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Darkspawn, we ask you to change to your old look. You are too cuddly now.


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#51
Dave of Canada

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Dragoonlordz wrote...

Darkspawn are dead rotting creatures, for skin to become more albino like they would have to for a start ~be alive and they are not. The skin is dead hence the rotting and rotting skin does not change colour pigmentation due to lack of sunlight.


Darkspawn aren't zombies, they aren't dead.

#52
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Aaleel wrote...

Actually power rangers was the first thing I thought of when I played the demo and saw the darkspawn. But it wasn't because of the look, it was because of the way they ran in waving their swords over their heads.

When I played the demo, the first thing they reminded me of was monkeys. My friend agreed and he jokingly asked when they're going to start throwing their own feces.

Talk about darkspawn being more cunning then they appear... :pinched:

#53
Dragoonlordz

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Honestly the new ogre reminds me of the tellitubbies.. Dunno why it just does.

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#54
Dragoonlordz

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Dave of Canada wrote...

Dragoonlordz wrote...

Darkspawn are dead rotting creatures, for skin to become more albino like they would have to for a start ~be alive and they are not. The skin is dead hence the rotting and rotting skin does not change colour pigmentation due to lack of sunlight.


Darkspawn aren't zombies, they aren't dead.


Their flesh is dead and dying/rotting. ~Fact.

Also fact is rotting flesh does not turn white through lack of sunlight only loss of blood would change that (and they still have blood if don't believe me try cutting one with your sword) AND even then it will still turn black and brown due to decomposition after short period of time. :lol:

Modifié par Dragoonlordz, 30 mai 2011 - 12:45 .


#55
TEWR

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tmp7704 wrote...

Shadow of Light Dragon wrote...

And what's with the emissary's gimp thong?

Whatever it is, he clearly enjoys it. An awful lot.

edit: as far as the changes to darkspawn go, i'm not bothered so much by the appearances but rather by how they changed the dynamics of the whole species. As the BioWare artists put it in one of the interviews, the darkspawn was effectively changed to pushovers which the player is supposed to easily gank by dozens so they feel "badass", but they made the emissaries taller so there'd be some modicum of threat to the now-clownshoes gimp enemies. Which is... well, let's just say defeating a swarm of pushovers doesn't work for making me feel "badass" in the slightest. It makes me feel like a guy mobbing local playground for the kids' lunch money.

So, i'd rather they reversed that change and made the darkspawn again reasonable enemies on individual scale. So that when i beat the dozen of them it actually can feel like i pulled off something.


Didn't ya know that the Darkspawn enjoy BDSM?


And I agree that beating dozens of weak, pathetic enemies doesn't make me feel badass. Slaying the High Dragon in both games makes me feel badass. But as my thread suggests, I want them to change the look back as well as make them a threat on the battlefield.

#56
TEWR

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AwesomeEffect2 wrote...

Aaleel wrote...

Actually power rangers was the first thing I thought of when I played the demo and saw the darkspawn. But it wasn't because of the look, it was because of the way they ran in waving their swords over their heads.

When I played the demo, the first thing they reminded me of was monkeys. My friend agreed and he jokingly asked when they're going to start throwing their own feces.

Talk about darkspawn being more cunning then they appear... :pinched:


That was what I first thought too!

#57
Zanallen

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Dragoonlordz wrote...

Darkspawn are dead rotting creatures, for skin to become more albino like they would have to for a start ~be alive and they are not. The skin is dead hence the rotting and rotting skin does not change colour pigmentation due to lack of sunlight.

I'll tell you one thing, women would kill to have an anti-age/wrinkle cream like the darkspawn have obviously discovered between DAO and DA2.


What the heck are you talking about? The Darkspawn are not walking corpses. They are not dead or rotting. And no, the Darkspawn wouldn't become more pale over time. They would be born pale.

#58
Zanallen

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Dragoonlordz wrote...

Their flesh is dead and dying/rotting. ~Fact.


Source?

#59
Dave of Canada

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Dragoonlordz wrote...

Their flesh is dead and dying/rotting. ~Fact.


No? You'll need to provide evidence for it to be before you say "fact".

