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Ambient walking warps npcs


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#1
nosewhistle

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I seem to have this problem in my mod where when i set an npc to walk around the room. When the player is at a distance, the walking npc warps?? 
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#2
Proleric

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Does the NPC have a custom model equipped?

I recently saw something like this, which only became apparent when the NPC was walking several metres away from the main controlled character. The model seemed to warp/wobble alarmingly, with the same rhythm as the walking motion.

The problem went away when I substituted a Bioware model.

There is a different issue when the walker is out of sight. Even if AMBIENT_SYSTEM_ALWAYSON is set, and the AI level is very high, the engine still seems to suspend walking. When the main controlled character approaches the walker again, they remain stationary for a moment before resuming movement. However, I haven't seen any warping in that situation.

#3
tmp7704

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It does loook like custom model. And that could well be the reason, then -- some of custom models only provide the highest level of detail, the _0 mesh. The game engine tries to replace that with _2 mesh when the character is farther away. If this _2 mesh is missing, then the end result is the _0 mesh being animated with much simplified level _2 skeleton. Which creates the warped appearance like on the screenshot.

Modifié par tmp7704, 30 mai 2011 - 10:31 .