Aller au contenu

Photo

Reviews BioWare must see


204 réponses à ce sujet

#151
jcp234

jcp234
  • Members
  • 32 messages

Shirosaki17 wrote...

Did they ever fix the lag issues with Demon's Souls? The PVP was brutal as a black phantom. I think it had something to do with connecting to others' games causing you to lag. It sort of ruined the game for me even though I beat single player by myself.


Honestly, I couldn't tell you. I always played Demon's Souls solo. Dark Souls is supposed to be crazy difficult...so I may need some assistance with the follow-up.

#152
Shirosaki17

Shirosaki17
  • Members
  • 847 messages
Even more difficult than Demon's Souls? Sounds great. I did like the Coop aspect of the game though. Still I like the challenge of soloing. Surprised you didn't even try the pvp out. Even harder than the game because a player can react to what you're doing.

#153
FiachSidhe

FiachSidhe
  • Members
  • 154 messages
All I know is, if they don't fix the tiny text in ME3, I'm not touching it. It was bad enough in DA2.

#154
Mecher3k

Mecher3k
  • Members
  • 421 messages

SuicidialBaby wrote...

Being reasonable has nothing to do with quality or perspective, both of which are lacking in his review.

The same can be said of anyone who played it once and based their views on what other people say from the same boat. My opinion is that It is a crap kneejerk review.

If he had written it with Ten Good Things About Dragon Age 2 it may have stood on its own. I get this reviewer's style, but the OP is bias to a fault and neglected to post this man's collected thoughts on the matter out of either outright laziness or lack of perception.


You think a review is crap just because it's a single playthrough. Any more would only hurt the game is it will become even more obvious your choices have zero affect.

#155
Hatchetman77

Hatchetman77
  • Members
  • 706 messages
Angry Joe always seems to know exactly what I look for and what I don't in a game.  I wish I would have watched his fair review of DA2 before buying the game.  He didn't mind the awesome button though, but that's something I just didn't care about since I'm a PC gamer.  Otherwise I agree totally with this review, even the positives.  7/10 is a fair score for the game.


Modifié par Hatchetman77, 31 mai 2011 - 03:43 .


#156
SkittlesKat96

SkittlesKat96
  • Members
  • 1 491 messages
Why is the OP assuming Bioware doesn't listen to their positive reviews or is worried they don't? Thats such a silly think to think... :S

#157
Cutlasskiwi

Cutlasskiwi
  • Members
  • 1 509 messages

Aesieru wrote...

The Witcher 2... and yes I know, that's expected to be used but honestly... I hate the Witcher and I thought I'd love DA 2 and hate The Witcher 2... and... that was the opposite.

I've played the top games, for nearly 10 - 12 years straight... I know what's good, what's bad for this generation of gaming, and some of the past generations... this game was a chore to work through, it actually felt like work... much like The Witcher original did, because of the constant crashes every 20 minutes and generic and poor story (my opinion, but I hated it). 


That's how I describe DAO. I didn't buy into the story hook, something I did with DA2. Different strokes for different folks.  

#158
scrusi2

scrusi2
  • Members
  • 2 messages
Thanks to the OP for including my "10 bad things" post in your list. For fairness' sake I'll have to point out though that there is a complimentary 10 good things post as well. This is my usual, utterly subjective review format with the idea being that readers can pick which points matter to them and and decide based on those instead of arbitrary review scores.

As for basing the posts on a single play-through, I'd wager that that is more than most "professional" reviewers do. Unlike them, I do not get paid to play games all day and it takes me a while to find 30 spare hours to put into a game - let alone more.

Anyway, thanks to all of you who checked out my blog - I hope most of you enjoyed it.

#159
Aldaris951

Aldaris951
  • Members
  • 364 messages
Hey guys don't worry about them learning a lesson. Let them fail with DA3 so EA can fire the dragon age team.

#160
Atakuma

Atakuma
  • Members
  • 5 609 messages

Aldaris951 wrote...

Hey guys don't worry about them learning a lesson. Let them fail with DA3 so EA can fire the dragon age team.

Yes, they make a game you don't like, so they should all have their livelyhoods taken away.

#161
Droma

Droma
  • Members
  • 420 messages
yes this would be totally the best for everyone especially for the devs. and yes this would help us all out because we allways know after something failed miserably then something else continues this and makes it better! it's like when your favorite tv show is cancelled after some bad episodes! that's great isn't it?

#162
Cutlasskiwi

Cutlasskiwi
  • Members
  • 1 509 messages

Droma wrote...

yes this would be totally the best for everyone especially for the devs. and yes this would help us all out because we allways know after something failed miserably then something else continues this and makes it better! it's like when your favorite tv show is cancelled after some bad episodes! that's great isn't it?


