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Rich stories, deeper RPG mechanics, more choice and something even more epic


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#1
the_one_54321

the_one_54321
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Mike Laidlaw wrote...
I believe that there's also more potential for rich stories, for deeper RPG mechanics, for more choice, and for something even more epic to come.

What does this mean? I ask because we've heard all that same language before and what we were then given was... decidedly not.

I am not here to bash or to point fingers. What I wish to do is to cut through all the marketing and talk about bare bones specifics.

What is "deeper RPG mechanics?" That's one point that is very specifically on my mind.

I don't care what anyone thinks an RPG is or isn't. That term means 100 different things based on 100 different people. What I'm interested in hearing about is what are the bare bones specific features that the players want to see in the next game.

I'll give you an example:
If there is no detachable overhead tactical camera in DAIII, you may as well count out my sale right now. I won't buy DAIII unless it has that feature. It doesn't matter to me if other people think that this feature is RPG or not. It is either in the game or I walk.

Modifié par the_one_54321, 27 mai 2011 - 08:34 .


#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Let's bring it back on-topic. If you'd like to discuss the Witcher 2, there's a thread for that in the Off-Topic forum.

Feel free to use examples to illustrate your points - as they relate to DA2. If you're just interested in continuing the whole versus line of debate, please take it elsewhere, as this really isn't the place.

Removed a bunch of image spam as well.