#60
Zanallen

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tmp7704 wrote...

as far as the changes to darkspawn go, i'm not bothered so much by the appearances but rather by how they changed the dynamics of the whole species. As the BioWare artists put it in one of the interviews, the darkspawn was effectively changed to pushovers which the player is supposed to easily gank by dozens so they feel "badass", but they made the emissaries taller so there'd be some modicum of threat to the now-clownshoes gimp enemies. Which is... well, let's just say defeating a swarm of pushovers doesn't work for making me feel "badass" in the slightest. It makes me feel like a guy mugging local playground for the kids' lunch money.

So, i'd rather they reversed that change and made the darkspawn again reasonable enemies on individual scale. So that when i beat the dozen of them it actually can feel like i pulled off something.


The Darkspawn were always pushovers. Look how many the Warden smashed through in Origins. Darkspawn are mindless. They are only a threat in groups or with more intelligent creatures leading them. Without an archdemon or freedom from the calling, they are little more than animals.

#61
cursedsei

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http://dragonage.wik...wn#Reproduction


Darkspawn aren't zombies, the flesh isn't rotten, its the taint's effect upon them that gives them that appearance. Nowhere does it say rot, besides describing the effect of the Taint upon the environment. An apt comparison would be Starcraft's Zerg.

#62
TEWR

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so the taint could be the reason why they don't appear pale like normal, non-tainted people/creatures?


That's all I need to know and is more reason why I want the old look back.

#63
lanmao

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The new darkspawn look stupid. They are not frightening, they are dumb. I would greatly appreciate a revert to the old design. If that is too much to ask for, then I would accept a redesign as well. What ever happened to those awesome Disciples? They were fantastic.

#64
Dragoonlordz

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Zanallen wrote...

Dragoonlordz wrote...

Their flesh is dead and dying/rotting. ~Fact.


Source?


Territory conquered by the darkspawn becomes diseased, a rotting place of twisted creatures infected by the blight. Creatures that come in close or frequent contact with the darkspawn often become diseased themselves, becoming ghouls, e.g., blight wolves or bereskarns.

Surviving humanoids are transformed into ghouls, while surviving animals result in mutations such as bereskarn, blight wolves, and corrupted spiders. In some cases animals (e.g., the mabari dog helped by the Warden in Ostagar) can make a full recovery if given early care; however, most have to be put down to prevent them from spreading the disease further. Even corrupted animals will eventually be killed by the disease,
leaving whole areas completely lifeless. Blighted creatures will often suffer from significant hairloss, exhibit rabid and aggressive behaviour, and develop numerous deformities, such as tumorous and spine-like growths, boils and sores.


Modifié par Dragoonlordz, 30 mai 2011 - 12:57 .


#65
tmp7704

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Zanallen wrote...

The Darkspawn were always pushovers. Look how many the Warden smashed through in Origins.

Mechanics-wise they're on par with other enemy classes in DAO (except for the finale where almost all are set to "critter" power level)  The Warden smashed through many of them because it's what the player is expected to do, and he/she also smashes through many humans, spiders, werewolves etc.

In plainer terms, power-wise the DA2 darkspawn are equivalent of DAO climax darkspawn, while i'd rather them to be like the darkspawn in main part of DAO.

#66
Dave of Canada

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Dragoonlordz wrote...

Zanallen wrote...

Dragoonlordz wrote...

Their flesh is dead and dying/rotting. ~Fact.


Source?


Territory conquered by the darkspawn becomes diseased, a rotting place of twisted creatures infected by the blight. Creatures that come in close or frequent contact with the darkspawn often become diseased themselves, becoming ghouls, e.g., blight wolves or bereskarns.

Surviving humanoids are transformed into
ghouls, while surviving animals result in mutations such as bereskarn, blight wolves, and corrupted spiders. In some cases animals (e.g., the mabari dog helped by the Warden in Ostagar)
can make a full recovery if given early care; however, most have to be
put down to prevent them from spreading the disease further.
Even corrupted animals will eventually be killed by the disease,
leaving whole areas completely lifeless. Blighted creatures will often
suffer from significant hairloss, exhibit rabid and aggressive
behaviour, and develop numerous deformities, such as tumorous and
spine-like growths, boils and sores.


That doesn't say Darkspawn are dead / dying / rotting.

#67
Zeevico

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Alistairlover94 wrote...

Zanallen wrote...

