No offence, but the only thing you've always proven in these debates was your personal inability (or unwilligness) to see the resemblanceThe Ethereal Writer Redux wrote...
I love the new elves' design. Enough human in their looks while still looking like their own race.
But I hate when people compare them to Na'vi, as I've always proved that stance wrong.
Darkspawn, we ask you to change to your old look. You are too cuddly now.
#676
Posté 10 juillet 2011 - 06:27
#677
Posté 10 juillet 2011 - 06:37
I just don't see enough of a resemblance and I like to explain why I don't see it. Sometimes I may word my posts poorly though and make it seem like I'm right and the other person is wrong.
#678
Posté 10 juillet 2011 - 06:43
Yeah that one can be tricky because the designs aren't identical, there's just some aspects that match. So these who will focus on these and ignore the differences will see the characters similar, while these who focus on the differences and ignore the shared traits won't see it. It's like that glass half full/half empty thingThe Ethereal Writer Redux wrote...
Ok I shouldn't have said I proved it wrong. I mean that I just don't see enough of a resemblance. that doesn't mean it's actually there. Just that some people see it, others don't. But sometimes the ones that do see it tell the people that don't it's blatantly there, and vice versa.
#679
Posté 11 juillet 2011 - 02:47
#680
Posté 11 juillet 2011 - 03:45
The Ethereal Writer Redux wrote...
Ok I shouldn't have said I proved it wrong. I mean that I just don't see enough of a resemblance. that doesn't mean it's actually there. Just that some people see it, others don't. But sometimes the ones that do see it tell the people that don't it's blatantly there, and vice versa.
I just don't see enough of a resemblance and I like to explain why I don't see it. Sometimes I may word my posts poorly though and make it seem like I'm right and the other person is wrong.
And sorry I don't see enough of a resemblence to Gremlins or Goblin for Genlocks to be so offensive. Again, the artist in me sees the teeth and the grin, but not much else.
#681
Posté 11 juillet 2011 - 03:49
#682
Posté 11 juillet 2011 - 03:51
The Ethereal Writer Redux wrote...
even the aspects that match to some people are different to me. But it's purely subjective.
Not always. That's why I need pics. Art training makes for a lot of time eyeing things and comparing them when drawing or painting. I do see similarities to the Nav'i design-wise. As I said, the only similarities I see with Gremlins and Genlocks are the mouth and teeth. The rest are nothing like each other. I no resemblence from the one "goblin pic," so I would need a different one to be able to put my eye on on it.
#683
Posté 11 juillet 2011 - 12:11
Modifié par tanarri23, 11 juillet 2011 - 12:12 .
#684
Posté 11 juillet 2011 - 10:14
#685
Posté 12 juillet 2011 - 12:45
Hurlocks look teh suck. Also Ogres. Ironically the OLD ogres looked more like Qunari than the new ones do.
I don't want them to look like orks. But generally more freakish/frightening is always good.
Modifié par Vicious, 12 juillet 2011 - 12:46 .
#686
Posté 12 juillet 2011 - 01:51
T3hAnubis wrote...
I like the DA2 look of the Darkspawn for the same reason BioWare has stated as the reason for it: they now share a common style that unites them.
And I cry bull**** on that. They had a common style that united them, and yet made the alphas standout. The only one I really didn't care for in DAO was the Hurlock Alpha's armor being all golden, shiny, and too nice looking.
That statement is another marketing speak statement. Genlocks look like Skeletor had a heavy date with a gorilla or Trolls(alpha) from LoTR and don't look like they come from dwarves. The Hurlocks look like skeletor clones and the alpha looks like "The Mouth of Sauron." I am not even sure what is up with the pale grape purple spotted ogres with that mushed in face. And I don't even want to know how much they butchered Shrieks (save for the horrible reject from an S & M club Emmissary Shriek from DA2).
They are now cartoonspawn. They don't gross me out, or make me go eww...blighted! Now I think my PC needs a tranq gun so I can return the gorilla to the zoo. And the rest don't make me think diseased or tainted. Somehow, it was more creepy when I could regonize the twisted sentience they came from (dwarf, human, elf, Qunari) than the generic monster look they seem to have now, because I kept thinking, that could be my Warden.
Both games had a style that united them. I just despise DA2's style on the darkspawn and what makes me even angrier about it is the design of the darkspawn (who looked more orginal to me in DAO) was not something that needed fixing from DAO to make a better game.
#687
Posté 12 juillet 2011 - 02:09
erynnar wrote...
