please post your concerns in the original thread"

"Spam"

WELL BITE ME.

Having said that, I agree with the OP.


Yes, tell the mods 'BITE ME'. That's both constructive and civil.

Not locking this thread. I see nothing wrong with giving people in this forum a place to discuss Mike's post.

Wow, I'm shocked that this isn't getting locked. I thought for sure this was going to get a 'lock-down'.

Me too :0

#58
TheBlackBaron

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It is what it is. All eyes are on DA3 now, and that is what will show whether or not the feedback is being taken into account. And don't be surprised if sales start slow, either - I doubt the game will get more than a fraction of the preorders DA2 did, many of which came solely on goodwill earned with Origins.

At least there's still ME3 to look forward to.

#59
Tellervo

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I borrowed DA2, played it, and enjoyed it for the price of 'free' (and have returned it to its rightful owner). If they released a toolset I'd buy it on the cheap. Otherwise... I just wasn't engaged, in the combat or the story, on any meaningful level. Some lore aspects of the game were very intriguing, and I feel like if they wanted to make a game about Kirkwall they picked the wrong story by a long shot. They also failed completely to make the game feel like it moved through time at all. It felt stiff and static instead.

It feels like someone making major design decisions played a bunch of Ubisoft's parkour games (especially ACII) and decided they wanted to make a game like that--then realized they work for Bioware, they have to make RPGs. They failed pretty hard on copying over a lot of those concepts, though (the game moving through time instead of space, the living city, the intensely personal story, the high-key action, etc.).

At this point, I don't spend a lot of time on the BSN forums at all because DA2 just isn't my cup of tea, and if we're in for more of the same I am completely not interested. I'll go back to playing those games they appear to be wanting to imitate, since there aren't any good solo RPGs on the market.

#60
MDT1

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Alistairlover94 wrote...

LPPrince wrote...

I know one friend of mine said that he felt DA2 was basically The Circle Tower only bigger and annoying in a different way(since you didn't have to spend a thousand hours in the Fade).


That's a pretty good analogy, IMO. And no, Mr. Laidlaw's post still didn't make me remove my skepticism about future DA products(nor did the low-res screenshots).


I agree with you. It seems he only acknowledges the obvious flaws like map reuse.
I'm quite sure if they had more time to finish it DA2 would even have had more maps willingly but this still wouldn't bring the game near Origins for me.
They made decisions that you can't explaine with lack of time only.

Modifié par MDT1, 27 mai 2011 - 04:49 .


#61
CoS Sarah Jinstar

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slimgrin wrote...

Look on the bright side. I'm pretty sure they've gotten the message now. Loud and clear.


Oh sure, but judging by how Laidlaw and Gaider generally respond to criticism, the question is do they actually care about the old school Bioware fan now that EA is calling the shots. Every interview with Mike IRT DA2, he defends the questionable parts that people took issue with with DA2, even so far as to say Bioware will not return to systems that Origins featured, (slower combat, tactical camera, non voiced PC)

What good is feedback if its not going to be considered in the first place?

#62
TonyTheBossDanza123

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Scimal wrote...

TonyTheBossDanza123 wrote...
To end this ramble, my point is this: When you start releasing info about future games, don't look down your nose at your forum goers. Don't tell them that since they haven't played the game, their critiques are unwarranted. Don't post charts and insist that people are overreacting.


BioWare does more than most studios to address the concerns and complaints of their fanbase. That said, there's no reason they should really listen to the people on these forums more than their internal employees who direct the game's direction. The niche for BW's brand of RPGs is small and generally growing smaller as consoles become more common and "innovation" is harshly reprimanded by the very community playing them.

The thing is, many of the loudest in this community on the forums would love things to stay mostly static with the way games play, the way stories are told, and the value they get for the money. Not everybody, of course, but many do. Just look at anyone crying out about a voiced protagonist, the "awesome button" (despite the actual mechanics of gameplay being almost identical to DA:O), and I even saw a thread rantinga bout the "Junk" tab (presumably because they enjoyed spending several hours sifting through their inventory).

