It's an interesting read, for those that have time, since it gives perspectives from many people in the videogame industry.
Excerpt from Casey Hudson:
Storytelling in video games has definitely matured a lot in the last decade. One way to look at the maturity of a medium is to look at how well the content makes use of the unique aspects of the experience. Just like early movies had not yet developed the sophisticated language of cinematic storytelling, early games had neither the features nor the content to really weave the emotional impact of great storytelling with the interactivity of the medium. And with games, interactivity is the core of the experience. The best contemporary videogames are doing really interesting things to bring storytelling subtleties and emotion into the interactivity.
Modifié par shnizzler93, 30 mai 2011 - 01:04 .





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