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Patch 1.02/1.03 Gameplay Changes Discussion Thread


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#376
AreleX

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I'D BETTER BE ABLE TO HOLD BM INFINITELY

i'm already hurting hard playing mage with only 6 quickmap slots for spells, why oh why do they just F**K ME OVER EVERY CHANCE THEY GET

:'(

Modifié par AreleX, 03 juin 2011 - 12:08 .


#377
brazen_nl

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I just checked my Steam news on DA2, and it didn't mention a patch having been applied. :(
Well, anyway, I'm just glad AreleX loves DA2 again! (I had four words for you, but they seem to have slipped my mind.) :innocent:

#378
IlluminaZer0

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This patch seems to just kill everything that I enjoyed about Dragon Age 2. =/

Arbitrary damage limitations on elite style enemies? The biggest complaint casual and experienced players have alike is that fights against elite style enemies often take too long, not that they want them drawn out LONGER. (Hi 30+ minute Rock Wraith/Arishok, listens to a bazillion complaint posts from casual players who complain about auto-attack combat and long ability cooldowns due to not knowing the beauty of CCC).

That is aside from the obvious -- Pretty much invalidating the point of high damage CCC, most notably Assasinate. The CCC system is one of the main gameplay elements that makes DA:2's gameplay exceptional. The ability to steamroll elites with a good party synergy/tactics is part of the fun factor of the game.]

Modifié par IlluminaZer0, 03 juin 2011 - 04:05 .


#379
Sabotin

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Did you actually play the game?

#380
IlluminaZer0

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I do admit I haven't recently, but yes I did play the game, played them with all three classes around a month ago. I also missed the "elites/bosses have less health clause," which would be nice against those bosses that are essentially immune to CCC.

Thing is that I never really saw the point of CCC anything that wasn't Lieutenent-rank or higher. =/ Mooks die so quickly that they are basically fodder to normals anyways, Not only is CCC the best way to deal with lietenant and higher, it was FUN to see the ridiculous numbers, coordinate the team, and watch them pop.

Don't really plan to play for like a year or so anyways, original plan was to wait for DLC or finish one of my ongoing playthroughs (Rogue one doesn't seem very exciting anymore...). Read from some forum peeps that the Ogre at the beginning was ridiculously easy compared to before -- which I don't neccesarily consider a good thing, as aside from Rock Wraith/Arishok/Orsino/High Dragon/Meredith I've never actually had any problems with enemy health.

That the above are amazingly hard to CCC (not sure about Arishok as I always dueled him, I think I got some CCC off of Orsino... Just has ridiculous health) likely has nothing to do with how long it takes to kill them. (Sarcasm)

Although Rogue was basically auto-attacking the bosses to death before anyways. At least with the recent Shadow changes Rogues can auto-attack kill bosses faster. =/

Modifié par IlluminaZer0, 03 juin 2011 - 03:47 .


#381
rumination888

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I'm pretty sure by this point BioWare is ignoring anyone that falsely complains about how 1.03 makes the battles longer.

Modifié par rumination888, 03 juin 2011 - 03:46 .


#382
Sabotin

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So you didn't play the game with the patch yet? If you had, you would have known that the fights are actually faster and the limit is not much of an issue. CCC still feel strong etc...

Read some info from the other patch threads, watch videos. It's different, but in a neutral way maybe.

#383
tivadar27

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Arbitrary damage limitations on elite style enemies? The biggest complaint casual and experienced players have alike is that fights against elite style enemies often take too long, not that they want them drawn out LONGER. (Hi 30+ minute Rock Wraith/Arishok, listens to a bazillion complaint posts from casual players who complain about auto-attack combat and long ability cooldowns due to not knowing the beauty of CCC).


Wait, you did >20% damage on ARW?  You do realize they also halved his health as well... Or at least, that's my understanding of things.  Haven't redone that battle since the patch.

#384
Skilled Seeker

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So is it worth upgrading to 1.03? I'm very cynical about these changes but if experts here can say it's for the better, I'll patch up.

#385
AreleX

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the thing about this patch is, aside from fixing abilities that didn't work right/bugs/etc, this is more of a lateral change than one definitively up or down. things are actually easier, and go faster.

it's different, and that's the best compliment i can give most of it so far

#386
Skilled Seeker

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So not really worth upgrading then? I certainly don't want an easier game.

Modifié par Skilled Seeker, 03 juin 2011 - 05:32 .


#387
Luke Barrett

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I think 'smoother' would be a better descriptor than 'easier'

#388
Skilled Seeker

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Could you elaborate on that please. How is it smoother?

#389
AreleX

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you should work on the pr team, luke

:P

brazen_nl wrote...

