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Darkspawn, we ask you to change to your old look. You are too cuddly now.


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#726
erynnar

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alex90c wrote...

Brockololly wrote...

My problem with the "new" darkspawn is that they look far too much like zombie versions of their base races on steroids. They look too much like their original races when these are supposed to be genuine darkspawn born of broodmothers, thus looking more monstrous with presumably only traces of the original race leftover.

And thats not even speaking of absolutely comical and terribly stupid looking armor. That stuff is just mind bogglingly atrocious.

And it seems BioWare might be teaming up with Nintendo- maybe its to tap into a broader market opportunity:
Image IPB


phahahahahahahahahahahahaha :lol:


Like I said, I need a tranq gun, the gorilla escaped from the zoo.  Really, when do they start throwing barrels?

#727
Guest_Puddi III_*

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lol... perhaps Genlock archers use their poo in lieu of a bow and arrow.

#728
erynnar

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Filament wrote...

lol... perhaps Genlock archers use their poo in lieu of a bow and arrow.


ROFL!!! I was going to say or poo in lieu of barrels. :lol:

#729
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Always remember, folks. The darkspawn are more cunning than they appear... :pinched:

Modifié par AwesomeEffect2, 14 juillet 2011 - 08:39 .


#730
TEWR

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don't suppose someone could take the Genlock design in game and mess around with different colors?


I'm thinking the main problem with the Genlocks in DA2 is their choice of skin tone. Going with Kirkwall beige is a very bad thing.

#731
Kilshrek

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The Ethereal Writer Redux wrote...

don't suppose someone could take the Genlock design in game and mess around with different colors?


I'm thinking the main problem with the Genlocks in DA2 is their choice of skin tone. Going with Kirkwall beige is a very bad thing.


I say shape and size(plus behaviour). Giving them the same stature as a human, and more mass than a hurlock just about throws out the last design, plus their animalistic behaviour rather than remotely intelligent ranged weapon proficiency from before is yet another 180 from DAO that does not need to be. But who am I to suggest that this redesign is another poor decision in a catalogue of poor decisions that make up DA 2, I'm only one guy who paid full price for one game after all.

#732
culletron1

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I really don't approve of cartoon darkspawn...

Are toddlers the mass market bioware seeks?

#733
TEWR

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Kilshrek wrote...


I say shape and size(plus behaviour). Giving them the same stature as a human, and more mass than a hurlock just about throws out the last design, plus their animalistic behaviour rather than remotely intelligent ranged weapon proficiency from before is yet another 180 from DAO that does not need to be. But who am I to suggest that this redesign is another poor decision in a catalogue of poor decisions that make up DA 2, I'm only one guy who paid full price for one game after all.



I have no problem with their shape and size, so long as Hurlocks are made to be taller than them (if not in DA2, in an expansion or in DA3 when the old Hurlock grunt design returns).


As for animalistic behavior, that's keeping in line with how the Dwarves mentioned them in their version of the Darkspawn codex. Bestial and savage, no more intelligence than Tezpadam (Deepstalkers).


I would prefer though that they have more armor.


I'm of the belief that outside of Blights they revert to being sort of like Cavemen in regards to intelligence, but during a Blight they become an army unto themselves. More intelligent and all that.

#734
Hel

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I'm going to say it: I prefer the new darkspawn designs over those from Origins. Sure, the hurlocks could look a bit more vile than they currently do, but I blame that on the somewhat bland textures. The high detail sculpt shown in an interview at Pixelogic.com looked wicked.

Modifié par Helekanalaith, 14 juillet 2011 - 07:32 .


#735
Jamie_edmo

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The Ethereal Writer Redux wrote...

I have no problem with their shape and size, so long as Hurlocks are made to be taller than them (if not in DA2, in an expansion or in DA3 when the old Hurlock grunt design returns).

As for animalistic behavior, that's keeping in line with how the Dwarves mentioned them in their version of the Darkspawn codex. Bestial and savage, no more intelligence than Tezpadam (Deepstalkers).

I would prefer though that they have more armor.

I'm of the belief that outside of Blights they revert to being sort of like Cavemen in regards to intelligence, but during a Blight they become an army unto themselves. More intelligent and all that.


Yep, agree with this, i think hurlocks will and should be reverted back in DA3 and hopefully genlocks have the beige skin tweaked in DA3 and have a bit more armour (hurlocks too) and not that silly spikey stuff they wear now.

