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The Laidlaw mantra: success or not?


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#676
Serpieri Nei

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Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 

Modifié par Serpieri Nei, 29 mai 2011 - 09:52 .


#677
Dave of Canada

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erynnar wrote...

Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it.


Depends what board you're on, some boards absolutely loathe how "simplified" the game is. The only board I've seen where the general consensus is that the game is 100% amazing is the BSN.

#678
TEWR

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Alistairlover94 wrote...

Dragoonlordz wrote...

I'm still waiting for someone to make this for Leandra part of DA2.


I lol'd so hard, buddy.Image IPB


That and Disco Age Origins () are some of the funniest dancing game videos I've ever seen.

Also, Sten's engaging in revelry!

#679
Arrtis

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I think their best bet is to go the route of of the fallout games.
Mostly mentioning the toolset support...
Then try to improve the story and new areas....more freedom....

#680
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Dave of Canada wrote...

erynnar wrote...

Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it.


Depends what board you're on, some boards absolutely loathe how "simplified" the game is. The only board I've seen where the general consensus is that the game is 100% amazing is the BSN.


Simplified? If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls. It's definitely more challenging than the first game.

Modifié par Alistairlover94, 29 mai 2011 - 09:56 .


#681
erynnar

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Alistairlover94 wrote...

Dave of Canada wrote...

erynnar wrote...

Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it.


Depends what board you're on, some boards absolutely loathe how "simplified" the game is. The only board I've seen where the general consensus is that the game is 100% amazing is the BSN.


Simplified? If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls. It's definitely more challenging than the first game.


I confess, I haven't been on other forums for TW2, and they are entitled to their opinions. But I don't see it as simplified at all. Is it more efficient? I think so. Is it strategic? Hell yeah, two shades kept kicking my ass until I figured it out (took three tries, and no I couldn't do Yakkity Saks like I did with the Arishok). :lol: Can you stand there and wave your sword? Nope. Do you have to be aware of what is going on around you while you are rolling, leaping, running away? Yep. I may have cursed at my screen many times, and when I die, I hate it. But at the same time I love it too. Because I know that when I finally figure out how to kill the baddy I will feel epic. I kicked those two shade's asses and it felt GREAT Because I figured it out, I felt smart.

Most of the time witih DA2, I yawned at the screen when fighting the waves. And when I beat the big baddy and his endless waves of minions I just felt relieved. <_<

#682
Ariella

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Serpieri Nei wrote...

Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 


First of all DA2 already has class combos, and second, I don't see where it's obvious at all that Bioware wants to go from RPGs to action games. In fact what Mike said earlier in this thread is the exact opposite of that. The point is trying to open up a small market to a larger audience by showing them that some of the elements they already enjoy (builds and such) came from RPGs, which is a win win situation for the RPG consumer in the end because by opening up the market, there's more demand which will create even for choice of RPGs as other companies see it as a viable income source.

As for the point made about DA3 Mr. Laidlaw himself said they're trying to find a balance between what people liked in Origins and what people liked in DA2. That doesn't sound like a pure action game to me,

#683
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erynnar wrote...

Alistairlover94 wrote...

Dave of Canada wrote...

erynnar wrote...

Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it.


Depends what board you're on, some boards absolutely loathe how "simplified" the game is. The only board I've seen where the general consensus is that the game is 100% amazing is the BSN.


Simplified? If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls. It's definitely more challenging than the first game.


I confess, I haven't been on other forums for TW2, and they are entitled to their opinions. But I don't see it as simplified at all. Is it more efficient? I think so. Is it strategic? Hell yeah, two shades kept kicking my ass until I figured it out (took three tries, and no I couldn't do Yakkity Saks like I did with the Arishok). :lol: Can you stand there and wave your sword? Nope. Do you have to be aware of what is going on around you while you are rolling, leaping, running away? Yep. I may have cursed at my screen many times, and when I die, I hate it. But at the same time I love it too. Because I know that when I finally figure out how to kill the baddy I will feel epic. I kicked those two shade's asses and it felt GREAT Because I figured it out, I felt smart.

Most of the time witih DA2, I yawned at the screen when fighting the waves. And when I beat the big baddy and his endless waves of minions I just felt relieved. <_<


Well said. TW2 made me feel epic. DA2's waves made time move slower.

#684
In Exile

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erynnar wrote...
Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it. I knew what I was getting, an action RPG.


TW2, overall, I think is a much better game than TW1, but it certainly strayed from TW1.

We lost the grid inventory for a list inventory. We lost the overhead camera and point and click. We lost the ability to click & select our signs and in return we got a radial wheel. The menu was converted to a console style full screen menu (like the DA2 menu) instead of the tab-like menu for a PC only game.

