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You do realize that whether you liked DA2 or not, it WILL tie in to DA3?


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#26
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Filament wrote...

Or maybe the Guardian's magic simply protected Leliana with an illusion. (like a combination of "Decoy" and the mad hermit's illusion teleport trick)

Remember that the gauntlet already could manifest mirror images of your party. :wizard:


http://tvtropes.org/...hp/Main/AssPull

#27
Guest_Puddi III_*

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Nah, you're just bitter because of how awesome that explanation is.

#28
Skilled Seeker

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Doesn't matter what you think of it. NOT A RETCON.

I seriously don't understand why you frequent these forums as much as you do, Alistairlover94. You appear to hate every single aspect of DA2 and constantly moan 24/7. Surely that isn't good on one's health. Why don't you spend your time doing something you enjoy?

#29
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Skilled Seeker wrote...

Doesn't matter what you think of it. NOT A RETCON.

I seriously don't understand why you frequent these forums as much as you do, Alistairlover94. You appear to hate every single aspect of DA2 and constantly moan 24/7. Surely that isn't good on one's health. Why don't you spend your time doing something you enjoy?


I would. If I wasn't at work.

#30
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One could say the same thing about yourself Skilled in the opposite extreme....

#31
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Filament wrote...

Nah, you're just bitter because of how awesome that explanation is.


Let's face it. David Gaider is no Chris Avellone.

#32
Skilled Seeker

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Alistairlover94 wrote...

Skilled Seeker wrote...

Doesn't matter what you think of it. NOT A RETCON.

I seriously don't understand why you frequent these forums as much as you do, Alistairlover94. You appear to hate every single aspect of DA2 and constantly moan 24/7. Surely that isn't good on one's health. Why don't you spend your time doing something you enjoy?


I would. If I wasn't at work.

You have access to the internet. There is a lot you can do on the internet. That isn't an excuse.

#33
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Skilled Seeker wrote...

Alistairlover94 wrote...

Skilled Seeker wrote...

Doesn't matter what you think of it. NOT A RETCON.

I seriously don't understand why you frequent these forums as much as you do, Alistairlover94. You appear to hate every single aspect of DA2 and constantly moan 24/7. Surely that isn't good on one's health. Why don't you spend your time doing something you enjoy?


I would. If I wasn't at work.

You have access to the internet. There is a lot you can do on the internet. That isn't an excuse.


Nope. Can't really listen to music, or the co-workers might hear.Image IPB

#34
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Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.

#35
Esbatty

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Filament wrote...

Or maybe the Guardian's magic simply protected Leliana with an illusion. (like a combination of "Decoy" and the mad hermit's illusion teleport trick)

Remember that the gauntlet already could manifest mirror images of your party. :wizard:

Hmm... very true. Hell, Shianni doesn't even die in the CE Origin and she magically appears in the Gauntlet challenge so the Gauntlet can manifest tangible Simulacrum in a pinch.

#36
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Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.

#37
philippe willaume

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Zanallen wrote...

I personally hate the import feature as I feel that it limits the writers from allowing major choices within each individual game to prevent massive problems down the line. But I got yelled at as people seem to enjoy the imports.



 
To keep up with trend consider yourself being yelled at.

It is not that much of a problem, unless that when developing the game you make it so.

Changing location makes what happen in ferelden largely irrelevant to the new story you are telling.
even if the action would be placed in ferelden again and about the alienage. Your posterior choices only influence the hook-up to the new story.

For example lets say that you helped the elves in the alienage and it is all good and well when DA:x finished .
Now DA X+1 is dealing with alienage up raising you can still have an elven rebellion going the way you write it. You just need to change the way you are getting into the story.

Phil 

#38
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Alistairlover94 wrote...

Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.


I guess in that game they didn't have lead designer/writer separate like in DAO/2. Different era, can't really compare them directly, too many complicating factors. Does disservice to both.

Modifié par Filament, 29 mai 2011 - 11:13 .


#39
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Alistairlover94 wrote...

Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.


And a lot of both Baldurs Gate games....which most people tend to forget.

#40
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Filament wrote...

Alistairlover94 wrote...

Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.