Alistairlover94 wrote...

Yeah, but if Shrieks(tainted elves)can be Emissaries, shouldn't they establish that by calling them Shriek Emissaries, since a regular emissary is just a Hurlock.


No, a Hurlock Emissary is a Hurlock Emissary. Just like a Genlock Emissary is a Genlock Emissary. Honestly, Shriek Emissaries make a hell of a lot more sense than Genlock ones, since dwarves can't use magic. I'd imagine that there are rare cases of Ogre Emissaries as well.


I wonder if David Gaider will ever explain how Genlocks can be Emissaries. That should be interesting.

YES! I thought this too!

#68
Zanallen

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The Ethereal Writer Redux wrote...

so the taint could be the reason why they don't appear pale like normal, non-tainted people/creatures?


That's all I need to know and is more reason why I want the old look back.


There is nothing to suggest that the taint alters pigmentation. In fact, most of the tained ghouls look paler than usual. Sickly, with sunken eyes.

Modifié par Zanallen, 30 mai 2011 - 12:59 .


#69
mousestalker

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Actually, if you want a real darkspawn threat, it isn't the Alpha Ogre Emissary, it's the Alpha Shriek Emissary. At least in DAO terms.

What I missed most about darkspawn in DA2 were genlocks. Hurlocks are supposed to be a bit special. Genlocks were the generic darkspawn crunchy according to the lore.

#70
Dragoonlordz

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Dave of Canada wrote...

Dragoonlordz wrote...

Zanallen wrote...

Dragoonlordz wrote...

Their flesh is dead and dying/rotting. ~Fact.


Source?


Territory conquered by the darkspawn becomes diseased, a rotting place of twisted creatures infected by the blight. Creatures that come in close or frequent contact with the darkspawn often become diseased themselves, becoming ghouls, e.g., blight wolves or bereskarns.

Surviving humanoids are transformed into
ghouls, while surviving animals result in mutations such as bereskarn, blight wolves, and corrupted spiders. In some cases animals (e.g., the mabari dog helped by the Warden in Ostagar) can make a full recovery if given early care; however, most have to be put down to prevent them from spreading the disease further. Even corrupted animals will eventually be killed by the disease, leaving whole areas completely lifeless. Blighted creatures will often suffer from significant hairloss, exhibit rabid and aggressive behaviour, and develop numerous deformities, such as tumorous and spine-like growths, boils and sores.


That doesn't say Darkspawn are dead / dying / rotting.


What do you think a ghoul is...

A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead. The oldest surviving literature that mention ghouls is likely One Thousand and One Nights.



#71
tmp7704

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Dragoonlordz wrote...

What do you think a ghoul is...

What they mean is, that's what happens to animals and humans who come in contact with the darkspawn. But it doesn't actually say that the darkspawn themselves are ghouls as well.

#72
Aaleel

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mousestalker wrote...

Actually, if you want a real darkspawn threat, it isn't the Alpha Ogre Emissary, it's the Alpha Shriek Emissary. At least in DAO terms.

What I missed most about darkspawn in DA2 were genlocks. Hurlocks are supposed to be a bit special. Genlocks were the generic darkspawn crunchy according to the lore.


Hurlocks aren't special.  Hurlocks come from humans, and Genlocks come from dwarves.  Shrieks from Elves, and Ogres from Qunari.

And I also want to know how Genlocks develope the ability to use magic.

#73
Cutlass Jack

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Dragoonlordz wrote...

What do you think a ghoul is...


Actually Ghouls (by Dragon Age definition) is someone who's infected with the taint, not the Darkspawn who are born with the taint.

I got a little confused on this distinction myself in the past, since Darkspawn visually make me think more of Ghouls.

Modifié par Cutlass Jack, 30 mai 2011 - 01:04 .


#74
Dave of Canada

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Dragoonlordz wrote...

What do you think a ghoul is...

A ghoul is a folkloric monster associated with graveyards and consuming human flesh, often classified as undead. The oldest surviving literature that mention ghouls is likely One Thousand and One Nights.


In Dragon Age lore, a ghoul is a human/dwarf/elf infected by the taint. Not a zombie and not a darkspawn.

#75
TEWR

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you're using our world's idea of a ghoul for another world's idea of a ghoul.... why?