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Armor retextured


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#1
tehbill

tehbill
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 Hey all,

I've retextured a medium armor(hm_arm_medd) and these are the files I have right now in my module's data folder.

armor_medium_variation_boss.gda
hm_arm_medx_0.mmh
hm_arm_medx_0.msh
hm_arm_medx_0.phy
pm_arm_medx_0.mao
pm_arm_medx_0d.dds

Screenshot of my hm_arm_medx_0.MMH file of what I've changed in it:
Part 1:http://2.bp.blogspot.com/-4u6tXD9dJOU/TeCyby3OV5I/AAAAAAAAAFo/FxZqWkzYgbk/s1600/samurai_armor.jpg
Part 2:http://3.bp.blogspot.com/-1AOPHvbQdxY/TeCyzvR1WOI/AAAAAAAAAFs/SngAPMxV6C0/s1600/samurai_armor.jpg

Screenshot of my pm_arm_medx_0.MAO file:
http://4.bp.blogspot...murai_armor.jpg

Works perfectly fine in the toolset after changing the Item Variation:
http://1.bp.blogspot...murai_armor.jpg

I've set the "Inventory Subgroup" to "33200" as well according to the subgroup codes for medium armor.

After that I tried placing it on a hostile male human(which is for them), the entire armor doesn't show up, just appears invisible after placing it on them.

Screenshot of invisible armor placed on enemy:
http://1.bp.blogspot...murai_armor.jpg

I've honestly no idea what's wrong with it anymore, this armor is only going to be used by a hostile NPC and not for the players. Hope someone can enlighten me, cause I'm about ready to shoot this toolset xD

EDIT: Do I need to place the .DDS file in the texture(high & medium) files as well? 

 

Modifié par tehbill, 28 mai 2011 - 08:51 .


#2
DarthParametric

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The most likely scenario is your variation ID number is too high. Try changing it to a value under 255. More info here - http://social.biowar...but_not_in_game

#3
tehbill

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Yup, I lowered the variation ID number and it worked! Thanks DarthParametric!