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Darkspawn, we ask you to change to your old look. You are too cuddly now.


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#426
TEWR

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I think it was just a case of lighting in the Ostagar scene due to it taking place in a storm at night because when you faced a Hurlock in Origins their skin was kinda pale.

#427
Sidney

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The skins, I can see that. They're underground monsters so they're pale but there is no excuse for the silly looking armor and weapons - but then again silly looking armor and weapons was the order of the day in DA2.

#428
KLUME777

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The Ethereal Writer Redux wrote...

Atakuma wrote...

The Ethereal Writer Redux wrote...

Atakuma wrote...

Both designs are bad in my opinion, but the new ones are at least slightly less generic. The only thing I really object to is retconning the emissaries.


Posted Image Can you.... elaborate?

It seemed like they turned emissaries into a seperate species.


ah. well I want them to be human-ish in design but maintain a difference between both humans and not be a generic copy of a Hurlock. Give them a frail appearance like the new ones have to emphasize how they are better at magic than combat, remove the pointy ears, and remove the gimp. But they are also clearly a Hurlock.

At least for the Hurlock Emissaries anyway.


Why should emmisaries look at all different from a regular emmisary anyway?, it is the same species, therefore it should look the same, with different clothing and adornments, and of coarse, the ability to use magic.

Do mages look any different than regular humans?

DAO was realistic in this matter (and i liked that design much better anyway).

#429
Dragonageloverrr

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OMG THE OGRE FROM MASS EFFECT 2 IS THE ONE SANDALS ENCHANTED OMG OMG THATS A CONNECTION OMG OMG
ENCHANTMENT!!!!!!!!!!!!!!!!!!!!

#430
Riknas

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I'm going to jump in and say I humbly disagree. It's obvious why people like the original darkspawn, but they still seemed...sort of generic.

That said, it's quite clear that there isn't a whole lot more diversity in the current darkspawn. However, I think they better capture the "tainted" aspect of them.

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Rather than reverting to the original darkspawn, I would suggest a few further tweaks. We have seen in Dragon Age Legends and the Remix version, the new looks for each of the darkspawn. I say give us the new genlocks, and rework the Hurlock armor a bit more, make it more varied, a little less uniform, or something along those lines, and we should have something pretty good looking.

In regards to the emissaries, it's not too illogical to think that the hurlock emissaries might be different looking. While I think the developers made the choice for aesthetic reasons, let's remember that Darkspawn are ultimately deviations from the other races. They're already different looking from us, who's to say that magic doesn't have a distinctly different effect on them as well? 

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That in mind, the odds of there actually be other types of emissaries anymore is unlikely, which isn't too surprising. Genlocks are the results of dwarves....who can't do magic. In which case, why would genlocks be born with magic? Genetically speaking, it shouldn't be possible.

Then again, what of OGRE EMISSARIES? :bandit: Ooooooh....

Thoughts?

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Modifié par Riknas, 08 juin 2011 - 04:46 .


#431
Nimpe

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The darkspawn say no.

#432
TEWR

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I remember somewhere that the driving force for the Darkspawn being able to use magic had to do with the taint inside of them.

I don't see how the Origins look was generic.

And I've been clamoring for a Disciple Ogre Emissary who loves cookies for months now.

#433
Kilshrek

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Riknas wrote...

I'm going to jump in and say I humbly disagree. It's obvious why people like the original darkspawn, but they still seemed...sort of generic.

That said, it's quite clear that there isn't a whole lot more diversity in the current darkspawn. However, I think they better capture the "tainted" aspect of them.


And I ask again where is the proof of their generic look? Generic implies that they look in some way similar to any monster creature you care to pick out of a bestiary, but I believe this is not so. I've already made my arguments, if you'd look some pages back. The closest "generic" accusation would be your average Tolkien orc, but others and I have worked at proving otherwise.

The tained aspect of them in DA 2 is displayed by a chalk white face and pointy teeth with a stupid ape-like gait. Regression of a human, maybe, but taint? I'll take the sub-human level intelligence and fully human level malice.(slitting the throat of a prisoner to reduce defender morale, too bad there weren't any catapults to throw heads over the wall... waitaminute..)

I've said this before as well, if the darkspawn in DAO are indeed generic, show us how and why. I am here to be proven wrong.

Riknas wrote...

Rather than reverting to the original darkspawn, I would suggest a few further tweaks. We have seen in Dragon Age Legends and the Remix version, the new looks for each of the darkspawn. I say give us the new genlocks, and rework the Hurlock armor a bit more, make it more varied, a little less uniform, or something along those lines, and we should have something pretty good looking.

In regards to the emissaries, it's not too illogical to think that the hurlock emissaries might be different looking. While I think the developers made the choice for aesthetic reasons, let's remember that Darkspawn are ultimately deviations from the other races. They're already different looking from us, who's to say that magic doesn't have a distinctly different effect on them as well? 


