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The Laidlaw mantra: success or not?


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#701
Zjarcal

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erynnar wrote...
I may have cursed at my screen many times, and when I die, I hate it. But at the same time I love it too. Because I know that when I finally figure out how to kill the baddy I will feel epic. I kicked those two shade's asses and it felt GREAT Because I figured it out, I felt smart. 


Funnily enough that's how I felt after dealing with many battles in DA2. Again, different likes for everyone I guess.

#702
Ariella

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Serpieri Nei wrote...

Ariella wrote...

Serpieri Nei wrote...

Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 


First of all DA2 already has class combos, and second, I don't see where it's obvious at all that Bioware wants to go from RPGs to action games. In fact what Mike said earlier in this thread is the exact opposite of that. The point is trying to open up a small market to a larger audience by showing them that some of the elements they already enjoy (builds and such) came from RPGs, which is a win win situation for the RPG consumer in the end because by opening up the market, there's more demand which will create even for choice of RPGs as other companies see it as a viable income source.

As for the point made about DA3 Mr. Laidlaw himself said they're trying to find a balance between what people liked in Origins and what people liked in DA2. That doesn't sound like a pure action game to me,


The repeated hits that change animations are not combos; they are a string of auto attacks. It doesn't matter what MIke posts, there’s an old saying "Actions Speak Louder than Words". And the direction DA has taken is quite clear. If Bioware wants to reach the larger market then I suggest they make an FPS or an action game instead of diluting their product. An RPG that no longer is an RPG is not win win for those that want to play RPG's, and as it has been said before if I want an action game or an FPS BIoware is not even in my top 10 for delivering that. Will Mike put his words to actions, we shall see until then I'm sure all the upcoming RPG titles and Origins will keep me entertained till then. 


First of all, I'd like to point out AGAIN, that a lot of the things that people are complaining about now came out of criticism (both fan and critics alike) of DAO (slowness of combat, generic story and gameplay and graphics). So rather than judging that changes in DA2 in a void, judge them in the same what Bioware had to, by looking at what fans and critics had to say that wasn't exactly glowing.

In the end they tried to answer those complaints, but ended up getting new ones. Finding the happy medium is going to take time, and I believe the mechanics are there to pull it off. But you can't judge the game in a void especially when said game designer had come out time and time again and commented they were going to address the complaints, and DID. They'll do it again here to.

And cross class combos aren't just a string of auto attacks. It takes advantage of two classes abilities to take down an enemy. Just an auto attack won't do, I've tried. It takes set up to pull off.

#703
MonkeyLungs

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Ariella wrote...

And cross class combos aren't just a string of auto attacks. It takes advantage of two classes abilities to take down an enemy. Just an auto attack won't do, I've tried. It takes set up to pull off.



Cross class combos are from ME2. So is Fist of the Maker .. aka Slam. So is gravitic ring ... Not that there is anything wrong with any of this I like Force Mage and cross class combos.

Oh yeah DA2 combat sucks compared to Origins. Just sayin Image IPB

#704
cursedsei

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Ariella, I never complained about character skill trees, or how one character should be restricted to a certain role. So tell me, what was the point in doing that?
And graphics were an actual issue, the style was generic fantasy, no butts about it.

That combo statement might of been misinterpreted though by the poster. But cross-class combos are far from complex or even necessary from what I've seen. Its fire and forget for me.

#705
Zanallen

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Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.

#706
erynnar

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Zjarcal wrote...

erynnar wrote...
I may have cursed at my screen many times, and when I die, I hate it. But at the same time I love it too. Because I know that when I finally figure out how to kill the baddy I will feel epic. I kicked those two shade's asses and it felt GREAT Because I figured it out, I felt smart. 


Funnily enough that's how I felt after dealing with many battles in DA2. Again, different likes for everyone I guess.


Oh I didn't mean that as criticism of DA2 nor other's enjoyment of the battles. I think it's different strokes definitely!

