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Darkspawn, we ask you to change to your old look. You are too cuddly now.


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#751
erynnar

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The Ethereal Writer Redux wrote...

Image IPB


even this better looking image of DA2's Hurlocks isn't what I would want a Darkspawn to look like. Maybe a Ghoul, so long as the male ghoul also had some scabs, but not a Hurlock.


This^ would make a great ghoul... human tainted like Tamlen was. But as a Hurlock born of a broodmother? Nope.

#752
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It would make a great hurlock actually. As long as we're giving our opinions here with no basis aside from personal preference.

#753
erynnar

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Kilshrek wrote...

The Ethereal Writer Redux wrote...

I have no problem with their shape and size, so long as Hurlocks are made to be taller than them (if not in DA2, in an expansion or in DA3 when the old Hurlock grunt design returns).


As for animalistic behavior, that's keeping in line with how the Dwarves mentioned them in their version of the Darkspawn codex. Bestial and savage, no more intelligence than Tezpadam (Deepstalkers).


I would prefer though that they have more armor.


I'm of the belief that outside of Blights they revert to being sort of like Cavemen in regards to intelligence, but during a Blight they become an army unto themselves. More intelligent and all that.


This size boost works I guess, if it's across the board, since Ogres are at least double the size (not height) of a regular Qunari. But breaking the consistency from the previous game still doesn't sit well with me.

Fair enough of a point, when there's no blight there's no "brains". The lights are on but no one's home sort of thing going on, but aren't these guys meant to be under alphas? Alphas are meant to have some sort of cunning/smarts, right?

Not a single darkspawn can scrounge up even half a leather chestpiece between them, but hurlocks somehow all have "scale" coifs. With wispy hair underneath, no less. Why?




And according to Alistair, and the their own lore, Alpha's are only supposed to show during a Blight? <---(supposed to be a ?,not a period. you can all see my stupid editing fail in Eth's quote:lol:) The deciples are created by the Architect not the archdemon, so they are the exception.

Modifié par erynnar, 16 juillet 2011 - 03:19 .


#754
erynnar

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Filament wrote...

It would make a great hurlock actually. As long as we're giving our opinions here with no basis aside from personal preference.


ROFL! I meant, "nope," for me. *tickles Fil*:lol:  And that is the hurlock. Done by someone with a 3-D render. The hurlocks in DA2 without that look like clownspawn, or Skeletor's kids.

Modifié par erynnar, 16 juillet 2011 - 12:45 .


#755
Kilshrek

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erynnar wrote...
*:wizard:*

This^ would make a great ghoul... human tainted like Tamlen was. But as a Hurlock born of a broodmother? Nope.


I know, imagine the thing coming out with its scale coif and all. They make broodmothers out of tough stuff I'd say.

The Ethereal Writer Redux wrote...


I hate how the
Hurlocks now have hair. They look even more like Uruk-Hai imo. The fact
that they can have scale coifs and ****ty armor is really bad. At least
their old armor looked like something an unintelligent creature would
make.

The Disciples' armor actually looked like armor, and that was badass.

Somehow,
I bet most of the reasons given for these changes will be "It's not a
Blight, so it's okay". And that only works for so few things before it
becomes an excuse for sloppy designing.



Vestigial nose, check. Hair, check. Animal aggression with only one or two "intelligent" leader beings per "pack", check. Not much armour on, check.

Am I missing anything here?

Modifié par Kilshrek, 16 juillet 2011 - 03:12 .


#756
TEWR

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And according to Alistair, and the their own lore, Alpha's are only supposed to show during a Blight. The deciples are created by the Architect not the archdemon, so they are the exception.



I don't recall Alistair saying anything, but the codex says that only the Emissaries appear during Blights.



Genlock

These are the most common darkspawn in the underground. Stocky and tough, genlocks are notoriously difficult to kill, even by magic.

Alphas

In any group of genlocks, there is usually one who is dominant. As the tallest, strongest, and smartest of their kind, alphas serve as a sort of commander, directing or bullying the others in combat.

Emissaries

The most intelligent of the alphas become gifted sorcerers, with many abilities akin to blood magic. These are the emissaries and they usually only appear during a Blight.


And while emissaries are alphas, they're more like Alpha Omegas. That doesn't mean Genlock Alphas only appear during Blights.

Modifié par The Ethereal Writer Redux, 16 juillet 2011 - 03:18 .


#757
erynnar

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The Ethereal Writer Redux wrote...

And according to Alistair, and the their own lore, Alpha's are only supposed to show during a Blight. The deciples are created by the Architect not the archdemon, so they are the exception.



I don't recall Alistair saying anything, but the codex says that only the Emissaries appear during Blights.



Genlock

These are the most common darkspawn in the underground. Stocky and tough, genlocks are notoriously difficult to kill, even by magic.

