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In Regards to Laidlaws Post


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#126
dheer

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mrcrusty wrote...

RinpocheSchnozberry wrote...

DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.


No one enjoyed?

Right. That's why it's Bioware's best selling game. Because no one enjoyed it.

Makes perfect sense.

:unsure:

But I'll bite. What do you mean by "new formula"?

Poorly executed and full of choices that can only be described as shallow, at best, of course.

Troll on Trollberry.

#127
Ottemis

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KennethAFTopp wrote...

Ottemis wrote...

Word nitpicking doesn't change the statement =P


No it does not, but it does seem like a barb to those people who has legitimate complains about the over game that is DAII.

I have legitimate complaints as well. Do I say anything in regards to flaws? No, but that doesn't mean I don't know they are there. I'm talking in general here and my statement holds true regardless.

Modifié par Ottemis, 27 mai 2011 - 06:18 .


#128
volus is king

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cd projekt FTW!

#129
ishii0615

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KennethAFTopp wrote...

Evolution?
I wouldn't exactly call DAII evolutionary, usually that signifies something positive.


Don't ****** on our ears and tell us it's raining! I am definitely a huge fan of Origins, played the demo, and have to admit that I was unsure about pre-ordering it, but I trusted that the final product could deliver. In my opinion, it didn't. There was no evolution at all. I played through Origins repeatedly, I cleared DAII once, tried a second, and just couldn't do it anymore. Sad.

#130
Melca36

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RinpocheSchnozberry wrote...

mrcrusty wrote...

RinpocheSchnozberry wrote...

DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.


No one enjoyed?

Right. That's why it's Bioware's best selling game. Because no one enjoyed it.

Makes perfect sense.

:unsure:


It was only popular because it was a throwback.  As for it being BioWare's best selling game, you make my point for me.  They could draw in real crowds of gamers with just a couple changes.  ME2 and DA2 are the first steps in that... they're great games.







You are delusional. It won many awards and will likely still sell MORE than DA:2.

And I suggest you wake up and join reality.

#131
Ottemis

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Evolution for some, devolution for others.
Same difference.
Change or no change.
Personal preference and prioritisation.

It's also logical that something that gets more time and attention makes more money, it's all relative to.

Modifié par Ottemis, 27 mai 2011 - 06:25 .


#132
LPPrince

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I prefer to look at DA2 as devolution, really.

Actually, no.

Its evolution where evolution doesn't belong.

Because DAO made me think the series was gonna stick to being a new rendition on the classic old school PC RPG.

Turns out that's what DAO was but the series took a radical turn for no real reason but to attract gamers that just DON'T want to play games like these.

Modifié par LPPrince, 27 mai 2011 - 06:31 .


#133
Ottemis

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Well that's the point isn't it, there's a group on one side of the fence and another on the other.
There's no right or wrong between people's opinions.
It's a shame there's not easily something that would guarantee to make 'both groups' happy.
Hence, you can't win them all.

#134
KennethAFTopp

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Ottemis wrote...

KennethAFTopp wrote...

Ottemis wrote...

Word nitpicking doesn't change the statement =P


No it does not, but it does seem like a barb to those people who has legitimate complains about the over game that is DAII.

I have legitimate complaints as well. Do I say anything in regards to flaws? No, but that doesn't mean I don't know they are there. I'm talking in general here and my statement holds true regardless.

Quite, I apologize if I sounded rude.

#135
Ottemis

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Nah it's cool =) No worries.

Modifié par Ottemis, 27 mai 2011 - 06:41 .


#136
Nozybidaj

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RinpocheSchnozberry wrote...
It was only popular because it was a throwback.  As for it being BioWare's best selling game, you make my point for me.  They could draw in real crowds of gamers with just a couple changes.  ME2 and DA2 are the first steps in that... they're great games.


IF DA2 was designed to draw in a larger crowd and yet is only selling half of what the previous title did I wouldn't trumpet that as a rousing success. Maybe that's just me though.  /shrug

Oh, and feel free to count me as one of those who bought and played DA:O, loved it, and haven't bought DA2 because of the changes.  There's apparently about 1.5 million more like me out there. :lol:

#137
astrallite

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Bioware is in serious denial. Even my friends who would almost never touch RPGs finally let up and played DAO because I kept harping about it. They tried DA2 and were completely floored at just how much of a regression it was.

#138
inkjay

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^ 1.5 million plus all of the others that bought it expecting more DA:O sweetness and got DA2 trash.
...

