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Please Let Us Evolve Biotic Powers to be Instant Cast!


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#26
mcsupersport

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The main issue with Pull being instant cast is most times the enemy stays low to the ground and runs into the cover in front of him if you even manage to hit him around cover. This is ok when running around open fields of play, but on the mentioned Grunt recruitment, most times the guys just float into the wall in front of them, get up and start shooting again, unless hit by a warp. On Grunt's recruitment mission with "thrown" pull they generally float up to be a good explosion or float up and fall off the edge to die. Any enemy who drops from a ledge in Grunt's mission is an instant death, allowing quick easy 3 second kills. I get great use out of the arcing of powers allowing me to hit covered enemies and move them where I want them to go with pull/throw combos. To lose this ability would be a great step BACK in play, not an improvement.

Personally I would go for the faster movement speeds or if you wish allow a upgrade split between instant and faster projectile.

#27
termokanden

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You're assuming the powers will also function exactly the same. If the player has instant cast powers, obviously you can't have too many failures like that.

But like I said earlier in the thread, I agree that powers should fly faster. MUCH faster. If they're fast enough, you don't really need instant cast.

#28
Tony Gunslinger

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I agree that having some 'accurate' biotics would greatly improve their pace and make really advanced moves. Stasis obviously seemed like they were trying to fix that.

But I think biotics in gerneral should retain their unpredictabile quality because they are physics based and differentiate from tech. Tech powers are very precise, but very static, which is great for doing a series of moves and set requires more steps to complete. Biotic effects should be dynamic and deal either more damage/duration than tech, but they have to be reliable enough to plan steps ahead and less  'wait and respond'

If singularity was insta-cast, it may be kinda cool to use, but it also won't differentiate from combat drone as much. If singularity was to be that slow, at least make it more powerful or wider effect IMO.

RGFrog wrote...

Did the instacasting thing a long time ago. It's not that great. First, you have to wait until targets are out of cover for EVERYTHING. Granted arc'ing doesn't always get around cover either but there's at least a chance.

Also, you lose all directional effects to the cast. Pull and throw either pull toward your shep or throw directly away from your shep. Wereas arc'ed powers allow you to choose the direction of the effect in a manner.

Insta-cast was fun for about a minute.


Out of curiousity, is it possible to just change Singuarity to instacast and see how that plays out?

Modifié par Tony Gunslinger, 31 mai 2011 - 02:08 .


#29
RGFrog

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Tony Gunslinger wrote...
Out of curiousity, is it possible to just change Singuarity to instacast and see how that plays out?


Unfortunately, no. Each power and evolution is a seperate entity including powers that have instant and projectile versions. Only way to change the power is by editing and recompiling the pcc file it's contained within.

The only character that has an instant cast singularity is Liara and it has a 20 second cooldown. Even with the projectiles you'll be able to cast faster with the the normal version.

#30
JaegerBane

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Tony Gunslinger wrote...

I agree that having some 'accurate' biotics would greatly improve their pace and make really advanced moves. Stasis obviously seemed like they were trying to fix that.

But I think biotics in gerneral should retain their unpredictabile quality because they are physics based and differentiate from tech. Tech powers are very precise, but very static, which is great for doing a series of moves and set requires more steps to complete. Biotic effects should be dynamic and deal either more damage/duration than tech, but they have to be reliable enough to plan steps ahead and less  'wait and respond'

If singularity was insta-cast, it may be kinda cool to use, but it also won't differentiate from combat drone as much. If singularity was to be that slow, at least make it more powerful or wider effect IMO.


The problem with ensuring biotics retain a certain amount of unpredictability is that they need to be potent enough to make up for it - otherwise they just start to feel flatly underpowered, like Singularity.

To be honest, I'm not convinced avoiding making stuff like Singularity 'too much like combat drone' is a legitimate concern when considering issues such as balance. There are plenty of powers in this game that are similar to each other. Making something different isn't really a good enough reason for underpowering something, I'd rather they all worked and had similarities rather than some work and some don't, but at least they're different.

