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Hawke Building Challenge thread


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7 réponses à ce sujet

#1
Trollhawke

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The premise:
Let's say you've just done a playthrough on normal, and want to try again on nightmare. However, during your last playthrough, you saw some talent that you really like, but don't know how best to use it in nightmare. Alternatively, you've been playing through nightmare, just reached kirkwall and realize your current skill list isn't that hot.

This is where this thread comes in. People build the best Hawke possible, within a few set conditions. There are a few rules, however:
  • After completing a challenge, please post your own. This is to keep the thread alive.
  • This thread is not about criticizing the challenges. This is about making them work.
  • It would be useful, but is not necessary, if video examples of the challenge solution in action were provided.
  • Unless otherwise specified, any talents or weapons mentioned must be at the core of the build.
  • Builds should be feasable, so no Cone-of-Cold using warriors or such.
  • Assume the challengee is using the game with official patches only, unless otherwise stated.
  • Any and all usual forum rules apply.
A possible format for requests is:

Hawke class: Usual Warrior-Mage-Rogue.
Difficulty:The difficulty level you are playing at.
Role: What you want the Hawke to be able to do-should s/he be a solo, or as a healer, nuker, or what?
Level:The max level for the build.
Central Components: What  you want at the centre of the build.
Other conditions: This field is for specifying anything else you want for the build, such as maximum number of talents or only using a certain number of trees or attack talents on even levels only or something like that.

I'll start off with a few build challenges to try out:

Hawke class:  Mage
Difficulty: Nightmare
Role:
Finding a use of the central talents-apart from that, go nuts.
Level: Max 20
Central Components:
  Spirit bomb, Death Siphon
Other conditions: The Spirit Tree must be maxed out.

Hawke class: Warrior
Difficulty:
Nightmare
Role: Buffer
Level: Max 10
Central Components: Party member buff talents
Other conditions: How many buffs can a warrior apply to his party at once in a viable nightmare build?

Hawke class: Rouge
Difficulty: Nightmare
Role: Any offensive role
Level: Max 20
Central Components: Back-to-Back
Other Conditions: Make Back-to-Back a key part of the offence.

For reference, here is the DA2 talent builder:
http://biowarefans.c...lent-builder/#r

#2
SuicidalBaby

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I dont get it.

#3
Trollhawke

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SuicidialBaby wrote...

I dont get it.


Basically you're writing a guide to build a Hawke according to the previous poster's specifications, or just providing a list of talents, to make the best build possible within their specs. For example, if someone gave the conditions "Archer Rouge without using Archer talents", I might write something like this:
 http://social.biowar...5/index/6977721

Make sense?

#4
SuicidalBaby

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Yeah I got that part. What I dont get is more of the point of this.
Is it simply brainstorming theorycraft?

#5
andraip

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Warrior, thats easy. 4 buffs, Rally (+ Might&Control + Elemental Aegis&Turn the Blade) and Combat Synergy. Something like this.

Rogue, imo this makes no sense. The only offensive benefict of back-to-back is that in a certain situation you can reach an opponent faster, that's all. Nothing there to build a build upon.

#6
mr_afk

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For your mage, something like my spirit/physical crit-mage build would work.

Spirit Bomb was taken on route towards spirit mastery (+25%spirit is handy if you mainly use malcolm's honour) which saves Merrill/Anders having to get it

Death siphon was used as a health regen method. When low on health, instead of dropping out of bloodmagic and healing you could run over to some dead bodies, cast one-foot-in (pumps up your health a bit) and if that's not enough to keep you running, drop out of bloodmagic such that your mana and health almost instantly start to regen. Quite useful for maybe not 'central' to the build.


As my mage was a glass-cannon, in addition to spirit mastery etc. I mainly used spirit bolt, haemorrhage and chain lightning. Spirit bolt would reliably horror/kill most enemies, haemorrhage was beautiful, and chain lightning quite useful.