It strayed. It strayed like ME2 from ME1, and was a better game for it.

#685
Dave of Canada

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Alistairlover94 wrote...

Simplified?


Having not played the first one much, I don't see where their arguments come from but what I understand is that they absolutely loathe the removal of stances and find everything more simplistic in terms of combat and execution. "It's dumbed down for consoles" and such.

If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls.


Having played both, I (personally) disagree heavily. 

It's definitely more challenging than the first game.


I hate the difficulty curve of the game (which I've ranted about previously). Does the first game have the really horrible difficulty curve (Hard at the start, really easy at the end)?

#686
Icinix

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Alistairlover94 wrote...

Dave of Canada wrote...

erynnar wrote...

Witcher 2 didn't stray from it's predecessor. It stayed true to it and improved it.


Depends what board you're on, some boards absolutely loathe how "simplified" the game is. The only board I've seen where the general consensus is that the game is 100% amazing is the BSN.


Simplified? If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls. It's definitely more challenging than the first game.


Yep. I also think it may be the first RPG that had traps that I actually set up and use.

Man have I been having some fun with combat in TW2. The only thing I am missing ever so slightly from the combat regard, is the fast, strong, group styles.  Apart from that, the grenades, traps, potions, places of power, combat is pretty awesome all around.

#687
Ariella

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Arrtis wrote...

I think their best bet is to go the route of of the fallout games.
Mostly mentioning the toolset support...
Then try to improve the story and new areas....more freedom....


God no. Especially if you're talking Fallout 3 and sandbox. I'd rather stick with story and party elements, than go the Behtesda route. To paraphrase from West Wing: Let Bioware be Bioware.

#688
In Exile

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Alistairlover94 wrote...
Simplified? If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls. It's definitely more challenging than the first game.


I haven't played insanity because I think the lock-out save is a stupid feature, but on hard, the game is very easy if you invest in swordmanship+quen. That's not even touching a hilariously broken build like heliotrope + group finisher.

TW2 has a very, very rough learning curve because it has no true tutorial and just throws you against human enemies, who are the toughest enemies in the game because they can block your attacks (not even bosses really do this) and who can swarm you.

#689
Lord Gremlin

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Sadly, I don't think Mr. Laidlaw's idea of presenting party-based RPG in a way that won't alienate people who hate dice being rolled and numbers being calculated is possible. They, in that case, hate the core of this type of game.
I don't know if Mr. Laidlaw ever played Demon's Souls but he really should. In this game every action and ability is 100% stat based and at the same time it requires real-time controlling, good timing. Overall gameplay is action, although every aspect of it bears heavy RPG charge. You can dodge roll. The speed and distance of this move is determined 2 character stats and armor weight. But you roll yourself (if your ststs allow it). Damage is calculated with use of character stats, enemy stats, weapon stats, but landing a hit or a combo is up to player. Let's forget about DS difficulty... And that's the game Laidlaw wants. And it has nothing to do with party-based RPG.

Sorry, but if you create a game that continues to hold appeal to people that don't like the thought of dice being rolled and numbers flying off people's heads, even though that is exactly what is happening, then you have 2 sorts of players:
1) The ones that realized that it's actually dice being rolled and numbers calculated, while their reaction and other action games skills are irrelevant - they think your game is pathetic garbage.
2) The ones who are pissed off because they like to see and calculate how dice are being rolled and how numbers are calculated. They also think your game is garbage.
You, how to say, are trying to create pro-Jewish antisemitism here. It won't work. It can't work.
Feel free to ignore me, but I just wanted you to read this.

#690
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@Dave: No. No it does not. The different sword styles just made everything easier. There's a Strong Style for armored enemies, a Fast Style for drowners and lightly-armored foes and Group Style for multiple enemies.

Modifié par Alistairlover94, 29 mai 2011 - 10:12 .


#691
Arrtis

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anyone know if the first witcher works on win7?
Because so many older games have problems with it.

#692
In Exile

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Arrtis wrote...

anyone know if the first witcher works on win7?
Because so many older games have problems with it.


It works on Vista. So it should work on Win7.

#693
FieryDove

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In Exile wrote...

We lost the grid inventory for a list inventory.


List inventory is ebil like the wheel. Fight it!

In Exile wrote...

It strayed like ME2 from ME1, and was a better game for it.


Blasphemy! (On the ME1/2 part) Image IPB

#694
Arrtis

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Ariella wrote...

Arrtis wrote...