I am absolutely aware of the concerns voiced here. Issues like level re-use,

Well duh, you needed consumers to tell you lvl re-use was dumb? I'm sure no one brought it up as a major flaw in some other game Bioware made... surely no one even thought about it during development, right?

the implementation of wave combat,

Love the careful use of language there, "Implementation" was not the issue, it was waved combat, period. It only artificially lengthens the game and destroys strategy even if enemies don't appear out of thin air on top of you.

concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans.


Yeah, well, when Gaider comes out eith a nice apology, and remarks this I will believe you. I'm still wondering in which stage of grief is he on? Bioware themselves are past bargaining and Laidlaw seems to have reached som kind of false acceptance, but we'll see.

Sorry if I don't believe you, no matter how many colors you photoshop into some artwork at very low res.

Modifié par inkjay, 27 mai 2011 - 07:13 .


#139
axl99

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Wow. You guys really don't let up do you? Well. There there. Don't let whatever he says get you down. There will always be other games. And other forums.

#140
RinpocheSchnozberry

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MDT1 wrote...

@ RinpocheSchnozberry

So sales numbers are just imagination?


Yes.

I have no problem with you stating your opinion, but how you can assume you are in the majority after looking at the sales number in beyond my understanding.


Because the sales numbers are imaginary.  Not proof.

^_^^_^^_^

#141
RinpocheSchnozberry

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Nozybidaj wrote...

IF DA2 was designed to draw in a larger crowd and yet is only selling half of what the previous title did I wouldn't trumpet that as a rousing success. Maybe that's just me though.  /shrug


You have no proof.  You just have that VGACats website.  :kissing::kissing::kissing:

#142
Monica83

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The proof that dragon age 2 sucks is: They must gift mass effect 2 to make it sell more!

#143
inkjay

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axl99 wrote...And other forums.


To which you are welcome to leave if you don't like our comments =)

What's that? OK, cya around...

#144
astrallite

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mrcrusty wrote...

RinpocheSchnozberry wrote...

DAO was a throwback and only had the appeal of a throwback. Nostalgia. Now that the nostalgia is over, it's time to move on to a new formula. That's what DA2 is. He shouldn't apologize for making positive changes. There will be more down the road as the formula is refined, moving RPGs away from the boring old games that no one enjoyed.


No one enjoyed?

Right. That's why it's Bioware's best selling game. Because no one enjoyed it.

Makes perfect sense.

:unsure:

But I'll bite. What do you mean by "new formula"?


What he means is, if you turn off 50% of your audience and cut your revenue in half, you are making positive progress.

#145
Scimal

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[quote]TonyTheBossDanza123 wrote...

I want to address two things in this post.

1. In regards to the "Stale" review comments, I don't see how this is an issue. Now, don't misunderstand, I am a huge proponent of innovation in the gaming genre, but DAO was anything but stale. In any other medium it would be called "Retro", a revitalization of old school. DAO came out at a time, which still exists, when the BG style of RPG is so old it's "new". I for one, and I'd wager many people agree, consider DA2 to be "Staler" than DAO.[/quote]

I wouldn't confuse under-exposed to being retro. It may seem to you like it's "so old it's new," but console players haven't been exposed to BW's style nearly as much as PC gamers. BioWare has made the same style of game for over a decade, and it would behoove them to find things to do besides their current style - hence the ME Universe, which is also massively popular.

[quote]It's also worth noting that the "Freshness" of games isn't so vast that it warrants the overhaul that DA2 recieved, especially not after one installment.[/quote]

This is just your opinion, even if others have it as well.

If you can find me a few reviews on gaming sites that say the visual and mechanical overhaul DA2 received wasn't an improvement, I will bake you a few cookies. So far, even sites which gave the game low scores, still praised the visual and mechanical overhaul.

[quote]We're many entries into the "Zelda" series, and reviewers are just now beginning to critique it for being "Stale", and even that is outweighed by it's polish. The key to avoding "Staleness" is to refine, not to reimagine. The second part of that is to balance your release schedule. Distance only makes the heart grow fonder, which is another reason why many companies spread their entries in series apart.[/quote]

The Zelda series has been called stale for a while, depending on which reviewers you follow. Staleness can be overcome by "refining" (making small changes), but eventually lots of small changes add up to one big change ("reimagining").

While I'll generally agree that more time usually results in more quality, the release schedule is not dictated by intent, but by financial restraints. Very, very few companies can afford to take as much time as they want on games. In fact, out of the dozens of developers, those which are financially secure enough to be able to make AAA titles on their own time could fit on one hand.

BioWare is not one of them, mostly due to the fact that they haven't diversified at all until ME came along.