I can't believe I like Wticher 2 as much as I do. Witcher 1 was a little more tedious for me. Just glad we have choices! I love DA and BioWare games differently than I love other company's. :wub:

#707
Guest_Alistairlover94_*

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Zanallen wrote...

Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.


Agreed! That High Dragon was a pain in the bumhole! And bosses with high HP is not difficult. It's just incredibly dull and cheap.

#708
Zjarcal

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erynnar wrote...
Just glad we have choices! 


Hooray for that indeed! :wizard:

Zanallen wrote...

Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.


I don't know, taking down those annoying Assassin's as quickly as possible was necessary for my "unstoppable" run.

Modifié par Zjarcal, 29 mai 2011 - 11:11 .


#709
Deganis76

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DA3 will come roaring back with a vengeance: Bioware takes both critical reception and fan feedback seriously and they know that this was a game that wasn't received as well as it's predecessor. I am confident they will return with a great product to follow up to DA2 which I consider a good, if flawed, game.

And for those that hold Witcher 2 as the springboard for all DA2 comparisons...I think all developers could use some lessons in caution and not rushing. As of this writing, the Witcher forums are still disabled and they are already working on the second patch to the game (after some very significant issues). Developers should not hasten for that quick release...I am reassured to here that BW is delaying ME3.

#710
kingjezza

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Mike Laidlaw wrote...

Corto81 wrote...

So why, at the same time, do you guys think it has elements that are a barrier to people?
Honest question.


Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.

I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.


I haven't read the thread much past this post but is this post serious?

There is nothing taxing or complicated about Origins character creator, I would suggest that people who can't handle a simple task like a fairly straight forward character creator at the start of the game wont really be people who will want to bother with one at any point, so you may as well remove it completely if this is your goal. I'm honestly baffled as to why you are so desperate to appeal to the sort of person who switches a game off because they can't be arsed to spend a few minutes creating a character at the start of the game, these people don't strike me as the type who will be wanting to play a fantasy RPG in the first place.

You believe there are more of the former than the latter and I'm telling you that you're wrong, I actually have more faith in the human race than that, I know kids these days like to be spoon fed as much as possible with as little work as possible but when we reach the point where the majority of people reach a simple character creation screen and say "this is far too taxing for me" and switch it off then I think we have hit rock bottom.

The sales and reviews of both games seems to back up the fact that people didn't really have a huge problem with Origins, or getting past and grasping it's hugly complex character creator like you have suggested. I've seen you make this type of sweeping statement before to try and back up your point and justify changes you have made, it doesn't really wash with me though, I would honestly love to know who these people are you speak of who went and bought Origins only to switch it off before they had got past the the character creation screen, c'mon, seriously :lol:

People not being able to handle stats certainly explains why the Football Manager games are so unpopular and never sell though.

Modifié par kingjezza, 29 mai 2011 - 11:17 .


#711
Ariella

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cursedsei wrote...

Ariella, I never complained about character skill trees, or how one character should be restricted to a certain role. So tell me, what was the point in doing that?
And graphics were an actual issue, the style was generic fantasy, no butts about it.

That combo statement might of been misinterpreted though by the poster. But cross-class combos are far from complex or even necessary from what I've seen. Its fire and forget for me.


Taking comments in reverse. You're lucky they are fire and forget, On the PC for me, I can never time them quite right, and it drives me crazy.

I think with the skill trees they were trying for a less linear experience, so there were several ways to get to a skill rather than just going in a straight line, and thus picking up skills one isn't going to use.

As for the role, I really don't see that as being any different than origins, except you have access to other weapon styles once you had the main style maxed for NPCs. For me, I kept Alistar Sword and Board the entire time, because that what his stats and his skills were best suited to, Leliana was an archer etc... By just specializing the character in one weapon beforehand really isn't any different, plus it's a storytelling element through combat. A 2 handed weapon would appeal to Fenris because of his personality, less into protecting anyone at this point in his life than he is as killing what gets in his way. Fenris' motto could be: The best defense is a good offense."

