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The Laidlaw mantra: success or not?


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#301
JabbaDaHutt30

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Cutlass Jack wrote...

Autolycus wrote...
The problem there though Cutlass is.....that RPG players don't mind, we like it. Thus proving in intself, that Laidlaw/EA did not want to make an RPG at all....the fact cannot be argued anymore....he does not want to crate a game for the very people who pay his wage.


I'm not sure I entirely agree there. I mean sure on second playthroughs and such when you know the game and how stats work and the like its near gleeful to go into it with a build in mind. Also true on games that use rulesets you know (like D&D based games)

But if you completely go in blind you probably don't know which stats are good or which abilities you'll find fun etc. So I don't really feel the notion of taking a character for a 'Test Drive' is somehow inherently anti-RPG. I certainly recall making a few terrible starting choices in Origins because certain things sounded way better than they were.

Like I said though, there are more graceful routes to handle it than they picked this time around. And many choices in character development I would not have made, particularly where stats are concerned. Skill trees were improved I felt, but limiting everyone to only two real stat choices was a very bad call.

If anything had to be frontloaded into a game, as an RPG lover I'd prefer it were Roleplaying choices. I like detailed stats and abilites, but I'm fine with being eased into it. Which should not be translated into me thinking I thought either of those were handled well in DA2's intro. (Which was my least favorite segment of the game)


It's an RPG. Your first character probably won't be as good as your second unless you're familiar with the system. There's no need to change that if you can get it right on your second run.

Modifié par JabbaDaHutt30, 29 mai 2011 - 01:18 .


#302
Cutlass Jack

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Alistairlover94 wrote...

I believe Origins had a description box of what each stat contributed to your character's abilties and resistances. Or can people not read nowadays? And I did not get the point of DA2's opening. Was it supposed to showcase the exploding bodies, the enemies shedding more blood when they die, than they did in Origins, What?


I'm going to assume you're purposely going for snarky here to make a point. The intro (again, which I hated) did let me try out the baseline group of starting abilities in their upgraded state.

Origins had descriptions which could be read (but thanks for giving me no credit there) but did not give you context on to what those descriptions truly meant until you could actually use them. Sure XX contributes to YY but how relevant is that?

RangerSG wrote...
I'll say something crazy here, I have always liked the Elder Scrolls method of character generation, where they start by having the guard ask your name, then a bit later someone talks about how you look and you generate your appearance, and then at the end, after playing a little tutorial to learn the skills, you get to pick them to satisfy your interest. I think that's an effective way to navigate the "stat wall" to give it to the player in chunks they've seen practically applied already, rather than as a wall of text. I thought Morrowind in particular did that well, and I think something like that would be more effective than the DA2 opening.


That would be an example of a much better way to do it. Fallout 3 and FNV as well.


JabbaDaHutt30 wrote...

Please don't post that smiley again.


I'll get right on that. Image IPB

#303
Lumikki

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Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.

Modifié par Lumikki, 29 mai 2011 - 01:21 .


#304
DragonRageGT

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Solo80 wrote...

Statistics can be used for anything, and if you'll allow me a quick reductio ad absurdum, the fact that most people live in Asia doesn't mean all studios should start making JRPGs, change the default language to chinese and watch crazy game shows in their spare time. It seems to me that on a basic level, you fail to grasp that WRPGs inherently have a limited audience. Perhaps that audience is potentially larger than it currently is, and perhaps something can be done to appeal to a broader audience, but at what cost?

Games will never be regarded as art in the same way as, say, movies, unless there's room for the David Lynch/Terence Malick kind of studio.  You'd never, ever see those two trying to make a Michael Bay type movie, even though the potential audience is vastly higher for the latter.

I think what a lot of the disappointment stemmed from was this feeling that Bioware as a studio has always had an identity as one that made deep, immersive RPGs, and DA2 plays like a pubertarian identity crisis. And your biggest mistake, bar none, was changing course 180 degrees in the middle of an established series. If you'll excuse the continued use of movie analogies, this wasn't just David Lynch making a Michael Bay type movie, this was as if, after "The Dark Knight", Chris Nolan would decide to go back to Arnold as "Mistah Freeze" for the next one - bat-nipples, painful puns, enlarged codpieces and all - to "appeal to a broader audience" (which was, in fact, the reasoning for the way "Batman and Robin" turned out, after the rather good Tim Burton films).

