Ottemis wrote...
Yeah I was specificly quoting that bit because I've played both games and I really do-not agree with him. I mean, AT ALL.. especially in the case of WoW. Anyways, sidetrack.KnightofPhoenix wrote...
Ottemis wrote...
Ehh? Whatnow?Corto81 wrote...
More like Rift or WoW - weak story
Maybe not like WoW or rift, but I also think it had a weak story. Compared to other Bioware titles at least (other than ME2, though I felt the writing was slightly better than DA2).
I know it's a bit off-topic, but a quick explanation.
So yeah, Warning: Off-topic to explain what I compared.
...
I've played EQ1, EQ2, AoC, WoW, recently Rift etc. Most of them high-end.
Now, post-vanilla WoW, I think it's fair to say both WoW and Rift are "streamlined" MMOs, as opposed to EQ1 (or EQ2 before the make-over).
That's to say, comparing Rift and DA2...
I was comparing the feel of the world and the general lack of direction as far as the plot goes.
You're in a "fake" world, where everything feels plastic, fake and it exists for you to level in.
There are no children, there are no people going about their lives, etc.
There's no overlaying plot and you're seemingly rather goalless and aimless in your quest... Which is to level and get experience (which is NOT how RP is suppose to be).
There's no exploration, you're guided everywhere by marks on your map, and the quests are basic go-there-and-kill or my favorite - fiding a random item on a mob then returning it to its previous owner.
Not to take Witcher 2 into this, but it's just an example of how RPG quests should be done - there are fewer of them, but still a lot. Yet none of them are generic (apart from bounty contracts maybe) and nearly every one of them is engaging and meaningul.
....
As for Mike's post about numbers and stats and the barrier.
Well, in short, I respect your stand, but I don't and I can't agree with it.
Stats are at the core of every RPG that made a name for itself.
YOUR game, Origins, won general acclaim and sold awesomely. With stats.
Bottom line, if you're trying to expand your audience, that's great. I hope you succeed cos more money for BW means more games for us.
But IMO, you will NOT get there by alienating your core fans.
Or stepping away from that core RPG system.
People come to BW for RPGs (most of them).




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