-grumbles- Firefly... <_<

#163
Hatchetman77

Hatchetman77
  • Members
  • 706 messages

Yellow Words wrote...

Droma wrote...

yes this would be totally the best for everyone especially for the devs. and yes this would help us all out because we allways know after something failed miserably then something else continues this and makes it better! it's like when your favorite tv show is cancelled after some bad episodes! that's great isn't it?


-grumbles- Firefly... <_<


I don't think Firefly applies.  It didn't have a few bad episodes.  They were all good.  It just had the misfirtune of airing on Fox who never gives Sci-fi a chance.  Either that or they hate Summer Glau, as they also cancelled "Terminator: The Sarah Connor Chronicles" JUST as it was getting good as well. 

#164
Davasar

Davasar
  • Members
  • 510 messages
The sad fact of the matter is: Bioware and EA will NOT learn from this. They will produce another piece of substandard mess that will kill the DA franchise because they DID give their core fan base the middle fingers at worst, and at worst a disinterested shrug.

EA has done this time and time and time again.

They have stated quite bluntly, this is the direction they are taking their games.

Bioware producing RPGs (not actions games) is a thing of the past people.

We have to look to OTHER developers that cater to what we want so those catering to us get our business..and dollars (or Euros, or whatever).

Bioware doesnt want us as customers. That's fine. They have have their FPS fan base, and hopefully produce more franchise slaying messes in an already saturated market.

#165
Aesieru

Aesieru
  • Members
  • 4 201 messages
Of course they will, because they dared to break the Command & Conquer franchise, and who knows what else...

Oh and they didn't do it just once...

No first they bought Westwood and made it crap.

THEN they killed the franchise.

Then they made a new studio and REBOOTED it... by the same people WHO KILLED IT...

WO HOO THE IDIOCY OF THE CONSUMER.

---

Problem is the amount of other good developers is truly abysmal...

Mention Bethesda and I'll hit you...

and all of a sudden you're left with......

Maybe 2?

MAYBE 1.

Probably 1.

#166
Gatt9

Gatt9
  • Members
  • 1 748 messages

Stanley Woo wrote...

I am curious as to just why these reviews are the "must see," while others are not. Or is this another case of assuming we only listen to or read positive reviews?


Not trying to be rude sir,

I could point you to Escapist's 10/10 review,  but would we gain anything by it?  No.  The review wasn't of the game,  it was of the Preview Invites,  the Review Copy issues,  and the Review Embargo passes.  We're both well aware of how the gaming press works today,  and we're both well aware that positive reviews get you the tools to get traffic,  which gets you more money.  It's just not in site's best interests to post honest reviews,  most especially day 1 reviews,  and absolutely not in their best interests to slight an EA game.

So what would be gained from pointing at those reviews?  Would DA3 be a better game if we pointed at reviews that lavished praise upon it without noting the problems that kept Gamers from buying it?  Those articles aren't going to tell you anything about why I refused to shell out my money for DA2.

The ones he linked to will though.

As far as assuming you only listen or read positive reviews goes...Several of your team members held interviews essentially claiming that the problem was that I wouldn't change to accept their vision of what an RPG should be,  rather than deal with the heavy criticism leveled at the game,  they blamed a 4chan raid for the troubles.  It was everyone's fault but theirs.  Those horrible RPGers just won't accept my vision of how RPGs should work,  those horrible 4chaners are sabotaging us.

But it couldn't be the game could it?  Couldn't be the waves of enemies,  lack of cusomization,  the Wheel of "Idon'twannahavetoread"...err...dialogue wheel,  etc. 

So I mean honestly,  if your Lead Designer would rather claim that I,  as an RPGer,  am wrong for not accepting DA2,  and that I shouldn't count as having a valid opinion,  then why would I believe you read or consider the negative reviews?  He blamed me and my peers rather than take responsibility for bad design choices.  So if he couldn't handle criticism yesterday,  why in the world would I believe he'll handle it tomorrow?

Honestly though,  it's pretty much a lost cause at this point.  Several of your teammembers alienated me,  by blaming me for the game's problems and putting me down in interviews.  I will not buy a game if certain people are leading the team,  no matter how well it was done. 

I do not pay people to insult me.  Nor do I pay them to blame me for their mistakes.

#167
ink07

ink07
  • Members
  • 188 messages
There is nothing wrong with wanting the extended audience methinks, as long as you are honest about it. The problem is that RPGs have always played with the understanding that the player is knowledgeable of the genre, or is at least willing to read, put the time and learn a set of rules that govern the game, but when every biggish studio now is joining the "no gamer left behind" camp, sadly RPGs are prohibitive of what they call "accessible design".

