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So I actually managed to catch up with Bartrand in the Deep Roads...


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#1
Kaiser Shepard

Kaiser Shepard
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As some of you may know, I recently found a bug that allows you to keep both Sebastian and Anders during the endgame (even against the Templars), which I have now found a new-ish use for. This use of the bug, however, is rather novel compared to the practical one the previous one had.

Interestingly enough, the main and pretty much only requirement is the same as last time: take your sibling with you to the Deep Roads and do what you'd normally do to have them become a Warden when they get sick. Instead of killing all the Darkspawn and initiating the encounter with Stroud, however, you walk through the group of Darkspawn and then turn right at the first opportunity. As you keep walking away, your companions will kill this first wave of monsters, and without you in the direct area the second and final wave cannot spawn.

Here, at the end of that turn you took, you'll find yourself back at the initial camp the quest began at. Everyone's still there as well, including everyone's favorite Harbinger-voice dwarf: Bartrand! Of course, you can't do anything with him except click on him, which will cause the sodding blighter to merely say 'Interesting'.

Well, that's basically it. No real uses for this one, although I can't deny it's just what Bartrand says it is: interesting.

#2
Guest_iOnlySignIn_*

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Kaiser Shepard wrote...
Everyone's still there as well, including everyone's favorite Harbinger-voice dwarf: Bartrand! Of course, you can't do anything with him except click on him, which will cause the sodding blighter to merely say 'Interesting'.

ROFLMAO

#3
armonistan

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iOnlySignIn wrote...

ROFLMAO


+1