Kilshrek wrote...
I've said this before as well, if the darkspawn in DAO are indeed generic, show us how and why. I am here to be proven wrong.
If you really want, we can go back and forth just trading insults why the other idea is stupid. I can't help it if you simply don't like the response, but simply note the pictures of your preffered darkspawn. Hurlocks and genlocks mirror almost perfectly Orcs and goblins. Part of this is to go away from that, and adopt its own style.
The older Darkspawn were rooted in simply being dirty and dark skinned, thickly plated armor which is all the weirder for a group that apparently has next to no crafting skills. Also, let's remember how the darkspawn disease corrupts the bodies of others, like Ruck in the Deep Roads, he was hunch-backed, and his arm movements were crippled; he didn't appear to be capable of letting them rest at his side. Ghouls limped about, why did all the darkspawn stand up right (except the Shrieks, which was the only logically made Darkspawn, and works well with the tweak to the elves)?
I can't say I know what the Remix versions look like, or even the updated Legends versions because I haven't played Legends in ages...
Yes, well, I'm sorry you haven't paid attention but I can not help you with that. Ultimately, there has been more variation so that they do not all look the same.
Quite true about the dwarves, but there were genlock emmisaries in DAO. And Sandal seems to be gibbering about something to do with magic and possibly dwarves. There is more to the world than we the players know, to be sure.
Sandal's single gibbering is sort of irrelevant to the situation, at this very moment, the darkspawn are rooted in conventional dwarves, who can not perform magic. This is one of the few retcons that has not been outright mentioned. Simply put though, genlock emissaries don't make any sense, as I've already explained from a genetic standpoint. Whiel they WERE there, they have been removed to better accomodate the science.
The new genlocks are far more intimidating and monstrous, instead of genlocks simply looking like goblins, they seem like a legitimate danger of their own, resembling beasts more, and less humanoid.
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As a closing note, I'll present why I actually think the new darkspawn look better.
First of all, why wouldn't magic change them? We've already seen how absurd the broodmothers turn, and we don't even know how, we don't know if the magic is being born through the broodmother or the "Child" itself.
That said, moving to the main hurlocks, look at them closely. Pearly white teeth? I'll admit it's a bit odd, but notice how they have a distinct lack of gums (you know, for our teeth) and lips, making their mouths seem very unnatural and threatening. Next, look at their eyes, and how a black stain seems to go down from them, suggesting the taint. Their skin is pale and distorted, better reflecting the underground nature they have.
Also, their armor is much less uniform and more haggard looking, being pieces of jagged metal which is better reflective of what they are supposed to be, monsters. Again, my idea of adding more armor is to make it seem less like a definitive uniform, which is how it can come across with so few different models. Their animations are better depicitons of how living beings are affected by the taint: crippled, unnatural motions. They are perversions, broken living things driven by the song of the Arch Demon, not a will of their own.





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