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The Laidlaw mantra: success or not?


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#726
Ariella

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Serpieri Nei wrote...

Ariella wrote...

Serpieri Nei wrote...

Ariella wrote...

Serpieri Nei wrote...

Alistairlover94 wrote...

tmp7704 wrote...

Rixxencaxx wrote...

I can see the lesson you learned from da2 failure....da3 will be as rpg as an fps could be.
Leave rpgs to cd project....witcher 2 is marvellous.
Good luck for your future from an ex customer

The Witcher 2 doesn't open with large screen of stats, either...

(it doesn't even have stats for that matter beyond what's altered by talents and gear)


The Witcher 2 is an Action-RPG.


It’s clear they wanted to make Dragon Age an action game with some RPG elements but for them to do that they would have to remove all active abilities/skill trees and adopt a combo system like in action games which wouldn't surprise me to see in DA3. Will this make me buy DA3, no I'll stick with the companies that have proven themselves in making those action games like Ubisoft, SCEA, Naughty Dog, and many others. 


First of all DA2 already has class combos, and second, I don't see where it's obvious at all that Bioware wants to go from RPGs to action games. In fact what Mike said earlier in this thread is the exact opposite of that. The point is trying to open up a small market to a larger audience by showing them that some of the elements they already enjoy (builds and such) came from RPGs, which is a win win situation for the RPG consumer in the end because by opening up the market, there's more demand which will create even for choice of RPGs as other companies see it as a viable income source.

As for the point made about DA3 Mr. Laidlaw himself said they're trying to find a balance between what people liked in Origins and what people liked in DA2. That doesn't sound like a pure action game to me,


The repeated hits that change animations are not combos; they are a string of auto attacks. It doesn't matter what MIke posts, there’s an old saying "Actions Speak Louder than Words". And the direction DA has taken is quite clear. If Bioware wants to reach the larger market then I suggest they make an FPS or an action game instead of diluting their product. An RPG that no longer is an RPG is not win win for those that want to play RPG's, and as it has been said before if I want an action game or an FPS BIoware is not even in my top 10 for delivering that. Will Mike put his words to actions, we shall see until then I'm sure all the upcoming RPG titles and Origins will keep me entertained till then. 


First of all, I'd like to point out AGAIN, that a lot of the things that people are complaining about now came out of criticism (both fan and critics alike) of DAO (slowness of combat, generic story and gameplay and graphics). So rather than judging that changes in DA2 in a void, judge them in the same what Bioware had to, by looking at what fans and critics had to say that wasn't exactly glowing.

In the end they tried to answer those complaints, but ended up getting new ones. Finding the happy medium is going to take time, and I believe the mechanics are there to pull it off. But you can't judge the game in a void especially when said game designer had come out time and time again and commented they were going to address the complaints, and DID. They'll do it again here to.

And cross class combos aren't just a string of auto attacks. It takes advantage of two classes abilities to take down an enemy. Just an auto attack won't do, I've tried. It takes set up to pull off.



Once again let me point out this AGAIN what your so called criticism brought us. Combat that is so fast that one spends more time waiting for active abilities to recycle. A story just as re-used in DA2 then in Origins. You know where the difference is? Let me tell you, the journey from Point A to Z. What we got in DA2 was a game focused on framed narrative which butchered any type of plot or cohesion and made Hawke more of a bungler who stumbled into becoming champion. Is that what people call epic these days? Three bite-sized stories? There is
also the loss of customization and strategic combat. A massive amount of recycling, and not just the maps in DA2. And all this is just the tip of the proverbial iceberg.

In the end, they have done nothing to address the complaints that continue to surmount. Actions speak louder than words and all we have gotten so far are just words. Without any action, those words ring hollow.

I wasn’t talking about cross class combos, but if you want to bring that up. Have you forgotten that we not only had spell combinations in Origins but also melee assists? Action games use a combo system, each press of a key, followed in succession of another key created different series of attacks. Hence, how the so called
AWESOME button is such a joke – that the consoles launched without auto attack – then each key pressed in succession nothing AWESOME happened. 


My so called criticisms? I wasn't the one who said things were generic when DAO first came out. I'm just reporting what WAS said about DAO when it came out. So please don't get all pissy with me.

And I couldn't disagree with you more about butchered plot cohesion or that Hawke bungled into becoming Champion. Hawke, like many heroes was in the right place at the right time, or the wrong place at the wrong time, based on how one looks at it. And the story isn't just a-z. The Narrative might be, but personality of  Hawke is completely up to the player within the framework of mechanics, and that's the point of this story, to discover the fact of the Champion of Kirkwall behind the fiction.

