I want more people falling from the sky !!!
Modifié par JohnEpler, 03 juin 2011 - 08:56 .
Modifié par JohnEpler, 03 juin 2011 - 08:56 .
AAHook2 wrote...
I wouldn't say that the relationships are totally controlled by the player. There were milestones you had to achieve before certain stages would be available in some relationships. Once they became available it was up to you to decide where and how far you wanted to go.
For me, I loved the challenge of cycling through a Morrigan romance, picking up a slow boil Leliana romance and having both love endings by the end. It took a deft touch to manage. Morrigan ended up leaving in the end anyway so supposedly my Warden was well set up with Leliana, and Leliana seemed to accept that there were lingering deep feelings of attachemnt for Morrigan.
hemeh01 wrote...
[Off-topic image removed]
I want more people falling from the sky !!!
Modifié par JohnEpler, 03 juin 2011 - 08:56 .
Modifié par mrcrusty, 03 juin 2011 - 05:39 .
mrcrusty wrote...
@Anathemic:
I've played through the scene, I don't think it was an intentional jab. At least it wasn't an obvious one if you put it in context.
Anathemic wrote...
mrcrusty wrote...
@Anathemic:
I've played through the scene, I don't think it was an intentional jab. At least it wasn't an obvious one if you put it in context.
Oh well, yeah I played through the scene too. It's still funny though lol
In Exile wrote...
There is a dedicated part of the RPG
space dedicated to inventing content in the game for themselves. Nothing
to be done about that.
Modifié par JohnEpler, 03 juin 2011 - 08:56 .
Modifié par JohnEpler, 03 juin 2011 - 08:56 .
Skilled Seeker wrote...
It's kinda pathetic how TW2 feels the need to make fun of other games, like it can't stand on it's own merits. I've seen numerious jabs at Bioware and a blatant jab at Ubisoft's AC without even trying to make it subtle. There's a thin line between friendly rivalry and downright immaturity and disrespect.
Modifié par Anathemic, 03 juin 2011 - 06:07 .
I personally think that rather than a strict sense of time, you should represent events in the narrative by changing the state of the world appropriately. So if you have just passed a major narrative milestone, don't explicitly state "this much time has passed" without showing the changes, show the changes in the gameworld, specifically,
how the player's actions have influenced it. I think Dragon Age 2 wasn't very good at this. Neither was Origins, but it better masked it since it didn't all happen in one city.
Modifié par mrcrusty, 03 juin 2011 - 06:20 .
mrcrusty wrote...
To follow on that point, if something is "urgent" and you decide to do other things too, set up a count where doing other quests before undertaking the "important" one has an effect. As in, make it harder. Even if it's only a HP boost for the boss and a few lines of dialog.
Sidney wrote...
Something FNV did was to let you fail quests and I liked that. There is no way to fail quests in DA2, or DAO IIRC, and it just makes things feel so very easy. Time is one thing that can cause you to fail quests and while people might not like the clock some sense of urgency is certainly realistic, immersion adding I'd think, and also a greater challenge.
AAHook2 wrote...
Sure, to see the Morrigan relationship play out, you had to get through the mirror dialogue. You had to wait for the Grimoire dialogue to kick. You then had to Go through the Circle Tower sequence, pick up the fake grimoire, then you could seek out Flemeth. After that Morrigan goes cold on you and you have to decide whether or not you want to play her if you love me you wouldn't act like you love me game.
Skilled Seeker wrote...
It's kinda pathetic how TW2 feels the need to make fun of other games, like it can't stand on it's own merits. I've seen numerious jabs at Bioware and a blatant jab at Ubisoft's AC without even trying to make it subtle. There's a thin line between friendly rivalry and downright immaturity and disrespect.
the_one_54321 wrote...
Any more contentions comparisons between TW2 and DAII will result in reports to BioWare mods. this is not a threat or a defense of either game. I just don't want the thread to go too far off topic.
There's a house in the Elven Alienage in Denerim that I think fits the horror bill quite well, during the Denerim arc.Otaking_EA wrote...
Which evokes more fear in the actual player right now?