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Anyone Crunch the Numbers on Axes?


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#1
Kolaris8472

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I'm having a tough time figuring out what "niche" the 1-handed Axes fill.

From the ones I've found so far, they offer a .1 additional strength
modifier but slower attack, lower critical chance, and lower base
damage than the Swords of the same Tier. I currently do more of
everything with a Tier 2 Sword than I can with a Tier 5 Axe.

Maces at least, I'm just assuming here, do more damage than Swords against
Dragons (lolwut), Golems, and Massively-Armored foes. Against
everything else, a Sword is superior.

What good are the 1-handed Axes? Has anyone crunched the numbers and figured out just what ungodly
level of strength you'd need to make the increased Strength Modifier
worth something (as in out-damage Swords by a large margin)?

Along those lines, are there any mods that try to re-balance melee weapons?

Modifié par Kolaris8472, 19 novembre 2009 - 11:58 .


#2
Forumtroll

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One Handed axes are for rogues. Their offhand dagger speeds up their main hand attack. With momentum this makes them able to do what other classes call "dps."

#3
TheGreenLion

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it's better damage than a mace with less armor pen, still much better choice than a sword and leads of course, to better dps coupled with an offhand dagger as said above, than two daggers would do (at least I would think so). The armor penetration is where it makes up the difference, less resistance = more damage.

Modifié par TheGreenLion, 19 novembre 2009 - 11:59 .


#4
Kolaris8472

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Ah. So there's no real point to them as, say, a Dwarven Shield Warrior. That's a shame.

Random note - what happened to the formatting up there? Huh.

Modifié par Kolaris8472, 19 novembre 2009 - 11:59 .


#5
Discobird

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1H axes attack at the same speed as 1H swords.

#6
Fudzie

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Axes are more effective than swords on armored opponents, but not as effective as maces.



That's what I'm seeing, anyway.

#7
TheGreenLion

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I think it would be a solid investment, little extra armor pen for those meatier foes, sword damage means dinky if ya can't get through, maces of course would be the best choice for armor pen but axes are in the middle. And they look neater hehe.

#8
ShadeDragonIncarnate

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The 110% bonus from str means it's great for characters who invest heavily in str. At 40 str that's an extra 3 points of damage a hit will allow you to hit a little harder then with a sword.

#9
Kolaris8472

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Discobird wrote...

1H axes attack at the same speed as 1H swords.


Hmm. Not what I'm seeing. I equipped an Axe with the exact same stats as a Sword, besides the 1.1 Strength Modifier (so it should have been doing more damage) but instead the damage on the UI dropped. Only thing I could figure is that they attack slower, as that isn't listed anywhere.

Or does it take critical chance into account for dps calculations?

Also, none of the Axes I've equipped so far have better armor penetration than Swords. Is that a high-tier Axe thing?

#10
Discobird

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Kolaris8472 wrote...



Discobird wrote...

1H axes attack at the same speed as 1H swords.


Hmm. Not what I'm seeing. I equipped an Axe with the exact same stats as a Sword, besides the 1.1 Strength Modifier (so it should have been doing more damage) but instead the damage on the UI dropped. Only thing I could figure is that they attack slower, as that isn't listed anywhere.


The character screen shows a higher DPS figure for your sword because swords have higher base damage and your strength is not yet past the crossover point where the 1.1 multiplier outweighs that. (Either that or you have some on-item bonuses you forgot to mention.)

I went in-game and frapsed myself fighting some werewolves with a 1H axe and 1H sword (offhand empty).  No speed-affecting abilities active (i.e. no Haste or Momentum).  Rest of my party was on Hold and Cautious so they did not engage.  Used a video editor to measure the interval between hits (going by the floaty damage numbers; my attack was high enough that I didn't miss).  End result: the sword had an average attack interval of 1.967s, the axe 1.935 over 16 hits.  Considering I was recording at 30FPS so I had a 0.033s margin of error on each measurement, I'd say they're the same speed.

Which, BTW matches what you would expect from a combination of core_h.nss (which defines the default attack speed for a 1H style as 2.0s) and this weapon chart (which says 1H axes and swords both have a -0.1s attack interval modifier).  2 - 0.1 = 1.9s.
 

Or does it take critical chance into account for dps calculations? 

Nope

Also, none of the Axes I've equipped so far have better armor penetration than Swords. Is that a high-tier Axe thing?

No you're right, waraxes and longswords have the same AP at a given tier.