Aveline isn't like that, her first thought is protection for herself and especially those around her, so her style of combat will drift toward weapon and shield. It's why she became a guardsman in the first place. 

I could go on, but I think it'd just be going over the same ground. Basically it differentiates the characters, and there are still skills that are open to everyone in a class, so one can specialize the type of tactics companions use (Vangard and such)

#712
erynnar

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Zjarcal wrote...

erynnar wrote...
Just glad we have choices! 


Hooray for that indeed! :wizard:

Zanallen wrote...

Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.


I don't know, taking down those annoying Assassin's as quickly as possible was necessary for my "unstoppable" run.


Okay, off topic, but your icons always make me smile, and that new one makes me giggle! Okay back on topic....:D

#713
Serpieri Nei

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Ariella wrote...

Serpieri Nei wrote...

Ariella wrote...

Serpieri Nei wrote...

Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 


First of all DA2 already has class combos, and second, I don't see where it's obvious at all that Bioware wants to go from RPGs to action games. In fact what Mike said earlier in this thread is the exact opposite of that. The point is trying to open up a small market to a larger audience by showing them that some of the elements they already enjoy (builds and such) came from RPGs, which is a win win situation for the RPG consumer in the end because by opening up the market, there's more demand which will create even for choice of RPGs as other companies see it as a viable income source.

As for the point made about DA3 Mr. Laidlaw himself said they're trying to find a balance between what people liked in Origins and what people liked in DA2. That doesn't sound like a pure action game to me,


The repeated hits that change animations are not combos; they are a string of auto attacks. It doesn't matter what MIke posts, there’s an old saying "Actions Speak Louder than Words". And the direction DA has taken is quite clear. If Bioware wants to reach the larger market then I suggest they make an FPS or an action game instead of diluting their product. An RPG that no longer is an RPG is not win win for those that want to play RPG's, and as it has been said before if I want an action game or an FPS BIoware is not even in my top 10 for delivering that. Will Mike put his words to actions, we shall see until then I'm sure all the upcoming RPG titles and Origins will keep me entertained till then. 


First of all, I'd like to point out AGAIN, that a lot of the things that people are complaining about now came out of criticism (both fan and critics alike) of DAO (slowness of combat, generic story and gameplay and graphics). So rather than judging that changes in DA2 in a void, judge them in the same what Bioware had to, by looking at what fans and critics had to say that wasn't exactly glowing.

In the end they tried to answer those complaints, but ended up getting new ones. Finding the happy medium is going to take time, and I believe the mechanics are there to pull it off. But you can't judge the game in a void especially when said game designer had come out time and time again and commented they were going to address the complaints, and DID. They'll do it again here to.

And cross class combos aren't just a string of auto attacks. It takes advantage of two classes abilities to take down an enemy. Just an auto attack won't do, I've tried. It takes set up to pull off.



Once again let me point out this AGAIN what your so called criticism brought us. Combat that is so fast that one spends more time waiting for active abilities to recycle. A story just as re-used in DA2 then in Origins. You know where the difference is? Let me tell you, the journey from Point A to Z. What we got in DA2 was a game focused on framed narrative which butchered any type of plot or cohesion and made Hawke more of a bungler who stumbled into becoming champion. Is that what people call epic these days? Three bite-sized stories? There is
also the loss of customization and strategic combat. A massive amount of recycling, and not just the maps in DA2. And all this is just the tip of the proverbial iceberg.

In the end, they have done nothing to address the complaints that continue to surmount. Actions speak louder than words and all we have gotten so far are just words. Without any action, those words ring hollow.

I wasn’t talking about cross class combos, but if you want to bring that up. Have you forgotten that we not only had spell combinations in Origins but also melee assists? Action games use a combo system, each press of a key, followed in succession of another key created different series of attacks. Hence, how the so called
AWESOME button is such a joke – that the consoles launched without auto attack – then each key pressed in succession nothing AWESOME happened. 

