Scimal wrote..
I wouldn't confuse under-exposed to being retro. It may seem to you like it's "so old it's new," but console players haven't been exposed to BW's style nearly as much as PC gamers. BioWare has made the same style of game for over a decade, and it would behoove them to find things to do besides their current style - hence the ME Universe, which is also massively popular.
That's a blatant assumption and lie. Bioware hasn't made a title like DAO in years, nor has many other companies. Sure they've made RPG's with choices and paths, but we're not talking about "Choices and Paths", we're talking about the style of game that DAO was.
This is just your opinion, even if others have it as well.
If you can find me a few reviews on gaming sites that say the visual and mechanical overhaul DA2 received wasn't an improvement, I will bake you a few cookies. So far, even sites which gave the game low scores, still praised the visual and mechanical overhaul.
While I won't go through the trouble of finding specifics, I'm going to point out that "Gaming Sites" and "Official Reviews" aren't the only reviews out there. In fact, we have this wonderful thing called Metacritic which shows official reviews AND user reviews. Not to mention forums around the web.
While I'll generally agree that more time usually results in more quality, the release schedule is not dictated by intent, but by financial restraints. Very, very few companies can afford to take as much time as they want on games. In fact, out of the dozens of developers, those which are financially secure enough to be able to make AAA titles on their own time could fit on one hand.
BioWare is not one of them, mostly due to the fact that they haven't diversified at all until ME came along.
Bioware is one of the largest and most critically acclaimed developers in existence. They're owned by EA, the second largest publisher in the industry. They took years to develop DAO, and years to develop ME2. To say that they aren't financially in a position to do so, while possible, is not likely, especially considdering their continued critical and financial success with EVERY game they release excluding DA2. We're not talking about an Indie developer, we're not talking about Mojang and Minecraft, we're talking about an EA owned developer.
If you haven't played the game you can only critique things second-hand (save the visuals). Second-hand critiques aren't simply less valid, they are invalid. They are not based on any sort of reality, but pure speculation.
If you could explain to me how an invalid critique is warranted, please do so.
So you assault my point as an "Opinion", and then insist that your opinion, that "Second hand critique" is invalid, is truth? There's a blatant contradiction.
And for all you know you could have been. If DA2 had outsold DA:O you would be "wrong."
And yet we weren't wrong. So your argument is we got lucky? Yes, hundreds of people got lucky, hundreds of people who have spent years participating in gaming got lucky with a prediction about games. If you can't tell, I'm being sarcastic.
So why did you buy it?
I didn't.
I'm sorry, but why are you here? You insult me, you insult these posters, and yet your own posts are full of logical fallacies, misunderstandings, degradations, and you putting words in my mouth.
Yet for the life of me I can't figure out WHY you're posting. To me it just seems argumentitive. The sales figures, the review figures, the past, they all back up my original post. I'm not here to rub something in Bioware's face, because I have no desire to do whats already been done.
The sales figures defend my point, the reviews defend my point. The highly anticipated sequel to a Game of the Year, a sequel that was, as admitted by an employee of Bioware,
"[Rushed] to capitalize on the success of Origins", sold less than it's predecessor. In a reboot, like Medal of Honor, that's to be expected, the game can still be called a success. But this wasn't a reboot, this was a game whose whole development cycle was built around "Sequel" level sales, which they did not recieve.
You can say we got lucky, but the fact of the matter is thats either naievity or denial.