I just checked my Steam news on DA2, and it didn't mention a patch having been applied. :( Well, anyway, I'm just glad AreleX loves DA2 again! (I had four words for you, but they seem to have slipped my mind.)
 [smilie]../../../images/forum/emoticons/angel.png[/smilie]


everyone would be lost without me, i do what must be done

=]

Modifié par AreleX, 03 juin 2011 - 05:48 .


#390
ryoldschool

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It has changed a bit. I did deep roads last night ( hard level ) and there was not a lot of difference although the boss fights were shorter - once you got it down to just the boss it did not take forever. Also some tactics editing has improved < does not lose item used when you move the line ).

However, when I did a "clear the streets at night" on lowtown the enemy archers will outright kill you if you ignore them. Looking forward to see how the guides change as a result of these changes.

#391
Sabotin

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Who sais Luke isn't PR? :P

I'm guessing smoother means that the power of enemies is more in line. At least at the later parts of the game, killing normals/critters is not like swinging through air, but more like mud, while higher ranks are more akin to cutting down trees than stone pillars. That can fall on you if you hit from the worng side.

Modifié par Sabotin, 03 juin 2011 - 05:54 .


#392
Rolenka

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Sabotin wrote...

Who sais Luke isn't PR? :P

I'm guessing smoother means that the power of enemies is more in line. At least at the later parts of the game, killing normals/critters is not like swinging through air, but more like mud, while higher ranks are more akin to cutting down trees than stone pillars. That can fall on you if you hit from the worng side.


I haven't played on nightmare (only just finished my first playthroug, on normal), but I would guess smoother also means fewer knockbacks/knockdowns interrupting your actions and the flow of combat.

I'm a little disappointed that cross-class combos aren't as effective as they once were, but perhaps that makes exploring other talent trees more practical.

#393
AreleX

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i'm going to record 2H Warrior Varnell. these changes are not boding well at ALL for the discussion of 2H vs SnS, and that's something that makes me very very angry. i hope it works out differently in theory than it does in practice.

#394
FuzzyBee

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- On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors’ basic attacks.

Right now, this is all I care about. I'll read the rest later but I was so happy to read that that I had to reply! One poorly timed mighty blow will no longer mean party wipe! (Well, minus the warrior.)

#395
ezrafetch

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FuzzyBee wrote...

- On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors’ basic attacks.

Right now, this is all I care about. I'll read the rest later but I was so happy to read that that I had to reply! One poorly timed mighty blow will no longer mean party wipe! (Well, minus the warrior.)


Uh, Mighty Blow will still kill teammates.  Basic attacks refers to auto-attacking.  Those are the ones that won't kill teammates.  Mighty Blow, Scythe, Whirlwind, Shield Bash, Scatter, Assault will still inflict FF.

#396
FuzzyBee

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ezrafetch wrote...

FuzzyBee wrote...

- On nightmare difficulty, party members no longer suffer friendly-fire damage from warriors’ basic attacks.

Right now, this is all I care about. I'll read the rest later but I was so happy to read that that I had to reply! One poorly timed mighty blow will no longer mean party wipe! (Well, minus the warrior.)


Uh, Mighty Blow will still kill teammates.  Basic attacks refers to auto-attacking.  Those are the ones that won't kill teammates.  Mighty Blow, Scythe, Whirlwind, Shield Bash, Scatter, Assault will still inflict FF.

Yeah.  I just realised I read that wrong.  Dammit!

#397
Kotecks

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Does the lowering of willpower requirements on gear make it easier to make a constitution specced blood mage?

#398
Lucav5

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Kotecks wrote...

Does the lowering of willpower requirements on gear make it easier to make a constitution specced blood mage?

Of course, less willpower required means more points available for either magic or constitution.

#399
thendcomes

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Jack Nader just discovered that DW rogue special attacks count as 2 hits (one hit per weapon), so an 80% cap applies to them.  This means Twin Fangs, Explosive Strike, Vendetta, Assassinate, etc.  The 40% cap as stated in the patch notes only applies to Warriors, Mages, and archers.   

This does not include Lacerate, which also indirectly bypasses the cap by applying a DoT effect, and is available only to DW rogues.

Aside from Lacerate, the only talent I can think of capable of indirectly bypassing the 40% cap is the SnS talent Assault, which hits 3 times.  

Modifié par thendcomes, 03 juin 2011 - 09:44 .


#400
AreleX

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Just re-did ARW, and it was...hmm.

Pre-Patch SnS Warrior - Ancient Rock Wraith Speed Run

compare against:

Post-Patch SnS Warrior - Ancient Rock Wraith Speed Run

I could've done it even faster, but for some reason, Varric flat-out REFUSED to use Pinning Shot on the ARW to give me the Disorient, no matter how I set his tactics up.

faceroll frenzy

Modifié par AreleX, 03 juin 2011 - 10:43 .