As for the appeal of a throwback...I see you're still trying to convince yourself that Origins was not the more popular game...
Keep dreaming bro, must be nice in that little place where you are.
Guest_Autolycus_*
inkjay wrote...
... Keep fighting the good fight, I salute you. When you treat you customers with utmost disrespect and contempt you deserve nothing more.
mrcrusty wrote...
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
No one enjoyed?
Right. That's why it's Bioware's best selling game. Because no one enjoyed it.
Makes perfect sense.
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
Autolycus wrote...
Funny then how you waxed lyrical about origins then Rinpoche....
As for the appeal of a throwback...I see you're still trying to convince yourself that Origins was not the more popular game...
Keep dreaming bro, must be nice in that little place where you are.
fchopin wrote...
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
The sales do not agree with your statement.
RinpocheSchnozberry wrote...
mrcrusty wrote...
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
No one enjoyed?
Right. That's why it's Bioware's best selling game. Because no one enjoyed it.
Makes perfect sense.
It was only popular because it was a throwback. As for it being BioWare's best selling game, you make my point for me. They could draw in real crowds of gamers with just a couple changes. ME2 and DA2 are the first steps in that... they're great games.
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia.
RinpocheSchnozberry wrote...
Now that the nostalgia is over, it's time to move on to a new formula.
RinpocheSchnozberry wrote...
That's what DA2 is. He shouldn't apologize for making positive changes.
RinpocheSchnozberry wrote...
There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
Tantum Dic Verbo wrote...
The problem is that so many things went wrong, it's hard to isolate any variables.
Modifié par adneate, 27 mai 2011 - 05:10 .
LPPrince wrote...
RinpocheSchnozberry wrote...
DAO was a throwback and only had the appeal of a throwback. Nostalgia.
lolRinpocheSchnozberry wrote...
Now that the nostalgia is over, it's time to move on to a new formula.RinpocheSchnozberry wrote...
That's what DA2 is. He shouldn't apologize for making positive changes.RinpocheSchnozberry wrote...
There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.
BAHAHAHAHAHAHAHAHAHAHAHA
Dude that's just like your opinion, man.
RinpocheSchnozberry wrote...
Autolycus wrote...
Funny then how you waxed lyrical about origins then Rinpoche....
As for the appeal of a throwback...I see you're still trying to convince yourself that Origins was not the more popular game...
Keep dreaming bro, must be nice in that little place where you are.
Like I said, nostalgia. Once you get over that, it's easy to see how dull DAO was. That's why no one makes games like it anymore... and that's why it was so popular. Nostalgia.
TonyTheBossDanza123 wrote...
Tantum Dic Verbo wrote...
Scimal wrote...
That said, there's no reason they should really listen to the people on these forums more than their internal employees who direct the game's direction.
Particularly when there are people on the forums who don't agree with the loudest elements. These people tend to get drowned out, however. Designing a game for a few dozen very vocal people on the website might not prove very profitable (or fun, for that matter).
Hey just to be safe, if you could correct your post: I didn't say that, Scimal did. It was probably just a cut and paste problem, but I don't want anyone skimming over it and attributing that quote to me. No offense or anything, just want to be safe.
adneate wrote...
Tantum Dic Verbo wrote...
The problem is that so many things went wrong, it's hard to isolate any variables.
I can. They tried to mash two VERY different audiences together with one game. You can't have a slow tactical CRPG with an intricate story and cast of characterss merged with an Action RPG hybrid game that holds the player's hand in every single thing they do and keeps them in combat as much as possible. What group A wants is too slow for group B and what group B wants is too shallow and linear for group A.
I didn't want non-combat skills removed and just assigned to party members, I wanted the amount of them doubled from Origins. I didn't want the classes changed to have 3 very distinct combat styles I wanted more options and more ways to build the character I wanted regardless of class. I don't want a story that tells me how important I am but doesn't let me change the game world in dramatic ways for fear of losing people in a myriad of choices, I wanted the game to have 10+ endings and radically different fates for every character and faction in the game world.
What I want is not "mainstream" and there is no way to make someone like me happy while still trying to cater the game to people who don't play RPGs and don't have a preexisting RPG skillset. So BioWare has to choose, are they going to go back and make traditional RPGs that aren't going to ever be massive COD style blockbusters or are they going to do what so many studios already do and just copy elements from whatever was the biggest selling game of the year.
adneate wrote...
Tantum Dic Verbo wrote...
The problem is that so many things went wrong, it's hard to isolate any variables.
I can. They tried to mash two VERY different audiences together with one game. You can't have a slow tactical CRPG with an intricate story and cast of characterss merged with an Action RPG hybrid game that holds the player's hand in every single thing they do and keeps them in combat as much as possible. What group A wants is too slow for group B and what group B wants is too shallow and linear for group A.
I didn't want non-combat skills removed and just assigned to party members, I wanted the amount of them doubled from Origins. I didn't want the classes changed to have 3 very distinct combat styles I wanted more options and more ways to build the character I wanted regardless of class. I don't want a story that tells me how important I am but doesn't let me change the game world in dramatic ways for fear of losing people in a myriad of choices, I wanted the game to have 10+ endings and radically different fates for every character and faction in the game world.
What I want is not "mainstream" and there is no way to make someone like me happy while still trying to cater the game to people who don't play RPGs and don't have a preexisting RPG skillset. So BioWare has to choose, are they going to go back and make traditional RPGs that aren't going to ever be massive COD style blockbusters or are they going to do what so many studios already do and just copy elements from whatever was the biggest selling game of the year.
Elhanan wrote...
inkjay wrote...
... Keep fighting the good fight, I salute you. When you treat you customers with utmost disrespect and contempt you deserve nothing more.
And when it reflects the manner of the client, while not exemplary, it is understandable.
Modifié par inkjay, 27 mai 2011 - 05:17 .
mrcrusty wrote...
You: No one enjoyed the old RPG formula. It wasn't good.
Me: Of course it was good. People did enjoy it, that's why Origins is Bioware's best selling game.
fchopin wrote...
You have no proof either that what you say is correct.
Modifié par RinpocheSchnozberry, 27 mai 2011 - 05:17 .
LPPrince wrote...
No, he's not trolling. Don't go there. He just has an opinion that MAAAAAANY people will disagree with, especially with the assertiveness of the "no one enjoyed it" piece.
Modifié par RinpocheSchnozberry, 27 mai 2011 - 05:19 .
RinpocheSchnozberry wrote...
mrcrusty wrote...
You: No one enjoyed the old RPG formula. It wasn't good.
Me: Of course it was good. People did enjoy it, that's why Origins is Bioware's best selling game.
I snipped the part where you tried to put words in my mouth.:D:D If they kept making DAO games... DAO 2, DAO 3, on and on, I wouldn't buy them. I would be bored. I only bought DAO because it was a throw back.
Can BioWare tweak the DA2 formula and draw in real crowds of gamers? Heck yes. And they should. Their stories are great.
Modifié par mrcrusty, 27 mai 2011 - 05:22 .
Tantum Dic Verbo wrote...
Seems your complaints cover a lot of different variables.