I can't say I know what the Remix versions look like, or even the updated Legends versions because I haven't played Legends in ages. The thing is, DA 2 doesn't give any non-human/elf/dwarf skeleton armour because it was probably too much time to do. Qunari don't have armour, 'spawn don't have armour. But with that said, variation in armour pieces is very aesthetic and should only be implemented as a serious luxury item, long after more serious things like how to reduce the number of waves and make combat a stand up and use your brain challenge, instead of a "I stab you in the back, I win", or "I spawn behind all ur guise, problem?" challenge.

And while that may be true of magic, it doesn't seem to affect the physical appearances of any other magic-sensitive being, why should the rules change for darkspawn? Just as a human mage is indistinguishable from a normal human (if they didn't walk around in skirts and carried a great big stick) I don't see why emmisaries should be physically different from their normal kin.

Riknas wrote...

That in mind, the odds of there actually be other types of emissaries anymore is unlikely, which isn't too surprising. Genlocks are the results of dwarves....who can't do magic. In which case, why would genlocks be born with magic? Genetically speaking, it shouldn't be possible.
Then again, what of OGRE EMISSARIES? :bandit: Ooooooh....

Thoughts?


Quite true about the dwarves, but there were genlock emmisaries in DAO. And Sandal seems to be gibbering about something to do with magic and possibly dwarves. There is more to the world than we the players know, to be sure.

Ogre emmisaries are probably too unstable and kill everything in sight, given the belligerence of your average ogre. Or maybe they're just that rare, since ogres are really hard to find outside of a Blight, or away from the Deep Roads.

#434
TEWR

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funny thing. In DA:O when you faced a hurlock they seemed to have a pale-ish face.
 
I think the reason they seemed so dark in the Ostagar cinematic is due to the same reason King Alistair looked like crap: lighting. Considering the Ostagar battle happened during a storm, I believe this to be the case.

But here they look pale


Posted Image



Posted Image

Modifié par The Ethereal Writer Redux, 09 juin 2011 - 01:46 .


#435
neppakyo

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Now thats something I would run away from, TEWR. The DA2 version I expect 20 of them to come out of a VW bug, squeezing funny horns, doing back flips and throwing pies around.

#436
erynnar

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The Ethereal Writer Redux wrote...

funny thing. In DA:O when you faced a hurlock they seemed to have a pale-ish face.
 
I think the reason they seemed so dark in the Ostagar cinematic is due to the same reason King Alistair looked like crap: lighting. Considering the Ostagar battle happened during a storm, I believe this to be the case.

But here they look pale


Posted Image



Posted Image


These are scarey and their skin is pale.

Anyone but me notice that the stujpid emissaries from DA2 look just like the ones in DA Legends on line? Yeah, both are cartoons.:mellow:

#437
TEWR

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neppakyo wrote...

Now thats something I would run away from, TEWR. The DA2 version I expect 20 of them to come out of a VW bug, squeezing funny horns, doing back flips and throwing pies around.


Posted Imageand of course being chased around by a gorilla all around the scene. Maker knows the clownspawn have the movement down to a tee. And of course fitting music would play:


@Ery: I agree. The DA:O incarnation was frightening. Imagine waking up in the middle of the night to just see that thing staring at you.


Now imagine a clownspawn doing the same the next night.


Personally, I don't mind the new emissary look and I actually like it, so long as in the future they are sans the elven ears and the S&M equipment. But if the emissaries reverted back to DA:O style I wouldn't complain. Hell maybe they DA2 emissaries could be a new type of Darkspawn? Maybe a Fex variant?

Modifié par The Ethereal Writer Redux, 09 juin 2011 - 02:11 .


#438
erynnar

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The Ethereal Writer Redux wrote...

neppakyo wrote...

Now thats something I would run away from, TEWR. The DA2 version I expect 20 of them to come out of a VW bug, squeezing funny horns, doing back flips and throwing pies around.


Posted Imageand of course being chased around by a gorilla all around the scene. Maker knows the clownspawn have the movement down to a tee. And of course fitting music would play:


@Ery: I agree. The DA:O incarnation was frightening. Imagine waking up in the middle of the night to just see that thing staring at you.


Now imagine a clownspawn doing the same the next night.


Personally, I don't mind the new emissary look and I actually like it, so long as in the future they are sans the elven ears and the S&M equipment. But if the emissaries reverted back to DA:O style I wouldn't complain. Hell maybe they DA2 emissaries could be a new type of Darkspawn? Maybe a Fex variant?


Okay I just laugh at the new spawn. Look at the DAO's version's eyes...creeepy (as Alistair would say). They are jsut nasty. New ones? Biggest danger is I might fall down laughing and hurt myself.:lol:<_<=]

And you hit the nail on the head...what is with the stupid S&M crap? What, are they going to put a genlock in a chest with a gall gag next and call him "The Gimp?"  Though that would be funny as hell. I shouldn't give them ideas. Ignore that BioWare, its the wine talking.:o

#439
Rahath

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Yes, please go back to the real horror look, not the fake horror look DA2 has.
Dark is good. White is bad. :)

#440
The Dubious

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Miss the old Darkspawn they looked like the army of the damned... I mean they looked like warriors capable of ripping your arms off- with a mere stare (ha-ha). The newer models reminded me of Orcs (the way the moved) and/or something like pest that could be swatted.

