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Anders' Bomb - Is It Truly Magical?


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#1
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Is Anders' Chantry Bomb truly Magical? Meredith seems to think so ("The Grand Cleric has been slain by Magic!"), but we know how clueless she can be.

It's a bomb with specific mineral ingredients (including the two Anders asks for your help to hunt down). There is no reason why a non-Mage cannot prepare it with the correct recipe. The Qunari Blackpowder, even the Dwarven explosives are capable of blowing apart buildings and opening up mountain caverns. The Dwarves opened up huge caverns in solid rock to build their underground cities without Magic- it is most likely that it's accomplished with the help of explosives- and those date back to before the Fall or Arlathan.

The recipe for Anders' Bomb is Tevinter, but the Tevinters accomplished many things besides Magic. Ancient Tevinters had really good relations with Dwarves, so it may simply be a recipe borrowed from or co-developed with the Dwarves, possibly even before the First Blight. It may even be a recipe from the Primeval Thaig Dwarves.

Powerful Tevinter Magic (such as physically entering the Fade, or whatever the Enigma of Kirkwall is about) usually involves massive quantities of blood & Lyrium. Anders had neither of those available to him. He's not even a Blood Mage.

It is much more likely that the bomb creation process is alchemical, not Magical. Sela Patrae is most likely mined for its nitrogen content in the form of urea. Many explosives IRL relies on compound nitrogen exploding into gaseous nitrogen, e.g. gunpowder, ammonium nitrate, nitroglycerin, TNT. Drakestone likely contains elements like sulphur, which provides ignition/reaction start with its rapid oxidization.

Modifié par iOnlySignIn, 29 mai 2011 - 01:23 .


#2
Cutlass Jack

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Nope. It wasn't magical, as should be obvious based on the ingredient list. But the triggering mechanism seemed to be.

#3
Ryzaki

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Then why was the sky filled with that strange aurora? Is that normal from plain bombs?

#4
KnightofPhoenix

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I don't think the writers thought it through that much. I still do not understand how he triggered it.

But from what we see, I'd think its at least part magical and / or he included lyrium in there. Or Sandal did something.

Modifié par KnightofPhoenix, 29 mai 2011 - 02:02 .


#5
_Aine_

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I just assumed the strange lights were an after effect of the chemical reaction. Or you know, dead people's spirits departing.

How was it triggered? Who bloody knows. I assume it had a magical timing device, otherwise it is a bit fantastical. Poop bombs that know when to go off? Need to dry out to a certain effect to trigger? lol Or, it is details that the writers considered mere details, and not our ( the players) concern. I would go with the latter.... and the fact that the aura was meant to focus your attention on what was know missing rather than the lights themselves....

just some thoughts.

Modifié par shantisands, 29 mai 2011 - 02:05 .


#6
fightright2

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I don't really think it matters since it will be regarded as magic since it was the work of a mage with full intent to destroy. It will soon be echoed throughout the land that it was the evil doing of magic since the mage who did it was possessed with a spirit. Which is what the Templars and Chantry will bring to attention.

#7
fightright2

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Though I have to admit it does intrigue me to know how it was set off though.
I know Anders said he was working with underground mages once.

Perhaps, one of them ,or all, thought he would do more good alive to not be there when it goes off and they sacrificed themselves or just launched a spell of some sort. Heck, it could have been set off by a huge collaborated effort of a fireball?:blink:

#8
Cutlass Jack

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You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

The real challenge will be gathering evidence without accidently exploding bodies all over the crime scene.

#9
fightright2

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Cutlass Jack wrote...

You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

The real challenge will be gathering evidence without accidently exploding bodies all over the crime scene.


Does it include a theme song to play when you put them on?

#10
_Aine_

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Cutlass Jack wrote...

You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

The real challenge will be gathering evidence without accidently exploding bodies all over the crime scene.


Fantastic!  Is this kind of like Heavy Rain??? WHere I wear the shades and have a whole new set of abilities to track down the truth behind the crime?  

:D

#11
KnightofPhoenix

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Cutlass Jack wrote...

You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

The real challenge will be gathering evidence without accidently exploding bodies all over the crime scene.


Probably the only DA2 DLC I'd bother buying.

#12
Cutlass Jack

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shantisands wrote...

Fantastic!  Is this kind of like Heavy Rain??? WHere I wear the shades and have a whole new set of abilities to track down the truth behind the crime?  

:D


No they mostly keep you from being blinded by gibbing bodies.Image IPB

#13
Kaiser Shepard

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I still wonder if it had anything to do with the 'secret' explosive the Qunari supposedly have, as that was a massive Chekhov's unfired gun if not (as far as this game is concerned).

#14
_Aine_

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Cutlass Jack wrote...

shantisands wrote...

Fantastic!  Is this kind of like Heavy Rain??? WHere I wear the shades and have a whole new set of abilities to track down the truth behind the crime?  

:D


No they mostly keep you from being blinded by gibbing bodies.Image IPB


/me finds a *rotting brain*

shantisands has leveled up.  

<Achievement:  Gibblets> achieved.  

Woot!

:P

#15
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fightright2 wrote...