I'm not saying you should accept the status quo or stop trying to push the envelope, but please try doing so without losing the identity Bioware has spent the last 20 years or so trying to build up. I don't go to a gas station to buy furniture, I don't watch a David Lynch movie to see explosions and scantily clad women, and I don't buy a Bioware game to play "Diablo 2.5".


Beautifully said!

#305
Tommy6860

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Lumikki wrote...

Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.




Did they update the site to be truthful?

#306
CoS Sarah Jinstar

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Mike Laidlaw wrote...

Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.

I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.


I'd love to know what brought Mike to this conclusion. because judging by how the majority of people felt about DA2's dumbing down, not only here but on other game sites like Blues News and Evil Avatar for example, any DA2 thread has about 99% negative responces because of what Mike says right in this quote. Then when you look at the sales data in comparison to Origins or other deeper CRPG's, its not a contest. So I'm a bit puzzled how the devs are getting this scenario as truth. Perhaps all those "data collectors" within titles, they're using these days either don't work well or they're only looking at console player data who knows.

Does Bioware want to make deep CRPG's at all at this point? Or yearly action game iterations ala the call of dutys of the world? The way it comes off, certainly sounds like the latter.

#307
The Serge777

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But is that the reason they are people "who normally would not play RPGs"? My sense is that these are people who don't want all that talking and people who don't want fantasy. And how are these elements any different than the spoke you're currently focused on? You think there's a way to present all the text and dialogue to people who have no interest in it? To mask the fantasy setting that they look down on?

Or do you really believe that there's a whole segment of gamer out there who wants the talking and loves the elves and dwarves but just can't stand the attack roll?

I managed to get two people who never played RPGs to play both DAO and DA2.  Both of them enjoyed DAO, but only one of them played the Origins more than once and both of them were worn out after the experience.  Both of them loved DA2 and both of them have played that game more than once. 

As for the dialogue, I think that the issue is one of options (note, I didn't say quality) rather than quantity.  Didn't someone (was it Gaider) say that there was actually more dialogue in DA2 than in DAO?  My issue (and, to be sure, my non-RPG-playing friends' issues) with the dialogue in DA2 relative to DAO was that there wasn't as much player-initiated dialogue and that most of it was isolated to the Companion's homebases.  None of us particularly liked that. 

The problem I had with cross-class combos is that I never felt compelled to even bother. Maybe on the hardest difficulties, but on normal or less, it just never seemed to come up (sort of like harmonic combos... waste of time when they'll die a few seconds later anyway). So maybe you think it speaks for itself, but I couldn't hear it at all.

Working together, we are greater, but not because we coordinated our attack; the greatness is simply because we were all fighting against the same group of ruffians, delivering them to the red showers of great justice.

Clearly, your mileage varied here, but I used cross-class combos regularly in Normal difficulty and all the time in Hard.  In short, I loved them.  

Is it me, or shouldn't people who are griping about more tactical options (don't know if you're one of them) in combat be pleased with the cross-class combos?

#308
JabbaDaHutt30

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Lumikki wrote...

Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.




I'm sure. :lol:

#309
Lumikki

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RageGT wrote...

Solo80 wrote...

Statistics can be used for anything, and if you'll allow me a quick reductio ad absurdum, the fact that most people live in Asia doesn't mean all studios should start making JRPGs, change the default language to chinese and watch crazy game shows in their spare time. It seems to me that on a basic level, you fail to grasp that WRPGs inherently have a limited audience. Perhaps that audience is potentially larger than it currently is, and perhaps something can be done to appeal to a broader audience, but at what cost?

Games will never be regarded as art in the same way as, say, movies, unless there's room for the David Lynch/Terence Malick kind of studio.  You'd never, ever see those two trying to make a Michael Bay type movie, even though the potential audience is vastly higher for the latter.