If anything, I personally think Drone should be the one with a 'projectile' while Singularity is instant cast. Singularity is a biotic designating a particle of matter and increasing it's mass, while Drone is a physical device that apparently magically appears out of nothingness next to the target.

#31
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Tony Gunslinger wrote...

But I think biotics in gerneral should retain their unpredictabile quality because they are physics based and differentiate from tech. Tech powers are very precise, but very static, which is great for doing a series of moves and set requires more steps to complete. Biotic effects should be dynamic and deal either more damage/duration than tech, but they have to be reliable enough to plan steps ahead and less  'wait and respond'.

I agree 100%.

And that is kind of the problem for me. I am a very precise and tech-minded person IRL, and as much as I love playing Biotic classes, the current mechanics always makes me feel slightly out of character when I do. I always plan several steps ahead in a fight and it's very annoying when a Pull/Singularity don't land exactly when and where I want it to. I think Adept in particular requires you to be spontaneously creative- something I am not very good at.

#32
Malanek

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mcsupersport wrote...

The main issue with Pull being instant cast is most times the enemy stays low to the ground and runs into the cover in front of him if you even manage to hit him around cover. This is ok when running around open fields of play, but on the mentioned Grunt recruitment, most times the guys just float into the wall in front of them, get up and start shooting again, unless hit by a warp. On Grunt's recruitment mission with "thrown" pull they generally float up to be a good explosion or float up and fall off the edge to die. Any enemy who drops from a ledge in Grunt's mission is an instant death, allowing quick easy 3 second kills. I get great use out of the arcing of powers allowing me to hit covered enemies and move them where I want them to go with pull/throw combos. To lose this ability would be a great step BACK in play, not an improvement.

Personally I would go for the faster movement speeds or if you wish allow a upgrade split between instant and faster projectile.

This is an excellent point. Part of the charm of pull and throw are being able to chose the point of impact and the direction of resulting momentum.

Also there is the issue of enemies using biotics and tech powers. I firmly believe being able to dodge these is an important part of gameplay. You could decide that it is only the player who gets "instant cast" but ideally you would prefer players and enemies have the same set of rules when not too detrimental.

#33
Sailears

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Yes please! Been supporting this for a while :wizard:

Singularity being the most important one - what is the point heavy or wide?
Why not instacast or projectile; much better choice.

Warp as well - creating a field in a region, rather than arcing in a glob of blue stuff.

#34
The Spamming Troll

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arching is probably too visually stimulating for bioware to give up on. i actually like throwing projectiles out as apposed to insta cast. insta cast does have alot of benefits, and i culd see the option for it being an evolution.

at the very least singularity should be instacast, no doubt. atleast ME2s singularity should have been instcast.

#35
Someone With Mass

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I agree that the Singularity should be instant. That's how it's described in the books.

#36
The Spamming Troll

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what about an advanced evolution that allows your ability to work on protections???????????????????

#37
Malanek

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Curunen wrote...
Singularity being the most important one - what is the point heavy or wide?
Why not instacast or projectile; much better choice.

So what is it before evolving?

And as a side note is "instant cast" the right terminology. When I first saw the topic name I assumed it was talking about how barrier can be cast without an animation. I don't really like the name but at the same time I can't think of anything better. Projectiless???

Modifié par Malanek999, 01 juin 2011 - 01:18 .


#38
kstarler

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I don't know that I'd like all biotic powers being insta-cast, and I don't know if an evolution for insta-cast would be fair for those that do want it. I do like arching powers to an extent, though getting powers to go behind cover is often a pain because there's no way to lock onto a particular target, making the task of getting the right arching angle difficult at times, and making it far too easy to simply miss completely.

I think Singularity should either be insta-cast from the start or have the same projectile speed as Throw and Pull, as that would negate some of its inconsistancies. I like the idea of getting an early upgrade or (if they bring them back) a biotic amp that specifically increases projectile speed by somewhere between 50% and 100% the normal speed. That way,  you still have a projectile, but it travels almost as fast as a bullet would. Some type of speed increase that the player specifically has to obtain would also preserve the possibility of dodging enemy biotic attacks, since they would likely be using the base projectile speed.