I don't really think it matters since it will be regarded as magic since it was the work of a mage with full intent to destroy. It will soon be echoed throughout the land that it was the evil doing of magic since the mage who did it was possessed with a spirit. Which is what the Templars and Chantry will bring to attention.

I think it would be an important difference if Anders's bomb is actually NOT Magical. It shows that non-Magical weapons can be just as, if not more destructive than Magic, and that it is utter BS to lock Mages up because they are 'dangerous'.

It's kind of like the Anders-Fenris banter that ends with "So we agree that it doesn't take a demon for someone to be a vicious killer?" but on a much bigger scale and with much greater impact.

#16
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Cutlass Jack wrote...

You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

You know, this is not the first one of my threads that people mentioned "CSI: Kirkwall". And I don't even watch CSI.
:lol:

Modifié par iOnlySignIn, 29 mai 2011 - 02:32 .


#17
Ryzaki

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Cutlass Jack wrote...

You'll just have to wait until the 'CSI:Kirkwall' dlc is released to find out the truth. It comes with mirror shades Hawke can wear while making bad puns.

The real challenge will be gathering evidence without accidently exploding bodies all over the crime scene.



This sounds awesome. 

#18
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Kaiser Shepard wrote...

I still wonder if it had anything to do with the 'secret' explosive the Qunari supposedly have, as that was a massive Chekhov's unfired gun if not (as far as this game is concerned).

Perhaps there are only minor differences between Qunari, Tevinter, and Dwarven explosives.

It seems to me that Thedas is on the verge of the Age of Gunpowder when non-Magical means of destruction will finally outstrip Magical means, which will be the strongest argument ever against the oppression of Mages.

It ties up the Qunari-Thedas conflict with the Mage-Templar conflict nicely, too.

Modifié par iOnlySignIn, 29 mai 2011 - 02:35 .


#19
Ryzaki

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If that means we can get some firearms in DA games I'm all for it.

I can shoot an abomination in the face. :wizard: 

Modifié par Ryzaki, 29 mai 2011 - 02:36 .


#20
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Ryzaki wrote...

If that means we can get some firearms in DA games I'm all for it.

Yay guns!

Only very basic muskets that are comparable to archery and are completely overpowered by melee up close. We don't want to loose the Medieval feel.

In general I don't think guns are needed that much in DA since we already have plenty of ranged damage (archer, Mage). However, some rudimentary cannons/bombards filled with Dwarven/Qunari explosives to assault the gates of Minrathous/Val Royeaux sounds very good. If we have cannon balls exploding ALONGSIDE Fireballs from Mages, it would be truly epic.

Modifié par iOnlySignIn, 29 mai 2011 - 02:42 .


#21
Ryzaki

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iOnlySignIn wrote...

Ryzaki wrote...

If that means we can get some firearms in DA games I'm all for it.

Yay guns!

Only very basic muskets that are comparable to archery and are completely overpowered by melee up close. We don't want to loose the Medieval feel.

In general I don't care too much for guns in DA since we already have plenty of ranged damage (archer, Mage). However, some rudimentary cannons/bombards filled with Dwarven/Qunari explosives to assault the gates of Minrathous/Val Royeaux sounds very good to me.


Lame. I don't want basic muskets. I want rifles and pistols. 

And screw being overpowered by melee. I want guns that do serious damage.  

If the guns are going to make people think mages aren't so dangerous they need to be equal (if not superior to mages) in quality of damage and speed. They need to be able to take out abominations and the like with ease.  There would be no need to fear what's easily killed. (Besides its not like DA hasn't bit off ME enough already :whistle:)

As for cannons. Never was too fond of cannons personally.  Would make for a good attack sequence. 

Modifié par Ryzaki, 29 mai 2011 - 02:43 .


#22
Clover Rider

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KnightofPhoenix wrote...

I don't think the writers thought it through that much. I still do not understand how he triggered it.

But from what we see, I'd think its at least part magical and / or he included lyrium in there. Or Sandal did something.

Boom.

#23
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Well, I was aiming for historical realism. Cannons are technologically much less advanced than Rifling. Cannons have been used in war since the 13th century by the Islamics, and even earlier than that in China. Rifling came into practical use only in the early 18th century, and revolvers in the 19th century.

Also, there's Mass Effect if you like blowing people up with high-tech guns. :-)

Modifié par iOnlySignIn, 29 mai 2011 - 02:48 .


#24
Ryzaki

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iOnlySignIn wrote...

Well, I was aiming for historical realism. Cannons are technologically much less advanced than Rifling. Cannons have been used in war since the 13th century by the Islamics, and even earlier than that in China. Rifling came into practical use only in the early 18th century, and revolvers in the 19th century.

Also, there's Mass Effect if you like blowing people up with high-tech guns. :-)


Thedas already has some historical unrealism. More isn't going to break the setting. Especially not if they use magic as an excuse for the guns developing so quickly. 

I don't want to blow people up with high-tech guns. I want to shoot an abomination in the face with a rifle. :wub:

Modifié par Ryzaki, 29 mai 2011 - 02:50 .


#25
Ivers0803

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It probably was a normal explosion but since it was a chantry maybe there was some lyrium in the building making the explosion look like it did