Patch 1.02 for PS3 releases today worldwide!
#26
Posté 01 juin 2011 - 01:13
Atm i have other stuff to play so doesnt bother me much but would be nice to be able to finish game without having to start again since i like it alot.
I can wait as long as they fix it, just got a bit annoyed that such simple issue is not resolved yet.
#27
Posté 01 juin 2011 - 01:54
#28
Posté 01 juin 2011 - 11:46
#29
Posté 01 juin 2011 - 12:11
DAFerelden91 wrote...
So um,this patch will actually fix the Nathaniel and the Architect import issue,right?Do we need to re-import the save data and replay the game to make it work,or just install the patch and those problems will solve immediately?
I think you have to restart. I have the save at the beginning of Act 3 and I can't access it. But saying that I have yet to try the beginning of Act 2 before I unlocked Fools Gold.
#30
Posté 01 juin 2011 - 12:17
#31
Posté 01 juin 2011 - 12:46
Gee,that sucks...Cylon King wrote...
DAFerelden91 wrote...
So um,this patch will actually fix the Nathaniel and the Architect import issue,right?Do we need to re-import the save data and replay the game to make it work,or just install the patch and those problems will solve immediately?
I think you have to restart. I have the save at the beginning of Act 3 and I can't access it. But saying that I have yet to try the beginning of Act 2 before I unlocked Fools Gold.
#32
Posté 01 juin 2011 - 01:41
DAFerelden91 wrote...
Gee,that sucks...Cylon King wrote...
DAFerelden91 wrote...
So um,this patch will actually fix the Nathaniel and the Architect import issue,right?Do we need to re-import the save data and replay the game to make it work,or just install the patch and those problems will solve immediately?
I think you have to restart. I have the save at the beginning of Act 3 and I can't access it. But saying that I have yet to try the beginning of Act 2 before I unlocked Fools Gold.Are you sure that the patch will only work only if we restart the whole thing from Act 2?Cause if that's true,my last 3 gameplays might as well end up pointless...
I can't be 100% sure but if you start a save like for example after the boss in Act 1 and continue to Act 2 and see if the dwarf has the fools gold quest.
#33
Posté 01 juin 2011 - 03:32
Cylon King wrote...
Could Luke Barrett or any other Mod get us information on what DA:O and Awakening import saves that were fixed in the latest patch
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
#34
Posté 01 juin 2011 - 04:15
StealthReborn-- wrote...
So why does Europe get the patch first and Canada/US/etc have to wait? I never understood that. It's a patch for a game, everyone has/playing the same copy for consoles, so why the holdback?
Sony Europe and Sony North America pretty much operate as two entirely separate entities (I think they've even gone as far as to sue each other in the past). When we submit to Sony certification, we actually submit the content twice, once to each. It gets tested, verified, and released by two entirely different teams, each with their own timeline.
For things like DLC where you want to synchronize the release date, you simply pick a date far enough in the future that both teams have time to complete their certification pass. For patches, we feel it's more important to get it out as soon as it's available rather than delaying the release in an attempt to synchronize.
#35
Posté 01 juin 2011 - 04:32
Rob Bartel wrote...
FYI - A DA2 patch can adjust how imported flags are being interpreted within DA2 and allows us to dig a little deeper into the data to compensate for known inaccuracies but it fundamentally can't address whether or not such flags were set correctly in the first place. We've made a variety of import-related fixes that will correct things in many cases for many users but there will still be a handful of cases that we've been unable to cover due to the underlying data simply not being accurate or present.
As a case in point, note that last year we released an updated 1.1 version of the DAO Witch Hunt DLC across all platforms, correcting how some key data was being set at the end of that module. Playthroughs using the 1.0 version, for instance, will not be read in correctly by DA2 whereas playthroughs of Witch Hunt 1.1 will be.
We're looking into ways to better address these sorts of interdependency issues as the franchise moves forward but, for this patch, we've focused on making better use of the data we have.
Thanks,
Rob
RE imports - I've been getting messages indicating character limit reached whenever I try to start a new game of DAO or any of the add-on content for quite some time. I bought the premium pack, and there are some add-ons I have still not played because I would have to delete some other saved game in order to do so.
I have imported a couple different Wardens to DA2, and have seen some different content accordingly - which I really enjoy.
My question to BioWare is whether you might re-visit the game save restrictions from DAO to allow players to more fully experience different playthroughs as the franchise expands. My PS3 has plenty of room to accommodate additional game saves; it is only BioWare's restriction that prevents it.
Thank you.
#36
Posté 01 juin 2011 - 04:44
Luke Barrett wrote...