Alphas

In any group of genlocks, there is usually one who is dominant. As the tallest, strongest, and smartest of their kind, alphas serve as a sort of commander, directing or bullying the others in combat.

Emissaries

The most intelligent of the alphas become gifted sorcerers, with many abilities akin to blood magic. These are the emissaries and they usually only appear during a Blight.


And while emissaries are alphas, they're more like Omega Alphas. That doesn't mean Genlock Alphas only appear during Blights.


Dammit editing fail, I meant to put a ? not a period. Ugh I am so tired from my job, brain dead is what I am. Thanks Eth!  I thought one of the kinds generally didn't show except during a Blight. Emmissaries. Good, maybe they can get rid of the S&M club rejects then.

Modifié par erynnar, 16 juillet 2011 - 03:20 .


#758
TEWR

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Dammit editing fail, I meant to put a ? not a period. Ugh I am so tired from my job, brain dead is what I am. Thanks Eth!



Image IPB you're welcome!

#759
Charons Regale

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I personally liked the Darkspawn in DA2, but they really were absent from most of the game (thought it fits Kirkwall though). I think they made the skin tone a bit too light, but that is about all. The only other aspect I was not too keen on, was the seemingly synchronized movements of the Darkspawn in groups, appearing to be waving their swords around in unison.

#760
Brockololly

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Even beyond my dislike for the basic look of the DA2 darkspawn, I think one of the larger issues is how blatantly copy/paste they are. In that, you look at something like the DA2 hurlocks and they all share the exact same faces, armor and so forth down to little details like how certain textures on their skin.

I'm just so reminded of older Total War games like Rome, where the soldiers were all copy/pasted clones who looked exactly alike down to little details which tried to make them stand out. Maybe its just because there was more variety in the darkspawn in DAO, but it makes me dislike the DA2 darkspawn and their design even more, since their spikey armor design was supposed to due trying to make it more scrapped together looking, not mass produced. And yet every single DA2 darkspawn has the exact same armor, and puts it on the exact same way and yet they just scrapped it together.

Brilliant.:pinched:

Modifié par Brockololly, 16 juillet 2011 - 04:31 .


#761
TEWR

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Even in DAO, while Hurlocks had the same basic structure, their faces were subtly different. Some had some sort of tattoo markings, others didn't, etc.


Did Hurlock grunts have different armor? I know the Alphas and Emissaries did

#762
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The Ethereal Writer Redux wrote...

Even in DAO, while Hurlocks had the same basic structure, their faces were subtly different.


I'd need to see examples of that. They all look identical to me.

Same with their armor.

Also, their armor doesn't look like something an unintelligent creature could create, that's absurd.

Modifié par Filament, 16 juillet 2011 - 04:55 .


#763
TEWR

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I can't provide examples (PS3 player. Can't take pics), but I have used the radial menu to get a better look at the Hurlocks and they had some sort of purple markings on their face.


Some anyway. But Darkspawn are supposed to be mostly the same because of I guess how a broodmother churns them out. The only Hurlocks that have noticeable differences that I've seen have been the Disciples.


EDIT: For armor, it boils down to times of Blight I guess. remember the Genlock Forgemasters? Anyway, I'd just like for the Hurlocks to wear something that's better looking armor wise than what DA2 did.

Modifié par The Ethereal Writer Redux, 16 juillet 2011 - 05:00 .


#764
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From what I can see looking at screenshots, every one has the exact same pattern of decaying blotches on their skin. Perhaps they have different random blood splatter patterns at best...

#765
Dave of Canada

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Look the same to me.

Image IPB
Image IPB


Covered in mud.
And always smiling.

Modifié par Dave of Canada, 16 juillet 2011 - 05:23 .


#766
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The Ethereal Writer Redux wrote...

EDIT: For armor, it boils down to times of Blight I guess. remember the Genlock Forgemasters? Anyway, I'd just like for the Hurlocks to wear something that's better looking armor wise than what DA2 did.


But you were criticizing DA2's design for being too complex, using the claim that DAO's armor at least looked like something an unintelligent creature could create. That's just not right. And it falls into that same thing you were saying about people criticizing DA2 for doing the same thing DAO did. If you wanted to say, DA2's tried to look shabby but ended up looking like a deliberately designed uniform, whereas DAO's was intended to look intelligently designed to begin with, that would be another thing...

#767
TEWR

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Filament wrote...

The Ethereal Writer Redux wrote...

EDIT: For armor, it boils down to times of Blight I guess. remember the Genlock Forgemasters? Anyway, I'd just like for the Hurlocks to wear something that's better looking armor wise than what DA2 did.


But you were criticizing DA2's design for being too complex, using the claim that DAO's armor at least looked like something an unintelligent creature could create. That's just not right. And it falls into that same thing you were saying about people criticizing DA2 for doing the same thing DAO did. If you wanted to say, DA2's tried to look shabby but ended up looking like a deliberately designed uniform, whereas DAO's was intended to look intelligently designed to begin with, that would be another thing...