A static genre cannot support itself. So, while gaming companies and their employees can probably phrase things better than they have (though, given the caveat that they are merely human makes it understandable most of the time), I would seriously not want to be in BioWare's position. If you do something different, even slightly different, someone is going to crucify you. If you don't do anything different, you receive "stale" reviews from the industry and you won't bring in new customers.

So while you may think BioWare is looking down their nose at forum goers, keep in mind that many forum goers are going to be upset regardless of what happens - and whether or not you consider BW's actions to be offensive may or may not depend on whether you're the part of the fanbase they changed some things for. This time, you weren't. In DA:O, you were. Not everybody thought DA:O was a great game, and I - personally speaking - don't see it as anything more than slightly above average. They simply weren't catering to me that time, and I can understand that (and accept it).

As for telling people their critiques aren't warranted until they've played the game...

Well, they're right. You haven't played the game. Your critiques are completely unwarranted, and you only feel vindicated in this particular instance because you perceive the changes made in DA2 that you "warned them about" to have caused its lesser success than DA:O. If DA2 had been an even more successful RPG than DA:O, then you wouldn't dare think about writing that sentence.

And to the last link...

People do overreact. All. The. Time. It's the internet - full of trolls and people who act tougher and louder than in reality. I can link you YouTube videos of people flipping out over raids in WoW, about very minor plot holes in games, and about dozens of other little things which have no bearing on reality.

Granted, people do overreact because they have invested some sort of time into the product or previous products, and they don't want to see that which gave them a feeling of contentment/joy/excitement change because they're afraid they won't achieve the same thing. This fear leads people to voice their opinions - often very loudly - with the medium they feel will have the most impact. This is part of being human and understandable.

The other part of being human is that when we're confronted with the stark reality of a situation which we dislike, generally the first intuition are to go through the stages of grief (which are more accurate than just about anything else in Psychology), and during the Denial, Anger, or Bargaining stages, people simply overreact before they hit Acceptance.

So, while some may think it rude that the chart was displayed or that Gaider did the whole "Stages of a BioWare Fan" thing... There's some veracity behind it.

I'm sure you disagree, though. :-)


I want to address two things in this post.

1. In regards to the "Stale" review comments, I don't see how this is an issue. Now, don't misunderstand, I am a huge proponent of innovation in the gaming genre, but DAO was anything but stale. In any other medium it would be called "Retro", a revitalization of old school. DAO came out at a time, which still exists, when the BG style of RPG is so old it's "new". I for one, and I'd wager many people agree, consider DA2 to be "Staler" than DAO.

It's also worth noting that the "Freshness" of games isn't so vast that it warrants the overhaul that DA2 recieved, especially not after one installment. We're many entries into the "Zelda" series, and reviewers are just now beginning to critique it for being "Stale", and even that is outweighed by it's polish. The key to avoding "Staleness" is to refine, not to reimagine. The second part of that is to balance your release schedule. Distance only makes the heart grow fonder, which is another reason why many companies spread their entries in series apart.

2. The second thing I want to address is your statement that critique is unwarranted unless you've played the game. That is not true. While I'd agree that the critique of someone who did play the game is more valid than that of someone who hasn't, you can't bank on that pre release of a product. The opinions formed prior to the games release are a large, if not the largest, influence on sales, and this shows with DA2.

In an entertainment medium, the opinions of your internals are unimporant when compared to the opinions of your consumers, if you want to succeed. I'm not so cynical as to think that Bioware was lying to us for the last year, that their testers gave them negative feedback and they ignored it, forcing the product out and betting it all on sales based on the names "Dragon Age" and "Bioware". I think it's much more likely that they're testers, and the developers, legitimately thought, and perhaps think, that DA2 is the better product, and the consumers and reviewers disagreed.

The issue at hand is that we, forumites, voiced our concerns to them before hand, months beforehand, and we were told that we were wrong. We were told on multiple occaisions that either "DA2 wasn't the game for us", that "We misconcieved the direction the game was heading", or that "It was better off this way, trust us (Bioware)". This was told to us in posts that reeked of arrogance, as if the developers at Bioware had grown fat on their fans fervor for previous products.

