Modifié par henesua, 31 mai 2011 - 11:22 .
new interior tileset
#26
Posté 31 mai 2011 - 11:22
#27
Posté 01 juin 2011 - 02:39
thought that as well but many peoples around claims its not an issues e n wrote...
in fact im a bit worried by the tilecount, which is the 1st responsable of the increase of area loading time in servers. In fact, I think the set file isnt cached while the placeable 2da seems to, at least to my knowledge. this means every time your char jumps from an area to another, the higher the tilecount of the tileset, the longer the wait. we'll see if its possible to add soemthing once i have everything complete, though im all for giving priority for architectural geometries that cant get full justice by the simple use of placeables, like fireplaces (I like fireplaces, I want to make some more!)
#28
Posté 01 juin 2011 - 05:29
img860.imageshack.us/img860/6839/sicstairtree.jpg
#29
Posté 01 juin 2011 - 06:03
#30
Posté 01 juin 2011 - 10:49
#31
Posté 01 juin 2011 - 11:33
*does a little dance*
#32
Posté 01 juin 2011 - 11:37
#33
Posté 17 juin 2011 - 10:19
screenie:
http://img87.imagesh...skyboxcoll1.jpg
Modifié par s e n, 17 juin 2011 - 10:20 .
#34
Posté 18 juin 2011 - 05:02
I would love to have a skybox that makes you feel surrounded by high peaks and you are at the bottom of a valley. Done in your way. Because Sen, these other skyboxes are simply dreamy.
#35
Posté 18 juin 2011 - 03:41
#36
Posté 18 juin 2011 - 05:58
#37
Posté 19 juin 2011 - 11:01
#38
Posté 25 juin 2011 - 12:21
#39
Posté 14 août 2011 - 01:40
Modifié par Eradrain, 14 août 2011 - 02:05 .





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