I think what a lot of the disappointment stemmed from was this feeling that Bioware as a studio has always had an identity as one that made deep, immersive RPGs, and DA2 plays like a pubertarian identity crisis. And your biggest mistake, bar none, was changing course 180 degrees in the middle of an established series. If you'll excuse the continued use of movie analogies, this wasn't just David Lynch making a Michael Bay type movie, this was as if, after "The Dark Knight", Chris Nolan would decide to go back to Arnold as "Mistah Freeze" for the next one - bat-nipples, painful puns, enlarged codpieces and all - to "appeal to a broader audience" (which was, in fact, the reasoning for the way "Batman and Robin" turned out, after the rather good Tim Burton films).

I'm not saying you should accept the status quo or stop trying to push the envelope, but please try doing so without losing the identity Bioware has spent the last 20 years or so trying to build up. I don't go to a gas station to buy furniture, I don't watch a David Lynch movie to see explosions and scantily clad women, and I don't buy a Bioware game to play "Diablo 2.5".


Beautifully said!

Yes, it's nice post and shows exactly what's the problem. Meaning player is trying to define what kind of games company should make, because players own taste of games or how these people define they games.

#310
JabbaDaHutt30

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The Serge777 wrote...

But is that the reason they are people "who normally would not play RPGs"? My sense is that these are people who don't want all that talking and people who don't want fantasy. And how are these elements any different than the spoke you're currently focused on? You think there's a way to present all the text and dialogue to people who have no interest in it? To mask the fantasy setting that they look down on?

Or do you really believe that there's a whole segment of gamer out there who wants the talking and loves the elves and dwarves but just can't stand the attack roll?

I managed to get two people who never played RPGs to play both DAO and DA2.  Both of them enjoyed DAO, but only one of them played the Origins more than once and both of them were worn out after the experience.  Both of them loved DA2 and both of them have played that game more than once. 

As for the dialogue, I think that the issue is one of options (note, I didn't say quality) rather than quantity.  Didn't someone (was it Gaider) say that there was actually more dialogue in DA2 than in DAO?


Dragon Age 2's text didn't even have half the number of words as Origins' did, according to Knowles' blog ( not actually written by him, though he did estimate it to be lower ), which is why I believe there was substantially less dialogue, and I know from personal experience that there definitely was less interesting dialogue in the game. 

Modifié par JabbaDaHutt30, 29 mai 2011 - 01:32 .


#311
Cutlass Jack

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The Serge777 wrote...

Clearly, your mileage varied here, but I used cross-class combos regularly in Normal difficulty and all the time in Hard.  In short, I loved them.  

Is it me, or shouldn't people who are griping about more tactical options (don't know if you're one of them) in combat be pleased with the cross-class combos?


I'll be honest here. conceptually I love the idea of cross-class combos. In actuality any use I made of them was completely accidental. The game really forced you to build your team a certain way to get the maximum milage out of the system. And I tend to character build more for roleplay reasons. And pick my team for the same. Which is far from the optimal approach to make use of them.

#312
Lumikki

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Tommy6860 wrote...

Lumikki wrote...

Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.


Did they update the site to be truthful?

Or are you assuming the consept of the words be different?

Example if I write word "RPG". This can have many meaning for different people. Point is, did you make wrong assumptions from the sites words or how you belive it's not truthful?

Modifié par Lumikki, 29 mai 2011 - 01:33 .


#313
Guest_Alistairlover94_*

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CoS Sarah Jinstar wrote...


Mike Laidlaw wrote...

Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.

I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.


I'd love to know what brought Mike to this conclusion. because judging by how the majority of people felt about DA2's dumbing down, not only here but on other game sites like Blues News and Evil Avatar for example, any DA2 thread has about 99% negative responces because of what Mike says right in this quote. Then when you look at the sales data in comparison to Origins or other deeper CRPG's, its not a contest. So I'm a bit puzzled how the devs are getting this scenario as truth. Perhaps all those "data collectors" within titles, they're using these days either don't work well or they're only looking at console player data who knows.