However, this mostly non-elemental setup also means that you are quite severely gimped dmg-wise against spirit-immunes (shades/mages) and will have to rely on companions/chain lightning/haemorrhage
-------------------

However, I agree with suicidal. I don't really see the point of this exercise.
If there's a talent you want to use, simply use it! Almost all talents (besides entropic cloud) have their uses if you can be bothered to think of one- and whether it becomes a central component to your setup depends on how effective you find its use (so will really depend on party setup).

So basically there's no point building a whole build around one or two talents. You could potentially change this challenge to finding uses for more obscure abilities/spells but even still I don't really see the point.


But just 'to keep this thread alive' (haha)
I am interested in the concept of a semi-permanent state of stealth.

class: This can be for any class (It'll be interesting to see how much 'chance to stealth when hit' properties you can stack on for each class)
Difficulty: Really doesn't matter- if it works on normal it'll work on nightmare
Role: Soloist and/or Spike damager
Level: As high as you want
Central components: Using abilities which cause stealth/improve stealth, Shadow spec for chance to stealth.

The overall concept was to see if I could get a DW rogue (I think it is fair to say it'll be a lot harder for warriors/mages) to drop in and out of stealth as they fight - making a sort of flickering target and allowing attacks to be directed at the right targets (e.g. dropping out of stealth to assassinate a commander/assassin then dropping back into stealth).

The issue I see with it is that back-to-back would be a very useful way to stealth- but since this is a semi-soloist build I'm not too sure if it is useable.

Here's an example build for what I'm talking about: Well, I would have made one if my internet would load the damn thing.
The 'core components' would probably include:
- Fully upgraded stealth (longer duration, faster movement, less stamina cost)
- Lingering shroud (allows an attack without losing stealth, for the perfect assassination)
- back to back* (100% chance to stealth but requires companion)
- Shadow (+3% chance to stealth)
- Decoy (100% chance to stealth + distracted/injured enemies)
- Shadow Veil (you get a free obscure=extra stealth attack)

With maybe the added use of:
- Ambush (100% crit chance - only really necessary for the early game)
- blindside
- inconspicuous (if you have a dog/other party members gathering threat you could get up to 20seconds of threat free damage allowing you to assassinate the tougher enemies and have a free run at all the distracted enemies- i.e. blindside)
- subtlety (similar to inconspicuous)
- evade + any other evasive abilities

And maybe build in some sabotage abilities and work in a 'stun' strategy.


The overall goal is to have a soloist DW rogue (archery could work as well) who can mimic the enemy assassins - but do it better. So hawke would drop into stealth getting all the enemies to attack the dog, assassinate the main target and have a free run at all the enemies who aren't targeting hawke.
When they eventually do get around to attacking hawke, either the 'chance to stealth' property will give a free stealth, or you would use some evasive maneuvers such as stunning/fatiguing fog the group of enemies such that you can get in amongst it safely.

Basically, imo in almost any fight there are only one or two enemies that are hard to kill, the rest are so critter-ish that you don't even need to do any special.


This is the idea for my next play-through and the only thing I need to do is figure out where to get my stealth gear. I might respec one of my rogue playthroughs to test how viable this is - hopefully it'll allow non-pause nightmare solo runs with DW rogues.

Update: from my quick testing it doesn't work quite as well as I had thought. I think that solo DW is still next to impossible, simply because of single target dps. However, I didn't have any immunity to knockback which may play a considerable difference.

Modifié par mr_afk, 30 mai 2011 - 05:14 .


#7
Mr_Raider

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mr_afk wrote...

Death siphon was used as a health regen method. When low on health, instead of dropping out of bloodmagic and healing you could run over to some dead bodies,


My understanding is that the health regen from death syphon upgrade does not work in blood magic mode.

#8
mr_afk

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It doesn't. If you read on, my strategy includes using one-foot-in first (which is used with bloodmagic activated).

if the health regained from that isn't enough then you have to either use sacrifice or drop out of bloodmagic to get healed.

Having death syphon already activated will allow a faster mana regen of the 50% taken up from bloodmagic (allowing next-to-instant casting without bloodmagic) as well as helping to heal you up.

The idea is that you don't want to drop out of bloodmagic unless you have to, and when you do need to you don't really want to waste health potions/heals.

Modifié par mr_afk, 31 mai 2011 - 08:14 .