Cutlass Jack wrote...
Autolycus wrote...
The problem there though Cutlass is.....that RPG players don't mind, we like it. Thus proving in intself, that Laidlaw/EA did not want to make an RPG at all....the fact cannot be argued anymore....he does not want to crate a game for the very people who pay his wage.
I'm not sure I entirely agree there. I mean sure on second playthroughs and such when you know the game and how stats work and the like its near gleeful to go into it with a build in mind. Also true on games that use rulesets you know (like D&D based games)
But if you completely go in blind you probably don't know which stats are good or which abilities you'll find fun etc. So I don't really feel the notion of taking a character for a 'Test Drive' is somehow inherently anti-RPG. I certainly recall making a few terrible starting choices in Origins because certain things sounded way better than they were.
Like I said though, there are more graceful routes to handle it than they picked this time around. And many choices in character development I would not have made, particularly where stats are concerned. Skill trees were improved I felt, but limiting everyone to only two real stat choices was a very bad call.
If anything had to be frontloaded into a game, as an RPG lover I'd prefer it were Roleplaying choices. I like detailed stats and abilites, but I'm fine with being eased into it. Which should not be translated into me thinking I thought either of those were handled well in DA2's intro. (Which was my least favorite segment of the game)
It's an RPG. Your first character probably won't be as good as your second unless you're familiar with the system. There's no need to change that if you can get it right on your second run.
Modifié par JabbaDaHutt30, 29 mai 2011 - 01:18 .




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