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Patch 1.02/1.03 Gameplay Changes Discussion Thread


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#326
Nerevar-as

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I did NM too. But found it more tedious than frustrating, with 99% combats consisting of zerging, bosses with way too much health (no fun hitting someone 20 minutes), and Villain Sue assassins who seemed to follow another edition of the ruleset. It would be a welcome surprise if they make the wave system work.

#327
Shandoil

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I welcome any effort from Bioware to try and make the game more challenging on nightmare. Atm it's just to easy, easpecially in the high level part of the game. I especially like that they are trying to make the fights longer. In my book it's not fun or challenging to be able to 1 shot a what's supposed to be a dangerous enemy with a CCC even on nightmare.
I like the FF change aswell, it was just to annoying to have Fenris etc... 1 shotting your companions. But since this will make the party play alot easier I hope they will make the enemies significantly harder to compensate for this change.
Nightmare mode is supposed to be very hard and challenging not something you can steamroll through once you learn the basic combat mechanisms.
It is also nice to see that alot of the weak and almost useless abilities are getting a buff while some of the overpowered ones are getting a nerf. Cant wait to spam fireball again :-) and acually do some damage.

#328
Nerevar-as

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Did anyone get the no companion knocked out for a year achievement on NM?

Modifié par Nerevar-as, 01 juin 2011 - 10:24 .


#329
Luke Barrett

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Well, we upped the base damage enemies do on Nightmare to compensate for some of the changes. Personally, I wanted it even harder but I'm a masochist when it comes to these things (one of my favorite current gen games is Demon's Souls) so I'm always pushing for making Nightmare harder, but in a fun way, not in the 'chain knockback until you die' kind of way. I think this patch will hopefully set us up for a better overall experience in the future in terms of difficulty.

Modifié par Luke Barrett, 01 juin 2011 - 10:29 .


#330
thendcomes

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So make an Insanity difficulty. I've wanted that for a while.

#331
Sabotin

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A long as the fights don't become QTEs with 1 way to beat them :P . Difficulty is also very relative. Some say it's too hard after 2 tries some don't mind reloading a dozen times.

Still waiting for the PC version of the patch. Come on, I got exams next week! xD

Did anyone record any fights yet? Xenebeck, or something with lots of ranked enemies.

#332
AreleX

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berserk buff is straight up godlike

WHERE HAVE YOU BEEN ALL MY LIFE

#333
Sabotin

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That's something I like to hear. Where's that video you promised?!?

#334
AreleX

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still have to edit and render

lazy

#335
Sabotin

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Lemme get my whip, that oughta help.


*snap, snap*



So now with zerk is as if you had a weapon with that much more base damage?

#336
Shandoil

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Luke Barrett wrote...

Well, we upped the base damage enemies do on Nightmare to compensate for some of the changes. Personally, I wanted it even harder but I'm a masochist when it comes to these things (one of my favorite current gen games is Demon's Souls) so I'm always pushing for making Nightmare harder, but in a fun way, not in the 'chain knockback until you die' kind of way. I think this patch will hopefully set us up for a better overall experience in the future in terms of difficulty.



Sweet music in my ear Image IPB

Looking forward to the patch.

#337
AreleX

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seems like the damage is based on the ACTUAL amount of WIL you have, not just the remaining % of stamina

aka 'pump wil, go nuts'

i was hitting for 4.5k on every enemy with scatter once i respecced and pumped up my stamina. then again, i don't play bum ass sns to know if that's actually good or not.

video is rendering now

#338
Big_Chief

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Shandoil wrote...

Luke Barrett wrote...

Well, we upped the base damage enemies do on Nightmare to compensate for some of the changes. Personally, I wanted it even harder but I'm a masochist when it comes to these things (one of my favorite current gen games is Demon's Souls) so I'm always pushing for making Nightmare harder, but in a fun way, not in the 'chain knockback until you die' kind of way. I think this patch will hopefully set us up for a better overall experience in the future in terms of difficulty.



Sweet music in my ear Image IPB

Looking forward to the patch.

Yes, if there was a "Demon's Souls" difficulty for a Dragon Age game, I would be immensly pleased. I would like nightmare to be nightmarish :D. Also, I'm intrigued to try out the new balance changes, if the PC ever gets the patch, ever.

#339
AreleX

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As promised:

Post-Patch SnS Warrior Test vs Varnell (Offered and Lost)

compare against

Pre-Patch SnS Warrior 30-Second Varnell Speed Run

Berserk's buff is absolutely huge. I mean it. It makes up for the nerfs in a BIG way, so much so that I'd suggest prioritizing WIL over STR, getting just enough to equip swords, and dumping the rest into your STA pool. I'll be continuing to test things out as I go along. There are likely better places to test this in, but this was the most convenient for me.

Edit: I really felt the health increase during this run, too. Pre-patch, those normals would've been dead in 2 swings. Might not sound like a lot on the surface, but it's an eternity when you're speed running

Modifié par AreleX, 02 juin 2011 - 12:13 .


#340
bossk-office

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It’s heartening to see you come to terms with the patch!

#341
AreleX

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i do it for you, panchamkauns

i do it for you

<3

#342
GEE55E

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@AreleX- your last comment on the video made me LOL

#343
Jack-Nader

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LOL!.. so bioware "attempts" to nerf warrior because they think its too strong but end up making the class even stronger than it was before?

#344
GEE55E

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to me it seems all they really wanted to do was attempt to lower all the huge amonuts of staggers flying around and make the other CCC setups just as viable rather than just have Fenris swing... Merrill CL, which was an "awesome button", i havent got the chance to play this patch yet, (PS3) but im glad for alot of the changes, especially it not being an almost necesity to go for FM just for unshakeable now

#345
Luke Barrett

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Jack-Nader wrote...

LOL!.. so bioware "attempts" to nerf warrior because they think its too strong but end up making the class even stronger than it was before?


It was just inferred that we nerfed warrior. We simply nerfed Stagger mechanics and Cleave.

#346
jbblue05

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This patch has made nightmare for my DW rogue a lot easier lacerate/ maim + Explosive/Merciless strike is one-shotting staggered elites. Can't wit to try out Vendetta/Blood Feud

For my 2-handed warrior you barely notice the damage nerf to cleave and blood/sarificial frenzy unless you're using mighty blow on brittle targets.

My auto attacks are pumping more damage because of the boost to berserk but the health boost to enemies sort of offsets it. I have 35 willpower about 250 stamina and find myself costantly low on stamina.unlike pre-patch The reduction to staggers is noticeable. I barely see any stagger combos.

I like a lot of the combat fixes but they made IMO the best ckass for nightmare even more potent and made a harder class for nightmare like 2-hander weaker

Modifié par jbblue05, 02 juin 2011 - 01:15 .


#347
AreleX

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Nerfing the Stagger mechanics and Cleave IS nerfing warrior, considering that it's where you get almost ALL your damage from.

#348
IanPolaris

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Luke Barrett wrote...

Jack-Nader wrote...

LOL!.. so bioware "attempts" to nerf warrior because they think its too strong but end up making the class even stronger than it was before?


It was just inferred that we nerfed warrior. We simply nerfed Stagger mechanics and Cleave.


I actually agree with Arelex just this once.  The Stagger mechanics IS the prime source of main damage for the warrior so nerfing the stagger mechanics and cleave IS nerfing the warrior.

-Polaris

#349
rumination888

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AreleX wrote...

Nerfing the Stagger mechanics and Cleave IS nerfing 2Hers, considering that it's where overcompensators get almost ALL their damage from.


Fixed. ;)

#350
AreleX

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you TAKE THAT BACK!

:(