Why am I not surprised?
Modifié par Mi-Chan, 02 juin 2011 - 04:08 .
Modifié par Mi-Chan, 02 juin 2011 - 04:08 .
Mi-Chan wrote...
This patch is barely announced and AreleX makes an optimized post patch speed run.
Why am I not surprised?
Modifié par GEE55E, 02 juin 2011 - 06:18 .
Modifié par mr_afk, 02 juin 2011 - 07:00 .
Modifié par GEE55E, 02 juin 2011 - 07:02 .
Modifié par mr_afk, 02 juin 2011 - 07:25 .
I was experiencing the same problem, but I'm on Mac. Are you wearing "Boots of the Void"? In the Mac forum Noctoris(?) confirmed that sudden loss of buffs can be caused by the "X% chance to stealth when hit" armor property.mr_afk wrote...
Okay, here's the vid I made:
This hopefully manages to demonstrate several things:
1) The good old clunky move-to-position is still as irresponsive as ever
2) There's a weird bloodmagic/dispel bug?
3) Double haste is amazing (e.g. exploding the walking bomb)
4) Anders via martyr can get close to continuous haste
Modifié par Crocodiles, 02 juin 2011 - 09:27 .
mr_afk wrote...
Ahh that's it! Yep, I was wearing that. Thanks!
Was there any method to get around it? Also does that property even work? I haven't seen my mage stealth before.
Modifié par ishmaeltheforsaken, 02 juin 2011 - 09:47 .
ishmaeltheforsaken wrote...
I've never worn any armor with that property as a mage, but I have done as a rogue, and I noticed I would occasionally fall into stealth after taking a hit.
[EDIT] Actually, is that even an armor property? That'd be useful for Isabela. I may have to tweak my mod.
Modifié par mr_afk, 02 juin 2011 - 09:55 .
mr_afk wrote...
btw, has anyone else tried out a mage post-patch?
I seem to be encountering a strange phenomenon where I keep getting knocked out of my sustains (bloodmagic+heroic aura) for no obvious reason - e.g. after casting haste or getting backstabbed. I don't think any enemy is casting dispel on me (unless assassins have become magical) and it's somewhat of a pain because I go from next to unlimited mana to zero mana and the blood magic sustain now has a massive cooldown.
On another note, dual haste is amazing. I'll see if I can upload a small example of what I mean (last day of slow internet=really ****ty quality)
Modifié par tonnactus, 02 juin 2011 - 10:17 .
Not empty quoting thisAreleX wrote...
i do it for you, panchamkauns
i do it for you
<3
Luke Barrett wrote...
Master Bandit wrote...
Could you confirm or decline if the "Skecthy quest" plot flag is fix in this patch? Because i have problems seeing it in the notes.
Afaik it is fixed and properly closed. Last I saw Sketchy still lingers around for no reason after it's turned in but aside from that it works fine and more importantly the flags correctly set for finishing it (this does not imply in anyway that it will ever be called, just that it could be if needed)
AreleX wrote...
As promised:
Post-Patch SnS Warrior Test vs Varnell (Offered and Lost)
compare against
Pre-Patch SnS Warrior 30-Second Varnell Speed Run
Berserk's buff is absolutely huge. I mean it. It makes up for the nerfs in a BIG way, so much so that I'd suggest prioritizing WIL over STR, getting just enough to equip swords, and dumping the rest into your STA pool. I'll
be continuing to test things out as I go along. There are likely better places to test this in, but this was the most convenient for me.
Edit: I really felt the health increase during this run, too. Pre-patch, those normals would've been dead in 2 swings. Might not sound like a lot on the surface, but it's an eternity when you're speed running
brazen_nl wrote...
Not empty quoting thisAreleX wrote...
i do it for you, panchamkauns
i do it for you
<3
Modifié par AreleX, 03 juin 2011 - 11:58 .