Modifié par Serpieri Nei, 29 mai 2011 - 11:18 .


#714
Zanallen

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Zjarcal wrote...

I don't know, taking down those annoying Assassin's as quickly as possible was necessary for my "unstoppable" run.


True, the assassin backstab was a killer. Though that's the only move that I really had an issue with. Still, its nice being able to kill them with one combo.

#715
Zjarcal

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erynnar wrote...
Okay, off topic, but your icons always make me smile, and that new one makes me giggle! Okay back on topic....:D


Well, I'm glad that we share happiness on something at least!

#716
MonkeyLungs

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@kingjezza ...

Agreed. I think it is absolutle mythology that the way to sell more RPG's is to streamline them and make them simpler. I think the opposite needs to happen for both mechanics and narrative ... and I think this would hold even for console gamers.

#717
DragonRageGT

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Dave of Canada wrote...

Alistairlover94 wrote...

Simplified?


Having not played the first one much, I don't see where their arguments come from but what I understand is that they absolutely loathe the removal of stances and find everything more simplistic in terms of combat and execution. "It's dumbed down for consoles" and such.


Yeah, "they" meaning 1 in every 100 players. Like here, 1 in every 100 players absolutely adore DA2 and say it is the best game of their lives and it reminds them of Baldur's Gate! Even on Risen's board where there are the most fanatics fans of all, which simply despise anything Bioware did because it is not their toon fighting, (it;'s AI) it's not really 3D world but 2d planes overlay, it's not challenging at all (a shadowbeast in BW game would just adjust to char's level - face one in Gothic at low level and it's GG) and not anywhere near as open world like the Gothics or Risen it's the game AI, some of them still can be honest enough to appreciate a great game not made by the Piranhas!

If anything, the combat manages to be real-time, yet incredibly strategic, it even reminds me of Demon's Souls.


Having played both, I (personally) disagree heavily. 

It's definitely more challenging than the first game.

Dave of Canada wrote...
I hate the difficulty curve of the game (which I've ranted about previously). Does the first game have the really horrible difficulty curve (Hard at the start, really easy at the end)?


The Witcher 2 definitely does not get any easier at the end. TW1, likewise. Of course, without level scaling, as games should be, an Endrega that killed you in one hit at you level 10 will now die in one hit at your level 20. But be negligent around 4 of them in Insane mode at some point of act 2 and you'll find yourself needing to start from scratch.

Now, go kill the Operator in Hard diff, which lets us reload when dead, (I wouldn't suggest Insane diff to my worst enemy for that fight!) and tell me how many attempts you'll take. And that's at least a level 30 Geralt fighting, and he will die in two hits from the Gargoyles even with opver 700 HP.

Yes, it is doable even on Insane but it's not really the game that became easier. It's probably the player that became much better. And still will suffer if he gets distracted or too self confident.

--------------

Dumbed down for consoles, IMHO, means exactly what has been done to the Dragon Age Series and The Witcher is far from doing it. It is a great PC game which may be ported to other plataforms and I hope it does. Now, who the heck uses "radial menu" anyway? (unless playing with a gamepad, that is). Just like TW1 (keys 1-5), TW2 has all signs binded to keys 5-9 and we don't even need to right click to use after selecting with the key. Just press the key on the keyboard corresponding to the right spell and it's done.

Modifié par RageGT, 29 mai 2011 - 11:29 .


#718
Ariella

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kingjezza wrote...

Mike Laidlaw wrote...

Corto81 wrote...

So why, at the same time, do you guys think it has elements that are a barrier to people?
Honest question.


Yes, I do. To use one example, I know that there are people who fire up a game like Origins, see either character generation or a big wall of stats to pick and they immediately turn it off again. I also am cognizant that there are people who see that big wall of stats and get really excited.

I believe that there are more of the former than the latter. It doesn't mean either side is wrong, and it sure as hell doesn't mean we should cut stats, it just means that, perhaps, opening the game with a big wall of them is not ideal.


