shantisands wrote...
Redcoat wrote...
If you love something, it's totally understandable that you want to share it with the world. I love heavy metal, and nothing would please me more than seeing everyone in the world headbanging to Iron Maiden and Judas Priest. But that's never going to happen because some people just don't like the genre of heavy metal. And you won't reach that audience by forcing bands like Iron Maiden and Judas Priest to water down and soften their sound into bland, radio-friendly pablum. All that will accomplish is angering existing fans who hate the new direction they've taken, and making new listeners wonder what was so great about these bands in the first place, as they now sound like every other band on the radio.
//is presently listening to Judas Priest's Painkiller
//this album is made of 100% distilled awesome.
But, but you could layer Judas Priest over some heavy electronica and then overlay some gothic choir! THREE markets, all in one. No really you could!
You may get new fans too. Of course, the Heavy metal people, the electronica people and the choir people may all think you have lost your marbles. OR they will all think you are a genius.
Ah, the price of innovation. THAT kind of mix rarely works unless society is ready for it. The question is, is it?
:innocent:
I suppose you could mix two completely different genres, say classical music and gangsta rap, and be successful in that endeavour, but it would take a musical genius on the level of Mozart to pull it off.
I guess I'm probably biased since a lot of genres I love, such as heavy metal or hardcore flight sims like
Falcon 4.0. One of my favourite albums is Moonsorrow's
Viides Luku - Hävitetty. Now, this album has only two songs: one that is 30 minutes long, the other 26 minutes. And the lyrics are entirely in Finnish. A lot of people might be turned off by those characteristics, but for me it makes the album great. It makes it feel
authentic - that the band had a singlular artistic vision of what they wanted to do, and didn't compromise that vision for the sake of selling more albums.
But back on topic. Did DA:O have problems handling newcomers to the RPG genre? You could say that; the game's difficulty ramped up very quickly and combat was rather poorly introduced. But DA2 took the wrong approach, I think. Take the way backstabbing using a rogue works. In
Baldur's Gate or DA:O, if you wanted to backstab someone, you had to have one of your party members get the attention of enemies, so their backs would be facing you, and then maneouvre your rogue into position for the backstab. In DA2, to do a backstab all you do is...push a button. Sure it's easier and simpler, but now you've removed an element of tactical play.
For another example, take the ability of enemies to inflict status effects on party members and the tactical considerations the player had to make in reaction to those effects. In
Baldur's
Gate, if you were facing Mind Flayers, you had to use a particular strategy for dealing with them. Likewise if you were facing Beholders. Or trolls. Or demons. DA:O wasn't much different. Some enemies could pin a party member to the ground, requiring another party member to free them. Revenants could yank your ranged attackers off their feet and into its melee range, and you had to think of a strategy to deal with it. Some enemies were immune to certain types of damage. And so on. In DA2, that was mostly taken away. Now most enemies have nothing beyond basic melee or projectile attacks. Sure, it might make things easier for newcomers, since now ogres can't snatch up your character and punch him to death (something I'm sure caused a lot of controllers to be thrown against the wall in frustration), but at the same time it made combat feel mindless and repetitive.
But I see I'm ranting, and I should stop now.
Modifié par Redcoat, 29 mai 2011 - 04:54 .