TheStrand221 wrote...
I don't believe there are many players that are put off by games with detailed statistics. WoW is incredibly popular not a niche game and players micro tons of abilities, statistics, equipment, etc. to maximize their builds. I mean, the average age of a gamer is early thirties I believe. That would mean many of them probably played their first games on older systems that carried the first generations of hardcore RPGs, or at least the original Final Fantasy on NES which is basically a western style RPG of the classic kind.
You are correct, but only to a point.
It's true that WoW has a ton of abilities, stats and equipment, but that kind of micromanagement only becomes important at end game, when the player has reached maximum level and is ready to progress into raiding or pvp combat.
In the beginning (between levels 1 and 10) you only need to worry about your basic stats, while things like talents, hit rating, defense, dodge, block, parry, mana regeneration, etc. aren't important. And most of them don't become truly important until the end game. Therefore, the game starts very easy and gradually builds up complexity and difficulty as you progress, but the entry barrier is very low or practicaly non existent.
During my years in WoW I've met a lot of people who were never really into rpgs or gaming in general. But their family, friends and co-workers told them about this game they're all enjoying so they decided to check it out. Even if they don't get the hang of it at first, they can always ask for advice or help thorugh ingame chat system. I'd say WoW is closer to a online phenomenon like Facebook, than an rpg.
A first time player to singleplayer rpgs is left alone with that wall of stats and whatever tutorial the developers came up with. His most common method of learning is trial and error, which may work for some but leave others frustrated and puts them off the game for good. Every one of these that leave is a lost customer to Bioware and rpg market, which may not have happened had the game been a bit more newbie friendly at the beginning.
That may seem unimportant to rpg players like you or me, but it is important to developers and publishers.