I haven't read the thread much past this post but is this post serious?

There is nothing taxing or complicated about Origins character creator, I would suggest that people who can't handle a simple task like a fairly straight forward character creator at the start of the game wont really be people who will want to bother with one at any point, so you may as well remove it completely if this is your goal. I'm honestly baffled as to why you are so desperate to appeal to the sort of person who switches a game off because they can't be arsed to spend a few minutes creating a character at the start of the game, these people don't strike me as the type who will be wanting to play a fantasy RPG in the first place.

You believe there are more of the former than the latter and I'm telling you that you're wrong, I actually have more faith in the human race than that, I know kids these days like to be spoon fed as much as possible with as little work as possible but when we reach the point where the majority of people reach a simple character creation screen and say "this is far too taxing for me" and switch it off then I think we have hit rock bottom.

The sales and reviews of both games seems to back up the fact that people didn't really have a huge problem with Origins, or getting past and grasping it's hugly complex character creator like you have suggested. I've seen you make this type of sweeping statement before to try and back up your point and justify changes you have made, it doesn't really wash with me though, I would honestly love to know who these people are you speak of who went and bought Origins only to switch it off before they had got past the the character creation screen, c'mon, seriously :lol:

People not being able to handle stats certainly explains why the Football Manager games are so unpolular and never sell though though.


Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.

#719
cursedsei

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Ariella wrote...

cursedsei wrote...

Ariella, I never complained about character skill trees, or how one character should be restricted to a certain role. So tell me, what was the point in doing that?
And graphics were an actual issue, the style was generic fantasy, no butts about it.

That combo statement might of been misinterpreted though by the poster. But cross-class combos are far from complex or even necessary from what I've seen. Its fire and forget for me.


Taking comments in reverse. You're lucky they are fire and forget, On the PC for me, I can never time them quite right, and it drives me crazy.

I think with the skill trees they were trying for a less linear experience, so there were several ways to get to a skill rather than just going in a straight line, and thus picking up skills one isn't going to use.

As for the role, I really don't see that as being any different than origins, except you have access to other weapon styles once you had the main style maxed for NPCs. For me, I kept Alistar Sword and Board the entire time, because that what his stats and his skills were best suited to, Leliana was an archer etc... By just specializing the character in one weapon beforehand really isn't any different, plus it's a storytelling element through combat. A 2 handed weapon would appeal to Fenris because of his personality, less into protecting anyone at this point in his life than he is as killing what gets in his way. Fenris' motto could be: The best defense is a good offense."

Aveline isn't like that, her first thought is protection for herself and especially those around her, so her style of combat will drift toward weapon and shield. It's why she became a guardsman in the first place. 

I could go on, but I think it'd just be going over the same ground. Basically it differentiates the characters, and there are still skills that are open to everyone in a class, so one can specialize the type of tactics companions use (Vangard and such)


True that roles did exist to an extent in Origins, but at the same time I also converted Morrigan into a healer in one playthrough, Wrynn as a battlemage demon in another, and so on. The ability to do that is what was important to me.
Yet in Dragon Age 2, it is IMPOSSIBLE to convert any mage into a healer because of how borked they've made it by moving everything healing related to Spirit Healer. I can't make Merril or my sibling a healer because the sole healing skill given outside of the tree is almost useless to rely on.

Besides, while classes might go a ways in DA 2 to "describe" the character, its far from necessary, and shouldn't be relied upon as a major way of describing the character. That should come from dialogue and interractions.


And focus groups... have to love one of the laziest, weakest ways of garnering opinions from people who are more interested in getting their free $20 than any real concise opinion...

Modifié par cursedsei, 29 mai 2011 - 11:31 .


#720
Dragoonlordz

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Ariella wrote...

Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.


As someone linked earlier there are also stats showing more than 50% of the DA2 (Xbox 360) players never completed DA2 either. So clearly imho if thats the case, simplification was not the issue.