And I cry bull**** on that. They had a common style that united them, and yet made the alphas standout. The only one I really didn't care for in DAO was the Hurlock Alpha's armor being all golden, shiny, and too nice looking.
That statement is another marketing speak statement. Genlocks look like Skeletor had a heavy date with a gorilla or Trolls(alpha) from LoTR and don't look like they come from dwarves. The Hurlocks look like skeletor clones and the alpha looks like "The Mouth of Sauron." I am not even sure what is up with the pale grape purple spotted ogres with that mushed in face. And I don't even want to know how much they butchered Shrieks (save for the horrible reject from an S & M club Emmissary Shriek from DA2).
They are now cartoonspawn. They don't gross me out, or make me go eww...blighted! Now I think my PC needs a tranq gun so I can return the gorilla to the zoo. And the rest don't make me think diseased or tainted. Somehow, it was more creepy when I could regonize the twisted sentience they came from (dwarf, human, elf, Qunari) than the generic monster look they seem to have now, because I kept thinking, that could be my Warden.
Both games had a style that united them. I just despise DA2's style on the darkspawn and what makes me even angrier about it is the design of the darkspawn (who looked more orginal to me in DAO) was not something that needed fixing from DAO to make a better game.
+elebenty1
#688
Posté 12 juillet 2011 - 02:24
#689
Posté 12 juillet 2011 - 02:34
In my opinion, DAO Ogres, Hurlocks, and Genlocks didn't look unified. New ones share a common artistic design.
erynnar wrote...
T3hAnubis wrote...
I like the DA2 look of the Darkspawn for the same reason BioWare has stated as the reason for it: they now share a common style that unites them.
And I cry bull**** on that. They had a common style that united them, and yet made the alphas standout. The only one I really didn't care for in DAO was the Hurlock Alpha's armor being all golden, shiny, and too nice looking.
That statement is another marketing speak statement. Genlocks look like Skeletor had a heavy date with a gorilla or Trolls(alpha) from LoTR and don't look like they come from dwarves. The Hurlocks look like skeletor clones and the alpha looks like "The Mouth of Sauron." I am not even sure what is up with the pale grape purple spotted ogres with that mushed in face. And I don't even want to know how much they butchered Shrieks (save for the horrible reject from an S & M club Emmissary Shriek from DA2).
They are now cartoonspawn. They don't gross me out, or make me go eww...blighted! Now I think my PC needs a tranq gun so I can return the gorilla to the zoo. And the rest don't make me think diseased or tainted. Somehow, it was more creepy when I could regonize the twisted sentience they came from (dwarf, human, elf, Qunari) than the generic monster look they seem to have now, because I kept thinking, that could be my Warden.
Both games had a style that united them. I just despise DA2's style on the darkspawn and what makes me even angrier about it is the design of the darkspawn (who looked more orginal to me in DAO) was not something that needed fixing from DAO to make a better game.
#690
Guest_Puddi III_*
Posté 12 juillet 2011 - 02:39
Guest_Puddi III_*
I guess my problem with the DAO darkspawn in general is-- not that they look like anything in particular. It just feels like the devices used to show how intimidating they are, are designed specifically for that purpose alone. As opposed to being designed with their origin in mind, with the intimidation factor just arising naturally out of that. This strikes me as shallow and, a bit patronizing even. Facial structure-wise, rather than looking like tainted, warped humans, dwarves, etc, they just look like monsters. With their eeeeevil grins that none of the races had, their sharp teeth when darkspawn don't need to eat, the pointy-ears that dwarves don't have arising for no reason, the inexplicably insectoid shrieks, the purple gorilla faced ogres. They're okay-designed as monsters I guess, but inasmuch as they're supposed to be tainted mockeries of another race, aside from the general body structure (though ogres and shrieks don't even follow that), I don't really see it. Of course there's also the chuckling and the way they're presented in cinematics that just make me groan along the whole "Yes, I get it. You're evil." *eyeroll* line.
All that being said, I don't think they're that bad. I may be exaggerating a little to make a point. But that point is, I don't think they're perfect, and I don't find them to be the most inspiring in terms of how they were designed, so I do think there's room for improvement there.
The new darkspawn have their own problems, but I think they do a better job of looking like the race they came from, while still being obviously tainted. I already described why I felt the ogres were more similar, but of course the hurlocks look more like their human counterparts as well. Genlocks have warped bodies of course, though this isn't without precedent, but their faces are a lot more humanoid than whatever the old genlock face was supposed to be. I also like that they show more of an animalistic intelligence rather than being oh so eeeeevil, how when they shout it's more with an animal rage rather than smiling like douchebags, how the genlocks are gorilla-like now and even the way hurlocks run, yes.
