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Patch 1.02/1.03 Gameplay Changes Discussion Thread


407 réponses à ce sujet

#226
AreleX

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this rogue party build i'm using now is completely and utterly disgusting, i'm a genius

now i just need to decide if i'm going to sell out and go shadow, stick to assassin/duelist, or try shadow/duelist, but I'd have to lose merrill (and her SICK cc) to pick up varric or seb, preferably seb

re: entropic cloud, i'm kinda at the point where you have all the good stuff, and you look at the skills on a level up thinking 'well, i've already got everything i need, so...'

#227
Jack-Nader

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You really shouldn't need the hex skills unless you are planning on autoattacking the bosses down. The way to go now is to run a build exactly like my previous build but swap out merrill or varric (preferably merrill) and get a stagger in there. All you have to do is send your warrior over to any lieut and stagger them then immidiately stab them (while lacerate is on) with any of your highest damage talents and then walk away and start killing the mobs.

*Is it going to be faster to autoattack?  If this is the case case we can leave the warrior out of the party.  If not, include one to quickly drop the lieutenant.

Modifié par Jack-Nader, 01 juin 2011 - 05:14 .


#228
Sabotin

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- The items known as Final Thought, Sataareth, Sundering, and Trepanner's Gift now have damage types that match their elemental damage bonuses.

Any specifics on this?

#229
AreleX

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sundering deals elec damage, but had a phys damage bonus stat...so maybe they changed it to +10% elec damage?

i also thought trepanner's gift was supposed to deal spirit

#230
Ryzaki

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So how are warriors? Is the nerf as bad as I feared or are they still as effective at killing things?

#231
Sabotin

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AreleX wrote...

sundering deals elec damage, but had a phys damage bonus stat...so maybe they changed it to +10% elec damage?

i also thought trepanner's gift was supposed to deal spirit



Yeah but the way it's worded it sounds like they changed the base damage, not the bonuses, that's why I ask :P . That would mean physical Sataareth and Sundering.

#232
rumination888

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Entropic Cloud is still pointless to cast against those bosses where a 30s resistance debuff would actually matter. They still remove the debuff in about 5s. If you cast on a normal mob next to a boss, the normal mob would just die in 5s anyways from AoE. Either way the extended duration is meh. Plus it has friendly fire, making it only useful for ranged parties.... unless you like being randomly put to sleep or stunned.

Keep in mind that the duration from changing difficulties was changed, not the duration against enemies higher than normal rank.

Final Thought deals nature damage now. Its still overpriced garbage.

Modifié par rumination888, 01 juin 2011 - 05:26 .


#233
IanPolaris

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Luke Barrett wrote...

It was actually labeled the 'Take that, Arelex!' build but it couldn't get through cert, unfortunately. :pinched:


So why are you making the game less enjoyable for the rest of us because a handfull of people (less than 1% by your own numbers) might abuse a couple of things on a mode that almost no one plays through consistantly anyway?  Seems to me there were a lot more crucial and immediate things to fix.

-Polaris

#234
LobselVith8

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IanPolaris wrote...

Luke Barrett wrote...

It was actually labeled the 'Take that, Arelex!' build but it couldn't get through cert, unfortunately. :pinched:


So why are you making the game less enjoyable for the rest of us because a handfull of people (less than 1% by your own numbers) might abuse a couple of things on a mode that almost no one plays through consistantly anyway?  Seems to me there were a lot more crucial and immediate things to fix.

-Polaris


That's true, like the issue with Vigil's Keep upgrade not being recognized and Nathaniel always referring to the Architect as alive even if he was killed, which still doesn't seem to have gotten fixed.

#235
Luke Barrett

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IanPolaris wrote...
Seems to me there were a lot more crucial and immediate things to fix.


Keep in mind that gameplay changes are independent of general bug fixes and do not alter time-frames of one another in any way.

If there are other things you think should be addressed for combat, feel free to bring them up and I'll see that someone takes a look at the idea.

Modifié par Luke Barrett, 01 juin 2011 - 05:50 .


#236
IanPolaris

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I guess what I am saying is why fix what wasn't broken? People near as I can tell LIKED the overall combat system (I will set aside for now the wonky way that the waves of enemies are introduced) and LOVED the CCCs, so why change (and in many cases kneecap them)? It seems to me that you are reducing the enjoyment factor of the ONE thing that DA2 actually did pretty well (and the game needs that like a hole in the head).

-Polaris

#237
Sylvius the Mad

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Luke Barrett wrote...

I could tell you how many people have nightmare on when they finish the game (<1%) but not how many actually stuck it on Nightmare through the whole thing without changing it. We should have had that achievement like ME2 does^_^

I wonder how that would have worked, though.  I play on Nightmare because Nightmare has FF, but I don't actually want a Nightmare level of difficulty.  So I installed a mod that turns Nightmare difficulty down to something roughly equivalent to Normal (it removes all the bonuses and penalties).  But the game still thinks I'm playing on Nightmare.

Modifié par Sylvius the Mad, 01 juin 2011 - 05:57 .


#238
Luke Barrett

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Basically, we felt it was too easy and was robbing you of an overall better enjoyment of combat. If you prefer to just instant kill every encounter that's completely different. We're aware that noone likes nerfs to things they love but we feel that in time you'll agree that the entire system works better overall.

Now, that's not to say that it's 100% complete and perfect. We're always looking for feedback and ways to improve - I've already got a few items that I've parsed from all the responses I've read.

#239
mesmerizedish

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And dudes, there's always combat balance modding if you dislike it that much.