As for the Awesome button, boy, you couldn't have gotten it more wrong. The reference was made based on reactivity of the game to the player in combat, thus if I press the a button, which is linked to my backstab, I don't go shuffling to get into position, I pull out a smoke bomb, appear behind the target and hit it, immediately. That's what the actual quote of "press a button and something awesome happens" means. Visually interesting, and faster moving, addressing two complaints made about DAO.

The fact that the so called Awesome button was misunderstood or misquoted by various people doesn't make the actual intent less valuable within the game.

I invite you to go back and look at the reviews of DAO, both fan and critical, and see what was said both the good and the bad.

#727
heretica

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wow quote pyramid.

#728
tmp7704

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Zjarcal wrote...

Zanallen wrote...

Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.


I don't know, taking down those annoying Assassin's as quickly as possible was necessary for my "unstoppable" run.

Going by the info from the achievement aggregator site, 25% of xbox 360 players didn't perform a single cross-class combo in DA2. So yeah, far from necessary it'd seem Posted Image

#729
WilliamShatner

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Mike Laidlaw wrote...

There is a middle ground between Origins and II.


Didn't you say in promotion leading up to the release of DA2 that it was exactly the same as DA:O just with faster animations?  

Are you retracting that now?

Eitherway,  I suggest to stop looking for a middle ground between DA:O and DA2 because that will still be inferior to DA:O.  Instead look for the higher ground to DA:O.

#730
Zjarcal

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tmp7704 wrote...

Zjarcal wrote...

Zanallen wrote...

Cross-class combos were far from necessary, but they did make those high hp bosses go down a hell of a lot faster.


I don't know, taking down those annoying Assassin's as quickly as possible was necessary for my "unstoppable" run.

Going by the info from the achievement aggregator site, 25% of xbox 360 players didn't perform a single cross-class combo in DA2. So yeah, far from necessary it'd seem Posted Image


And on what difficulty were they playing? Because I was talking about getting the achivement on Nightmare difficulty, which is not a requirement for the achievement itself, but I wanted to do it anyway.

#731
MonkeyLungs

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Ariella wrote...

As for the Awesome button, boy, you couldn't have gotten it more wrong. The reference was made based on reactivity of the game to the player in combat, thus if I press the a button, which is linked to my backstab, I don't go shuffling to get into position, I pull out a smoke bomb, appear behind the target and hit it, immediately. That's what the actual quote of "press a button and something awesome happens" means. Visually interesting, and faster moving, addressing two complaints made about DAO.


Backstabbing in Origins was so much better. By like 100,0000,000% . I liked having to position my rogue BEHIND the enemy and then stab them in the back. Teleporting BS anime spaz DA2 combat ....

#732
Ariella

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cursedsei wrote...

True that roles did exist to an extent in Origins, but at the same time I also converted Morrigan into a healer in one playthrough, Wrynn as a battlemage demon in another, and so on. The ability to do that is what was important to me.
Yet in Dragon Age 2, it is IMPOSSIBLE to convert any mage into a healer because of how borked they've made it by moving everything healing related to Spirit Healer. I can't make Merril or my sibling a healer because the sole healing skill given outside of the tree is almost useless to rely on.

Besides, while classes might go a ways in DA 2 to "describe" the character, its far from necessary, and shouldn't be relied upon as a major way of describing the character. That should come from dialogue and interractions.


And focus groups... have to love one of the laziest, weakest ways of garnering opinions from people who are more interested in getting their free $20 than any real concise opinion...


While I'll agree more healers would have been good, I had no problem using Bethany as a healer with the creation tree. Merrill doesn't have healing for lore reasons (blood mages aren't affected by healing spells or potions in either game). Plus there are other ways to heal besides spells. tactical use of the different kinds of healing potions for example.

I never said major, but it does enhance based on what the character's personality already is. Persona dictates beginning choices rather than mechanics choices dictating persona.

Focus groups are an accepted way of getting feedback, and while probably not the ONLY way, it was probably one of many ways the development team got feedback.

#733
Shirosaki17

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Is Laidlaw going to be lead designer for DA3?

#734
Ariella

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MonkeyLungs wrote...

Ariella wrote...

As for the Awesome button, boy, you couldn't have gotten it more wrong. The reference was made based on reactivity of the game to the player in combat, thus if I press the a button, which is linked to my backstab, I don't go shuffling to get into position, I pull out a smoke bomb, appear behind the target and hit it, immediately. That's what the actual quote of "press a button and something awesome happens" means. Visually interesting, and faster moving, addressing two complaints made about DAO.


Backstabbing in Origins was so much better. By like 100,0000,000% . I liked having to position my rogue BEHIND the enemy and then stab them in the back. Teleporting BS anime spaz DA2 combat ....


Backstabbing in Origins wasn't even an active skill, you just had to make sure you were flanking , a rogue, and got lucky.