In the end, as we know, it backfired. Fears and complaints were realized when the game was released, and Bioware paid the price in lesser sales and a severe loss of respect among the gaming community.

#63
LPPrince

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The style change(which is effectively the core of DA2, its foundation and center) already put it below Origins for me what with it not looking and feeling nearly as amazing as its predecessor.

#64
fchopin

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Scimal wrote...

TonyTheBossDanza123 wrote...
To end this ramble, my point is this: When you start releasing info about future games, don't look down your nose at your forum goers. Don't tell them that since they haven't played the game, their critiques are unwarranted. Don't post charts and insist that people are overreacting.


BioWare does more than most studios to address the concerns and complaints of their fanbase.



Keep dreaming.

#65
Tantum Dic Verbo

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MonkeyLungs wrote...

I would say don't do a REBOOT to a widely loved series in game 2 during the same console generation (ie a very short time) when the series only needed a REFINEMENT.


Their information suggested that, critical acclaim notwithstanding, there were a lot of people out there who weren't champing at the bit to get more Baldur's Gate redux.  I know I wasn't.  I enjoyed Origins, but the gameplay had me limping to the finish lne.  It's possible that there are a lot of people like me out there, who don't particularly want the top-down, click-on-the-red-circle combat anymore.

I was happy about some of the stated design direction, although it sounds as though it was horribly rushed and badly implemented.

My personal theory is that they figured they could attract two parallel fanbases with different foci and bring them into the same game.  So, for example, they throw the hardcore Bioware crowd more gay, and give the teeming masses (they hoped) of action gamers blood fountains.  So, the story element/omnisexual romance crowd is happy, and the awesome button-mashing crowd are both happy, right?

The problem is that so many things went wrong, it's hard to isolate any variables.  If the game hadn't been so rushed, how many more people would have been happy?  How much storytelling (read: dialogue screens) do action gamers want?  How much will they sit through?  Will the self-proclaimed hardcore RPG folks be able to accept a well done action RPG if there aren't enough numbers to fiddle with?  Perhaps there weren't enough romanceable inanimate objects.  The list goes on and on!

I think the design wasn't cohesive enough and the game was rushed, but I'm not convinced that a good reboot couldn't have been a winner.

#66
Deathwurm

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abaris wrote...

Deathwurm wrote...

As for Reviews and Posts and such, I just try to avoid those as much as possible if I think I'm going to want to play a Game...way too many people seem to delight in posting Spoilers (even in Thread Titles) and I HATE spoilers.


Yeah, but it's quite funny you say, you can't afford it yet (60 bucks buy a lot of bread after all), yet you try to be not informed before the purchase.

I played the demo and can honestly say, the game mechanics, especially the combat, were more than enough to put me off. I read the reviews to find any redeeming factors, but they only strenghtened my resolve. I might miss out on something, but as I said above. Its a lot of bread for something I most certainly wouldn't like.


Not quite...I've PM'd some folks here on the BSN whose Opinions I've learned I can trust to see what they thought...the general reaction was "Not Bioware's best, but it's still enjoyable" so I did try to become informed.
Don't get me wrong, there are things that I've heard about the Game that lead me to believe it has some pretty big flaws (I really don't like recycled Maps, but Oblivion had only 4 or 5 different layouts for the other side of the Oblivion Gates and no one seems to mention that)
As for Reviews, I tend not to put too much stock in Game Reviews based on the fact that a lot of times they seem motivated more by who is buying a lot of advertising and not on the Games themselves.
Add to that the fact that Civ IV recieved terrific Reviews upon release which I can't figure out because the game was so bugged that after waiting 6 months after release to buy it I still had to wait 6 more months until it was patched to an acceptable level that I can't say with any certainty that Game Reviewers get the same Game we'll be buying.

#67
neppakyo

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Heh, that is amusing. "BioWare does more than most studios to address the concerns and complaints of their fanbase"

So, where are the free DLC's? Or other free content given as an apology for problems/mistakes. If a small dev company can do it, sure EAWare can. If the EA part allows it.

#68
Guest_Alistairlover94_*

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MDT1 wrote...