Modifié par Dragoonlordz, 29 mai 2011 - 11:32 .


#721
MonkeyLungs

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It was really fun speccing the Origins characters in different ways. I made Alistair a dual wield + ranged warrior and he was beastly. Taking this freedom away fromt he player is not appreciated by all.

#722
kingjezza

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Ariella wrote.

Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.


Once again I would love to see the stats that show 50% of people never made it past the Origins section, but hey if they gave up then at least they made it past the charactor creator, Mike says there are a lot of people who couldn't even manage that.

Experienced RPG gamers, I hadn't played a game in years before Origins and I had never played any of Bioware's older games, there is really nothing complicated about Origins character creation even for somebody who is a RPG newb, if people can't be bothered to read a little box that pops up explaining what the things mean then that is in all honesty their problem, that says far more about them than the game itself.

#723
MonkeyLungs

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Dragoonlordz wrote...

Ariella wrote...

Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.


As someone linked earlier there are also stats showing more than 50% of the DA2 (Xbox 360) players never completed DA2 either. So clearly imho if thats the case, simplification was not the issue.


I would guess there is a large percentage of gamers that don't finish any games they play.

On an aside --  should the data that about half the playerbase don't finish Dragon Age games be used to justify removing endings from the next game? In both DA releases 50% of the players don't play tgo the end so maybe there shouldn't be an end?

Or, maybe the games are just too long and they should focus on a 10 hour single player adventure but add a multiplayer mode that people can play without having to get involved in the story ...Image IPB

#724
cursedsei

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kingjezza wrote...

Ariella wrote.

Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.


Once again I would love to see the stats that show 50% of people never made it past the Origins section, but hey if they gave up then at least they made it past the charactor creator, Mike says there are a lot of people who couldn't even manage that.

Experienced RPG gamers, I hadn't played a game in years before Origins and I had never played any of Bioware's older games, there is really nothing complicated about Origins character creation even for somebody who is a RPG newb, if people can't be bothered to read a little box that pops up explaining what the things mean then that is in all honesty their problem, that says far more about them than the game itself.



Exactly, its almost humorous to call Dragon Age's creator "complex". Oblivion, is complex... Dungeons and Dragons, is complex... DA though? It's rather simple.

and +1 to gamers who don't finish everything they play... I've played well over 200 games easy... you think I beat them all?

Modifié par cursedsei, 29 mai 2011 - 11:41 .


#725
DragonRageGT

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Ariella wrote...

Bioware probably got the information from things like focus groups and telemery readings. I remember it being mentioned somewhere that 50% of game owners of Origins never finished the game beyond the Origin sequence.

And more experienced gamers tend to forget what an inexperience RPG gamer is going to do piror to saying "this is just too taxing". He's going to look at all these numbers and go: "what the heck does this all mean?" or "If I put this point in this stat, what does it do to my character?" It's enough to make a person who's not a numbers person, batty. It's also one of the reasons why I always liked the Shadowrun/WoD mechanic of dice pools rather than stats. but that's another thread.


I wonder how they survived doing games that used stuff like "AC" and "ThAC0" on early days!

It reminds me of what they're doing in Brazil these days. Teaching on public schools that it is ok to speak the langague wrong and that it is "prejudice" when people point it out. (simple uneducated people usually say "We is" in a rough translation.

What they don't say is that speaking the language wrongly they will have a hard time getting any job other than "Refuse Collector",  as they call it in GB. So, dumbing down can also be done to education but I seriously think it should be the other way around. And prosecutors are going to sue the authorities responsible for neglecting education to that level. Pitty they cannot do the same for game developers! Instead of teaching them how to excercise their minds, they simply go after the easy money!

Gladly, things are about to change in the RPG gender. A new milestone has been set! I really doubt that a masterpiece like TW2 will sell less than DA2. First week sales alone kinda confirm it.

Modifié par RageGT, 29 mai 2011 - 11:43 .