I've totally got plans to boost the blood magic stat, to .5 mana/health at least, if not back to 1.

#240
AreleX

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Having played for a bit, my biggest issue with the patch is that it feels totally unnecessary. Things have actually gotten EASIER (at least, thus far as a Rogue), and encounters are going FASTER, albeit in a slightly different way.

To me, the idea behind the patch was commendable; make the game a more balanced, exciting experience, combat-wise. However, in practice, it feels needlessly contrived and convoluted, when I'm doing even better than I was before, with a few minor changes to HOW I do it here and there.

#241
IanPolaris

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Luke Barrett wrote...

Basically, we felt it was too easy and was robbing you of an overall better enjoyment of combat. If you prefer to just instant kill every encounter that's completely different. We're aware that noone likes nerfs to things they love but we feel that in time you'll agree that the entire system works better overall.

Now, that's not to say that it's 100% complete and perfect. We're always looking for feedback and ways to improve - I've already got a few items that I've parsed from all the responses I've read.


You are assuming that I am playing it for the combat.  I am not.  I think it's safe to say that a LOT of people that play Dragon Age play it (or I should say played in the past tense) for the immersion and roleplaying experience.  In such a case is strict "combat balance" really so important, or in other words, so what if some combos are "too easy" for some optimizers here?  It isn't like this is a multiplayer game or a table-top game where you need to balnace things out between players after all, and I was under the impression that Dragon Age was supposed to be a Roleplaying series and not a tactical simulation....but I guess I was mistaken.

-Polaris

#242
Sylvius the Mad

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The modding community is generally terrific at undoing patch details the players don't like.

Though sometimes the patches bake the change righit into the engine, so we can't fix them. like how patch 1.03 for DAO made lieutenants unshatterable - that was bad. I still haven't installed DAO 1.03 for exactly that reason.

#243
IanPolaris

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AreleX wrote...

Having played for a bit, my biggest issue with the patch is that it feels totally unnecessary. Things have actually gotten EASIER (at least, thus far as a Rogue), and encounters are going FASTER, albeit in a slightly different way.
 


We might not agree on many things, but I actually think I agree with you here abeit coming from a different direction and path.  It does seem unnecessary (at best).


-Polaris

#244
mesmerizedish

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If IanPolaris is worried about the game being too hard for poor little him, maybe he should be playing on Easy. After all, he doesn't play for the combat. Right?

#245
rumination888

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AreleX wrote...

Having played for a bit, my biggest issue with the patch is that it feels totally unnecessary. Things have actually gotten EASIER (at least, thus far as a Rogue), and encounters are going FASTER, albeit in a slightly different way.

To me, the idea behind the patch was commendable; make the game a more balanced, exciting experience, combat-wise. However, in practice, it feels needlessly contrived and convoluted, when I'm doing even better than I was before, with a few minor changes to HOW I do it here and there.


The reason they made it easier and quicker is due to all the whining people have about "long, drawn out fights".  There have been various complaints throughout the forums about battles taking too long. Heck, a look back through this thread has people complaining, wrongly, that this patch would somehow make battles longer.

I totally understand how you feel though, because I feel the same way. But the people that can turn a 3 minute fight into a 30 second fight like us are a minority.

#246
Sylvius the Mad

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ishmaeltheforsaken wrote...

If IanPolaris is worried about the game being too hard for poor little him, maybe he should be playing on Easy. After all, he doesn't play for the combat. Right?

That's not entirely fair.  I don't play for the combat, but the combat is an important aspect of the world, and the world is relevant to roleplaying.

I played DAO on Hard not because I wanted hard combat, but because I wanted friendly fire that made sense within the setting.

DA2 didn't offer a difficultly level I liked, so I used mods to fix that.

I would encourage Polaris to do the same.  If these mods are eliminating some aspect of combat you like, change it.

#247
Guest_Puddi III_*

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IanPolaris wrote...

AreleX wrote...

Having played for a bit, my biggest issue with the patch is that it feels totally unnecessary. Things have actually gotten EASIER (at least, thus far as a Rogue), and encounters are going FASTER, albeit in a slightly different way.
 


We might not agree on many things, but I actually think I agree with you here abeit coming from a different direction and path.  It does seem unnecessary (at best).


-Polaris

So you were complaining how all abilities got nerfed and it was going to be too hard, but now that it's actually easier you're still complaining...

#248
AreleX

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i knew all of us in the gameplay/builds forums had a little troll in ourselves

this thread is now the thunderdome

2 trolls enter

1 troll leaves

#249
IanPolaris

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ishmaeltheforsaken wrote...

If IanPolaris is worried about the game being too hard for poor little him, maybe he should be playing on Easy. After all, he doesn't play for the combat. Right?


[Removed unnecessary snark]

Seriously.  I can hack the combat just fine.  I simply don't enjoy combat for the sake of combat!  Is that so bloody hard to grok?

-Polaris

Modifié par IanPolaris, 01 juin 2011 - 06:27 .


#250
IanPolaris

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Filament wrote...

So you were complaining how all abilities got nerfed and it was going to be too hard, but now that it's actually easier you're still complaining...


I am complaining that this is a complete waste of time that IMHO probably makes the game worse (or at best not any better) and completely misses why the game has failed so badly (and it HAS failed badly....just look at the sales figures!)

If there must be such a comprehensive patch, then fix what's really wrong with the game and there has been more than enough feedback for the Devs to know exactly what that is (and the combat system wasn't one of them whatever it's balance imperfections which ALWAYS will exist no matter how many patches you do).

-Polaris