Of course, there are things I don't like... hurlocks' exposed back, ogre's banana hammock and bra, bolter's Kung Lao hat (really, the outfits in general could use a lot of work, they don't fit the lore and they look ridiculous), the noses. If I focus on those things specifically I can see how they could be hard to take seriously. But overall, I do like them. A bit better than the ones in Origins. Would have been only slightly better, but I do like the new genlocks quite a bit. The hurlock alphas are also nice, with their covered up noses.
Modifié par Filament, 12 juillet 2011 - 02:43 .
#691
Posté 12 juillet 2011 - 02:41
Vicious wrote...
New Genlocks look freakin awesome. In DA:O they were short orks.
Hurlocks look teh suck. Also Ogres. Ironically the OLD ogres looked more like Qunari than the new ones do.
I don't want them to look like orks. But generally more freakish/frightening is always good.
More coherently, are you saying that DAO darkspawn look like Tolkien orcs? Ork being the Warhammer variety(green skin and all).
But if you would take a moment to look at my previous posts you'll find no evidence whatsoever that DAO hurlocks resembled orcs of any variety. The genlocks(DAO) took a wrong turn and got stuck behind the door when the proper ears were being handed out.
#692
Posté 12 juillet 2011 - 02:42
T3hAnubis wrote...
Calling bull**** on another's opinion isn't very mature.
In my opinion, DAO Ogres, Hurlocks, and Genlocks didn't look unified. New ones share a common artistic design.
Methinks you'll find she's calling bull on the reasoning Bioware gave, not your opinion.
#693
Posté 12 juillet 2011 - 02:55
T3hAnubis wrote...
Calling bull**** on another's opinion isn't very mature.
In my opinion, DAO Ogres, Hurlocks, and Genlocks didn't look unified. New ones share a common artistic design.erynnar wrote...
T3hAnubis wrote...
I like the DA2 look of the Darkspawn for the same reason BioWare has stated as the reason for it: they now share a common style that unites them.
And I cry bull**** on that. They had a common style that united them, and yet made the alphas standout. The only one I really didn't care for in DAO was the Hurlock Alpha's armor being all golden, shiny, and too nice looking.
That statement is another marketing speak statement. Genlocks look like Skeletor had a heavy date with a gorilla or Trolls(alpha) from LoTR and don't look like they come from dwarves. The Hurlocks look like skeletor clones and the alpha looks like "The Mouth of Sauron." I am not even sure what is up with the pale grape purple spotted ogres with that mushed in face. And I don't even want to know how much they butchered Shrieks (save for the horrible reject from an S & M club Emmissary Shriek from DA2).
They are now cartoonspawn. They don't gross me out, or make me go eww...blighted! Now I think my PC needs a tranq gun so I can return the gorilla to the zoo. And the rest don't make me think diseased or tainted. Somehow, it was more creepy when I could regonize the twisted sentience they came from (dwarf, human, elf, Qunari) than the generic monster look they seem to have now, because I kept thinking, that could be my Warden.
Both games had a style that united them. I just despise DA2's style on the darkspawn and what makes me even angrier about it is the design of the darkspawn (who looked more orginal to me in DAO) was not something that needed fixing from DAO to make a better game.
I am so sorry! I wasn't crying bull**** on you, on their statment. SORRY!!!! I try to re-read before I post, to make I'm being clear. *facepalm* I did clarity fail.
#694
Posté 12 juillet 2011 - 03:00
Filament wrote...
Ghouls don't turn into darkspawn.
I guess my problem with the DAO darkspawn in general is-- not that they look like anything in particular. It just feels like the devices used to show how intimidating they are, are designed specifically for that purpose alone. As opposed to being designed with their origin in mind, with the intimidation factor just arising naturally out of that. This strikes me as shallow and, a bit patronizing even. Facial structure-wise, rather than looking like tainted, warped humans, dwarves, etc, they just look like monsters. With their eeeeevil grins that none of the races had, their sharp teeth when darkspawn don't need to eat, the pointy-ears that dwarves don't have arising for no reason, the inexplicably insectoid shrieks, the purple gorilla faced ogres. They're okay-designed as monsters I guess, but inasmuch as they're supposed to be tainted mockeries of another race, aside from the general body structure (though ogres and shrieks don't even follow that), I don't really see it. Of course there's also the chuckling and the way they're presented in cinematics that just make me groan along the whole "Yes, I get it. You're evil." *eyeroll* line.