Image IPB Wait what? I called DA2's armor too complex? I honestly don't remember saying that.

Of course, I may have said that when it was like 2-5 a.m where I live, which is when my brain tends to shut itself off and I say very stupid things Image IPB.

Unless I just said it a short while ago, in which case my memory is worse than I thought.


Even now I'm unsure of how to phrase what I want to say, but here goes:


to me, DAO's Hurlocks' armor looked like it was just metal poorly tacked onto other pieces of metal, but it had some sort of look of armor to it. It was something that I'd expect an unintelligent creature to do (and by unintelligent I don't mean completely brainless. Just not as intelligent as a dwarf, elf, human, etc.).

With DA2, they tried to make it look even more like something an unintelligent creature would make, but there was something off about the design of it.

I don't know how to phrase it, but hopefully my point is clear enough. I guess what I want to say is in line with your "If you had said X instead of Y, then it would be different" comment. Here's a picture in case it helps.


Image IPB

#768
TEWR

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Dave of Canada wrote...
And always smiling.



Chelsea Grin. It's a Chelsea Grin. You can see the scar going up the side of the mouth.

#769
Special_Agent_Goodwrench

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Speaking of armor, the Sacred Ashes "Blurspawn" actually had pretty much exactly what I'm looking for. DA:O armor looked too well-made, while DA2 felt too organized and mass-produced. There was too much summetry in both designs, something I don't think fits well with these barbaric creatures. As long as Bioware doesn't pull copy-pasta, this is just perfect IMO.

Image IPB

#770
TEWR

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so long as they don't have that face, I approve.

#771
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Too complex inasmuch as you thought it didn't look like something an unintelligent creature could create. I'm not sure I agree with that either because I think their armor does have a more 'pieced together' look and I could imagine they just found the coif on some dead guy, but while it's true the cloning does kind of mess with that perception, I'd say that's an issue with the lack of variety rather than the design itself. If there were other designs with the same theme but with nuances, it wouldn't be as much of an issue.

DAO's design doesn't look like metal poorly tacked onto metal, it looks like metal carefully pieced together into a suit of armor...

I would agree that there's something off about DA2's armor's look, partially the cloning issue and partially just the design itself being... bad, IMO, but I don't think it's because of how it compares to DAO in regard to how intelligently they appear to be designed... or because of how DA2 clones its hurlocks while DAO doesn't (because it does).

Modifié par Filament, 16 juillet 2011 - 05:51 .


#772
Special_Agent_Goodwrench

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Yeah, not a fan of the face myself. I actually thought they were some kind of lizardmen when I saw them for the first time.

#773
TEWR

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well, then I feel the need to take back those statements, as they were poorly phrased.


Suffice it to say, given the option between DAO armor and DA2 armor for Hurlocks, I prefer DAO's. But I would much rather see the Blurspawn armor type, as that seems to be an ideal compromise. It looks effective enough and like something a primitive creature would make. I'd like for some variety in the armor to be done though.

God of War 3's enemies, the undead legionnaires, all had varying appearances in how undead they looked. I think DA should find a similar system and use it for armor types in terms of Darkspawn.


I think the word primitive works better than unintelligent, so I'm going to use that from now on.

Modifié par The Ethereal Writer Redux, 16 juillet 2011 - 05:57 .


#774
erynnar

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The Ethereal Writer Redux wrote...

Dave of Canada wrote...
And always smiling.



Chelsea Grin. It's a Chelsea Grin. You can see the scar going up the side of the mouth.


That isn't a scar. It is a lack of skin covering muscles exposed that lie on top of the upper mandibulary area (the top of the teeth as part of the skull, not separate as the jaw).

#775
erynnar

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Filament wrote...

Too complex inasmuch as you thought it didn't look like something an unintelligent creature could create. I'm not sure I agree with that either because I think their armor does have a more 'pieced together' look and I could imagine they just found the coif on some dead guy, but while it's true the cloning does kind of mess with that perception, I'd say that's an issue with the lack of variety rather than the design itself. If there were other designs with the same theme but with nuances, it wouldn't be as much of an issue.

DAO's design doesn't look like metal poorly tacked onto metal, it looks like metal carefully pieced together into a suit of armor...

I would agree that there's something off about DA2's armor's look, partially the cloning issue and partially just the design itself being... bad, IMO, but I don't think it's because of how it compares to DAO in regard to how intelligently they appear to be designed... or because of how DA2 clones its hurlocks while DAO doesn't (because it does).


I may be misremembering, but somewhere in DAO, I thought, (though it could be Gaider's books) the darkspawn not only make crappy armor for themselves (during a Bight) but steal most of it from killing.