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#26
Sylvius the Mad

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AlanC9 wrote...

Even though I've got a pretty good idea, I still can't place them exactly.

Actually, I've been playing DAO recently with a mouse with no scroll wheel, and I've found that I don't miss the iso view at all.

There are keyboard commands for the camera control, as well.

#27
upsettingshorts

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Not to diminish Diversified Follower Armor, but wouldn't the same effect be acceptably replicated via some kind of ingame armor dye system?

#28
Sylvius the Mad

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Upsettingshorts wrote...

Not to diminish Diversified Follower Armor, but wouldn't the same effect be acceptably replicated via some kind of ingame armor dye system?

Ideally they wouldn't just be retints.

#29
slimgrin

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the_one_54321 wrote...

So you want a detachable camera?


I know I would. I doubt it will happen, with any real consequence anyway. 

#30
upsettingshorts

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Sylvius the Mad wrote...

Ideally they wouldn't just be retints.


Then you're getting into something like say, The Sims, where you can select tint and texture.

slimgrin wrote...

the_one_54321 wrote...

So you want a detachable camera?


I know I would. I doubt it will happen, with any real consequence anyway. 


What's the difference between a consequential and inconsequential detachable camera?

Modifié par Upsettingshorts, 27 mai 2011 - 10:11 .


#31
Sylvius the Mad

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slimgrin wrote...

the_one_54321 wrote...

So you want a detachable camera?


I know I would. I doubt it will happen, with any real consequence anyway. 

I just got like a dozen people to back me on asking for one in Laidlaw's thread.

#32
In Exile

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Sylvius the Mad wrote...
I don't really like that idea, because then we still don't get to choose what they look like.


But remember, I strongly support this. We are not the party, irrespective of how combat works.

That way we get to decide.  And it saves the designers from having to create a different model or texture for every companion for every different kind of gear.


I prefer fewer outfits (and not all outfits looking differently from each other for a particular character).

#33
slimgrin

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Upsettingshorts wrote...

What's the difference between a consequential and inconsequential detachable camera?


DA2's camera is an example of inconsequential.

#34
upsettingshorts

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slimgrin wrote...

DA2's camera is an example of inconsequential.


What does that even mean?  That has to be the least useful way of critisizing something ever.  Or at least, in this thread. 

I mean:  Could you develop that point please?

Modifié par Upsettingshorts, 27 mai 2011 - 10:19 .


#35
slimgrin

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Upsettingshorts wrote...

slimgrin wrote...

DA2's camera is an example of inconsequential.


What does that even mean?  That has to be the least useful way of critisizing something ever.  Or at least, in this thread. 

I mean:  Could you develop that point please?


Have you forgotten their description of the 'tactical' camera view before DA2 was released? Detachable camera 1.5?

#36
Xewaka

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slimgrin wrote...
Have you forgotten their description of the 'tactical' camera view before DA2 was released? Detachable camera 1.5?

Consoles do have detachable camera on AoE. Just as autoattack was missing from the shipped console version, detached camera on AoE is missing from the shipped PC version. Unlike the console version, however, PC never got a patch or even the acknowledgement that the feature was missing.

#37
the_one_54321

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We're supposed to be talking about things we want to see in the game, or not see in the game. Justifying those preferences should be secondary in the discussion.

#38
Sylvius the Mad

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In Exile wrote...

Sylvius the Mad wrote...
I don't really like that idea, because then we still don't get to choose what they look like.


But remember, I strongly support this.

Which is why I think you should be permitted to limit your control of the companions (voluntarily) and just use their companion-specific armour.

We are not the party, irrespective of how combat works.

I don't think the game should force us to be the whole party or just the one character we create.  I see no reason to force the same playstyle on everyone.

#39
Sylvius the Mad

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Xewaka wrote...

Consoles do have detachable camera on AoE.

I forgot about that.

the_one_54321 wrote...

We're supposed to be talking about things we want to see in the game, or not see in the game. Justifying those preferences should be secondary in the discussion.

Okay, deal.

I would very much like to see the PC voice be optional.

#40
element eater

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Sylvius the Mad wrote...
I would very much like to see the PC voice be optional.


