Mike Laidlaw wrote...
Corto81 wrote...
So why, at the same time, do you guys think it has elements that are a barrier to people?
Honest question.
Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.
I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.
Statistics can be used for anything, and if you'll allow me a quick reductio ad absurdum, the fact that most people live in Asia doesn't mean all studios should start making JRPGs, change the default language to chinese and watch crazy game shows in their spare time. It seems to me that on a basic level, you fail to grasp that WRPGs inherently have a limited audience. Perhaps that audience is potentially larger than it currently is, and perhaps something can be done to appeal to a broader audience, but at what cost?
Games will never be regarded as art in the same way as, say, movies, unless there's room for the David Lynch/Terence Malick kind of studio. You'd never, ever see those two trying to make a Michael Bay type movie, even though the potential audience is vastly higher for the latter.
I think what a lot of the disappointment stemmed from was this feeling that Bioware as a studio has always had an identity as one that made deep, immersive RPGs, and DA2 plays like a pubertarian identity crisis. And your biggest mistake, bar none, was changing course 180 degrees in the middle of an established series. If you'll excuse the continued use of movie analogies, this wasn't just David Lynch making a Michael Bay type movie, this was as if, after "The Dark Knight", Chris Nolan would decide to go back to Arnold as "Mistah Freeze" for the next one - bat-nipples, painful puns, enlarged codpieces and all - to "appeal to a broader audience" (which was, in fact, the reasoning for the way "Batman and Robin" turned out, after the rather good Tim Burton films).
I'm not saying you should accept the status quo or stop trying to push the envelope, but please try doing so without losing the identity Bioware has spent the last 20 years or so trying to build up. I don't go to a gas station to buy furniture, I don't watch a David Lynch movie to see explosions and scantily clad women, and I don't buy a Bioware game to play "Diablo 2.5".
Modifié par Solo80, 29 mai 2011 - 12:15 .




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