I'm new to Dragon Age scripting, and I apologize in advance for my ignorance.
I've made a mod, two items, and a script to add those items just like the tutorial describes, but I'm stuck with the script part. The tutorial told me to copy the .NCS file from the "...my_mod/module/override/toolsetexport" directory into the "packages/core/override" directory, but I only see a .NSS file there, and no NCS file. The script compiled okay, and the mod appears to be working (I see it in the game), but the script won't run in the console, and I'm assuming it's because an NSS file isn't the right kind of file...
Any ideas on where I'm going wrong?
Custom item importing - NCS and NSS files?
Débuté par
geoffsbg
, mai 28 2011 06:39
#1
Posté 28 mai 2011 - 06:39
#2
Posté 28 mai 2011 - 11:36
Did you export the script? I have my toolset set up so that whenever I save something, it automatically exports it without dependent resources.
#3
Posté 28 mai 2011 - 03:02
Yup, that's the step that creates the .NSS file for me. But I think the problem may have to do with that step - I just did it again, and I got the following message:
"E: 10:54:22 - aa_give_lib.nss - aa_give_lib.nss(2): Unknown error"
aa_give_lib is the name of my script, obviously.
"E: 10:54:22 - aa_give_lib.nss - aa_give_lib.nss(2): Unknown error"
aa_give_lib is the name of my script, obviously.
#4
Posté 28 mai 2011 - 06:01
Unknown error? Interesting.
Maybe you could copy and paste your script here so we can take a closer look at it.
Maybe you could copy and paste your script here so we can take a closer look at it.
#5
Posté 29 mai 2011 - 05:28
A common reason for this message is an illegal resource name (if it's an item, it should read R"xxxx.uti", where xxxx is no more than 32 characters).
If that's not it, please post the script, like satans_karma said.
If that's not it, please post the script, like satans_karma said.





Retour en haut