THIS

and i also would not like to see a named or preset character like hawke again i want to make my own character not play a set one 

#41
Sylvius the Mad

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As I mentioned in another thread, I think the fixed last name could be improved by using it less. In DA2, the name that floats above everyone's head in their first name - except for Hawke. That's really dumb. Carver and Bethany get their first names. Why does their sibling Hawke get stuck with the now rather imprecise Hawke? There are several people in the game named Hawke.

I agree with you that having a fixed last name is a bad thing, but even having it doesn't need to be as irritating as it was in DA2.

Modifié par Sylvius the Mad, 27 mai 2011 - 11:18 .


#42
In Exile

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Sylvius the Mad wrote...

Which is why I think you should be permitted to limit your control of the companions (voluntarily) and just use their companion-specific armour.


But I don't want that feature. I want the enjoyment of the equipment system as a player. But I also want the NPCs to stand alone.

I don't think the game should force us to be the whole party or just the one character we create.  I see no reason to force the same playstyle on everyone.


We are already forced to play one character. We only see events from one PoV, we only create one character, and we only choose one character. In all things, we are isolated to the single perspective of one person. The only difference is the tactical combat itself - and like I always say, that's the segregation of gameplay and 'story'.

For the same reason that combat violates the established physical rules of the setting, and always has, for as long as cRPGs have existed.

#43
In Exile

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Xewaka wrote...

Consoles do have detachable camera on AoE. Just as autoattack was missing from the shipped console version, detached camera on AoE is missing from the shipped PC version. Unlike the console version, however, PC never got a patch or even the acknowledgement that the feature was missing.


That's absolutely ridiculous. I was dissapointed by DA2, but at this point I feel legitimately cheated and irate.

#44
In Exile

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Sylvius the Mad wrote...

As I mentioned in another thread, I think the fixed last name could be improved by using it less. In DA2, the name that floats above everyone's head in their first name - except for Hawke. That's really dumb. Carver and Bethany get their first names. Why does their sibling Hawke get stuck with the now rather imprecise Hawke? There are several people in the game named Hawke.

I agree with you that having a fixed last name is a bad thing, but even having it doesn't need to be as irritating as it was in DA2.


I agree. I don't see why we would ever need a fixed last name. There are lots of ways to avoid refering to someone by the last name and without doing so as a title. Varric created nicknames - the PC could simply have one.

The most ridiculous one of all is Sister Petrice, where she asks you your family name. What the hell? 

#45
Sylvius the Mad

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In Exile wrote...

But I don't want that feature. I want the enjoyment of the equipment system as a player.

And you could still do that.  There would be other armours you could use that suited those characters.

#46
Sylvius the Mad

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In Exile wrote...

I was dissapointed by DA2, but at this point I feel legitimately cheated and irate.

Welcome to my world.

#47
CoS Sarah Jinstar

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Upsettingshorts wrote...

Because Sylvius isn't here to, I'll say it.

Mike Laidlaw himself specified that the detach-ability of a camera is what makes it inherently tactical.

Ergo, a lack of detach-ability is less tactical.

And yes, I'd like that back. I don't need the hyper-zoomed out view, but detaching it from the selected character? Kind of a big deal.


Mike also said some form of detachable camera would be in the game and we all know how that one played out.

#48
Xilizhra

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I'll offer a counterpoint here to say that I loved DA2's mechanics, primarily because they didn't get in the way of the story much.

#49
In Exile

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Sylvius the Mad wrote...

And you could still do that.  There would be other armours you could use that suited those characters.


At the cost of potentially having a visually identical party, like DA:O. I don't want that. I want each character to have their own mesh, and the PC to have several.

CoS Sarah Jinstar wrote...
Mike also said some form of
detachable camera would be in the game and we all know how that one
played out.


Yeah. Apparently, it was included in the console version and not the PC. I'm still trying to see if that's true. If so, the fact that Bioware has done nothing to include such a crucial feature of gameplay is absurd. It's honestly disrespectful.

#50
Guest_Alistairlover94_*

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Xilizhra wrote...

I'll offer a counterpoint here to say that I loved DA2's mechanics, primarily because they didn't get in the way of the story much.


You'll have to explain that one to me.Posted Image

Modifié par Alistairlover94, 27 mai 2011 - 11:40 .