And I too think that outside of a blight darkspawn are a mindless horde without an archdemon to lead them

Modifié par Jamie_edmo, 14 juillet 2011 - 07:28 .


#736
ScotGaymer

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I don't get how anyone can think the new DarkSpawn look is an improvement.

I mean the Hurlocks look like Clowns, the Genlocks look like gorilla clowns, the Emissaries look like their own brand of DarkSpawn race instead of magic wielding hurlocks (likely genlock emissaries are the same).

It makes no sense.

#737
TEWR

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Image IPB


even this better looking image of DA2's Hurlocks isn't what I would want a Darkspawn to look like. Maybe a Ghoul, so long as the male ghoul also had some scabs, but not a Hurlock.

#738
alex90c

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^wtf is that crap?

That's the kind of thing where if I woke up in the middle of the night and it was there glaring at me like that, I'd kinda just stare back at it.

#739
TEWR

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alex90c wrote...

^wtf is that crap?

That's the kind of thing where if I woke up in the middle of the night and it was there glaring at me like that, I'd kinda just stare back at it.



I'd just point and laugh. And I shudder to think what the new Hurlocks would look like as Disciples.


Seriously, the original Hurlocks, and with them the Disciples, were amazing. They looked human enough while still maintaining a look of corruption of the former race.


Image IPB


Image IPB

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Image IPB

Modifié par The Ethereal Writer Redux, 14 juillet 2011 - 10:58 .


#740
Davillo

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[quote]The Ethereal Writer Redux wrote...


[/quote]


I have no problem with their shape and size, so long as Hurlocks are made to be taller than them (if not in DA2, in an expansion or in DA3 when the old Hurlock grunt design returns).



[/quote]

I hope this darkspawn we encounterred in DA2 is like some kind of a different breed and that there are still normal looking darkspawn outthere because this **** right here is rediculous.

#741
Feraele

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FieryDove wrote...

Kilshrek wrote...

I was under the impression that broodmothers get.. spiritually raped to death by the darkspawn. Then like a corrupted phoenix they rise and become multi-boobed monstrosoties. Corruption, the key idea behind it all. You don't turn them like a zombie or a vampire, you corrupt them, like Morgoth corrupted the elves into orcs. And that's the only Tolkien comparison that should be considered or entertained.


"First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hate it as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast."


This ...still has alot of impact, I have no idea who wrote it..but thank you for the nightmares.  heh

#742
TEWR

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@Ery: I remembered something just now. A book in Witch Hunt talked about trolls. It was in the Circle tower's library, though whether it claimed they were myth or having actually been sighted in Thedas I don't recall. But I felt the need to mention that.

#743
culletron1

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FieryDove wrote...

"First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hate it as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast."



The new darkspawn do not look like they eat humans... They look more like some sort of zombie gimp that you'd keep in your basement for erm... you know... housework and things

Modifié par culletron1, 15 juillet 2011 - 09:41 .


#744
Salaya

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FieryDove wrote...

"First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hate it as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast."


Woah. This part made me hate darkspawn inmensely T_T In my first playthrough through awakening I was so upset about them that I couldn't ally wih the architect xD 

About some things that have been said here about beauty... I don't think it's a polarized matter: there are some social-subjective markers  into it, but also some physical minimums. If its true that there are extreme cases in wich almost any person would agree, it's difficult to deny that. But, it's only my opinion ^_^

#745
alex90c

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The Ethereal Writer Redux wrote...

alex90c wrote...

^wtf is that crap?

That's the kind of thing where if I woke up in the middle of the night and it was there glaring at me like that, I'd kinda just stare back at it.



I'd just point and laugh. And I shudder to think what the new Hurlocks would look like as Disciples.


Seriously, the original Hurlocks, and with them the Disciples, were amazing. They looked human enough while still maintaining a look of corruption of the former race.

<snip>


I showed my friends the disciples a while ago, and they were like "wow, that's pretty creepy". Though of all the people that I know who've played the demo or game, they've never once said anything about the Darkspawn. For people new to the series starting with DA2, there's just so many unexplained areas that they just wouldn't fully understand it. Everyone in Act 1 is talking about the Fifth Blight and the Hero of Ferelden. Who the hell is the Hero of Ferelden? What's a blight? Why is there a codex entry on the Korcari Wilds in the prologue? What on earth is that?

#746
Kilshrek

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The Ethereal Writer Redux wrote...