[quote]2. The second thing I want to address is your statement that critique is unwarranted unless you've played the game. That is not true.While I'd agree that the critique of someone who did play the game is more valid than that of someone who hasn't...[/quote]

If you haven't played the game you can only critique things second-hand (save the visuals). Second-hand critiques aren't simply less valid, they are invalid. They are not based on any sort of reality, but pure speculation.

If you could explain to me how an invalid critique is warranted, please do so.

[quote]...you can't bank on that pre release of a product. The opinions formed prior to the games release are a large, if not the largest, influence on sales, and this shows with DA2.[/quote]

Yes, that would be why marketing plays a huge role.

However, that still doesn't make a second-hand critique valid. Just because you have assumptions about what the game is going to be doesn't mean those assumptions are true, and it doesn't mean your critique of a game is any more valid than my critique on movies which I've only seen the trailers for.

It's just chance that some assumptions are correct while others aren't, and just because the assumptions are verified post-release doesn't make them valid before the product was released.

Also, I have already seen numerous posts about people who didn't like the character design, didn't like the language the developers were using to describe DA2, didn't like the screenshots, didn't like the demo, and still bought the game. Then they come onto the forums saying that they didn't like what they thought they wouldn't like.

That is not a fault of BioWare, that is a fault of the buyer. If you assume you won't like something, don't buy it and then complain you don't like it. Wait until someone you know and trust provides incentive to make the purchase. Too many people see BioWare as this trustworthy grognard of the RPG genre, and it's entirely artificial.

[quote]In an entertainment medium, the opinions of your internals are unimporant when compared to the opinions of your consumers, if you want to succeed.[/quote]

The majority of your consumers, yes. These forums do not represent anything near the majority. We know DA2 has shipped at least 2,000,000 copies. I doubt the forum population exceeds 20,000 - or 10% of the total. Given that even forumits are disagreeing - and you often see the same dozen or so people running through every thread, disseminating their opinion as much as they can - it's difficult to ascertain whether or not negative reviews (or positive) make up a majority of the consumers from where we're standing.

This is why BioWare's internal metrics are important. They're able to show how many people are playing the game on a daily basis, how many finish, how many finish more than once, and have those numbers to compare to DA:O. If they fall short, then it becomes an internal decision to sift through the opinions of their customers to figure out why and what can be done about it.


[quote]I'm not so cynical as to think that Bioware was lying to us for the last year, that their testers gave them negative feedback and they ignored it, forcing the product out and betting it all on sales based on the names "Dragon Age" and "Bioware".[/quote]

You should be. BioWare is a company, not a person. True, people work for BioWare, but the respect that BioWare's individuals have for the genre are eclipsed by the desire to stay financially sound.

[quote]I think it's much more likely that they're testers, and the developers, legitimately thought, and perhaps think, that DA2 is the better product, and the consumers and reviewers disagreed.[/quote]

I would disagree with you. I'd bet you a year's worth of homemade bread that they would've loved to put more maps, more locations, more characters, more nuances, and a thousand other things in - but were limited to focusing on a few things they tried very hard to do well and worked as hard on the rest as they could.

To that, I haven't seen a profession review yet (again, even if the score was sub-par) that didn't like the way the combat worked and the new visual style. 

[quote]The issue at hand is that we, forumites, voiced our concerns to them before hand, months beforehand, and we were told that we were wrong.[/quote]

And for all you know you could have been. If DA2 had outsold DA:O you would be "wrong."

Take the recent Doomsday cult. They have as much (if not more) material to work from than your assumptions about DA2 prior to its release. From that material they extrapolated conditions based on assumptions devised from prior experiences. The rhetorical difference between the forumites that voiced certain concerns and the Doomsday cult is that your rapture came to pass and theirs didn't.

[quote]We were told on multiple occaisions that either "DA2 wasn't the game for us"...[/quote]

Wait, what... Seriously? So you were told by the company making it that DA2 wasn't the game for you and still have the gall to berate BioWare because you didn't like it?

No offense, but if that's true - that is seriously messed up.

[quote]...that "We misconcieved the direction the game was heading", or that "It was better off this way, trust us (Bioware)". [/quote]

Well, both of those are pretty stereotypical marketing jargon. I don't see why they should have any more meaning coming from BioWare than any other developer, unless you make the mistake of thinking BioWare's actions are dictated by quality instead of economy.

To me those might as well be "Action-packed thrill ride!" on movie posters and "Four Stars!" without a reference; practically meaningless.

[quote]This was told to us in posts that reeked of arrogance, as if the
developers at Bioware had grown fat on their fans fervor for previous
products.[/quote]

So why did you buy it?