All that being said, I don't think they're that bad. I may be exaggerating a little to make a point. But that point is, I don't think they're perfect, and I don't find them to be the most inspiring in terms of how they were designed, so I do think there's room for improvement there.
The new darkspawn have their own problems, but I think they do a better job of looking like the race they came from, while still being obviously tainted. I already described why I felt the ogres were more similar, but of course the hurlocks look more like their human counterparts as well. Genlocks have warped bodies of course, though this isn't without precedent, but their faces are a lot more humanoid than whatever the old genlock face was supposed to be. I also like that they show more of an animalistic intelligence rather than being oh so eeeeevil, how when they shout it's more with an animal rage rather than smiling like douchebags, how the genlocks are gorilla-like now and even the way hurlocks run, yes.
Of course, there are things I don't like... hurlocks' exposed back, ogre's banana hammock and bra, bolter's Kung Lao hat (really, the outfits in general could use a lot of work, they don't fit the lore and they look ridiculous), the noses. If I focus on those things specifically I can see how they could be hard to take seriously. But overall, I do like them. A bit better than the ones in Origins. Would have been only slightly better, but I do like the new genlocks quite a bit. The hurlock alphas are also nice, with their covered up noses.
The darkspawn do feed. Morrigan tells you this in the hut. And they feed their Broodmothers flesh as well. I would even hazard a guess they eat each other.
As to pointed ears on the Genlock, sorry didn't bother me. The darkspawn look like Gaider described them. Also, Warden's can be turned into darkspawn (again, Gaider's books). I don't know that Ghouls don't turn into darkspawn, but I would think they would come awfully close.
And I hate the gorilla reference in movement and look. Their skin is too smooth, it and Kirkwall tan. They don't look blighted or scarey. They look like animals. I could put one in a collar and leash and put it in the circus.
I agree with you on the noses thing.:happy:
#695
Posté 12 juillet 2011 - 03:04
Kilshrek wrote...
T3hAnubis wrote...
Calling bull**** on another's opinion isn't very mature.
In my opinion, DAO Ogres, Hurlocks, and Genlocks didn't look unified. New ones share a common artistic design.
Methinks you'll find she's calling bull on the reasoning Bioware gave, not your opinion.
This^ Sorry T3hAnubis!
#696
Guest_Puddi III_*
Posté 12 juillet 2011 - 03:07
Guest_Puddi III_*
erynnar wrote...
The darkspawn do feed. Morrigan tells you this in the hut. And they feed their Broodmothers flesh as well. I would even hazard a guess they eat each other.
Per Gaider, they don't need to eat for sustenance. That's true about broodmothers though.
As to pointed ears on the Genlock, sorry didn't bother me. The darkspawn look like Gaider described them. Also, Warden's can be turned into darkspawn (again, Gaider's books). I don't know that Ghouls don't turn into darkspawn, but I would think they would come awfully close.
I imagine Gaider was alright with the changes since he's still the lead writer and all. Maybe not, I dunno. As far as the Warden turning into a darkspawn, I haven't read the books, but I was under the impression this occurred under very specific circumstances due to something the Architect did. But we do know that regular ghouls don't turn into darkspawn. Male ghouls die, female ghouls die unless they turn into a broodmother, which is the only thing 'real' darkspawn come from.
And I hate the gorilla reference in movement and look. Their skin is too smooth, it and Kirkwall tan. They don't look blighted or scarey. They look like animals. I could put one in a collar and leash and put it in the circus.
I guess I just have to disagree about that fundamentally, because I like the more 'animal' feel about them.
Modifié par Filament, 12 juillet 2011 - 03:10 .
#697
Posté 12 juillet 2011 - 03:13
I the artistic style is subjective Fil. I think my real problem is it was not one of the flaws DAO needed to have fixed to improve the game. I would be happy if they just quit bringing the darkspawn back.
#698
Guest_Puddi III_*
Posté 12 juillet 2011 - 03:19
Guest_Puddi III_*
I didn't mean I disagree as in "you're wrong," of course it's subjective... I just have a different subjective opinion about that. :happy:
#699
Posté 12 juillet 2011 - 03:22
Filament wrote...
I don't like the new outfits much, no. Though I don't get the sense that they're trying to be "kewl". I'm not sure what they are trying to be, exactly. Useless, perhaps.
I didn't mean I disagree as in "you're wrong," of course it's subjective... I just have a different subjective opinion about that. :happy:
ROFL! That goes without saying Fil, you are always such a joy to post with! Same here, btw.
#700
Posté 12 juillet 2011 - 04:49





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