Let's see for instance how games like Demons Souls or The Witcher (which don't even have staple RPG combat mechanics, or are not deep RPG experiences at all, period) are defeating many a gamer and reviewer by putting a challenge in front of them. The same guy who gave DA2 a 10 slammed TW2 because the game didn't warn him that if the character was set on fire, and he did nothing about it, it would kill him. I am not joking, go and read his review. Many people agree with him, many more are the target for the DA series.

Game design and production is much like gambling nowadays. They have a set market and a potential number of sales, all reachable through a list of bulletpoints needed to tackle it, and they play to those odds. Bioware has realized now (probably too late) that fantasy themed party based tactical RPGs give worse odds of hitting that 7 million+ markup than simple, accessible action/adventure cinematic ones. ME was the same, a shooter is better odds than a dice-roll governed RPG.
What we are seeing is Bioware and EA slowly and steadily raising those odds each new game by changing things and calling it "evolution" or "new ideas" or the simple but effective "streamlining". I don't think at this point that they care too much about losing the audience that brought Bioware here if it gives them the chance of winning a new, better paying one. They are willing to risk it because Bioware/DA/ME brands and metacritic history say that the next GTA or Assassin's Creed might come from them.

I for one wholeheartedly wish they fail on that attempt, acknowledge who they are and what games they are good at making and abandon this pursuit, but at this point would not care if they finish to run Bioware's name into the ground if it means more DA2 and less BG2.

Modifié par ink07, 01 juin 2011 - 03:17 .


#168
csfteeeer

csfteeeer
  • Members
  • 1 594 messages

samuelkaine wrote...

You do realise that Yahtzee, from your first link, enjoyed the game? That he wrote a blog post about how he felt really connected to the characters? That he named his Tepig in Pokemon White 'Anders' so their relationship could continue in spirit?


1) i'm not 100% that he actually wrote with full honesty, maybe he did, but i have my doubts, it feels like he just wanted to come up with something just to write a blog or make fun of something(he does it ALL the time, especially in his reviews)
2) he never said he enjoyed the game nor that he was connected to the characters, Just Anders(although in his review he did say that is kinda hard to dislike the characters becuase the interaction between is one of the few that haven't been dumb-down, well actually he used another word but i don't how o write(hey, im latin american, so i don't have full domain over the english))
3) and finally, he said during that blog, that he had heard a few complains about the fact that there are too many gay people in DA2, to which he said: " For all of Dragon Age 2's problems, that shouldn't be one of them." meaning that the game has a lot problems(although, fair enough, i'll admit that i don't know if he was talking about the INSANE hatred that DA2 was getting, or the problems of the game themselves, although he point out MANY in his review)
well i better go back to my pwnage cave:police::P:lol:

#169
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 473 messages
What I find weird is that they are going after the AC crowd and GTA crowd (I actually am a fan of both games), but wouldn't Bethesda's work be the games that audience rushes to for an RPG fix?

What those games excel is integrating fun and interesting gamplay into an engaging narrative, but the gameplay is always the focus. Ezio's story, when put into a traditional Origins-esque format wouldn't nearly be as good. It's fun because of the gameplay involved. The narrative enhances that. Which is what Bethesda does or tries to do. They also share the open world sandbox aspect.

I don't know. I won't deny that there are people who would come in because of that, I just can't help thinking that the potential cross over is probably less than they think.

#170
Shirosaki17

Shirosaki17
  • Members
  • 847 messages

ink07 wrote...

There is nothing wrong with wanting the extended audience methinks, as long as you are honest about it. The problem is that RPGs have always played with the understanding that the player is knowledgeable of the genre, or is at least willing to read, put the time and learn a set of rules that govern the game, but when every biggish studio now is joining the "no gamer left behind" camp, sadly RPGs are prohibitive of what they call "accessible design".

Let's see for instance how games like Demons Souls or The Witcher (which don't even have staple RPG combat mechanics, or are not deep RPG experiences at all, period) are defeating many a gamer and reviewer by putting a challenge in front of them. The same guy who gave DA2 a 10 slammed TW2 because the game didn't warn him that if the character was set on fire, and he did nothing about it, it would kill him. I am not joking, go and read his review. Many people agree with him, many more are the target for the DA series.

Also that idiot from DPSGaming that kept dying on one encounter because he didn't know what he was doing. Oh the AI surrounds you and all attack you at once instead of one at a time. This game sucks and is broken. Oh the AI blocks/parries then counter-attacks, this game is bugged and wasn't play tested.

What a bunch of losers.

