i'm already hurting hard playing mage with only 6 quickmap slots for spells, why oh why do they just F**K ME OVER EVERY CHANCE THEY GET
:'(
Modifié par AreleX, 03 juin 2011 - 12:08 .
Modifié par AreleX, 03 juin 2011 - 12:08 .
Modifié par IlluminaZer0, 03 juin 2011 - 04:05 .
Modifié par IlluminaZer0, 03 juin 2011 - 03:47 .
Modifié par rumination888, 03 juin 2011 - 03:46 .
Arbitrary damage limitations on elite style enemies? The biggest complaint casual and experienced players have alike is that fights against elite style enemies often take too long, not that they want them drawn out LONGER. (Hi 30+ minute Rock Wraith/Arishok, listens to a bazillion complaint posts from casual players who complain about auto-attack combat and long ability cooldowns due to not knowing the beauty of CCC).
Modifié par Skilled Seeker, 03 juin 2011 - 05:32 .
brazen_nl wrote...
I just checked my Steam news on DA2, and it didn't mention a patch having been applied.Well, anyway, I'm just glad AreleX loves DA2 again! (I had four words for you, but they seem to have slipped my mind.)
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
Modifié par AreleX, 03 juin 2011 - 05:48 .
Modifié par Sabotin, 03 juin 2011 - 05:54 .
Sabotin wrote...
Who sais Luke isn't PR?
I'm guessing smoother means that the power of enemies is more in line. At least at the later parts of the game, killing normals/critters is not like swinging through air, but more like mud, while higher ranks are more akin to cutting down trees than stone pillars. That can fall on you if you hit from the worng side.
FuzzyBee wrote...
- On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors’ basic attacks.
Right now, this is all I care about. I'll read the rest later but I was so happy to read that that I had to reply! One poorly timed mighty blow will no longer mean party wipe! (Well, minus the warrior.)
Yeah. I just realised I read that wrong. Dammit!ezrafetch wrote...
FuzzyBee wrote...
- On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors’ basic attacks.
Right now, this is all I care about. I'll read the rest later but I was so happy to read that that I had to reply! One poorly timed mighty blow will no longer mean party wipe! (Well, minus the warrior.)
Uh, Mighty Blow will still kill teammates. Basic attacks refers to auto-attacking. Those are the ones that won't kill teammates. Mighty Blow, Scythe, Whirlwind, Shield Bash, Scatter, Assault will still inflict FF.
Of course, less willpower required means more points available for either magic or constitution.Kotecks wrote...
Does the lowering of willpower requirements on gear make it easier to make a constitution specced blood mage?
Modifié par thendcomes, 03 juin 2011 - 09:44 .
Modifié par AreleX, 03 juin 2011 - 10:43 .