All-in-all (for me) the older model inspired fear, they had bulk; the (hilarious) joker smile; better looking aged armor. The new ones were just... no- they failed... I felt little fear or threat as Hawke fled Lothering (more like ew/"WTF?" *swat*) there was little sense of urgency to escape in my opinion.

On another note I liked the way the Ogre was colored this time around instead of being purple, kind of looked odd seeing a purple mass come at me in Origins.

#441
TEWR

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erynnar wrote...

The Ethereal Writer Redux wrote...

neppakyo wrote...

Now thats something I would run away from, TEWR. The DA2 version I expect 20 of them to come out of a VW bug, squeezing funny horns, doing back flips and throwing pies around.


Posted Imageand of course being chased around by a gorilla all around the scene. Maker knows the clownspawn have the movement down to a tee. And of course fitting music would play:


@Ery: I agree. The DA:O incarnation was frightening. Imagine waking up in the middle of the night to just see that thing staring at you.


Now imagine a clownspawn doing the same the next night.


Personally, I don't mind the new emissary look and I actually like it, so long as in the future they are sans the elven ears and the S&M equipment. But if the emissaries reverted back to DA:O style I wouldn't complain. Hell maybe they DA2 emissaries could be a new type of Darkspawn? Maybe a Fex variant?


Okay I just laugh at the new spawn. Look at the DAO's version's eyes...creeepy (as Alistair would say). They are jsut nasty. New ones? Biggest danger is I might fall down laughing and hurt myself.:lol:<_<=]

And you hit the nail on the head...what is with the stupid S&M crap? What, are they going to put a genlock in a chest with a gall gag next and call him "The Gimp?"  Though that would be funny as hell. I shouldn't give them ideas. Ignore that BioWare, its the wine talking.:o


pages back I was saying that I didn't need to imagine Darkspawn practicing BDSM on each other.


Unfortunately, I started having nightmares of that very thing the night I posted it. Posted Image

#442
Zanallen

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Are we sure that the DA 2 emissaries are not shriek versions? 'Cause they look fairly elf-like, though stretched. I don't think they are meant to be a retcon of the hurlock emissary design.

#443
TEWR

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I doubt it. The Bioware staff said we'd only be seeing Hurlocks and Ogres.


Which makes the new design odd given that the emissaries have pointy ears. I mean, what were they thinking if they were going to ignore lore like that?

#444
Zanallen

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The Ethereal Writer Redux wrote...

I doubt it. The Bioware staff said we'd only be seeing Hurlocks and Ogres.


Which makes the new design odd given that the emissaries have pointy ears. I mean, what were they thinking if they were going to ignore lore like that?


Did they? I don't recall them saying that. Perhaps they were just referring to not seeing genlocks and the regular shrieks?

#445
Priisus

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Nobody discussed Genlocks yet?

For people who had played/seen DA Legends... Seriously, there are a lot of people who mistook the Genlocks for a type of gorilla... Yeah I know they are not in DA2 but the DA Legends team are supposed to follow DA2 concept arts closely... Now I don't think I can dismiss the notion of seeing Genlocks in the future walking on all fours...

Edit: Leaving it here... It is somewhere from this forum before, though I never read that thread in full length...

social.bioware.com/forum/1/topic/141/index/5870618/1

Modifié par Priisus, 09 juin 2011 - 09:08 .


#446
TEWR

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Genlocks have been brought up occasionally in this thread.


@Zanallen: I meant that DA2 was only going to show hurlocks and Ogres. Not that Shrieks and Genlocks were gone for good

#447
Scottish TaZeR

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I 100% Agree the Old Look was better but  with the New hurlock emissary

Also Elfs looks better in Origins...

Modifié par Scottish TaZeR, 10 juin 2011 - 02:29 .


#448
Cyberstrike nTo

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I think the best way to explain the darkspawn's new look (and FTR I don't like hurlocks and emissaries new look. I don't love or hate the ogre's new look though) is that it is just how Varric describes (or remembers) and/or Hawke, Isabella or Varric draws them in Hawke's journal (and Hawke makes a comment about them messing with her/his journal). 

So there you go Bioware there is your a logical  explanation to darkspawn's changing looks. You're welcome. 
 

#449
TEWR

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Scottish TaZeR wrote...

Also Elfs looks better in Origins...


I disagree.

#450
TEWR

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Cyberstrike nTo wrote...

I think the best way to explain the darkspawn's new look (and FTR I don't like hurlocks and emissaries new look. I don't love or hate the ogre's new look though) is that it is just how Varric describes (or remembers) and/or Hawke, Isabella or Varric draws them in Hawke's journal (and Hawke makes a comment about them messing with her/his journal). 

So there you go Bioware there is your a logical  explanation to darkspawn's changing looks. You're welcome. 
 


This just falls too much in line with the "Varric lied" excuse. If it was only for this and maybe the devs said Hawke was more pro-active then Varric described, I'd be okay with it.


Would I be mad that they said he was more pro-active than we saw? Definitely as it's a cheap cop-out. But at least I could say "Well, at least Hawke was actually doing something, even if I don't know what"