I think their best bet is to go the route of of the fallout games.
Mostly mentioning the toolset support...
Then try to improve the story and new areas....more freedom....


God no. Especially if you're talking Fallout 3 and sandbox. I'd rather stick with story and party elements, than go the Behtesda route. To paraphrase from West Wing: Let Bioware be Bioware.

mostly just the toolset bit.
You should try Fallout new vegas...better than fallout 3.

#695
wildannie

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In Exile wrote...

Arrtis wrote...

anyone know if the first witcher works on win7?
Because so many older games have problems with it.


It works on Vista. So it should work on Win7.


Yes, well the enhanced edition worked for me (although I didn't complete it...yet)

#696
cursedsei

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Arrtis wrote...

anyone know if the first witcher works on win7?
Because so many older games have problems with it.


It does, I've been playing it on Windows 7, and its a fun game. It has its stubborn quirks and annoyances, but its much more well-handled than Dragon Age 2, to me at least. I did have to tune graphics down a bit though, but thats more to do with the games engine (Bioware-made) than anything.

#697
Ariella

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Lord Gremlin wrote...

/snip

Sorry, but if you create a game that continues to hold appeal to people that don't like the thought of dice being rolled and numbers flying off people's heads, even though that is exactly what is happening, then you have 2 sorts of players:
1) The ones that realized that it's actually dice being rolled and numbers calculated, while their reaction and other action games skills are irrelevant - they think your game is pathetic garbage.
2) The ones who are pissed off because they like to see and calculate how dice are being rolled and how numbers are calculated. They also think your game is garbage.
You, how to say, are trying to create pro-Jewish antisemitism here. It won't work. It can't work.
Feel free to ignore me, but I just wanted you to read this.


First of all, all games have rules and mechanics from RPGs to shooters to RTS to whatever. The difference is that the mechanics are are considered some of the fun by many RPGers and are thus "up front" where as in other games they're buried deeper in the program.

As for your er example... I find it a little offensive,  being Jewish, and having see and been a victim of what could be called "pro Jewish" anti-semitism. Next time, please find a more tactful comparison.

#698
Serpieri Nei

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Ariella wrote...

Serpieri Nei wrote...

Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 


First of all DA2 already has class combos, and second, I don't see where it's obvious at all that Bioware wants to go from RPGs to action games. In fact what Mike said earlier in this thread is the exact opposite of that. The point is trying to open up a small market to a larger audience by showing them that some of the elements they already enjoy (builds and such) came from RPGs, which is a win win situation for the RPG consumer in the end because by opening up the market, there's more demand which will create even for choice of RPGs as other companies see it as a viable income source.

As for the point made about DA3 Mr. Laidlaw himself said they're trying to find a balance between what people liked in Origins and what people liked in DA2. That doesn't sound like a pure action game to me,


The repeated hits that change animations are not combos; they are a string of auto attacks. It doesn't matter what MIke posts, there’s an old saying "Actions Speak Louder than Words". And the direction DA has taken is quite clear. If Bioware wants to reach the larger market then I suggest they make an FPS or an action game instead of diluting their product. An RPG that no longer is an RPG is not win win for those that want to play RPG's, and as it has been said before if I want an action game or an FPS BIoware is not even in my top 10 for delivering that. Will Mike put his words to actions, we shall see until then I'm sure all the upcoming RPG titles and Origins will keep me entertained till then. 

Modifié par Serpieri Nei, 29 mai 2011 - 10:30 .


#699
Ariella

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Arrtis wrote...

Ariella wrote...

Arrtis wrote...

I think their best bet is to go the route of of the fallout games.
Mostly mentioning the toolset support...
Then try to improve the story and new areas....more freedom....


God no. Especially if you're talking Fallout 3 and sandbox. I'd rather stick with story and party elements, than go the Behtesda route. To paraphrase from West Wing: Let Bioware be Bioware.

mostly just the toolset bit.
You should try Fallout new vegas...better than fallout 3.


Played FNV, and I liked it, just hated the color pallete, so drab. I may buy it this winter as a xmas gift for the Hubby. As for the toolset, I'd rather them focus on patches and DLC becausse the toolset only works for one third of DA players, and as I play on two different platforms, and can't program worth 2 cents, patches and DLC too me seem to be a better way to keep the world of Thedas moving along.

#700
In Exile

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Arrtis wrote...
mostly just the toolset bit.
You should try Fallout new vegas...better than fallout 3.


I didn't like it. It combined everything I hated about 'old school' RPGs (no connection between the protagonist and game world; no opportunity to interact on a personal level with NPCs) and new era ARPGs (the half real-time half-stat based combat).