So, I've got this key.uti thing.. Well, not a thing, it's a key but, I made the icon a ring cause I couldn't find one of a key.. So wow, didn't even occur to me til now.. It's a keyring.. Brilliant.. I've done this setting plot flags business just via the conversation editor thing, and it seems as well as, setting up the quest, you can attach a script to it..
Problem is, I wouldn't have the first clue about what to put in this script.
I imagine there's some way you can do it using, "custom plot events" and the CreateItemOnObject() function, but.. how exactly to go about doing it, is just beyond me.. So hey, if anyone can offer any help, 'twould be greatly appreciated.. Thanks guys:pinched:
I just want to give him a key once a quest is accepted...
Débuté par
norrinorri
, mai 29 2011 11:46
#1
Posté 29 mai 2011 - 11:46
#2
Posté 29 mai 2011 - 11:50
Granting rewards via plots
Each plot flag can have a reward associated with it, picked from a list defined by the rewards.xls 2DA. This reward is given to the player when the plot flag is set.
Once your rewards.GDA is in your export folder, it becomes available to plots when you next start the toolset.
This is a simple and powerful mechanism for giving the player XP, money, items or a combination thereof.
If you are making a new campaign, you may prefer to override rewards.xls entirely, since the default contents refer to the official campaign plots. Alternatively, you can make an M2DA if you just want to add to the official rewards.
***********************************************
Seems relevant.. I'll give it a shot hey? If my computer gets angry, or me.. I'm sorry world
Each plot flag can have a reward associated with it, picked from a list defined by the rewards.xls 2DA. This reward is given to the player when the plot flag is set.
Once your rewards.GDA is in your export folder, it becomes available to plots when you next start the toolset.
This is a simple and powerful mechanism for giving the player XP, money, items or a combination thereof.
If you are making a new campaign, you may prefer to override rewards.xls entirely, since the default contents refer to the official campaign plots. Alternatively, you can make an M2DA if you just want to add to the official rewards.
***********************************************
Seems relevant.. I'll give it a shot hey? If my computer gets angry, or me.. I'm sorry world
#3
Posté 30 mai 2011 - 12:04
Woah, I actually did. I could just be, the greatest scripter/2da tweaker of all time. Me and excelprocessor, we're like, 2 peas inside a bigger pea
#4
Posté 30 mai 2011 - 12:14
Actually did it I meant to say, I think.. I've been up all night... Give me a break invisible judges.
#5
Posté 30 mai 2011 - 06:59
Do you still have a question?
The rewards.xls method works.
Filter the icon names on plt_ico_key...
The rewards.xls method works.
Filter the icon names on plt_ico_key...
#6
Posté 30 mai 2011 - 03:25
Both the rewards system and the CreateItemOnObject() function will work. If you plan to make a plot script for your plot, I'd use the function. If you don't plan to make a plot script, then I'd use the rewards system. Saves having to create two files.





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