That's the problem with trying not to leave anyone behind. When you do that, try to make stuff so easy someone with an IQ of 80 can complete it, you end up holding the above average and average people back by never challenging them. Same problem with the education system.

Just wait, in 20 to 40 years when the new generation is grown up they won't even be asking for more features and challenge in games because none of them will have ever experienced a challenging game and know how fun it can be.

Modifié par Shirosaki17, 01 juin 2011 - 03:30 .


#171
SkittlesKat96

SkittlesKat96
  • Members
  • 1 491 messages
I think your all overreacting a little, Bioware isn't 'turning it's back on it's fans' or anything overdramatic like that, they tried something new which failed, EA rushed the game 'to capitalize on the success of Dragon Age: Origins' and Bioware is trying to keep up with changing technology and features...if games were still like Baldur's Gate then they wouldn't make enough money to survive, Dragon Age 2 is actually doing well when it comes to money.

That said I'm not saying DA 2 isn't a terrible game or a good game, I reckon it was rushed and that some of the features should be more like DAO still, it's just things like the dialog wheel, voiced protagonist, change of design and new companion and character inventory system that is good.

#172
ink07

ink07
  • Members
  • 188 messages
@mcrusty

Well, probalby not exactly those crowds, but some like them. By aspiring to make a GTA-like game I don't mean they want to make a sandbox action game, only one which has a broad, general public appeal, whose mechanics should not be alien to that audience and they still can pass it off as an RPG.
I mentioned AC because it is a franchise in the best possible meaning of the word. They created a world, some good gameplay around it and refined it just enough that they can release it every year and still feel fresh (big cities, historical approach, sci fi lame twist, etc). I'm sure that is where they were going with DA2, like saying, we have this massive world, one in which we can build not a trilogy but a true franchise around.

Of course they failed because Bioware is simply incapable of doing a game of that scope. They were defeated by their own ME1 and DA:O's ambition before (or people with that ambition are gone or changed their minds), they have their studios scattered making 3 big games, and they don't have the tech abilities or graphical prowess, and are not particularly famous for having good combat mechanics either. Even DICE is helping with ME3's combat. On top of that they want to do games twice as fast with a third of the man power (AC team is 450 strong, GTA is like 200 but they got a 3-4 year cycle as well). It's ridiculous.

@Shirosaki17

Indeed. It is infuriating to say the least, even more when companies who established their names by making semi-deep RPGs somehow think they have to make "games for everyone" now. By trying to appeal to many they will lose both camps I think.
In a way I like that games like TW2 and DS 1 and 2 are coming out, reviews like those mentioned make it super easy to spot people whose opinions are not worth a dime.

Modifié par ink07, 01 juin 2011 - 04:02 .


#173
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 473 messages
@ink07

No, they are aiming for those crowds. I remember when Mike Laidlaw was posting a few days back and people were asking if Bioware got the CoD audience, Laidlaw responded along the lines of that Bioware were aiming at people who don't necessarily like RPGs, but like RPG-like games, he then mentioned Assassin's Creed and GTA.

#174
ink07

ink07
  • Members
  • 188 messages
Wow, well if they truly do they are clueless as to how to appeal to them or reaching those heights. In a way, Oblivion did get there before and that game doesn't even sell that much. It came out when early 360 adopters were yearning for a game, and many played it blindly and discovered it wasn't so bad, that in fact it was just like playing a fantasy GTA in many ways,

Granted, Oblivion is a lot more complex than those games (tho RPG fans who lived Morrowind and Daggerfall laugh at its "complexity") and its open world nature resonates with people who like to discover things on their own, or simply fool around and be awed by its mere size and amount of stuff you can do. If Bioware really thinks that DA has that potential as a franchise when they are more worried about releasing rushed sequels than taking dev cycles seriously they are more delusional than I thought.

#175
Shirosaki17

Shirosaki17
  • Members
  • 847 messages
Yeah Laidlaw made some posts that made it seem like he didn't learn anything from this. The thread was basically filled with people disagreeing with him and he never responded. Things got off track and the thread was closed the next day.

He said most gamers see a character creation screen when starting a RPG and turn it off because it's too complicated for them. He also made a comment about making RPGs simpler so that new players who never played them could enjoy a RPG without feeling overwhelmed or lost. He thinks the GTA crowd would enjoy a RPG since GTA are like RPGs in some ways or something.

I bet he thinks that if they had more development time to add unique locations and get rid of the bugs, that the game would have done well. He even stated he thinks there is a compromise between DA1 and DA2. Just add some features that DAO had and keep it going in the direction of DA2 for mass appeal, I bet.

Modifié par Shirosaki17, 01 juin 2011 - 05:00 .