Does Bioware want to make deep CRPG's at all at this point? Or yearly action game iterations ala the call of dutys of the world? The way it comes off, certainly sounds like the latter.


I think they stopped making RPGs after ME2, and have started to make average Action-RPGs. If they're wish is lower sales, they'll probably get it. Origins filled a niche for people who were looking for an RPG. DA2 does not fill any specific niche, rather it's a poorly made Action-RPG hybrid, of some sorts. People do not want to play a half full-on RPG, and half Action-RPG. Make up your mind, Mike.

#314
DragonRageGT

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Lumikki wrote...

RageGT wrote...

Solo80 wrote...

Statistics can be used for anything, and if you'll allow me a quick reductio ad absurdum, the fact that most people live in Asia doesn't mean all studios should start making JRPGs, change the default language to chinese and watch crazy game shows in their spare time. It seems to me that on a basic level, you fail to grasp that WRPGs inherently have a limited audience. Perhaps that audience is potentially larger than it currently is, and perhaps something can be done to appeal to a broader audience, but at what cost?

Games will never be regarded as art in the same way as, say, movies, unless there's room for the David Lynch/Terence Malick kind of studio.  You'd never, ever see those two trying to make a Michael Bay type movie, even though the potential audience is vastly higher for the latter.

I think what a lot of the disappointment stemmed from was this feeling that Bioware as a studio has always had an identity as one that made deep, immersive RPGs, and DA2 plays like a pubertarian identity crisis. And your biggest mistake, bar none, was changing course 180 degrees in the middle of an established series. If you'll excuse the continued use of movie analogies, this wasn't just David Lynch making a Michael Bay type movie, this was as if, after "The Dark Knight", Chris Nolan would decide to go back to Arnold as "Mistah Freeze" for the next one - bat-nipples, painful puns, enlarged codpieces and all - to "appeal to a broader audience" (which was, in fact, the reasoning for the way "Batman and Robin" turned out, after the rather good Tim Burton films).

I'm not saying you should accept the status quo or stop trying to push the envelope, but please try doing so without losing the identity Bioware has spent the last 20 years or so trying to build up. I don't go to a gas station to buy furniture, I don't watch a David Lynch movie to see explosions and scantily clad women, and I don't buy a Bioware game to play "Diablo 2.5".


Beautifully said!

Yes, it's nice post and shows exactly what's the problem. Meaning player is trying to define what kind of games company should make, because players own taste of games or how these people define they games.


No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

#315
KennethAFTopp

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Mike Laidlaw wrote...

Corto81 wrote...

So why, at the same time, do you guys think it has elements that are a barrier to people?
Honest question.


Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.

I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.


they are also those people who start up DAII and get royally annoyed they have to play through that exagerrated bit with out creating your character at all. I personally think you could've done the same bit of introduction if you had started the Story in Lothering or hells at Ostagar as a certain tutorial. But that is also a story complaint and I got plenty of those too.

#316
Lumikki

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RageGT wrote...

No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

I did not think DAO was masterpiece of anyting, just normal good game what Bioware has made, that's all. Mostly I did find DAO more like annoying. NO, I don't mean DAO hasn't have good design there too, I do, but masterpiece. Far from it.

Modifié par Lumikki, 29 mai 2011 - 01:36 .


#317
The Serge777

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****** for tat unfortunately, despite what we say on here, and what we may say to him, he does hold a position of authority, and when he responds equally 'childish and arrogant' back to us...the very people who are dedicated enough to register here and pay his wage.....what can you expect, seriously, in all honesty, he should know better and hold his tongue.

The other that thing that infuriates people, is that he will come here and say 'I agree'.....but he still refuses to admit that he made one huge balls up. His opinion is golden, end of story.

Laidlaw is under no obligation to agree with any of us (although he has made it clear that he does).  And I don't sense that he's being childish or rude.  I suspect that people who would accuse him of being childish or rude make that accusation because they don't think he's agreeing with them.  He doesn't have to admit to anything if he doesn't believe there's anything to agree to anymore than we have to.  However, we don't have to be rude in disagreeing with him.   That's...  Well, that's just poor behavior.