So far the picture you have painted of the "Concerned Fan" is someone who didn't like the direction of the game, didn't like the arrogant/insulting attitude of BioWare, didn't like the previews, didn't like (or didn't play) the Demo, was told by BioWare themselves that the game wasn't for them, and still bought the game anyways. The proceeded to say that they didn't like it.

This just blows my mind... This is not the attitude of a mature adult, people! This is like something my 8yr old brother would pull.

[quote]In the end, as we know, it backfired. Fears and complaints were realized when the game was released, and Bioware paid the price in lesser sales and a severe loss of respect among the gaming community.
[/quote]

Why do you care? You just got through saying that fat, money-grubbing BioWare execs lied to you over and over again while refusing to listen to your criticisms.

Unless you're simply here for cathartic release, some weird desire to rub BioWare's nose in what you perceive as their own filth, you should be buying from other companies that make games you do enjoy and whose business practicies you're fine with.

#146
axl99

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Irony much?

#147
Addai

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adneate wrote...
What I want is not "mainstream" and there is no way to make someone like me happy while still trying to cater the game to people who don't play RPGs and don't have a preexisting RPG skillset. So BioWare has to choose, are they going to go back and make traditional RPGs that aren't going to ever be massive COD style blockbusters or are they going to do what so many studios already do and just copy elements from whatever was the biggest selling game of the year.

I think you can do a fair job, but it takes money and time, so that you make lots of options to cover different bases.  I didn't play RPGs before Fallout 3, so I appreciate that Bethesda and Bioware are trying to make them accessible.  But now I'm on the other side where I don't want to see the streamlining go further because then you lose the things that make them good to begin with.

Since EA announced they're taking an "offensive" vs. defensive approach, we'll see how that pans out.  ME3 and TOR both got deadline extensions, so it seems that DA2 was on the unfortunate tail end of scrimping.

Modifié par Addai67, 27 mai 2011 - 07:26 .


#148
Ottemis

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Not having had the same development time as the first game, it wouldn't have been 'as epic' as that one was, if only in sheer expansiveness. Seeing that, it would never have sold as many copies as Origins did in the first place. You can make assumptions and draw comparisons all you want, but you got to pull things into the same relative position first because they're not.
That's my logic anyways.

#149
General Malor

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Monica83 wrote...

Yes but they can't mix sugar with salt...In fact DA2 was a total fail

In your opinion, which is worth far less than the quarter of a second it took to read your post, then the two seconds it took to type this.

People need to remember that their opinion only matters to them, and does not dictate facts.

ItsTheTruth wrote...

Here is a fact: you should check the user reviews on any website: they all agree that DA2 is a flaming piece of crap.


(See Above statement)

Also, though, more people's opinion don't matter to me.


Now let me just clear where I stand: I don't care what others think about a game I enjoyed.

Everyone is intitled to thier own views, and I support diversity and opposing views, but the crux of the matter is that people don't seem able to comprehend in such a basic way that I question basic logical capabilites that it is a two way street.

Also I don't understand, and I mean I completely cannot fathom, hanging around a forum for a game that you "hate". It seems the biggest waste of time, and the term troll comes to mind, but let's not get ahead of ourselves. If you don't like it then leave, please. But I'd wager that a great deal of people who call Dragon Age 2 a "total fail" or "complete crap" or "utterly terrible" will still be here, complaining. Maybe that's something that is "fun" for them, to which I say... well it's sad really.

Anyway, people hating on the game, saying they failed I would like to point out a few things.

1.) You couldn't possibly do any better. (If you could you would be working with some company already)

2.) I enjoyed the game so you're all wrong. (What!? He just turned the whole "I think it's bad so it must be bad for everyone" argument against me!)

3.) Even if the rarest of rare things happened(I.E. the haters moved on with their lives) and did not buy the next title, guess what? Bioware wouldn't notice or care. So a few whiners are gone? Big deal. The fact is that in the millions of units they'll sell, the few people(let's say about twenty) on here that claim the hate the game don't matter in the slightest. (Dare I say some of them deserve to get "the finger from Bioware" as one poster claimed was the case.


Now I'm not saying this in a hostile matter, just expressing my own opinion on the topic at hand. And it's not really aimed at anyone. Some people might think to insult me in various ways, even maybe "flaming" as the term goes, but sorry to say I'm not here to "argue" anything, At most I'm here for a discussion, though I doubt I could find one that isn't riddled with hostility and sideways comments. All in all I hope everyone has a great day, and stop with the hate. Because don't hate... it feels great. ;)

#150
Monica83

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Opinions Opinions Opinions.. not this time...

Hardcore Rpg lovers and people that don't like rpg don't have nothing in common.. If you make an hybrid for two opposite the result will be always disappointing on both sides..