Gatt9 wrote...
ZombiePowered wrote...
Gatt9 wrote...
Ummm...I've gotta strongly disagree with you here.
First, why would they try something new? DAO(3.6 million) outsold ME(2 million) and ME2(Either 1.6 or 2.5 depending on which source you like), nearly outsold both combined. Did nearly as well as Oblivion(4 million). If you've got something that works, why would you try something new, unless you're trying to grab a completely different audience.
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DAO was like BG2, it sold better than ME, ME2, and DA2, in fact one of it's PR draws was that it was like the older RPGs. So there goes that theory right there. I'm also pretty confident that only selling around 1 million units after 3 months is widely regarded as a catastrophic failure for both Bioware and EA.
You can't make progress without changing things. Did Bioware change/overcompensate a bit too much in response to feedback about Origins? Yes. But that doesn't mean the ideas that were the basis for the change (more active and intense combat, removing pointless and nonsensical mechanics like 'persuade skill', etc.) are wrong. Too many people play the game, don't like the overall product, and respond by denouncing everything different from the predecessor they did like. Many seem to have forgot the gripes they had with Origins.
Bioware should drift back towards certain aspects of DA:O, but they shouldn't abandon everything different about DA2. There needs to be differentiation between the problems people had: some are the result of bad ideas, but many are the result of too much of a good idea. Origins was our vanilla ice cream, and we asked for fudge. DA2 had way too much fudge, but that doesn't make fudge a bad idea. We just need less of it.
With all due respect,
Where do you draw the line between what is a problem, and what is the user disliking the genre?
The "Persuade skill" is neither nonsensical nor pointless, it's the implementation of the Character's ability to speak persuasively. A Car Salesman is going to be pretty persuasive, a Computer Scientist notsomuch. It exists because in an RPG, your Character's skill is what is meant to be the decidiing factor in success vs failure.
So why should the genre be changed to accomidate people who either don't understand, or don't like RPG mechanics? Should Chess be changed because some people don't like or don't understand it? How about Hockey? I know alot of women who don't understand the game, should it be changed too?
There's some point where there *must* be a line drawn, and people gently nudged towards the genre they prefer. Because removing fundamental mechanics from RPGs isn't progress, nor is it making anything any better. It's just slow errosion until RPGs become Adventure Games, much like Oblivion, and RPGs cease to exist. Continually removing the differentiation between the Character and the Player isn't improving anything, Adventure Games are exactly what this amounts to, no defined Character.
It's truely ironic, Bioware was credied with assiting in reinvigorating RPGs 10 years ago, and today, they're a major contributer to the death of RPGs. By continually removing fundamental mechanics and increasingly becoming Adventure games or Shooters, because they're more interested in selling as many units as possible more than making great RPGs.
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