Backstabbing in DA2 actually works, as I see it work. It's also more reminicent of Batman rather than any anime I've ever watched,

#735
Ariella

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Shirosaki17 wrote...

Is Laidlaw going to be lead designer for DA3?


Most likely, and you might want to adjust your sig line, as they fixed that BUG.

#736
Serpieri Nei

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Ariella wrote...

Once again let me point out this AGAIN what your so called criticism brought us. Combat that is so fast that one spends more time waiting for active abilities to recycle. A story just as re-used in DA2 then in Origins. You know where the difference is? Let me tell you, the journey from Point A to Z. What we got in DA2 was a game focused on framed narrative which butchered any type of plot or cohesion and made Hawke more of a bungler who stumbled into becoming champion. Is that what people call epic these days? Three bite-sized stories? There is
also the loss of customization and strategic combat. A massive amount of recycling, and not just the maps in DA2. And all this is just the tip of the proverbial iceberg.

In the end, they have done nothing to address the complaints that continue to surmount. Actions speak louder than words and all we have gotten so far are just words. Without any action, those words ring hollow.


Serpier  wrote...
I wasn’t talking about cross class combos, but if you want to bring that up. Have you forgotten that we not only had spell combinations in Origins but also melee assists? Action games use a combo system, each press of a key, followed in succession of another key created different series of attacks. Hence, how the so called
AWESOME button is such a joke – that the consoles launched without auto attack – then each key pressed in succession nothing AWESOME happened. 


Ariella wrote...
My so called criticisms? I wasn't the one who said things were generic when DAO first came out. I'm just reporting what WAS said about DAO when it came out. So please don't get all pissy with me.

And I couldn't disagree with you more about butchered plot cohesion or that Hawke bungled into becoming Champion. Hawke, like many heroes was in the right place at the right time, or the wrong place at the wrong time, based on how one looks at it. And the story isn't just a-z. The Narrative might be, but personality of  Hawke is completely up to the player within the framework of mechanics, and that's the point of this story, to discover the fact of the Champion of Kirkwall behind the fiction.

As for the Awesome button, boy, you couldn't have gotten it more wrong. The reference was made based on reactivity of the game to the player in combat, thus if I press the a button, which is linked to my backstab, I don't go shuffling to get into position, I pull out a smoke bomb, appear behind the target and hit it, immediately. That's what the actual quote of "press a button and something awesome happens" means. Visually interesting, and faster moving, addressing two complaints made about DAO.

The fact that the so called Awesome button was misunderstood or misquoted by various people doesn't make the actual intent less valuable within the game.

I invite you to go back and look at the reviews of DAO, both fan and critical, and see what was said both the good and the bad.


Did you forget your last post - I'm referring to those criticisms. Are you confused or misunderstood the words being used? In the future if you don't understand something ask for clarification, and try not to get as you say pissy.

Stories have a beginning, stories have middle, and stories have an end. It is the journey that gets them from point A to Z.  And it that journey that defines the character. Hawke is not left the player, DA2 is far
more linear then Origins with very little choices and consequences.

No one is wrong here but yourself for believing you are right and others are wrong. The shuffling you referred too happened when a body was in the way as you tried to reach a different target. So to fix that, Hawke was given abilities that let him traverse time and space. Just lovely, like I said if I wanted that I’d play an action game that Bioware failed to emulate.

The fact is that Bioware’s marketing team put their foot in their mouth.

I’m quite aware of the reviews of DA:O, despite its flaws it is a critically acclaimed game. A title that DA2 does not share.

Modifié par Serpieri Nei, 30 mai 2011 - 12:10 .


#737
tmp7704

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Zjarcal wrote...

tmp7704 wrote...

Going by the info from the achievement aggregator site, 25% of xbox 360 players didn't perform a single cross-class combo in DA2. So yeah, far from necessary it'd seem Posted Image

And on what difficulty were they playing?

No way to tell, but i'd say if the mechanics only become needed at higher difficulty levels then it only confirms it's not necessary part of the gameplay. Especially when many players won't ever play at these higher difficulty modes.

Modifié par tmp7704, 30 mai 2011 - 12:09 .


#738
Shirosaki17

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Ariella wrote...

Shirosaki17 wrote...

Is Laidlaw going to be lead designer for DA3?


Most likely, and you might want to adjust your sig line, as they fixed that BUG.

Did you think I asked for your best guess? It's a yes or no question. If it hasn't been announced yet, that's fine.

Also I don't need to adjust my sig. It's the truth. Fixing the bug doesn't change the facts.

#739
John Epler

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Since this thread has long ago abandoned any attempts at constructive discussion and turned into the always-productive pastime of telling people that their opinions are wrong, I'm locking it. We have plenty of other threads to discuss everything that's being talked about right now.

Modifié par JohnEpler, 30 mai 2011 - 12:11 .