I have no problem with their shape and size, so long as Hurlocks are made to be taller than them (if not in DA2, in an expansion or in DA3 when the old Hurlock grunt design returns).


As for animalistic behavior, that's keeping in line with how the Dwarves mentioned them in their version of the Darkspawn codex. Bestial and savage, no more intelligence than Tezpadam (Deepstalkers).


I would prefer though that they have more armor.


I'm of the belief that outside of Blights they revert to being sort of like Cavemen in regards to intelligence, but during a Blight they become an army unto themselves. More intelligent and all that.


This size boost works I guess, if it's across the board, since Ogres are at least double the size (not height) of a regular Qunari. But breaking the consistency from the previous game still doesn't sit well with me.

Fair enough of a point, when there's no blight there's no "brains". The lights are on but no one's home sort of thing going on, but aren't these guys meant to be under alphas? Alphas are meant to have some sort of cunning/smarts, right?

Not a single darkspawn can scrounge up even half a leather chestpiece between them, but hurlocks somehow all have "scale" coifs. With wispy hair underneath, no less. Why?

#747
FieryDove

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The Ethereal Writer Redux wrote...

even this better looking image of DA2's Hurlocks isn't what I would want a Darkspawn to look like. Maybe a Ghoul, so long as the male ghoul also had some scabs, but not a Hurlock.


The new hurlocks remind me of undead, and as such don't bother me/scare me/shock me or anything. Undead has been done to death in games and movies and has lost its luster. The headgear doesn't help either.

The new emmisaries remind me of a demon and again don't stand out as unqiue to DS. If they were going for a new identity for DS due to lotr complaints from dao I don't think this is the way.

The new ogre is not scary or impressive as the old one was. Maybe its the mashed face, I don't know.

And once I see the genlocks/alphas up close I can say more but so far the washed out tan look doesn't do much to help the overall impression.

imho

Salaya wrote...

Woah. This part made me hate darkspawn inmensely T_T In my first playthrough through awakening I was so upset about them that I couldn't ally wih the architect xD 


I wouldn't ally with him no matter what. His attempt to stop the blights is misguided at best. Make all humans/elves/dwarves sterile and die of taint like grey wardens do at an earlier age than normal. Not a good plan in my book. Well unless the real end plan is for DS to own the earth because they would be all that would be left...and maybe some lonely demons...

Modifié par FieryDove, 15 juillet 2011 - 02:23 .


#748
TEWR

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Kilshrek wrote...




Fair enough of a point, when there's no blight there's no "brains". The lights are on but no one's home sort of thing going on, but aren't these guys meant to be under alphas? Alphas are meant to have some sort of cunning/smarts, right?



The Alpha does ambush Hawke and company, but hopefully Bioware made it do more than just that. If that's the full extent of what Bioware made the Genlock Alphas do, I'm going to be incredibly disappointed with them.

Also, the Genlock Alpha codex says that they can use either intelligence or bullying to command lesser Genlocks.


Not a single darkspawn can scrounge up even half a leather chestpiece between them, but hurlocks somehow all have "scale" coifs. With wispy hair underneath, no less. Why?





I hate how the Hurlocks now have hair. They look even more like Uruk-Hai imo. The fact that they can have scale coifs and ****ty armor is really bad. At least their old armor looked like something an unintelligent creature would make.

The Disciples' armor actually looked like armor, and that was badass.

Somehow, I bet most of the reasons given for these changes will be "It's not a Blight, so it's okay". And that only works for so few things before it becomes an excuse for sloppy designing.

#749
TheRealJayDee

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alex90c wrote...

For people new to the series starting with DA2, there's just so many unexplained areas that they just wouldn't fully understand it. Everyone in Act 1 is talking about the Fifth Blight and the Hero of Ferelden. Who the hell is the Hero of Ferelden? What's a blight? Why is there a codex entry on the Korcari Wilds in the prologue? What on earth is that?




"We've been running since Ostagar." Image IPB

Really, there are lots of possible irritations for new gamers. And then there are things like "The Enigma of Kirkwall", which in two playthroughs I never completed and mostly learned about through this forum. Or the fact that I need to look in the codex to get an idea what my companions did during those dreadful timeskips. Talk about "show don't tell"...

#750
TEWR

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I agree that from a lore standpoint DA2 failed to introduce new gamers to the world.


What is Ostagar? What's a Lothering? And so on and so forth.


A new player shouldn't have to go and buy DAO just to get acquainted with the world.