Cylon King wrote...
Could Luke Barrett or any other Mod get us information on what DA:O and Awakening import saves that were fixed in the latest patch
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
Thanks for the update on the issue.
I have another question for you.
I just got my save with Nathaniel in my party but do you think I should play Witch Hunt and the golem dlc? I know there are no flags for it in DA2 at the moment but in future dlc would it appear through the import save from DA:O to DA2 or can you pick it from a menu screen.
#37
Posté 01 juin 2011 - 10:03
#38
Posté 02 juin 2011 - 02:11
Luke Barrett wrote...
Cylon King wrote...
Could Luke Barrett or any other Mod get us information on what DA:O and Awakening import saves that were fixed in the latest patch
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
So DA2 reads all the characters who remained in Vigil's Keep as dead because of a bug with the DAA save file? Will this be fixed?
#39
Posté 02 juin 2011 - 03:39
LobselVith8 wrote...
Luke Barrett wrote...
Cylon King wrote...
Could Luke Barrett or any other Mod get us information on what DA:O and Awakening import saves that were fixed in the latest patch
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
So DA2 reads all the characters who remained in Vigil's Keep as dead because of a bug with the DAA save file? Will this be fixed?
As Luke mentioned this part will not be fixed because it is an issue in DAA and how it saves the plot flag in the file, and I seriously doubt that they will issue a patch for DAA to fix it. Also it only occurs if Virgil's Keep was destroyed in DAA and Nathaniel was at the keep and not with you.
Modifié par Revan_Jedi_Master, 02 juin 2011 - 03:43 .
#40
Posté 02 juin 2011 - 02:43
Just a quick question!. I assume when you use your Witch Hunt import, there will not be anything at all about how the warden dissapeared with Morigan into the mirror ?.
Modifié par Tibiilicious, 02 juin 2011 - 02:47 .
#41
Posté 02 juin 2011 - 04:34
Never had any dialogue/text reference to it?
To Tibiilicious (with two "i" ok?
#42
Posté 02 juin 2011 - 04:37
- warden keep
- return to ostagar (but never got any reference about burned the corpse)
- Shale's dlc
and of course awakening
#43
Posté 02 juin 2011 - 06:21
Luke Barrett wrote...
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
Wow, seriously? Not what I was hoping to hear. Considering that leaving Nathaniel to defend the Keep was pretty much a necessity in DAA, this is super annoying.
Why not just include a separate plot flag in the patch so DA2 can read it correctly? (You'd have to make it an option, I suppose....)
This is truly poor form on BioWare's part.
#44
Posté 02 juin 2011 - 10:28
#45
Posté 02 juin 2011 - 10:41
Tommyspa wrote...
Can we expect the NA version to be release by this monday/tuesday? Or is it still a guessing game with NA certs?
No word yet from Sony North America but I can confirm that it won't be ready in time for the weekend.
#46
Posté 02 juin 2011 - 10:55
apple_sauced wrote...
Luke Barrett wrote...
I'll see what I can do. I can tell you for sure that anything to do with Approval Rating was fixed and any issue caused by your import saying Vigil's Keep was destroyed (and subsequently all who resided in it were dead) will not be fixed as this was a core issue with DAA and how it saved the plot flag, not how we read it. So, if you had Nathaniel sitting in Vigil's Keep when you ended DAA he'll be marked as dead in your import and as such won't appear in DA2.
Wow, seriously? Not what I was hoping to hear. Considering that leaving Nathaniel to defend the Keep was pretty much a necessity in DAA, this is super annoying.
Why not just include a separate plot flag in the patch so DA2 can read it correctly? (You'd have to make it an option, I suppose....)
This is truly poor form on BioWare's part.
I would like Bioware create a list we can choose from our own import flags for DA2. It would save some time if you want to see the consequences of your actions from Origins in DA2 without playing Origins.
#47
Posté 02 juin 2011 - 11:05
#48
Posté 03 juin 2011 - 12:48
Nick1973 wrote...
I had the same save imported - follow my morrigan love in the mirror.
Never had any dialogue/text reference to it?
To Tibiilicious (with two "i" ok?: just a question, never had any mention about killing the mother, where did you receive?
From Sergeant Joanna, Lowtown, infront of the Hanged man in act 1.
#49
Posté 03 juin 2011 - 04:47
Major bummer.Rob Bartel wrote...
Tommyspa wrote...
Can we expect the NA version to be release by this monday/tuesday? Or is it still a guessing game with NA certs?
No word yet from Sony North America but I can confirm that it won't be ready in time for the weekend.
#50
Posté 03 juin 2011 - 10:39




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