Modifié par kstarler, 01 juin 2011 - 06:17 .


#39
JaegerBane

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Malanek999 wrote...

Curunen wrote...
Singularity being the most important one - what is the point heavy or wide?
Why not instacast or projectile; much better choice.

So what is it before evolving?

And as a side note is "instant cast" the right terminology. When I first saw the topic name I assumed it was talking about how barrier can be cast without an animation. I don't really like the name but at the same time I can't think of anything better. Projectiless???


Well, we're talking about stuff that instantly takes effect as it's cast. Seems like a fair term to me.

#40
Sailears

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JaegerBane wrote...

Malanek999 wrote...

Curunen wrote...
Singularity being the most important one - what is the point heavy or wide?
Why not instacast or projectile; much better choice.

So what is it before evolving?

And as a side note is "instant cast" the right terminology. When I first saw the topic name I assumed it was talking about how barrier can be cast without an animation. I don't really like the name but at the same time I can't think of anything better. Projectiless???


Well, we're talking about stuff that instantly takes effect as it's cast. Seems like a fair term to me.

Yeah - "instacast" isn't really the right word, because time needs to pass as the animation and effects play out. Projectileless sounds nice.

As it is in ME2, it's more like you're creating the micro singularity close to Shepard's palm, which is then "thrown" out to cover a distance; compared to ME1 where it is created at a much further distance from Shepard.

Modifié par Curunen, 01 juin 2011 - 07:08 .


#41
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Someone With Mass wrote...

I agree that the Singularity should be instant. That's how it's described in the books.


Hear! Hear!

It is not difficult to imagine that if a small Black Hole actually was held in your hand, your own gravitational field would have messed it up. It's ironic how the Singularity dissappears in ME2 if you walk into it- so why doesn't disappear at the very beginning when it orginated from you?

Also, in order to actually throw a Black Hole, you'll need more force than whats needed to launch a Krogan into orbit, according to Sir Isaac Newton, the Deadliest SOB IN SPACE. That kind of force is better used to actually toss an enemy, instead of tossing a Singularity.

Modifié par iOnlySignIn, 02 juin 2011 - 03:11 .


#42
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kstarler wrote...

I think Singularity should either be insta-cast from the start or have the same projectile speed as Throw and Pull, as that would negate some of its inconsistancies. I like the idea of getting an early upgrade or (if they bring them back) a biotic amp that specifically increases projectile speed by somewhere between 50% and 100% the normal speed. That way,  you still have a projectile, but it travels almost as fast as a bullet would. Some type of speed increase that the player specifically has to obtain would also preserve the possibility of dodging enemy biotic attacks, since they would likely be using the base projectile speed.

IIRC Throw & Warp have the fastest projectile speed, which is faster than Pull, which is in turn much faster than Singularity. I have no problem with the projectile speed of Throw/Warp- I think they are decent for damaging powers. It's Throw and Singularity's low speed that bothers me most, since they are CC powers, and CC is by definition about bringing enemies out of the fight asap. If your CC power has an unreliable delay before it takes effect, it would be counterintuitive and counterproductive.

A biotic amp that ups projectile speed sounds sweet. I'd easily take a 50% increase in projectile speed over a 10% reduction in cooldown- I'd rather cast less often with more reliable powers, than spam powers which only work in some instances.

#43
termokanden

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iOnlySignIn wrote...

It is not difficult to imagine that if a small Black Hole actually was held in your hand, your own gravitational field would have messed it up.


Sounds somewhat more likely that it'd mess YOU up. Yet another reason not to hold one in your hand (or to carry one in your pocket).

But yeah that's a pretty good point actually. Makes more sense if it appears at the target. I also wouldn't mind it if it would actually work on yourself if you were dumb enough to walk into it.

to launch a Krogan into orbit

I really want to see this.