Alistairlover94 wrote...

LPPrince wrote...

I know one friend of mine said that he felt DA2 was basically The Circle Tower only bigger and annoying in a different way(since you didn't have to spend a thousand hours in the Fade).


That's a pretty good analogy, IMO. And no, Mr. Laidlaw's post still didn't make me remove my skepticism about future DA products(nor did the low-res screenshots).


I agree with you. It seems he only acknowledges the obvious flaws like map reuse.
I'm quite sure if they had more time to finish it DA2 would even have had more maps willingly but this still wouldn't bring the game near Origins for me.
They made decisions that you can't explaine with lack of time only.


Yeah, even if it was a polished and almost bug-free game, I still wouldn't have liked it, on account of it being such a vast departure from the first game. It would've still been the Invisible War equivalent to the superior Deus Ex. My personal opinion, of course.

#69
Tantum Dic Verbo

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Scimal wrote...

That said, there's no reason they should really listen to the people on these forums more than their internal employees who direct the game's direction.


Particularly when there are people on the forums who don't agree with the loudest elements.  These people tend to get drowned out, however.  Designing a game for a few dozen very vocal people on the website might not prove very profitable (or fun, for that matter).

Modifié par Tantum Dic Verbo, 27 mai 2011 - 05:11 .


#70
KilrB

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mrcrusty wrote...

Barring the unresposive combat, I would like to know why exactly so many elements needed to be changed from Origins? What exactly did Laidlaw and the team not like about Origins and/or traditional RPG gameplay?

I'm not necessarily talking about the narrative, but a lot of mechanics and design decisions surrounding it.

Considering that Origins is Bioware's best selling game, one would naturally assume to keep going in the same direction if you want to maximise the audience. Either that, or strengthen those RPG characteristics and deepen them.

If New Vegas could do it to Fallout 3 to rousing success (it sold more than F3) in a similar 18 months of development on an older and outdated engine, it certainly wasn't an impossible task.

That said, I'm appreciative that Mr. Laidlaw did decide to post and discuss things with the community. Always a good thing.


It's pretty simple really.

Origins didn't have "Mike Laidlaw did this" stamped all over it.

#71
CoS Sarah Jinstar

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Tantum Dic Verbo wrote...

TonyTheBossDanza123 wrote...

That said, there's no reason they should really listen to the people on these forums more than their internal employees who direct the game's direction.


Particularly when there are people on the forums who don't agree with the loudest elements.  These people tend to get drowned out, however.  Designing a game for a few dozen very vocal people on the website might not prove very profitable (or fun, for that matter).


Considering just about any thread on the intratubes IRT DA2 shares that "vocal minority" in that view that DA2 isn't any where near as good as the first game, I'd ask that you re do your math, it seems a bit off.

#72
TonyTheBossDanza123

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Tantum Dic Verbo wrote...

Scimal wrote...

That said, there's no reason they should really listen to the people on these forums more than their internal employees who direct the game's direction.


Particularly when there are people on the forums who don't agree with the loudest elements.  These people tend to get drowned out, however.  Designing a game for a few dozen very vocal people on the website might not prove very profitable (or fun, for that matter).


Hey just to be safe, if you could correct your post: I didn't say that, Scimal did. It was probably just a cut and paste problem, but I don't want anyone skimming over it and attributing that quote to me. No offense or anything, just want to be safe.

#73
RinpocheSchnozberry

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DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.

#74
A Crusty Knight Of Colour

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RinpocheSchnozberry wrote...

DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.


No one enjoyed?

Right. That's why it's Bioware's best selling game. Because no one enjoyed it.

Makes perfect sense.

:unsure:

But I'll bite. What do you mean by "new formula"?

Modifié par mrcrusty, 27 mai 2011 - 05:03 .


#75
ToJKa1

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TheMadCat wrote...

Saw his post, it's interesting. Kind of reminds me of this post here and of course we all remember how well BioWare followed though with that.


The "epic community event"! I had almost forgotten about that. Still occasionally see some of those "I used to be a part of the community..." banners around :lol:

So, if you're expect something to happen, you're doing it wrong :D