Long post is long! Wow how did all these replies get here!? =D
brain_damage wrote...
A woman talking about linux gurus? Your friend doesn't exist, methinks, or the universe would spontaneously collapse.
The same girl was the one who taught me how to use linux, cause I was absolutely lost in a non-DOS or non-Windows environment. Files are owned by different "people"? Only an "admin" can perform major changes to the system? The "admin" is a separate account from my own!? This is madness!
At that point she pretty much went "This.is.Linux" and sat down and talked me through it all

Similar to how I helped her out with DA2, really. I'm very sure I wouldn't be capable of running linux just like she wouldn't be able to play DA2 if we didn't have each other, cause it's very difficult to get by without help.
Marionetten wrote...
I asked you to name a single game which has successfully catered to everyone from newborn baby to grizzled neckbeard.
Mario, really. Mario games are downright amazing to play, and while I know opinions will be opinions, I quite honestly feel most people who look down on Mario in any way are nothing but elitist. I can get all the achievements in the hardest of Megaman games, meaning I'm pretty good with 2D platformers. And I love those Mario games cause they're very well built, just like I've played the games with very very casual gamers. Sure I may die less and get more coins, but we're having fun.
Now I'm not saying all games should be like Mario, but it does cater to pretty much everyone according to the example you wanted.
The best I feel BioWare can do is not dumb down the game, but make it more accessible. These things are -not- the same thing. Is changing THAC0 to the d20 attack rolls dumbing down? Of course not, there's nothing you can do with THAC0 you cannot do with d20 attack rolls. Is it more accessible? Oh heck yes. Not only can the system be simplified like that, but you can add simple options and short tutorials that help out.
The tutorial level in KotOR comes to mind as an absolutely amazing tutorial level, for instance. You got taught pretty much all the mechanics aside from light saber crafting in it, and it didn't take long at all. Most importantly, it was fun. Did that tutorial level take resources that could've been used to make, say, Manaan longer? Yes it did. Was it worth it? Perhaps not to you, but I definitely think so. And so would likely all those thousands of gamers who got into BioWare rpgs with KotOR.
As wonderful as the BG series is, it's incredibly unforgiving to a beginner who doesn't know what to do. It's actually not that difficult once you learn what is what and you realise it's not the most tactical game since chess, but before you learn that you really only have 5 choices in a situation and you see those 30 or whatever choices... you get overwhelmed. And it's really overwhelming the player for no reason, since the depth they're scared of is actually fake.
Dragoonlordz wrote...
Anyways why was your female friend playing games? Shouldn't she be in the kitchen making sandwiches or doing the dishes?
I was doing the dishes actually, and we're both of the physically softer gender

Dragoonlordz wrote...
Tbh I don't think any of this stuff is needed, new gamers are not what an RPG should be about pulling in, it should at most if go down the route of Laidlaw be pulling in from other genres or already gamers.
I don't agree, for two reasons.
First of all, if I consider my mother or any non-gamer who enjoys books and films playing a game, they'd definitely like an rpg better than a shooter. A pen and paper rpg can pretty much be played and enjoyed without knowing any mechanics as long as the game master is willing to help out a little bit more than usual in the beginning. In a video game, the game master is a pre-programmed robot and thus can't help out in the same way. Thus you need to work on helping the player to learn the game in a different way.
I've never seen a pen and paper group tell a new player "read the player's handbook and then come back", cause it really is a pretty silly thing to ask somebody. I don't see how a game is different just because it's in digital format.
Second, I honestly think the influence of other genre gamers run a way higher risk of "ruining our games" (I used the wording, I used it, I did! =D) than any up-and-coming gamer does. Catering to a new gamer means making the game more accessible. Catering to a gamer from another genre means putting stuff into the game that by nature don't really belong there. Mass Effect turned out great, but it's still a huge gamble.
ms_sunlight wrote...
Speak for your own mother, mine's been playing computer games since the 80s.
Hmm... you wouldn't happen to have her number on you, would you? [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Marionetten wrote...
This perceived accessibility is what sells copies. Not actual accessibility. A tutorial isn't going to sell any copies regardless of how well made it is. In fact, most gamers prefer outright skipping tutorial segments.
Definitely true. But it also risks leaving the game mostly unplayed and having the player skip future sequels. The size of DAO's fanbase is horribly "fake" in that it sold a lot but few really played far. I know several friends myself who bought the game but never got far at all, and didn't pick up DA2. Not because they heard DA2 was crap, but because they didn't fall in love with the original game they bought. It's important to realise sales of a single game isn't the be-all end-all.
If you buy a game and never play it for more than an hour, you won't play the sequel. If you're semi-bored going through a tutorial section, you may like the rest of the game and pick up the sequel. This is better for all of us, cause more sales equals more content and more games.
Foolsfolly wrote...
Portal was great at teaching players things. In general they taught you something, then you did it again to remind you how to do it, and then the game had a puzzle that required the thing you'd just learned.
Yeah, Portal is like 75% tutorial. It's only really close to the game that the "tutorial" ends.
Perles75 wrote...
I disagree that the equipment management must be simplified, and I do not think an optimise equipment button would be useful (optimise for whom? according to which criteria? there are people who like pumping the attack, others the resistances, yet others the mana/stamina regeneration...).
Yup, and there you see the magic of learning the system yourself. Just like auto level up forces your companions to play certain ways, the auto equip would always put the highest DPS sword on your rogue along with the highest defence armour. You prefer the armour with slightly less armour and more resistance? Equip that way yourself, just like you have to put points in Vanguard for Fenris on your own if you want those points early - the auto level will put the points elsewhere.
Auto level is only there to make the game easy and accessible, nothing more. Players who want more control and to truly optimise their own parties will want to learn the game properly.