And, let's say he does believe that Bioware made a huge mistake.  Why in the hell would he acknowledge that?  You really want him to risk having something like that posted all over the web to have an even more severe impact on their sales? Can you imagine the PR nightmare Bioware would experience?  He'd likely lose his job.  

(As an aside, I strongly suspect that those of us posting on this site are the minority of DA2 owners and that Laidlaw is going to get paid with or without us.  I don't think he's disrespectful enough to take this into account when he posts, but that's the truth.  For us to act like five-year olds throwing a tantrum because we're paying his salary not only implies a ridiculous amount of presumption on our parts, it also doesn't encourage him to pay us any more mind than necessary.)  

#318
CoS Sarah Jinstar

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Lumikki wrote...

RageGT wrote...

No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

I did not think DAO was masterpiece of anyting, just normal good game what Bioware has made, that's all. Mostly I did find DAO more like annoying. NO, I don't mean DAO hasn't have good design there too, I do, but masterpiece. Far from it.


Compared to DA2? It IS a masterpiece imo, even with the flaws Origins had. Choices mattered, character and party development mattered. All the core trappings one would expect from a CRPG mattered.

Now? not so much.

#319
Tommy6860

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Lumikki wrote...

Tommy6860 wrote...

Lumikki wrote...

Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.


Did they update the site to be truthful?

Or are you assuming the consept of the words be different?

Example if I write word "RPG". This can have many meaning for different people. Point is, did you make wrong assumptions from the sites words or how you belive it's not truthful?


No, I am not misunderstanding the words and the concept was straight forward. It is not just about being an RPG and I understand that many gamers have their own definitions regarding what an RPG is to them and I wouldn't tell them otherwise.

Here's one line the site claims to what the game does, and it is not truthful in any sense of the claim:

"Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make."


Did it do that for you? I barely had any of my decisions make any difference in the game.

#320
Teddie Sage

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Tommy6860 wrote...

Lumikki wrote...

Tommy6860 wrote...

Lumikki wrote...

Tommy6860 wrote...

This^^ Excellent post ! What I am seeing since Mike hit the boards again two days ago are these issues here; people not getting what was advertised. I cannot stress how much I didn't get from what I was lead to think I was buying

How come, I did not have any problems with it?

PS: I'm old school RPG player too, like MIke seem to be too.


Did they update the site to be truthful?

Or are you assuming the consept of the words be different?

Example if I write word "RPG". This can have many meaning for different people. Point is, did you make wrong assumptions from the sites words or how you belive it's not truthful?


No, I am not misunderstanding the words and the concept was straight forward. It is not just about being an RPG and I understand that many gamers have their own definitions regarding what an RPG is to them and I wouldn't tell them otherwise.

Here's one line the site claims to what the game does, and it is not truthful in any sense of the claim:

"Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make."


Did it do that for you? I barely had any of my decisions make any difference in the game.


Nah, it was more like: Let the game decide everything for you even though you made superficial choices.:ph34r:

#321
DragonRageGT

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Lumikki wrote...

RageGT wrote...

No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

I did not think DAO was masterpiece of anyting, just normal good game what Bioware has made, that's all. Mostly I did find DAO more like annoying. NO, I don't mean DAO hasn't have good design there too, I do, but masterpiece. Far from it.


If you don't have 10 full completionist playthrough with the game, with all classes, races, origins and builds, don't think your opinion matters to some maniac like me that after 20 full completionist runs still wants more. DAO is another league compared to DA2. Much much superior! I can't finish my 6th run with DA2 because it makes me sick after 5. And I bet many people didn't think Van Gog, Picasso, Beatles or Led Zep are masterpieces of anything too.

#322
Dragoonlordz

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Lumikki wrote...

RageGT wrote...

No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

I did not think DAO was masterpiece of anyting, just normal good game what Bioware has made, that's all. Mostly I did find DAO more like annoying. NO, I don't mean DAO hasn't have good design there too, I do, but masterpiece. Far from it.