I guess in that game they didn't have lead designer/writer separate like in DAO/2. Different era, can't really compare them directly, too many complicating factors. Does disservice to both.


Seems to me that people have gotten a bit lazy...Image IPB

#41
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Autolycus wrote...

Alistairlover94 wrote...

Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.


And a lot of both Baldurs Gate games....which most people tend to forget.


Yep. He wrote Baldur's Gate: Dark Alliance, I believe.

#42
Dangerfoot

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I'm constantly amazed by people who think that DA3 will feature a new protagonist.

DA2 served as one giant set up for DA3. It was basically answering the question "how does Hawke feel about stuff and about his party?"

They made the game decisions follow such a rigid structure so that there is no way you could complicate the beginning of the next game. And people think that DA3 isn't going to be a direct sequel? Really?

#43
Skilled Seeker

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Alistairlover94 wrote...

Filament wrote...

Alistairlover94 wrote...

Filament wrote...

Chris Aveline's position in designing games seems more comparable to Mike Laidlaw's than David Gaider's.


Mr. Avellone wrote my favorite RPG of all time, Planescape: Torment.


I guess in that game they didn't have lead designer/writer separate like in DAO/2. Different era, can't really compare them directly, too many complicating factors. Does disservice to both.


Seems to me that people have gotten a bit lazy...Image IPB


Yeah, it has nothing to do with how huge and difficult games are to make now compared to over a decade ago. Nothing at all.

#44
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Dangerfoot wrote...

I'm constantly amazed by people who think that DA3 will feature a new protagonist.

DA2 served as one giant set up for DA3. It was basically answering the question "how does Hawke feel about stuff and about his party?"

They made the game decisions follow such a rigid structure so that there is no way you could complicate the beginning of the next game. And people think that DA3 isn't going to be a direct sequel? Really?


Another reason I dislike DA2. We'll be getting another Commander Shepard because of it.

Modifié par Alistairlover94, 29 mai 2011 - 11:36 .


#45
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Rubbish Skilled....

They are no more difficult now as they were then. Different know-how...different tech.......same as anything else.

Before you open your mouth and look like a complete fool, think about what you're saying first eh?

#46
TheStrand221

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Bioware forums... hissy fit arguments are why I read them. It's like Springer for gamers.

#47
Skilled Seeker

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It's clear who the fool is here if you believe games are just as easy to make now as before. I am seriously lost for words on how to respond to such stupidity. So I'll just leave it at that.

#48
Riloux

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Wikipedia is your friend. It's certainly more stimulating than playing the game to learn the story.

#49
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Autolycus wrote...

Rubbish Skilled....

They are no more difficult now as they were then. Different know-how...different tech.......same as anything else.

Before you open your mouth and look like a complete fool, think about what you're saying first eh?


Well he's right. I dunno if I would say one's more or less difficult, but it's simply a different environment, game development a decade ago compared to now. Why do you think Torment's lead designer was also lead writer? Do you think Chris Avellone had to worry about cinematics? Voiced dialog? Torment, specifically, also didn't have female PCs, and it wasn't a sequel. But the onus isn't on me to be making this comparison anyway. If you want to say DG is "lazy" compared to Avellone, you make the detailed comparison then. Otherwise it's only so much hot air.

#50
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If anything Filament...he is so far off the mark it is slightly worrying to be honest.

If anything, it is easier make games now. 2dboy are testament to that. There is so much technology available to us (some free as well) that anyone with half an ounce of understanding can make a reasonable deep and enjoyable game. (Whether it can published it or not is another matter)

No different to the film industry or any other similar industry.

Back to point.  Avellone made Bioware what is today...he gave them their reputation. Lets face it.  Biowares two best games were co-dev'd by the wonderfully talented Black Isle....Biowares first real game under their own steam, was average at best with a storyline that sent most people to sleep.  The game was only popular and had longevity because of its user made content and online aspect.

Their first original IP (after they stopped riding on the tails of other licenses) was also very average at best (and yes I do like it)....

As for Gaider being lazy, I do not think he is lazy, but he is a far cry from other writers out there.

Modifié par Autolycus, 29 mai 2011 - 11:57 .