Modifié par themonty72, 30 mai 2011 - 01:14 .
The Begining of Dragon Age 2 Should Had Went ....
#1
Posté 30 mai 2011 - 12:50
#2
Posté 30 mai 2011 - 01:30
#3
Posté 30 mai 2011 - 01:30
#4
Posté 30 mai 2011 - 01:36
I just wish I could've customized my Hawke before it. I mean granted I always play default Hawke but it's the principle of the matter. Anyway, here's my idea for how the beginning should've been after Varric tells Cassandra the legendary version of Hawke.
The Ethereal Writer Redux wrote...
here's an idea for how the beginning should have been.
You are Hawke, a simple Lothering villager doing what comes naturally. Walking around the village, helping your neighbors with a few simple tasks. Then you receive a notice that the army is heading out to Ostagar, and your brother (and you if you're a warrior or rogue) heads off to the forgotten fortress to meet the Darkspawn. Upon arriving at the fortress, you converse with Carver and a female soldier. Her hair is a fiery ginger, but she is no simple woman. She is a woman you do not want to make angry. However, she is called away by her commanding officer and introductions are cut short. You then turn to see a man standing tall and proud in his silver cuirass. He's sporting a beard to be proud of and conversing with four other men. After they leave, he walks up to you and starts talking to you, because... well let's be honest, he has to pass the time until they get back. He introduces himself as Duncan of the Grey Wardens. You converse with him and respect him for what he says. Afterwards, he bids you farewell and awaits for his recruits to return.
The battle begins not long after they return....
As a warrior or rogue, it jumps ahead to the moment of truth when the battle starts. You and your brother lead a full squad of Lothering soldiers against the Darkspawn, awaiting the moment when the Tower Beacon is lit. Cutting down Hurlock after Hurlock, you look up to see if the beacon has been lit. The flames have shot up into the sky, but no reinforcements are coming. Your men are being savagely cut down in front of your eyes, and it's all you can do to keep from sharing their fate. You tell your brother that you have to get out because all is lost, but Carver refuses saying that he would rather die a soldier than desert the others.
Then you remind him that if you both die, so too will Bethany and your Mother. He knows you are right, and while disliking the idea of desertion, he knows that the family takes precedence. Before you turn away from the field however, you see Cailan killed gruesomely by the Ogre, Duncan avenging Cailan's death, but see Duncan fall to his knees. Duncan knows he won't survive, and you want to help him. Why you want to help him above everyone else on the field you don't know, but it may be due to the respect you feel the Wardens deserve. But there is nothing you can do, as Carver holds you back to keep you from rushing headlong to your death.
And so you run away to Lothering to get your family out of the impending danger....
--------------------------------------------
*If you're a Mage*
(everything up until Carver leaves is the same.)
You tell Bethany not to fret about Carver, as he's not going to let some tainted creature kill him. He'd never forgive himself if he did. She says you're right and you go about your business. Then, overhearing two Templars, they say their scouts have reported some Darkspawn stragglers breaking away from the main body of the horde. Their destination? En route to Lothering. The two Templars prepare to move out to take on the Darkspawn with a squad of other Templars.
You and your sister however, know that your magic will prove far better to dealing with them. So off you go to meet the horde. Upon arriving at a suitable destination, you hear both the Templars and the Darkspawn moving closer in. You know if the Templars find you you'll be taken to the Circle, so you head up to the nearest cliffside hill for a better vantage point. It provides great cover from the line of sight of the Templars and will help greatly in eliminating the stragglers.
As your last fireball scorches the final Hurlock, the Templars shout out "A mage?! Show yourself, by order of the Templars! The Order Dictates!"
You both stay hidden. Maybe the Templars should've been left to their fate, as you both hate the Templars and the Circle with a passion. But if they had died, the Darkspawn would've been left unchecked. It doesn't matter. What's done is done, and you sneak away into the bushes to return home.
As you return home however, you see Carver out of breath and your mother trembling. All is not well....
Modifié par The Ethereal Writer Redux, 30 mai 2011 - 01:41 .
#5
Posté 30 mai 2011 - 01:43
Modifié par themonty72, 30 mai 2011 - 01:45 .
#6
Posté 30 mai 2011 - 01:53
#7
Posté 30 mai 2011 - 02:02
#8
Posté 30 mai 2011 - 02:17
#9
Posté 30 mai 2011 - 02:33
#10
Posté 30 mai 2011 - 03:20
#11
Posté 30 mai 2011 - 08:37
#12
Posté 31 mai 2011 - 02:27
#13
Posté 01 juin 2011 - 01:22
Warrior and Rogue-
Hawke and his/her siblings are going around Lothering, doing good deeds. Maybe flirting with Peach (from Carver's letter in Act 1) or Ser Bryant. Doing an odd quest from the Chanter's board. The bann rides into town and announces that King Cailan is calling on the armies of Ferelden to go and fight the Blight. Hawke and Carver discuss this with Bethany and Leandra and come to the conclusion that if the army fights and loses at Ostagar, the family's fate is sealed. So Hawke and Carver go to enlist in the army.
Once they arrive at Ostagar, Warrrior and Rogue class changes what happens.
Warrior: Hawke and Carver are put under the command of Captain Varel. They are squadmates under Lieutenant Aveline (whe mentions she was an officer in Act 3 when she talks about officers being given their spots back in Ferelden's army). They are given a couple of quests in order to prepare for the battle. During this time, they meet Duncan and maybe his recruits. Duncan tells the two of them what to expect when fighting Darkspawn, particularly the emissaries and their magic. Hawke and Carver both shudder at the thought of facing the very same thing they had been protecting their whole lives.