As many of us on here think the opposite and that DAO was a better game, you think DA2 was better by sounds of it. The question is which group has the most people in it. I think the former and even you I doubt think the latter has more. Therefore the former takes precedent. :P

#323
JabbaDaHutt30

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The Serge777 wrote...

****** for tat unfortunately, despite what we say on here, and what we may say to him, he does hold a position of authority, and when he responds equally 'childish and arrogant' back to us...the very people who are dedicated enough to register here and pay his wage.....what can you expect, seriously, in all honesty, he should know better and hold his tongue.

The other that thing that infuriates people, is that he will come here and say 'I agree'.....but he still refuses to admit that he made one huge balls up. His opinion is golden, end of story.

Laidlaw is under no obligation to agree with any of us (although he has made it clear that he does).  And I don't sense that he's being childish or rude.  I suspect that people who would accuse him of being childish or rude make that accusation because they don't think he's agreeing with them.  He doesn't have to admit to anything if he doesn't believe there's anything to agree to anymore than we have to.  However, we don't have to be rude in disagreeing with him.   That's...  Well, that's just poor behavior.

And, let's say he does believe that Bioware made a huge mistake.  Why in the hell would he acknowledge that?  You really want him to risk having something like that posted all over the web to have an even more severe impact on their sales? Can you imagine the PR nightmare Bioware would experience?  He'd likely lose his job.  

(As an aside, I strongly suspect that those of us posting on this site are the minority of DA2 owners and that Laidlaw is going to get paid with or without us.  I don't think he's disrespectful enough to take this into account when he posts, but that's the truth.  For us to act like five-year olds throwing a tantrum because we're paying his salary not only implies a ridiculous amount of presumption on our parts, it also doesn't encourage him to pay us any more mind than necessary.)  


The problem is, he's still trying to push in the same direction, just a little less than what Dragon Age 2 did. 

#324
Lumikki

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CoS Sarah Jinstar wrote...

Lumikki wrote...

RageGT wrote...

No, meaning he has the same perception of DA2 as I have. DA:O is a Symphonic playing a Masterpiece. DA2 is a midi keyboard playing Lady Gaga!

And the art, really. Origins may not have the best ever design what what they did with elves, darkspawn, zevran, trolls.. would boarder a really bad taste joke if it weren't so so sad!

I did not think DAO was masterpiece of anyting, just normal good game what Bioware has made, that's all. Mostly I did find DAO more like annoying. NO, I don't mean DAO hasn't have good design there too, I do, but masterpiece. Far from it.


Compared to DA2? It IS a masterpiece imo, even with the flaws Origins had. Choices mattered, character and party development mattered. All the core trappings one would expect from a CRPG mattered.

Now? not so much.

Yeah, but this is based what you people self value in games. How you want to see situation. Both games has good and bad points. I would say DA2 has more mistakes than DAO have, but just because these games are different, doesn't make one better than other.  The design mistakes and short cuts drops DA2 general value. Like you self sayd, you expect CRPG as how you see it.  Meaning not all what you think was good, was good to "all" other people.

Modifié par Lumikki, 29 mai 2011 - 01:49 .


#325
Dragoonlordz

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JabbaDaHutt30 wrote...

The problem is, he's still trying to push in the same direction, just a little less than what Dragon Age 2 did. 


Agreed, to be honest I don't question his competence or ability just his direction.

I think that the thing that defines DA is the sense of the party, of individuals working together to form something greater.


Like I said earlier what he thinks is the core of DA was not what I saw as the core of DA, what defined DA to me after DAO was DA being grand epic fantasy adventures that had a vast amount of choices and consequences that led to the end feeling that you had been on an amazing journey where your choices mattered (regardless of illusion or not). It had customisation, a traditional dialogue system and also party members to interact with a great deal. This was NOT what DA2 was about at all hence why the overall dissapointment not even going into the fine points about aspects but the overall product in my review.

Modifié par Dragoonlordz, 29 mai 2011 - 01:49 .