Then comes the battle as the two of them fight alongside the King's men. Hawke or Carver shouts out that the beacon has been lit, and the hoped for reinforcements....never show. Hawke and Carver quickly find themselves outnumbered and overrun as the men and women around them fall to the darkspawn. They see King Cailan and Duncan die. Thinking of Bethany and Leandra, the two of them flee the battle and head back to Lothering.
Rogue: Hawke is put under the command of Fergus Cousland, and is part of the scouting party into the wilds. They fight scattered darkspawn here and there, before coming across a Chasind tribe being overwhelmed by the darkspawn. These darkspawn are tougher and have an emissary with them. And they are close to the main body of the Horde. Most of the men fall as Fergus and Hawke valiantly defend the Chasind. Fergus is badly wounded but is taken by the Chasind for healing. He tasks Hawke with returning to camp and warning the King how close the darkspawn are.
On the way back, Hawke runs into Morrigan, and after a short, and snide conversation which makes Hawke feel stupid, (s)he is given directions for the fastest route back to camp.
Hawke arrives back shortly before the battle and runs into Duncan. Duncan, who is waiting for his recruits, is curious about how close the darkspawn are and what types are there. He seems interested in Hawke as a candidate for the wardens after his skill in fighting them alongside Fergus, but has no time to recruit Hawke at present. They make plans to discuss things after the battle.
Hawke reports to Teyrn Loghain and Cailan about the darkspawn and what happened to their scouting party (with one person being badly wounded shortly after entering the wilds, for the Wardens to find). (S)he reports that (s)he has seen no sign of the archdemon.
Hawke is relieved of duty for the evening and watches the battle from the hill. After the beacon lights up, and (s)he hears Loghain order the retreat, Hawke rushes down to the field to find Carver, when they both escape to find their family.
Mage: After Carver enlists in the army and leaves, Hawke takes up the job of bounty hunter and/or guard for Lothering and fights bandits and wild animals while they await news from Ostagar. Maybe have a small relationship with a villager. Sees the Warden and company from a distance, but is far too busy dealing with issues with refugees and bandits, as (s)he is pretty much Lothering's only acting guard force in town.
The family is desperate to hear any news from Carver, especially after hearing Loghain blame the Grey Wardens for the massacre. Bethany and Hawke are on a hill overlooking the wilds when the darkspawn come. The two of them are fighting for their lives while Leandra hurridly packs whatever she can so they can leave. Which isn't much.
As Hawke and Bethany are being overwhelmed, Carver comes in and saves their lives. He reveals the truth of Ostagar and the family drop everything and run, barely escaping with their lives.
...thoughts?
#14
Posté 01 juin 2011 - 01:58
Modifié par themonty72, 01 juin 2011 - 03:22 .
#15
Posté 01 juin 2011 - 02:10
#16
Guest_wastelander75_*
Posté 01 juin 2011 - 02:14
Guest_wastelander75_*
I think it should have been the last day of Lothering, as Hawke, Bethany and Mother go to town to hear word on how the battle at Ostagar is going, since Carver enlisted. During that day, while mother goes about buying supplies for the homestead (since they live on on the outskirts), Hawke and Bethany could do some small Chantry board (there really wasn't any in DA2 except for 1 you know) quests, clearing out someone's basement full of spiders, or rats; you know, the way every generic adventure tales starts
And after doing that, meeting back up with Mother who tells them that stragglers from the army are coming in, one of them just happens to be Carver. Carver tells them about what happened at Ostagar and hurries them back home, telling them they need to leave, quickly.
Fade to black, and we pick up with them running down the trail as Darkspawn give chase.
That's what I would have liked to see, personally.
Modifié par wastelander75, 01 juin 2011 - 02:16 .
#17
Posté 01 juin 2011 - 02:23
Modifié par dragonflight288, 01 juin 2011 - 02:23 .
#18
Guest_wastelander75_*
Posté 01 juin 2011 - 02:27
Guest_wastelander75_*
dragonflight288 wrote...
Makes sense. And if Hawke were a warrior or a rogue?
Well I can see him NOT going into battle since one son is already dead, and with Carver the oldest riding off into battle, that would leave your Hawke as the only son to carry on the family name if the worst should happen. Which I doubt your Mother would allow both to go to war. Which pretty much happens to your Noble Human from the first game, now that I think about it. And we all know what happens to him during the course of the game.
#19
Posté 01 juin 2011 - 02:29
#20
Guest_wastelander75_*
Posté 01 juin 2011 - 02:38
Guest_wastelander75_*
I liked those storylines btw.
#21
Posté 01 juin 2011 - 02:39
Do you hate the FBI in all ways for the rest of your life just because they bust you for illegal gun ownership... because that's part of their job..
Err replace that with the ATF if you like.
#22
Posté 01 juin 2011 - 02:42
#23
Posté 01 juin 2011 - 02:51
Aesieru wrote...
I don't think the Templars should be hated... they are just doing their job after all.
Which is the subjugation of hundreds of men, women, and children because they were born with magical ability, and following orders of genocide during the Right of Annulment.
#24
Posté 01 juin 2011 - 02:55
REDCLIFFE
#25
Posté 01 juin 2011 - 03:05





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